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32 lines
374 B
C++

#pragma once
#ifndef FS2_OPEN_GAMEEVENT_H
#define FS2_OPEN_GAMEEVENT_H
#include "scripting/ade_api.h"
#include "gamesequence/gamesequence.h"
namespace scripting {
namespace api {
class gameevent_h
{
private:
int edx;
public:
gameevent_h();
explicit gameevent_h(int n_event);
bool IsValid();
int Get();
};
DECLARE_ADE_OBJ(l_GameEvent, gameevent_h);
}
}
#endif