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This introduces a new mechanism for handling bit flags. Instead of using an int (or two, or three) to write bits into, this uses the std::bitset in a wrapper class that accepts an enum class as input. This means that certain classes of errors we've had a few of in the engine, where a coder used the wrong set of flags or checked them against the wrong variable (SF_STEALTH vs SIF_STEALTH, for example) can now be detected at a compiler level rather than not at all.
176 lines
4.3 KiB
C++
176 lines
4.3 KiB
C++
/*
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* Copyright (C) Volition, Inc. 1999. All rights reserved.
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*
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* All source code herein is the property of Volition, Inc. You may not sell
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* or otherwise commercially exploit the source or things you created based on the
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* source.
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*
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*/
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#include "stdafx.h"
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#include "FRED.h"
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#include "ShieldSysDlg.h"
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#include "ship/ship.h"
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#include "mission/missionparse.h"
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#include "iff_defs/iff_defs.h"
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#ifdef _DEBUG
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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int Shield_sys_teams[MAX_IFFS] = {0};
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int Shield_sys_types[MAX_SHIP_CLASSES] = {0};
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/////////////////////////////////////////////////////////////////////////////
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// shield_sys_dlg dialog
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shield_sys_dlg::shield_sys_dlg(CWnd* pParent /*=NULL*/)
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: CDialog(shield_sys_dlg::IDD, pParent)
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{
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//{{AFX_DATA_INIT(shield_sys_dlg)
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m_team = 0;
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m_type = 0;
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//}}AFX_DATA_INIT
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}
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void shield_sys_dlg::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(shield_sys_dlg)
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DDX_CBIndex(pDX, IDC_TEAM, m_team);
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DDX_CBIndex(pDX, IDC_TYPE, m_type);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(shield_sys_dlg, CDialog)
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//{{AFX_MSG_MAP(shield_sys_dlg)
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ON_CBN_SELCHANGE(IDC_TEAM, OnSelchangeTeam)
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ON_CBN_SELCHANGE(IDC_TYPE, OnSelchangeType)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// shield_sys_dlg message handlers
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BOOL shield_sys_dlg::OnInitDialog()
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{
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int i, z;
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int teams[MAX_IFFS];
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int types[MAX_SHIP_CLASSES];
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CComboBox *box;
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for (i=0; i<MAX_IFFS; i++)
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teams[i] = 0;
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for (i=0; i<MAX_SHIP_CLASSES; i++)
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types[i] = 0;
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for (i=0; i<MAX_SHIPS; i++)
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if (Ships[i].objnum >= 0) {
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z = (Objects[Ships[i].objnum].flags[Object::Object_Flags::No_shields]) ? 1 : 0;
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if (!teams[Ships[i].team])
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Shield_sys_teams[Ships[i].team] = z;
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else if (Shield_sys_teams[Ships[i].team] != z)
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Shield_sys_teams[Ships[i].team] = 2;
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if (!types[Ships[i].ship_info_index])
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Shield_sys_types[Ships[i].ship_info_index] = z;
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else if (Shield_sys_types[Ships[i].ship_info_index] != z)
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Shield_sys_types[Ships[i].ship_info_index] = 2;
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teams[Ships[i].team]++;
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types[Ships[i].ship_info_index]++;
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}
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box = (CComboBox *) GetDlgItem(IDC_TYPE);
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box->ResetContent();
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for (auto it = Ship_info.cbegin(); it != Ship_info.cend(); ++it)
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box->AddString(it->name);
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box = (CComboBox *) GetDlgItem(IDC_TEAM);
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box->ResetContent();
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for (i=0; i<Num_iffs; i++)
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box->AddString(Iff_info[i].iff_name);
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CDialog::OnInitDialog();
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set_team();
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set_type();
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return TRUE;
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}
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void shield_sys_dlg::OnOK()
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{
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int i, z;
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OnSelchangeTeam();
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OnSelchangeType();
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for (i=0; i<MAX_SHIPS; i++)
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if (Ships[i].objnum >= 0) {
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z = Shield_sys_teams[Ships[i].team];
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if (!Shield_sys_types[Ships[i].ship_info_index])
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z = 0;
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else if (Shield_sys_types[Ships[i].ship_info_index] == 1)
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z = 1;
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if (!z)
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Objects[Ships[i].objnum].flags.remove(Object::Object_Flags::No_shields);
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else if (z == 1)
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Objects[Ships[i].objnum].flags.set(Object::Object_Flags::No_shields);
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}
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CDialog::OnOK();
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}
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void shield_sys_dlg::OnSelchangeTeam()
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{
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Assert(m_team >= 0);
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if (((CButton *) GetDlgItem(IDC_TEAM_YES))->GetCheck())
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Shield_sys_teams[m_team] = 0;
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else if (((CButton *) GetDlgItem(IDC_TEAM_NO))->GetCheck())
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Shield_sys_teams[m_team] = 1;
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UpdateData(TRUE);
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set_team();
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}
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void shield_sys_dlg::set_team()
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{
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if (!Shield_sys_teams[m_team])
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((CButton *) GetDlgItem(IDC_TEAM_YES))->SetCheck(TRUE);
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else
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((CButton *) GetDlgItem(IDC_TEAM_YES))->SetCheck(FALSE);
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if (Shield_sys_teams[m_team] == 1)
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((CButton *) GetDlgItem(IDC_TEAM_NO))->SetCheck(TRUE);
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else
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((CButton *) GetDlgItem(IDC_TEAM_NO))->SetCheck(FALSE);
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}
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void shield_sys_dlg::OnSelchangeType()
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{
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Assert(m_type >= 0);
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if (((CButton *) GetDlgItem(IDC_TYPE_YES))->GetCheck())
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Shield_sys_types[m_type] = 0;
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else if (((CButton *) GetDlgItem(IDC_TYPE_NO))->GetCheck())
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Shield_sys_types[m_type] = 1;
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UpdateData(TRUE);
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set_type();
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}
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void shield_sys_dlg::set_type()
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{
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if (!Shield_sys_types[m_type])
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((CButton *) GetDlgItem(IDC_TYPE_YES))->SetCheck(TRUE);
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else
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((CButton *) GetDlgItem(IDC_TYPE_YES))->SetCheck(FALSE);
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if (Shield_sys_types[m_type] == 1)
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((CButton *) GetDlgItem(IDC_TYPE_NO))->SetCheck(TRUE);
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else
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((CButton *) GetDlgItem(IDC_TYPE_NO))->SetCheck(FALSE);
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}
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