Files
asarium ca27ae16f2 Use Antlr for generating argument list parser
This adds an Antlr grammar for parsing argument lists instead of using a
hand written parser. This allows to write much more complicated syntax
constructs and have all the code being auto-generated. It will also
produce a much more correct parser instead of having all those hacks in
the hand-written one.

This also adds (in addition to supporting the previous syntax) support
for function types along with support for them in HTML and JSON output
formats.

The ANTLR generated parser is included in source form so that it is not
necessary to have an ANTLR installation around if you are not going to
change the grammar. Also includes the necessary runtime code from Antlr.
2020-06-11 21:57:52 +02:00

3.5 KiB

C++ target for ANTLR 4

This folder contains the C++ runtime support for ANTLR. See the canonical antlr4 repository for in depth detail about how to use ANTLR 4.

Authors and major contributors

ANTLR 4 is the result of substantial effort of the following people:

The C++ target has been the work of the following people:

Other contributors

Project Status

  • Building on macOS, Windows, Android and Linux
  • No errors and warnings
  • Library linking
  • Some unit tests in the macOS project, for important base classes with almost 100% code coverage.
  • All memory allocations checked
  • Simple command line demo application working on all supported platforms.
  • All runtime tests pass.

Build + Usage Notes

The minimum C++ version to compile the ANTLR C++ runtime with is C++11. The supplied projects can built the runtime either as static or dynamic library, as both 32bit and 64bit arch. The macOS project contains a target for iOS and can also be built using cmake (instead of XCode).

Include the antlr4-runtime.h umbrella header in your target application to get everything needed to use the library.

If you are compiling with cmake, the minimum version required is cmake 2.8.

Compiling on Windows with Visual Studio using he Visual Studio projects

Simply open the VS project from the runtime folder (VS 2013+) and build it.

Compiling on Windows using cmake with Visual Studio VS2017 and later

Use the "Open Folder" Feature from the File->Open->Folder menu to open the runtime/Cpp directory. It will automatically use the CMake description to open up a Visual Studio Solution.

Compiling on macOS

Either open the included XCode project and build that or use the cmake compilation as described for linux.

Compiling on Android

Try run cmake -DCMAKE_ANDROID_NDK=/folder/of/android_ndkr17_and_above -DCMAKE_SYSTEM_NAME=Android -DCMAKE_ANDROID_API=14 -DCMAKE_ANDROID_ARCH_ABI=x86 -DCMAKE_ANDROID_STL_TYPE=c++_shared -DCMAKE_ANDROID_NDK_TOOLCHAIN_VERSION=clang -DCMAKE_BUILD_TYPE=Release /folder/antlr4_src_dir -G Ninja.

Compiling on Linux

  • cd /runtime/Cpp (this is where this readme is located)
  • mkdir build && mkdir run && cd build
  • cmake .. -DANTLR_JAR_LOCATION=full/path/to/antlr4-4.5.4-SNAPSHOT.jar -DWITH_DEMO=True
  • make
  • DESTDIR=/runtime/Cpp/run make install

If you don't want to build the demo then simply run cmake without parameters. There is another cmake script available in the subfolder cmake/ for those who prefer the superbuild cmake pattern.

CMake Package support

If the CMake variable 'ANTLR4_INSTALL' is set, CMake Packages will be build and installed during the install step. They expose two packages: antlr4_runtime and antlr4_generator which can be referenced to ease up the use of the ANTLR Generator and runtime. Use and Sample can be found here