mirror of
https://github.com/scp-fs2open/fs2open.github.com.git
synced 2026-11-10 04:31:34 -10:00
* Updates the AxisInverted hooks to use the new CC_bind. Currently assumes only Joy0, so this may need further tweaking or replacement * * Add ability to claim up to 4 joysticks for player use, using the launcher (via registry or fs2_open.ini) or the new menu system * Hack into existing control polling system to get the new primary/secondary binding schema to work. This should be reworked into a reverse-lookup system. * Finally break the mouse loose from overlapping with Joystick binidngs * Fix bug where joy button wouldn't register on search function * Fix bug with mousewheel not always decaying as it should. * Fix rebase conflict with selecting item during search mode * Fix bug where mouse buttons were incorrectly labeled. * Move some enums around * Fix bug with joy axis labels being displayed as buttons. * Fix possible bug where Other conflict axis wouldn't clear * Updated default joystick axis text. A new strings.tbl will need to be supplied for localization support * Deprecate nAxisInverted ADE functions and replace with AxisInverted(int, int, bool) * Merge Axis mappings into Control_config * More utility functions for CC_bind and CCB * Adds another ADE function for inverting the axis action, instead of individual bindings * Hacks to get plr file to compile. Currently slices out many of the new features like secondary axis and the mouse axis, and the additional joystick bindings (joy1, joy2, joy3) * Fix bug with uncontrollable spin (slopily) * Fix some warnings * Add flags for Hats and Balls for future implementation * Fix bug where inverting an axis would trigger an assert * Fix bug where joy wasn't detected as present * Most axis actions should be relative, instead of absolute * Hopefully optimize joy_get_unscaled_reading * Properly break out of double-for search function for search and bind modes in config menu * Refactor control_get_axes_readings to provide more consistent behavior * Use JOY_REL_THROTTLE instead of Action::REL_THROTTLE when indexing into Control_config * Bank axis has a default binding, Throttle does not. * Fix bug where conflicts weren't being detected. Fix bug where default presets weren't being detectd * Elegantly break out of double fors with goto. Fix bug with bind mode not detecting axis * Save new binding scheme to playerfile * Add cid_assign() to standardize cid assignment with shorts * Add write and read handlers for int8_t * Remove saving controls to csg. This will be replaced by presets. * Fix bug with reading pilotfile * Use "Joy-n" instead of "joystick n" to match default identifiers in config menu * Fix bug with CC_TYPE_TRIGGER controls always marked as used, if not bound with a key. Fix bug with Joy-0 btn 1 triggering multiple controls that are not bound to it. * Improve readibility of the joy info output to log * Message when a joystick connects and using legacy system. * Fix bug where system joystick 0 was mapped in pJoystick that should've been nullptr * Fix bug where *not* having a joystick will cause bind mode in the config menu to immediately cancel. * Add reverse lookup functions for actions. mActionToVal[] does string -> int, mValToAction() does int -> string * Add the foundation for writing the presets files. * Adds a bunch of reverse lookup functions to get the stringified version of various enums, etc. * presets.h and presets.cpp are in something of a barebones at this point * Add new subdir for preset files 'player/presets' * add utility for finding the distance of a bitfield/bitmask. Used to translate mouse button masks into mouse button id's * Write PresetFileHandler as standalone, instead of a subclass. Still mostly a copy of JSONFileHandler * Make functions to map and reverse-map the bindings for use with the preset files and ultimately the ControlConfigDefaults.tbl as well * Check presets from file to see if they are duplicate with an existing preset. * Check for uniqueness of presets fron controlconfigdefaults.tbl before adding them, and warn the user if there are duplicates. * Rename the test functions into proper load/save. * save function has some standard checks * load function is called on init * make finding duplicates its own function outside of the preset label rendering function * Initial draft of saving presets in-game * Fix bug where all loaded presets were thought to be duplicate of defaults. * Fix bug where preset cycling would get stuck on the first preset other than default * Fix bug where saving a mouse button saves the wrong textified string. * Prevent preset names from being too long. * Crash still occurs if the name is too long, as if set outside of FSO * Workaround text running off the popups in 640x480. Doesn't look as nice, sadly * CSG's now track preset names instead of containing bindings * remake control_config_reset_defaults() into control_config_use_preset() * provide a function to get the currently selected preset. * Do PLR backward compatibility, hopefully. * PLR now tracks presets instead of saving the bindings. * On Loading pre PLR3 or CSG6 data, create a new preset. * Strip off file extension before saving preset files. Jason.json.json just looks dumb * Add "-joy_info" commandline option. Will output SDL joystick info of all detected joysticks to stdout * Fix non-standard behavior with registry_read_string(). * Returning NULL instead of the default value, or an empty string, will trigger an access violation with SCP_string and other string copy functions. * Modify io::joystick::init() to take an optional param, no_register, to use with -joy_info * Address CI complaints * Address CI issues 2. * Supress preset duplicate warning if in unit tests. * Address scripting unittest failure due to incorrect argument type. (Ints don't technically exist in LUA) * Use Mouse enums instead of Joy enums or magic numbers * More signed/unsigned madness * Address CI issues 3 * Address gcc-5 issues. (No auto in lambdas) * Fix bug with bit_distance() * Address gcc-5 issues 2 * Address clang issues * Address clang-tidy issues * Address clang-tidy issues in undosys. May need to be cherry picked to Controls2. * Address clang-tidy issues * Improve logic of preset name prompt. * Fix bug with selected presets not being saved * No, a cstr is not a std::string. * Can't use i there because its already defined. * Fix bug where CSG's wouldn't save selected preset * Fix bug where presets wouldn't be loaded correctly from player files * Fix bug where loaded preset files would not update the preset cycle position correctly * Some QoL changes for the preset name prompt * Address Appveyor issues. * Add forward compatibility for player file. This is required because currently any "missing" data in the pilotfile will trigger an Error, and crash FSO. * Fix bug where mouse X axis was unusable. Apparently stating that MOUSE_Z_AXIS IS MOUSE_Z_AXIS doesn't get the point across. * Address CI issues. * Address CI issues. * sel default assigned to -1 * static_cast enum to an int * Assimilate -joy_info int -get_flags, replacing the existing method that launchers use to get joystick information. * Add '\n' to PST log messages. * Change logic of checking joystick .ini keys: Should the multi-joy key not be found, try legacy joy key. * Add some more missing '\n' to mprintf messages. * Notify the player when converting to the new multi-joy system. (Using ReleaseWarning for now...) * Warn the player if a preset defined in their .PLR could not be found. * Actually disable control items without a valid tab, instead of relying on the fact that they're disabled by default. * Add CC_preset::is_duplicate_of() method to make checking for preset uniqueness less of a brain teaser. * Doxy the first_override param of control_config_common_read_section * Adds the os::dialogs::Information() method, which displays an information-only dialog in similar format to Warning and Error dialogs. Does not throw Warning nor Error exceptions * load_player now uses os::dialogs::Information() instead of ::ReleaseWarning, thus not halting unit tests. * Breaks retail localization support for Joystick and Mice labels - This is because the new multi-joy axis end up very confusing "Joy-0 Joystick/Mouse X Axis" * Renames Joy_axis_text to Axis_text, intended to be used both by joysticks and the mouse. * Moves mouse axis and button labels into an array to ease future XSTR support * Adds asserts to ensure indices are within the array sizes of label arrays * Adds XSTR indices for Axis labels, mouse buttons, and mouse wheels. * Seperates conflict check comparisons from equality comparisons. * Conflict checks can ignore certain combinations of CC_bind::flag's; i.e. an Axis bound to a different control but is inverted or relative will still cause a conflict with another control that has the same axis * Equality comparisons is exact equality, allowing presets to check if binds have the same binding and flag configurations. * More UI string changes and localization * Tweaks positioning of top button labels in CC menu * Adds the following XSTR's: 1659 "Preset: %s" 1660 "Preset: custom" 1661 "Next Preset" * Fix bug where mouse axis turned into mouse button when inverting control by its control name. * Fix bug with the new conflict checking subroutine not working with non-axis controls * Address CI issues. * Don't trigger modal popups while in unit tests. * Address clang tidy issues * use nullptr * be consistent with conditional style * use booleans to stuff debug states, methods with just Assertions in it will trigger a false positive on clang tidy * use string::empty() instead of checking for "". * Remove dead code of -joy_info. Functionality has been merged with -get_flags * Address clang-tidy [readability-simplify-boolean-expr] --z64 says "I don't like it!" * fix axis check * Implement revised axis action virtvars for scripting. Also protect against a control mismatch in the CSG file due to a script-inverted control * Encapsulate CC_bind properly * Add mouse and joystick cid's to AxisInverted description * Update translate_key() and its user to correctly translate multijoy bindings for training messages. * Prompt user trying to escape from config menu when they have changes. * Remove dead function. * Fix crash during training missions due to key translation that would overflow internal buffer. * Went back with cstring as return value instead of SCP string, because caller would need a significant refactor * Update doxy of the textify functions * Unify textify_scancode() and textify_scancode_universal() to ensure common code path. * Add "Multijoy" entry to json caps. (For Knossos) * Make CI happy. * Remove unused lambda captures. * Instead of overwrite during plr2 => plr3 conversion, try to use the existing preset file. * Fix conditional for checking if file exists within presets::save_preset_file() * Revert Majority of PR#3739 * PLR and CSG versions are incremented past versions set by 3739 * Forward compatibility feature of #3739 (Only save sexp containers into the CSG if they are used) is removed * Remove forward compatibilty of PLR file when going in between pre- and post-Controls5 FSO versions * Add missing startSection() and endSection() for csg_write_controls() * Fix clang-tidy error #1 * Fix clang-tidy error #2 * fix clandy tidy error #1 part 2/2 * Fix clang tidy error 3 Co-authored-by: Goober5000 <[email protected]> Co-authored-by: Tyler Blount <[email protected]> Co-authored-by: wookieejedi <[email protected]> Co-authored-by: BMagnu <[email protected]>
490 lines
17 KiB
C++
490 lines
17 KiB
C++
/*
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* Copyright (C) Volition, Inc. 1999. All rights reserved.
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*
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* All source code herein is the property of Volition, Inc. You may not sell
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* or otherwise commercially exploit the source or things you created based on the
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* source.
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*
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*/
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#ifndef __CFILE_H__
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#define __CFILE_H__
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#include "globalincs/pstypes.h"
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#include <ctime>
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#include <stdexcept>
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#include <memory>
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#include <utility>
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#define CF_EOF (-1)
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#define CF_SEEK_SET (0)
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#define CF_SEEK_CUR (1)
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#define CF_SEEK_END (2)
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// Opaque file handle
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struct CFILE;
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// extra info that can be returned when getting a file listing
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typedef struct {
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time_t write_time;
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} file_list_info;
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#define CF_MAX_FILENAME_LENGTH 32 // Includes null terminater, so real length is 31
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#define CF_MAX_PATHNAME_LENGTH 256 // Includes null terminater, so real length is 255
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#define CF_TYPE_ANY -1 // Used to check in any directory
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#define CF_TYPE_INVALID 0
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#define CF_TYPE_ROOT 1 // Root must be 1!!
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#define CF_TYPE_DATA 2
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#define CF_TYPE_MAPS 3
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#define CF_TYPE_TEXT 4
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#define CF_TYPE_MODELS 5
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#define CF_TYPE_TABLES 6
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#define CF_TYPE_SOUNDS 7
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#define CF_TYPE_SOUNDS_8B22K 8
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#define CF_TYPE_SOUNDS_16B11K 9
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#define CF_TYPE_VOICE 10
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#define CF_TYPE_VOICE_BRIEFINGS 11
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#define CF_TYPE_VOICE_CMD_BRIEF 12
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#define CF_TYPE_VOICE_DEBRIEFINGS 13
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#define CF_TYPE_VOICE_PERSONAS 14
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#define CF_TYPE_VOICE_SPECIAL 15
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#define CF_TYPE_VOICE_TRAINING 16
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#define CF_TYPE_MUSIC 17
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#define CF_TYPE_MOVIES 18
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#define CF_TYPE_INTERFACE 19
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#define CF_TYPE_FONT 20
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#define CF_TYPE_EFFECTS 21
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#define CF_TYPE_HUD 22
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#define CF_TYPE_PLAYERS 23
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#define CF_TYPE_PLAYER_IMAGES 24
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#define CF_TYPE_SQUAD_IMAGES 25
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#define CF_TYPE_SINGLE_PLAYERS 26
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#define CF_TYPE_MULTI_PLAYERS 27
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#define CF_TYPE_CACHE 28
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#define CF_TYPE_MULTI_CACHE 29
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#define CF_TYPE_MISSIONS 30
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#define CF_TYPE_CONFIG 31
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#define CF_TYPE_DEMOS 32
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#define CF_TYPE_CBANIMS 33
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#define CF_TYPE_INTEL_ANIMS 34
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#define CF_TYPE_SCRIPTS 35
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#define CF_TYPE_FICTION 36
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#define CF_TYPE_FREDDOCS 37
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#define CF_TYPE_INTERFACE_MARKUP 38
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#define CF_TYPE_INTERFACE_CSS 39
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#define CF_TYPE_PLAYER_BINDS 40
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#define CF_MAX_PATH_TYPES \
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41 // Can be as high as you'd like //DTP; yeah but beware alot of things uses CF_MAX_PATH_TYPES
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// TRUE if type is specified and valid
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#define CF_TYPE_SPECIFIED(path_type) (((path_type)>CF_TYPE_INVALID) && ((path_type)<CF_MAX_PATH_TYPES))
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// #define's for the type parameter in cfopen.
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#define CFILE_NORMAL 0 // open file normally
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#define CFILE_MEMORY_MAPPED (1<<0) // open file as a memory-mapped file
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#define CF_SORT_NONE 0
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#define CF_SORT_NAME 1
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#define CF_SORT_TIME 2
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#define CF_SORT_REVERSE 3
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/**
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* @brief Contains a collection of flags for specifying from where a CFILE should be opened
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*
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* There are two types of flags. CF_LOCATION_GAME_ROOT and CF_LOCATION_USER_ROOT specify in which basic root directory
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* CFile should search for files.
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*
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* The remaining flags control what type of location may be used for the operation. It's possible to restrict the
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* location to the primary mod, the remaining mods or the top-level root directory.
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*/
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enum CFileLocationFlags {
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CF_LOCATION_ROOT_GAME = 1 << 0, //!< The game root location. This is the location of the game data (e.g. FS2 retail)
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/**
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* @brief The user directories.
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*
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* If the engine is in portable mode then using this flag exclusively will result in a failure to open files!
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*/
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CF_LOCATION_ROOT_USER = 1 << 1,
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/**
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* @brief The memory root
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*
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* This contains all the built-in files available to the engine.
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*/
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CF_LOCATION_ROOT_MEMORY = 1 << 2,
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/**
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* @brief Mask for extracting root type from a location bit field
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*/
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CF_LOCATION_ROOT_MASK = 0xFFFF,
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CF_LOCATION_TYPE_ROOT = 1 << 16, //!< The basic, top-level root location
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/**
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* @brief The primary mod location.
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*
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* This is the mod that appears first on the command line. If there are no mods then the root location is considered
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* to be the primary mod
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*/
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CF_LOCATION_TYPE_PRIMARY_MOD = 1 << 17,
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/**
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* @brief The remaining mods.
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*
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* If there are no mods on the command line then this might not include any valid location.
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*/
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CF_LOCATION_TYPE_SECONDARY_MODS = 1 << 18,
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/**
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* @brief Bitmask for extracting the type from a location bit field
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*/
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CF_LOCATION_TYPE_MASK = 0xFFFF0000,
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/**
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* @brief A combination of all flags
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*
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* This should be used when the default behavior without any location filtering is desired.
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*/
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CF_LOCATION_ALL = CF_LOCATION_ROOT_MASK | CF_LOCATION_TYPE_MASK
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};
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// callback function used for get_file_list() to filter files to be added to list. Return 1
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// to add file to list, or 0 to not add it.
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extern int (*Get_file_list_filter)(const char *filename);
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// extra check for child directory under CF_TYPE_*
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// NOTE: if specified cf_get_file_list() will not search pack files!
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// NOTE: specified string must not contain ':' or spaces or begin with DIR_SEPARATOR!
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extern const char *Get_file_list_child;
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// cfile directory. valid after cfile_init() returns successfully
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#define CFILE_ROOT_DIRECTORY_LEN 256
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extern char Cfile_root_dir[CFILE_ROOT_DIRECTORY_LEN];
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extern char Cfile_user_dir[CFILE_ROOT_DIRECTORY_LEN];
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//================= LOW-LEVEL FUNCTIONS ==================
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int cfile_init(const char *exe_dir, const char *cdrom_dir=NULL);
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void cfile_close();
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// add an extension to a filename if it doesn't already have it
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char *cf_add_ext(const char *filename, const char *ext);
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// return filename of a CFILE you called cfopen() successfully on.
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const char *cf_get_filename(const CFILE *cfile);
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// return CF_TYPE (directory location type) of a CFILE you called cfopen() successfully on.
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int cf_get_dir_type(const CFILE *cfile);
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// Opens the file. If no path is given, use the extension to look into the
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// default path. If mode is NULL, delete the file.
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CFILE* _cfopen(const char* source_file, int line, const char* filename, const char* mode, int type = CFILE_NORMAL,
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int dir_type = CF_TYPE_ANY, bool localize = false, uint32_t location_flags = CF_LOCATION_ALL);
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#define cfopen(...) _cfopen(LOCATION, __VA_ARGS__) // Pass source location to the function
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struct CFileLocation;
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// like cfopen(), but it accepts a fully qualified path only (ie, the result of a cf_find_file_location() call)
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// NOTE: only supports reading files!!
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CFILE *_cfopen_special(const char* source_file, int line, const CFileLocation &res, const char* mode,
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int dir_type = CF_TYPE_ANY);
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#define cfopen_special(...) _cfopen_special(LOCATION, __VA_ARGS__) // Pass source location to the function
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// Flush the open file buffer
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int cflush(CFILE *cfile);
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// will throw an error if cfread*() functions read past this mark
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// converted to raw offsets when used, but gets passed actual length from current position
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// setting 'len' to zero will disable the check
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void cf_set_max_read_len(CFILE *cfile, size_t len);
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// Deletes a file. Returns 0 on error, 1 if successful
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int cf_delete(const char *filename, int dir_type, uint32_t location_flags = CF_LOCATION_ALL);
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// Same as _access function to read a file's access bits
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int cf_access(const char *filename, int dir_type, int mode);
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// Returns 1 if the file exists, 0 if not.
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// Checks only the file system.
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int cf_exists(const char *filename, int dir_type);
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// Goober5000
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// Returns 1 if the file exists, 0 if not.
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// Checks both the file system and the VPs.
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int cf_exists_full(const char *filename, int dir_type);
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// check num_ext worth of ext_list extensions
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int cf_exists_full_ext(const char *filename, int dir_type, const int num_ext, const char **ext_list);
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// ctmpfile() opens a temporary file stream. File is deleted automatically when closed
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CFILE *ctmpfile();
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// Closes the file
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int cfclose(CFILE *cfile);
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//Checks if the given handle is valid
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int cf_is_valid(CFILE *cfile);
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// Returns size of file...
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int cfilelength(CFILE *fp);
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// Reads data
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int cfread(void *buf, int elsize, int nelem, CFILE *fp);
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// cfwrite() writes to the file
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int cfwrite(const void *buf, int elsize, int nelem, CFILE *cfile);
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// Moves the file pointer
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int cfseek(CFILE *fp, int offset, int where);
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// Returns current position of file.
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int cftell(CFILE *fp);
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// cfputc() writes a character to a file
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int cfputc(int c, CFILE *cfile);
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// cfputs() writes a string to a file
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int cfputs(const char *str, CFILE *cfile);
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// cfgetc() reads a character to a file
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int cfgetc(CFILE *cfile);
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// cfgets() reads a string from a file
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char *cfgets(char *buf, int n, CFILE *cfile);
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// cfeof() Tests for end-of-file on a stream
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int cfeof(CFILE *cfile);
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// Return the data pointer associated with the CFILE structure (for memory mapped files)
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const void *cf_returndata(CFILE *cfile);
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// get the 2 byte checksum of the passed filename - return 0 if operation failed, 1 if succeeded
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int cf_chksum_short(const char *filename, ushort *chksum, int max_size = -1, int cf_type = CF_TYPE_ANY );
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// get the 2 byte checksum of the passed file - return 0 if operation failed, 1 if succeeded
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// NOTE : preserves current file position
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int cf_chksum_short(CFILE *file, ushort *chksum, int max_size = -1);
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// get the 32 bit CRC checksum of the passed filename - return 0 if operation failed, 1 if succeeded
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int cf_chksum_long(const char *filename, uint *chksum, int max_size = -1, int cf_type = CF_TYPE_ANY );
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// get the 32 bit CRC checksum of the passed file - return 0 if operation failed, 1 if succeeded
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// NOTE : preserves current file position
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int cf_chksum_long(CFILE *file, uint *chksum, int max_size = -1);
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int cf_chksum_pack(const char *filename, uint *chk_long, bool full = false);
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// convenient for misc checksumming purposes ------------------------------------------
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// update cur_chksum with the chksum of the new_data of size new_data_size
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ushort cf_add_chksum_short(ushort seed, ubyte *buffer, int size);
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// update cur_chksum with the chksum of the new_data of size new_data_size
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uint cf_add_chksum_long(uint seed, ubyte *buffer, size_t size);
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// convenient for misc checksumming purposes ------------------------------------------
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//================= HIGH LEVEL FUNCTIONS ==================
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// rename a file, utilizing the extension to determine where file is.
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#define CF_RENAME_SUCCESS 0 // successfully renamed the file
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#define CF_RENAME_FAIL_ACCESS 1 // new name could not be created
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#define CF_RENAME_FAIL_EXIST 2 // old name does not exist
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int cf_rename(const char *old_name, const char *name, int type = CF_TYPE_ANY );
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// Creates the directory path if it doesn't exist. Even creates all its
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// parent paths.
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void cf_create_directory(int dir_type, uint32_t location_flags = CF_LOCATION_ALL);
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// changes the attributes of a file
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void cf_attrib(const char *name, int set, int clear, int type);
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// flush (delete all files in) the passed directory (by type), return the # of files deleted
|
|
// NOTE : WILL NOT DELETE READ-ONLY FILES
|
|
int cfile_flush_dir(int type);
|
|
|
|
// functions for reading from cfile
|
|
// These are all high level, built up from
|
|
// cfread.
|
|
char *cfgets(char *buf, size_t n, CFILE *fp);
|
|
char cfread_char(CFILE* file, char deflt = 0);
|
|
ubyte cfread_ubyte(CFILE* file, ubyte deflt = 0);
|
|
short cfread_short(CFILE* file, short deflt = 0);
|
|
ushort cfread_ushort(CFILE* file, ushort deflt = 0);
|
|
int cfread_int(CFILE* file, int deflt = 0);
|
|
uint cfread_uint(CFILE* file, uint deflt = 0);
|
|
float cfread_float(CFILE* file, float deflt = 0.0f);
|
|
void cfread_vector(vec3d* vec, CFILE* file, vec3d* deflt = nullptr);
|
|
|
|
// Reads variable length, null-termined string. Will only read up
|
|
// to n characters.
|
|
void cfread_string(char *buf,int n, CFILE *file);
|
|
/**
|
|
* @brief Read a fixed length string that is not null-terminated, with the length stored in file
|
|
*
|
|
* @param buf Pre-allocated array to store string
|
|
* @param n Size of pre-allocated array
|
|
* @param file File to read from
|
|
*
|
|
* @note Appends NULL character to string (buf)
|
|
*/
|
|
void cfread_string_len(char *buf,int n, CFILE *file);
|
|
|
|
/**
|
|
* @brief Read a string from the file where the length is stored in the file
|
|
* @param file The file to read the string from
|
|
* @return The string that was read
|
|
*/
|
|
SCP_string cfread_string_len(CFILE *file);
|
|
|
|
// functions for writing cfiles
|
|
int cfwrite_char(char c, CFILE *file);
|
|
int cfwrite_float(float f, CFILE *file);
|
|
int cfwrite_int(int i, CFILE *file);
|
|
int cfwrite_uint(uint i, CFILE *file);
|
|
int cfwrite_short(short s, CFILE *file);
|
|
int cfwrite_ushort(ushort s, CFILE *file);
|
|
int cfwrite_ubyte(ubyte u, CFILE *file);
|
|
|
|
// writes variable length, null-termined string.
|
|
int cfwrite_string(const char *buf, CFILE *file);
|
|
|
|
/**
|
|
* @brief Write a fixed length string (not including its null terminator), with the length stored in file
|
|
*
|
|
* @param buf String to write to file
|
|
* @param file File to write to
|
|
*/
|
|
int cfwrite_string_len(const char *buf, CFILE *file);
|
|
|
|
int cf_get_file_list(SCP_vector<SCP_string>& list, int pathtype, const char* filter, int sort = CF_SORT_NONE,
|
|
SCP_vector<file_list_info>* info = nullptr, uint32_t location_flags = CF_LOCATION_ALL);
|
|
int cf_get_file_list(int max, char** list, int type, const char* filter, int sort = CF_SORT_NONE,
|
|
file_list_info* info = nullptr, uint32_t location_flags = CF_LOCATION_ALL);
|
|
int cf_get_file_list_preallocated(int max, char arr[][MAX_FILENAME_LEN], char** list, int type, const char* filter,
|
|
int sort = CF_SORT_NONE, file_list_info* info = nullptr,
|
|
uint32_t location_flags = CF_LOCATION_ALL);
|
|
void cf_sort_filenames( int n, char **list, int sort, file_list_info *info = NULL );
|
|
void cf_sort_filenames( SCP_vector<SCP_string> &list, int sort, SCP_vector<file_list_info> *info = NULL );
|
|
|
|
struct CFileLocation {
|
|
bool found = false;
|
|
SCP_string name_ext;
|
|
SCP_string full_name;
|
|
size_t size = 0;
|
|
size_t offset = 0;
|
|
const void* data_ptr = nullptr;
|
|
|
|
explicit CFileLocation(bool found_in = false) : found(found_in) {}
|
|
};
|
|
|
|
// Searches for a file. Follows all rules and precedence and searches
|
|
// CD's and pack files.
|
|
// Input: filespace - Filename & extension
|
|
// pathtype - See CF_TYPE_ defines in CFILE.H
|
|
// max_out - Maximum string size to be stuffed into pack_filename
|
|
// Output: pack_filename - Absolute path and filename of this file. Could be a packfile or the actual file.
|
|
// size - File size
|
|
// offset - Offset into pack file. 0 if not a packfile.
|
|
// Returns: If not found returns 0.
|
|
CFileLocation cf_find_file_location(const char* filespec, int pathtype, bool localize = false,
|
|
uint32_t location_flags = CF_LOCATION_ALL);
|
|
|
|
struct CFileLocationExt : public CFileLocation {
|
|
int extension_index = -1;
|
|
|
|
explicit CFileLocationExt(int extension_index_in = -1)
|
|
: CFileLocation(extension_index_in >= 0), extension_index(extension_index_in)
|
|
{
|
|
}
|
|
};
|
|
|
|
// Searches for a file. Follows all rules and precedence and searches
|
|
// CD's and pack files. Searches all locations in order for first filename using ext filter list.
|
|
// Input: filename - Filename & extension
|
|
// ext_num - number of extensions to look for
|
|
// ext_list - extension filter list
|
|
// pathtype - See CF_TYPE_ defines in CFILE.H
|
|
// max_out - Maximum string length that should be stuffed into pack_filename
|
|
// Output: pack_filename - Absolute path and filename of this file. Could be a packfile or the actual file.
|
|
// size - File size
|
|
// offset - Offset into pack file. 0 if not a packfile.
|
|
// Returns: If not found returns -1, else returns offset into ext_list.
|
|
// (NOTE: This function is exponentially slow, so don't use it unless truely needed!!)
|
|
CFileLocationExt cf_find_file_location_ext(const char* filename, const int ext_num, const char** ext_list, int pathtype,
|
|
bool localize = false);
|
|
|
|
// Functions to change directories
|
|
int cfile_chdir(const char *dir);
|
|
|
|
#ifdef _WIN32
|
|
int cfile_chdrive(int DriveNum, int flag);
|
|
#endif
|
|
|
|
// push current directory on a 'stack' (so we can restore it) and change the directory
|
|
int cfile_push_chdir(int type);
|
|
|
|
// restore directory on top of the stack
|
|
int cfile_pop_dir();
|
|
|
|
int cfile_get_path_type(const SCP_string& dir);
|
|
|
|
namespace cfile
|
|
{
|
|
// exceptions and other errors
|
|
class cfile_error : public std::exception
|
|
{
|
|
public:
|
|
cfile_error() : m_excuse("CFILE Exception")
|
|
{
|
|
}
|
|
|
|
explicit cfile_error(std::string excuse) : m_excuse(std::move(excuse))
|
|
{
|
|
}
|
|
|
|
~cfile_error() noexcept override = default;
|
|
|
|
const char *what() const noexcept override {
|
|
return m_excuse.c_str();
|
|
}
|
|
|
|
private:
|
|
std::string m_excuse;
|
|
};
|
|
|
|
class max_read_length : public cfile_error
|
|
{
|
|
public:
|
|
explicit max_read_length(const std::string &excuse) : cfile_error(excuse)
|
|
{
|
|
}
|
|
|
|
max_read_length() : cfile_error("Attempted to read beyond length limit")
|
|
{
|
|
}
|
|
};
|
|
|
|
}
|
|
|
|
// This allows to use std::unique_ptr with CFILE
|
|
namespace std {
|
|
template <>
|
|
struct default_delete<CFILE> {
|
|
void operator()(CFILE* ptr)
|
|
{
|
|
if (cf_is_valid(ptr)) {
|
|
cfclose(ptr);
|
|
}
|
|
}
|
|
};
|
|
} // namespace std
|
|
|
|
#endif /* __CFILE_H__ */
|