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fs2open.github.com/code/def_files/data/scripts/cfile_require.lua
asarium a34ca578ba Add a lua loader that uses the CFile system
This allows to use the built-in lua "require" function with our file
system. This will help organize complicated scripts and it will also
allow to use libraries which were designed for this system.

To enable this change, this includes a new mechanism which allows to
load scripts from the default file system so that the files don't need
to be included in every mod. The default files can be overridden by a
mod if a special mod-table option has been set, similar to how external
shaders are handled right now.
2018-07-15 18:10:40 +02:00

37 lines
677 B
Lua

local exts = {
"",
".lua",
".lc"
}
local function cfileLoader(name)
local file = nil
for i,v in ipairs(exts) do
local real_name = name .. v
file = cf.openFile(real_name, "r", "data/scripts")
if (file:isValid()) then
name = real_name
break;
end
end
if (file == nil or not file:isValid()) then
return "Module '" .. name .. "' is not known by the CFile system"
end
local content = file:read("*a")
file:close()
local func, err = loadstring(content, name)
if err then
return err
end
return func
end
table.insert(package.loaders, 2, cfileLoader)