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There are three popups of decreasing priority that can appear in the main hall screen: campaign not found, pilot upgraded, and player tip. Only one of these should actually be displayed -- the first popup will take the player to a different screen, rendering subsequent popups useless; and the second popup is more important than the third popup. This PR prioritizes the popups accordingly.
1604 lines
48 KiB
C++
1604 lines
48 KiB
C++
/*
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* Copyright (C) Volition, Inc. 1999. All rights reserved.
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*
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* All source code herein is the property of Volition, Inc. You may not sell
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* or otherwise commercially exploit the source or things you created based on the
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* source.
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*
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*/
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#include <climits>
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#include <cctype>
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#include "freespace.h"
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#include "cfile/cfile.h"
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#include "cmdline/cmdline.h"
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#include "debugconsole/console.h"
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#include "gamesequence/gamesequence.h"
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#include "gamesnd/gamesnd.h"
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#include "globalincs/alphacolors.h"
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#include "globalincs/version.h"
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#include "io/key.h"
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#include "localization/localize.h"
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#include "menuui/mainhallmenu.h"
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#include "menuui/playermenu.h"
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#include "mission/missioncampaign.h"
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#include "mod_table/mod_table.h"
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#include "network/multi.h"
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#include "osapi/osregistry.h"
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#include "parse/parselo.h"
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#include "pilotfile/pilotfile.h"
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#include "playerman/managepilot.h"
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#include "playerman/player.h"
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#include "popup/popup.h"
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#include "ui/ui.h"
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#include "playermenu.h"
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#include "graphics/paths/PathRenderer.h"
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// --------------------------------------------------------------------------------------------------------
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// PLAYER SELECT defines
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//
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int Max_lines; //Max number of pilots displayed in Window. Gets set in player_select_draw_list()
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// button control defines
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#define NUM_PLAYER_SELECT_BUTTONS 8 // button control defines
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#define CREATE_PILOT_BUTTON 0 //
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#define CLONE_BUTTON 1 //
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#define DELETE_BUTTON 2 //
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#define SCROLL_LIST_UP_BUTTON 3 //
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#define SCROLL_LIST_DOWN_BUTTON 4 //
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#define ACCEPT_BUTTON 5 //
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#define SINGLE_BUTTON 6 //
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#define MULTI_BUTTON 7 //
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// list text display area
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int Choose_list_coords[GR_NUM_RESOLUTIONS][4] = {
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{ // GR_640
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114, 117, 400, 87
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},
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{ // GR_1024
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183, 186, 640, 139
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}
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};
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const char *Player_select_background_bitmap_name[GR_NUM_RESOLUTIONS] = {
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"ChoosePilot",
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"2_ChoosePilot"
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};
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const char *Player_select_background_mask_bitmap[GR_NUM_RESOLUTIONS] = {
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"ChoosePilot-m",
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"2_ChoosePilot-m"
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};
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// #define PLAYER_SELECT_PALETTE NOX("ChoosePilotPalette") // palette for the screen
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#define PLAYER_SELECT_MAIN_HALL_OVERLAY NOX("MainHall1") // main hall help overlay
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// convenient struct for handling all button controls
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struct barracks_buttons {
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const char *filename;
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int x, y, xt, yt;
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int hotspot;
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UI_BUTTON button; // because we have a class inside this struct, we need the constructor below..
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barracks_buttons(const char *name, int x1, int y1, int xt1, int yt1, int h) : filename(name), x(x1), y(y1), xt(xt1), yt(yt1), hotspot(h) {}
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};
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static barracks_buttons Player_select_buttons[GR_NUM_RESOLUTIONS][NUM_PLAYER_SELECT_BUTTONS] = {
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{ // GR_640
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// create, clone and delete (respectively)
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barracks_buttons("CPB_00", 114, 205, 117, 240, 0),
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barracks_buttons("CPB_01", 172, 205, 175, 240, 1),
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barracks_buttons("CPB_02", 226, 205, 229, 240, 2),
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// scroll up, scroll down, and accept (respectively)
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barracks_buttons("CPB_03", 429, 213, -1, -1, 3),
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barracks_buttons("CPB_04", 456, 213, -1, -1, 4),
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barracks_buttons("CPB_05", 481, 207, 484, 246, 5),
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// single player select and multiplayer select, respectively
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barracks_buttons("CPB_06", 428, 82, 430, 108, 6),
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barracks_buttons("CPB_07", 477, 82, 481, 108, 7)
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},
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{ // GR_1024
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// create, clone and delete (respectively)
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barracks_buttons("2_CPB_00", 182, 328, 199, 384, 0),
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barracks_buttons("2_CPB_01", 275, 328, 292, 384, 1),
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barracks_buttons("2_CPB_02", 361, 328, 379, 384, 2),
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// scroll up, scroll down, and accept (respectively)
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barracks_buttons("2_CPB_03", 686, 341, -1, -1, 3),
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barracks_buttons("2_CPB_04", 729, 341, -1, -1, 4),
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barracks_buttons("2_CPB_05", 770, 332, 787, 394, 5),
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// single player select and multiplayer select, respectively
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barracks_buttons("2_CPB_06", 685, 132, 700, 173, 6),
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barracks_buttons("2_CPB_07", 764, 132, 782, 173, 7)
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}
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};
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// FIXME add to strings.tbl
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#define PLAYER_SELECT_NUM_TEXT 1
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UI_XSTR Player_select_text[GR_NUM_RESOLUTIONS][PLAYER_SELECT_NUM_TEXT] = {
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{ // GR_640
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{ "Choose Pilot", 1436, 122, 90, UI_XSTR_COLOR_GREEN, -1, NULL }
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},
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{ // GR_1024
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{ "Choose Pilot", 1436, 195, 143, UI_XSTR_COLOR_GREEN, -1, NULL }
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}
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};
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UI_WINDOW Player_select_window; // ui window for this screen
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UI_BUTTON Player_select_list_region; // button for detecting mouse clicks on this screen
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UI_INPUTBOX Player_select_input_box; // input box for adding new pilot names
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// #define PLAYER_SELECT_PALETTE_FNAME NOX("InterfacePalette")
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int Player_select_background_bitmap; // bitmap for this screen
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// int Player_select_palette; // palette bitmap for this screen
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int Player_select_autoaccept = 0;
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// int Player_select_palette_set = 0;
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// flag indicating if this is the absolute first pilot created and selected. Used to determine
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// if the main hall should display the help overlay screen
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int Player_select_very_first_pilot = 0;
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int Player_select_initial_count = 0;
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char Player_select_very_first_pilot_callsign[CALLSIGN_LEN + 2];
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extern int Main_hall_bitmap; // bitmap handle to the main hall bitmap
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int Player_select_mode; // single or multiplayer - never set directly. use player_select_init_player_stuff()
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int Player_select_num_pilots; // # of pilots on the list
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int Player_select_list_start; // index of first list item to start displaying in the box
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int Player_select_pilot; // index into the Pilot array of which is selected as the active pilot
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int Player_select_input_mode; // 0 if the player _isn't_ typing a callsign, 1 if he is
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char Pilots_arr[MAX_PILOTS][MAX_FILENAME_LEN]; // Filename of associated Pilot. Same idx as Pilots[]
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char *Pilots[MAX_PILOTS]; // Pilot callsigns
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int Player_select_clone_flag; // clone the currently selected pilot
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char Player_select_last_pilot[CALLSIGN_LEN + 10]; // callsign of the last used pilot, or none if there wasn't one
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int Player_select_last_is_multi;
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SCP_string Player_select_force_main_hall = "";
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static int Player_select_no_save_pilot = 0; // to skip save of pilot in pilot_select_close()
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int Player_select_screen_active = 0; // for pilot savefile loading - taylor
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// notification text areas
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static int Player_select_bottom_text_y[GR_NUM_RESOLUTIONS] = {
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314, // GR_640
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502 // GR_1024
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};
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static int Player_select_middle_text_y[GR_NUM_RESOLUTIONS] = {
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253, // GR_640
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404 // GR_1024
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};
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char Player_select_bottom_text[150] = "";
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char Player_select_middle_text[150] = "";
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// FORWARD DECLARATIONS
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void player_select_init_player_stuff(int mode); // switch between single and multiplayer modes
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void player_select_set_input_mode(int n);
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void player_select_button_pressed(int n);
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void player_select_scroll_list_up();
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void player_select_scroll_list_down();
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int player_select_create_new_pilot();
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void player_select_delete_pilot();
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void player_select_display_all_text();
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void player_select_display_copyright();
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void player_select_set_bottom_text(const char *txt);
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void player_select_set_middle_text(const char *txt);
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void player_select_set_controls(int gray);
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void player_select_draw_list();
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void player_select_process_noninput(int k);
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void player_select_process_input(int k);
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int player_select_pilot_file_filter(const char *filename);
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int player_select_get_last_pilot_info();
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void player_select_eval_very_first_pilot();
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void player_select_commit();
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void player_select_cancel_create();
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bool valid_pilot(const char* callsign, bool no_popup) {
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char pilot_lang[LCL_LANG_NAME_LEN + 1];
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char current_lang[LCL_LANG_NAME_LEN + 1];
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int player_flags = 0;
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SCP_string filename = callsign;
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filename += ".json";
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if (!Pilot.verify(filename.c_str(), nullptr, pilot_lang, &player_flags)) {
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if (!no_popup) {
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popup(PF_USE_AFFIRMATIVE_ICON, 1, POPUP_OK, XSTR("Unable to open pilot file %s!", 1662), filename.c_str());
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}
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return false;
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};
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// verify pilot language = current FSO language
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lcl_get_language_name(current_lang);
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if (strcmp(current_lang, pilot_lang) != 0) {
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// error: Different language
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if (!no_popup) {
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popup(PF_USE_AFFIRMATIVE_ICON, 1, POPUP_OK, XSTR(
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"Selected pilot was created with a different language\n"
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"to the currently active language.\n\n"
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"Please select a different pilot or change the language.", 1637));
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}
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return false;
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}
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// verify pilot flags raised by Pilot::verify()
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// if no_popup == true, assume sel = 0
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if ((player_flags & (PLAYER_FLAGS_PLR_VER_IS_LOWER | PLAYER_FLAGS_PLR_VER_IS_HIGHER)) && (!no_popup)) {
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// warning: Selected player version is different than the expected version
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int sel = popup(PF_TITLE_BIG | PF_TITLE_RED, 2, POPUP_YES, POPUP_NO, XSTR(
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"Warning!\n\n"
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"This pilot was created with a different version of FreeSpace. If you continue, it will be converted to version %i.\n\n"
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"Please consider cloning the pilot instead, so that the original pilot will remain compatible with the other version. Visit https://wiki.hard-light.net/index.php/Frequently_Asked_Questions for more information.\n\n"
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"Do you wish to continue?", 1663),
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PLR_VERSION);
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if (sel != 0) {
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// Player either hit No or the popup was aborted, so bail
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return false;
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}
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}
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// All validation checks passed
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return true;
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}
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/**
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* @brief Handler for button Accept
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*/
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void player_select_on_accept() {
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// make sure he has a valid pilot selected
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if (Player_select_pilot < 0) {
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// error: invalid selection
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popup(PF_USE_AFFIRMATIVE_ICON, 1, POPUP_OK, XSTR("You must select a valid pilot first", 378));
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return;
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}
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if (!valid_pilot(Pilots[Player_select_pilot])) {
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// not a valid pilot, bail
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return;
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}
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// If we got here, then everything checks out!
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player_select_commit();
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}
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// basically, gray out all controls (gray == 1), or ungray the controls (gray == 0)
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void player_select_set_controls(int gray)
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{
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int idx;
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for(idx=0;idx<NUM_PLAYER_SELECT_BUTTONS;idx++) {
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if(gray) {
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Player_select_buttons[gr_screen.res][idx].button.disable();
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} else {
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Player_select_buttons[gr_screen.res][idx].button.enable();
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}
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}
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}
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// functions for selecting single/multiplayer pilots at the very beginning of FreeSpace
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void player_select_init()
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{
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int i;
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barracks_buttons *b;
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UI_WINDOW *w;
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// start a looping ambient sound
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main_hall_start_ambient();
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Player_select_force_main_hall = "";
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Player_select_screen_active = 1;
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// create the UI window
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Player_select_window.create(0, 0, gr_screen.max_w_unscaled, gr_screen.max_h_unscaled, 0);
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Player_select_window.set_mask_bmap(Player_select_background_mask_bitmap[gr_screen.res]);
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// initialize the control buttons
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for (i=0; i<NUM_PLAYER_SELECT_BUTTONS; i++) {
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b = &Player_select_buttons[gr_screen.res][i];
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// create the button
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b->button.create(&Player_select_window, NULL, b->x, b->y, 60, 30, 1, 1);
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// set its highlight action
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b->button.set_highlight_action(common_play_highlight_sound);
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// set its animation bitmaps
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b->button.set_bmaps(b->filename);
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// link the mask hotspot
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b->button.link_hotspot(b->hotspot);
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}
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// add some text
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w = &Player_select_window;
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w->add_XSTR("Create", 1034, Player_select_buttons[gr_screen.res][CREATE_PILOT_BUTTON].xt, Player_select_buttons[gr_screen.res][CREATE_PILOT_BUTTON].yt, &Player_select_buttons[gr_screen.res][CREATE_PILOT_BUTTON].button, UI_XSTR_COLOR_GREEN);
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w->add_XSTR("Clone", 1040, Player_select_buttons[gr_screen.res][CLONE_BUTTON].xt, Player_select_buttons[gr_screen.res][CLONE_BUTTON].yt, &Player_select_buttons[gr_screen.res][CLONE_BUTTON].button, UI_XSTR_COLOR_GREEN);
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w->add_XSTR("Remove", 1038, Player_select_buttons[gr_screen.res][DELETE_BUTTON].xt, Player_select_buttons[gr_screen.res][DELETE_BUTTON].yt, &Player_select_buttons[gr_screen.res][DELETE_BUTTON].button, UI_XSTR_COLOR_GREEN);
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w->add_XSTR("Select", 1039, Player_select_buttons[gr_screen.res][ACCEPT_BUTTON].xt, Player_select_buttons[gr_screen.res][ACCEPT_BUTTON].yt, &Player_select_buttons[gr_screen.res][ACCEPT_BUTTON].button, UI_XSTR_COLOR_PINK);
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w->add_XSTR("Single", 1041, Player_select_buttons[gr_screen.res][SINGLE_BUTTON].xt, Player_select_buttons[gr_screen.res][SINGLE_BUTTON].yt, &Player_select_buttons[gr_screen.res][SINGLE_BUTTON].button, UI_XSTR_COLOR_GREEN);
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w->add_XSTR("Multi", 1042, Player_select_buttons[gr_screen.res][MULTI_BUTTON].xt, Player_select_buttons[gr_screen.res][MULTI_BUTTON].yt, &Player_select_buttons[gr_screen.res][MULTI_BUTTON].button, UI_XSTR_COLOR_GREEN);
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for(i=0; i<PLAYER_SELECT_NUM_TEXT; i++) {
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w->add_XSTR(&Player_select_text[gr_screen.res][i]);
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}
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// create the list button text select region
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Player_select_list_region.create(&Player_select_window, "", Choose_list_coords[gr_screen.res][0], Choose_list_coords[gr_screen.res][1], Choose_list_coords[gr_screen.res][2], Choose_list_coords[gr_screen.res][3], 0, 1);
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Player_select_list_region.hide();
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// create the pilot callsign input box
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Player_select_input_box.create(&Player_select_window, Choose_list_coords[gr_screen.res][0], Choose_list_coords[gr_screen.res][1], Choose_list_coords[gr_screen.res][2] , CALLSIGN_LEN - 1, "", UI_INPUTBOX_FLAG_INVIS | UI_INPUTBOX_FLAG_KEYTHRU | UI_INPUTBOX_FLAG_LETTER_FIRST);
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Player_select_input_box.set_valid_chars(VALID_PILOT_CHARS);
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Player_select_input_box.hide();
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Player_select_input_box.disable();
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// not currently entering any text
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Player_select_input_mode = 0;
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// set up hotkeys for buttons so we draw the correct animation frame when a key is pressed
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Player_select_buttons[gr_screen.res][SCROLL_LIST_UP_BUTTON].button.set_hotkey(KEY_UP);
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Player_select_buttons[gr_screen.res][SCROLL_LIST_DOWN_BUTTON].button.set_hotkey(KEY_DOWN);
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Player_select_buttons[gr_screen.res][ACCEPT_BUTTON].button.set_hotkey(KEY_ENTER);
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Player_select_buttons[gr_screen.res][CREATE_PILOT_BUTTON].button.set_hotkey(KEY_C);
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// attempt to load in the background bitmap
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Player_select_background_bitmap = bm_load(Player_select_background_bitmap_name[gr_screen.res]);
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Assert(Player_select_background_bitmap >= 0);
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// load in the palette for the screen
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// Player_select_palette = bm_load(PLAYER_SELECT_PALETTE);
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// Player_select_palette_set = 0;
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// unset the very first pilot data
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Player_select_very_first_pilot = 0;
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Player_select_initial_count = -1;
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memset(Player_select_very_first_pilot_callsign, 0, CALLSIGN_LEN + 2);
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// if(Player_select_num_pilots == 0){
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// Player_select_autoaccept = 1;
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// }
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// if we found a pilot
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if ( player_select_get_last_pilot_info() ) {
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if (Player_select_last_is_multi) {
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player_select_init_player_stuff(PLAYER_SELECT_MODE_MULTI);
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} else {
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player_select_init_player_stuff(PLAYER_SELECT_MODE_SINGLE);
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}
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} else { // otherwise go to the single player mode by default
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player_select_init_player_stuff(PLAYER_SELECT_MODE_SINGLE);
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}
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if (Cmdline_benchmark_mode || ((Player_select_num_pilots == 1) && Player_select_input_mode)) {
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// When benchmarking, just accept automatically
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Player_select_autoaccept = 1;
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}
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}
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// no need to reset this to false because we only ever see player_select once per game run
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static bool Startup_warning_dialog_displayed = false;
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void player_select_do()
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{
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int k;
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// Goober5000 - display a popup warning about problems in the mod
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if ((Global_warning_count > 10 || Global_error_count > 0) && !Startup_warning_dialog_displayed) {
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char text[512];
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sprintf(text, XSTR ("Warning!\n\nThe currently active mod has generated %d warnings and/or errors during program startup. These could have been caused by anything from incorrectly formated table files to corrupt models.\n\nWhile FreeSpace Open will attempt to compensate for these issues, it cannot guarantee a trouble-free gameplay experience.\n\nPlease contact the authors of the mod for assistance.", 1640), Global_warning_count + Global_error_count);
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popup(PF_TITLE_BIG | PF_TITLE_RED | PF_USE_AFFIRMATIVE_ICON, 1, POPUP_OK, text);
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Startup_warning_dialog_displayed = true;
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}
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// set the input box at the "virtual" line 0 to be active so the player can enter a callsign
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if (Player_select_input_mode) {
|
|
Player_select_input_box.set_focus();
|
|
}
|
|
|
|
// process any ui window stuff
|
|
k = Player_select_window.process();
|
|
|
|
if (k) {
|
|
extern void game_process_cheats(int k);
|
|
game_process_cheats(k);
|
|
}
|
|
|
|
switch (k) {
|
|
// switch between single and multiplayer modes
|
|
case KEY_TAB: {
|
|
if (Player_select_input_mode) {
|
|
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
|
break;
|
|
}
|
|
|
|
// play a little sound
|
|
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
|
|
|
|
if (Player_select_mode == PLAYER_SELECT_MODE_MULTI) {
|
|
player_select_set_bottom_text(XSTR( "Single-Player Mode", 376));
|
|
|
|
// reinitialize as single player mode
|
|
player_select_init_player_stuff(PLAYER_SELECT_MODE_SINGLE);
|
|
} else if (Player_select_mode == PLAYER_SELECT_MODE_SINGLE) {
|
|
player_select_set_bottom_text(XSTR( "Multiplayer Mode", 377));
|
|
|
|
// reinitialize as multiplayer mode
|
|
player_select_init_player_stuff(PLAYER_SELECT_MODE_MULTI);
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case KEY_ESC: {
|
|
// we can hit ESC to get out of text input mode, and we don't want
|
|
// to set this var in that case since it will crash on a NULL Player
|
|
// ptr when going to the mainhall
|
|
if ( !Player_select_input_mode ) {
|
|
Player_select_no_save_pilot = 1;
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
// draw the player select pseudo-dialog over it
|
|
GR_MAYBE_CLEAR_RES(Player_select_background_bitmap);
|
|
gr_set_bitmap(Player_select_background_bitmap);
|
|
gr_bitmap(0,0,GR_RESIZE_MENU);
|
|
|
|
//skip this if pilot is given through cmdline, assuming single-player
|
|
if (Cmdline_pilot) {
|
|
player_finish_select(Cmdline_pilot, false);
|
|
return;
|
|
}
|
|
|
|
// press the accept button
|
|
if (Player_select_autoaccept) {
|
|
Player_select_buttons[gr_screen.res][ACCEPT_BUTTON].button.press_button();
|
|
}
|
|
|
|
// draw any ui window stuf
|
|
Player_select_window.draw();
|
|
|
|
// light up the correct mode button (single or multi)
|
|
if (Player_select_mode == PLAYER_SELECT_MODE_SINGLE) {
|
|
Player_select_buttons[gr_screen.res][SINGLE_BUTTON].button.draw_forced(2);
|
|
} else {
|
|
Player_select_buttons[gr_screen.res][MULTI_BUTTON].button.draw_forced(2);
|
|
}
|
|
|
|
// draw the pilot list text
|
|
player_select_draw_list();
|
|
|
|
// draw copyright message on the bottom on the screen
|
|
player_select_display_copyright();
|
|
|
|
if (!Player_select_input_mode) {
|
|
player_select_process_noninput(k);
|
|
} else {
|
|
player_select_process_input(k);
|
|
}
|
|
|
|
// draw any pending messages on the bottom or middle of the screen
|
|
player_select_display_all_text();
|
|
|
|
gr_flip();
|
|
}
|
|
|
|
void player_select_close()
|
|
{
|
|
// destroy the player select window
|
|
Player_select_window.destroy();
|
|
|
|
// if we're in input mode - we should undo the pilot create reqeust
|
|
if(Player_select_input_mode) {
|
|
player_select_cancel_create();
|
|
}
|
|
|
|
// if we are just exiting then don't try to save any pilot files - taylor
|
|
if (Player_select_no_save_pilot) {
|
|
Player = NULL;
|
|
return;
|
|
}
|
|
|
|
// actually set up the Player struct here
|
|
if ( (Player_select_pilot == -1) || (Player_select_num_pilots == 0) ) {
|
|
nprintf(("General","WARNING! No pilot selected! We should be exiting the game now!\n"));
|
|
return;
|
|
}
|
|
|
|
// unload all bitmaps
|
|
if(Player_select_background_bitmap >= 0) {
|
|
bm_release(Player_select_background_bitmap);
|
|
Player_select_background_bitmap = -1;
|
|
}
|
|
// if(Player_select_palette >= 0){
|
|
// bm_release(Player_select_palette);
|
|
//Player_select_palette = -1;GS_EVENT_MAIN_MENU
|
|
// }
|
|
|
|
// setup the player struct
|
|
Player_num = 0;
|
|
Player = &Players[0];
|
|
Player->flags |= PLAYER_FLAGS_STRUCTURE_IN_USE;
|
|
|
|
// New pilot file makes no distinction between multi pilots and regular ones, so let's do this here.
|
|
if (Player_select_mode == PLAYER_SELECT_MODE_MULTI) {
|
|
Player->flags |= PLAYER_FLAGS_IS_MULTI;
|
|
}
|
|
|
|
// WMC - Set appropriate game mode
|
|
if ( Player->flags & PLAYER_FLAGS_IS_MULTI ) {
|
|
Game_mode = GM_MULTIPLAYER;
|
|
} else {
|
|
Game_mode = GM_NORMAL;
|
|
}
|
|
|
|
// now read in a the pilot data
|
|
if ( !Pilot.load_player(Pilots[Player_select_pilot], Player) ) {
|
|
Error(LOCATION,"Couldn't load pilot file, bailing");
|
|
Player = NULL;
|
|
return;
|
|
}
|
|
|
|
// read in the current campaign
|
|
// NOTE: this may fail if there is no current campaign, it's not fatal
|
|
Pilot.load_savefile(Player, Player->current_campaign);
|
|
|
|
// Set singleplayer/multiplayer mode in Player
|
|
if (Player_select_mode == PLAYER_SELECT_MODE_MULTI) {
|
|
Player->player_was_multi = 1;
|
|
} else {
|
|
Player->player_was_multi = 0;
|
|
}
|
|
|
|
// save the pilot file to a version that we work with
|
|
Pilot.save_player(Player);
|
|
|
|
// Update the LastPlayer key in the registry
|
|
os_config_write_string(nullptr, "LastPlayer", Player->callsign);
|
|
|
|
// Maybe use a different main hall (debug console)
|
|
if (Player_select_force_main_hall != "") {
|
|
main_hall_init(Player_select_force_main_hall);
|
|
}
|
|
|
|
// free memory from all parsing so far, all tbls found during game_init()
|
|
// and the current campaign which we loaded here
|
|
stop_parse();
|
|
|
|
Player_select_screen_active = 0;
|
|
}
|
|
|
|
void player_select_set_input_mode(int n)
|
|
{
|
|
int i;
|
|
|
|
// set the input mode
|
|
Player_select_input_mode = n;
|
|
|
|
// enable all the player select buttons
|
|
for (i=0; i<NUM_PLAYER_SELECT_BUTTONS; i++) {
|
|
Player_select_buttons[gr_screen.res][i].button.enable(!n);
|
|
}
|
|
|
|
Player_select_buttons[gr_screen.res][ACCEPT_BUTTON].button.set_hotkey(n ? -1 : KEY_ENTER);
|
|
Player_select_buttons[gr_screen.res][CREATE_PILOT_BUTTON].button.set_hotkey(n ? -1 : KEY_C);
|
|
|
|
// enable the player select input box
|
|
if (Player_select_input_mode) {
|
|
Player_select_input_box.enable();
|
|
Player_select_input_box.unhide();
|
|
} else {
|
|
Player_select_input_box.hide();
|
|
Player_select_input_box.disable();
|
|
}
|
|
}
|
|
|
|
void player_select_button_pressed(int n)
|
|
{
|
|
int ret;
|
|
|
|
switch (n) {
|
|
case SCROLL_LIST_UP_BUTTON:
|
|
player_select_set_bottom_text("");
|
|
|
|
player_select_scroll_list_up();
|
|
break;
|
|
|
|
case SCROLL_LIST_DOWN_BUTTON:
|
|
player_select_set_bottom_text("");
|
|
|
|
player_select_scroll_list_down();
|
|
break;
|
|
|
|
case ACCEPT_BUTTON:
|
|
player_select_on_accept();
|
|
break;
|
|
|
|
case CLONE_BUTTON:
|
|
// if we're at max-pilots, don't allow another to be added
|
|
if (Player_select_num_pilots >= MAX_PILOTS) {
|
|
player_select_set_bottom_text(XSTR( "You already have the maximum # of pilots!", 379));
|
|
|
|
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
|
break;
|
|
}
|
|
|
|
if (Player_select_pilot >= 0) {
|
|
// first we have to make sure this guy is actually loaded for when we create the clone
|
|
if (Player == NULL) {
|
|
Player = &Players[0];
|
|
Player->flags |= PLAYER_FLAGS_STRUCTURE_IN_USE;
|
|
}
|
|
|
|
// attempt to read in the pilot file of the guy to be cloned
|
|
if ( !Pilot.load_player(Pilots[Player_select_pilot], Player) ) {
|
|
Error(LOCATION,"Couldn't load pilot file, bailing");
|
|
Player = NULL;
|
|
Int3();
|
|
}
|
|
|
|
// set the clone flag
|
|
Player_select_clone_flag = 1;
|
|
|
|
// create the new pilot (will be cloned with Player_select_clone_flag_set)
|
|
if ( !player_select_create_new_pilot() ) {
|
|
player_select_set_bottom_text(XSTR( "Error creating new pilot file!", 380));
|
|
Player_select_clone_flag = 0;
|
|
Player->reset();
|
|
Player = NULL;
|
|
break;
|
|
}
|
|
|
|
// display some text on the bottom of the dialog
|
|
player_select_set_bottom_text(XSTR( "Type Callsign and Press Enter", 381));
|
|
|
|
// gray out all controls in the dialog
|
|
player_select_set_controls(1);
|
|
}
|
|
break;
|
|
|
|
case CREATE_PILOT_BUTTON:
|
|
// if we're at max-pilots, don't allow another to be added
|
|
if(Player_select_num_pilots >= MAX_PILOTS) {
|
|
player_select_set_bottom_text(XSTR( "You already have the maximum # of pilots!", 379));
|
|
|
|
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
|
break;
|
|
}
|
|
|
|
// create a new pilot
|
|
if ( !player_select_create_new_pilot() ) {
|
|
player_select_set_bottom_text(XSTR( "Type Callsign and Press Enter", 381));
|
|
}
|
|
|
|
// don't clone anyone
|
|
Player_select_clone_flag = 0;
|
|
|
|
// display some text on the bottom of the dialog
|
|
player_select_set_bottom_text(XSTR( "Type Callsign and Press Enter", 381));
|
|
|
|
// gray out all controls
|
|
player_select_set_controls(1);
|
|
break;
|
|
|
|
case DELETE_BUTTON:
|
|
player_select_set_bottom_text("");
|
|
|
|
if (Player_select_pilot >= 0) {
|
|
if (Player_select_mode == PLAYER_SELECT_MODE_MULTI) {
|
|
popup(PF_TITLE_BIG | PF_TITLE_RED | PF_USE_AFFIRMATIVE_ICON, 1, POPUP_OK, XSTR("Disabled!\n\nMulti and single player pilots are now identical. "
|
|
"Deleting a multi-player pilot will also delete all single-player data for that pilot.\n\nAs a safety precaution, pilots can only be "
|
|
"deleted from the single-player menu.", 1598));
|
|
} else {
|
|
// display a popup requesting confirmation
|
|
ret = popup(PF_TITLE_BIG | PF_TITLE_RED, 2, POPUP_NO, POPUP_YES, XSTR( "Warning!\n\nAre you sure you wish to delete this pilot?", 382));
|
|
|
|
// delete the pilot
|
|
if (ret == 1) {
|
|
player_select_delete_pilot();
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case SINGLE_BUTTON:
|
|
Player_select_autoaccept = 0;
|
|
// switch to single player mode
|
|
if (Player_select_mode != PLAYER_SELECT_MODE_SINGLE) {
|
|
// play a little sound
|
|
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
|
|
|
|
// Only do this when changing modes, keeps bottom text from being empty by accident
|
|
player_select_set_bottom_text("");
|
|
|
|
player_select_set_bottom_text(XSTR( "Single-Player Mode", 376));
|
|
|
|
// reinitialize as single player mode
|
|
player_select_init_player_stuff(PLAYER_SELECT_MODE_SINGLE);
|
|
} else {
|
|
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
|
}
|
|
break;
|
|
|
|
case MULTI_BUTTON:
|
|
Player_select_autoaccept = 0;
|
|
|
|
// switch to multiplayer mode
|
|
if (Player_select_mode != PLAYER_SELECT_MODE_MULTI) {
|
|
// play a little sound
|
|
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
|
|
|
|
// Only do this when changing modes, keeps bottom text from being empty by accident
|
|
player_select_set_bottom_text("");
|
|
|
|
player_select_set_bottom_text(XSTR( "Multiplayer Mode", 377));
|
|
|
|
// reinitialize as multiplayer mode
|
|
player_select_init_player_stuff(PLAYER_SELECT_MODE_MULTI);
|
|
} else {
|
|
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
int player_select_create_new_pilot()
|
|
{
|
|
int idx;
|
|
|
|
// make sure we haven't reached the max
|
|
if (Player_select_num_pilots >= MAX_PILOTS) {
|
|
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
|
return 0;
|
|
}
|
|
|
|
int play_scroll_sound = 1;
|
|
|
|
if ( play_scroll_sound ) {
|
|
gamesnd_play_iface(InterfaceSounds::SCROLL);
|
|
}
|
|
|
|
idx = Player_select_num_pilots;
|
|
|
|
// move all the pilots in the list up
|
|
while (idx--) {
|
|
strcpy(Pilots[idx + 1], Pilots[idx]);
|
|
}
|
|
|
|
// by default, set the default netgame protocol to be VMT
|
|
Multi_options_g.protocol = NET_TCP;
|
|
|
|
// select the beginning of the list
|
|
Player_select_pilot = 0;
|
|
Player_select_num_pilots++;
|
|
Pilots[Player_select_pilot][0] = 0;
|
|
Player_select_list_start= 0;
|
|
|
|
// set us to be in input mode
|
|
player_select_set_input_mode(1);
|
|
|
|
// set the input box to have focus
|
|
Player_select_input_box.set_focus();
|
|
Player_select_input_box.set_text("");
|
|
Player_select_input_box.update_dimensions(Choose_list_coords[gr_screen.res][0], Choose_list_coords[gr_screen.res][1], Choose_list_coords[gr_screen.res][2], gr_get_font_height());
|
|
|
|
return 1;
|
|
}
|
|
|
|
void player_select_delete_pilot()
|
|
{
|
|
char filename[MAX_PATH_LEN + 1];
|
|
int i;
|
|
|
|
// tack on the full path and the pilot file extension
|
|
// build up the path name length
|
|
// make sure we do this based upon whether we're in single or multiplayer mode
|
|
strcpy_s( filename, Pilots[Player_select_pilot] );
|
|
|
|
auto del_rval = delete_pilot_file(filename);
|
|
|
|
if ( !del_rval ) {
|
|
popup(PF_USE_AFFIRMATIVE_ICON | PF_TITLE_BIG | PF_TITLE_RED, 1, POPUP_OK, XSTR("Error\nFailed to delete pilot file. File may be read-only.", 1599));
|
|
return;
|
|
}
|
|
|
|
// move all the players down
|
|
for ( i=Player_select_pilot; i<Player_select_num_pilots-1; i++ ) {
|
|
strcpy(Pilots[i], Pilots[i + 1]);
|
|
}
|
|
|
|
// correcly set the # of pilots and the currently selected pilot
|
|
Player_select_num_pilots--;
|
|
if (Player_select_pilot >= Player_select_num_pilots) {
|
|
Player_select_pilot = Player_select_num_pilots - 1;
|
|
}
|
|
|
|
}
|
|
|
|
// scroll the list of players up
|
|
void player_select_scroll_list_up()
|
|
{
|
|
if (Player_select_pilot == -1) {
|
|
return;
|
|
}
|
|
|
|
// change the pilot selected index and play the appropriate sound
|
|
if (Player_select_pilot) {
|
|
Player_select_pilot--;
|
|
gamesnd_play_iface(InterfaceSounds::SCROLL);
|
|
} else {
|
|
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
|
}
|
|
|
|
if (Player_select_pilot < Player_select_list_start) {
|
|
Player_select_list_start = Player_select_pilot;
|
|
}
|
|
}
|
|
|
|
// scroll the list of players down
|
|
void player_select_scroll_list_down()
|
|
{
|
|
// change the pilot selected index and play the appropriate sound
|
|
if ( Player_select_pilot < Player_select_num_pilots - 1 ) {
|
|
Player_select_pilot++;
|
|
gamesnd_play_iface(InterfaceSounds::SCROLL);
|
|
} else {
|
|
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
|
}
|
|
|
|
if ( Player_select_pilot >= (Player_select_list_start + Max_lines) ) {
|
|
Player_select_list_start++;
|
|
}
|
|
}
|
|
|
|
// fill in the data on the last played pilot (callsign and is_multi or not)
|
|
int player_select_get_last_pilot_info()
|
|
{
|
|
const char *last_player = os_config_read_string( NULL, "LastPlayer", NULL);
|
|
|
|
if (last_player == NULL) {
|
|
return 0;
|
|
} else {
|
|
strcpy_s(Player_select_last_pilot, last_player);
|
|
}
|
|
|
|
// handle changing from pre-pilot code to post-pilot code
|
|
if (Player_select_last_pilot[strlen(Player_select_last_pilot)-1] == 'M' || Player_select_last_pilot[strlen(Player_select_last_pilot)-1] == 'S') {
|
|
Player_select_last_pilot[strlen(Player_select_last_pilot)-1]='\0'; // chop off last char, M|P
|
|
}
|
|
|
|
if ( !Pilot.load_player(Player_select_last_pilot, Player) ) {
|
|
Player_select_last_is_multi = 0;
|
|
} else {
|
|
Player_select_last_is_multi = Player->player_was_multi;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
int player_select_get_last_pilot()
|
|
{
|
|
// if the player has the Cmdline_use_last_pilot command line option set, try and drop out quickly
|
|
if (Cmdline_use_last_pilot) {
|
|
int idx;
|
|
|
|
if ( !player_select_get_last_pilot_info() ) {
|
|
return 0;
|
|
}
|
|
|
|
auto pilots = player_select_enumerate_pilots();
|
|
// Copy the enumerated pilots into the appropriate local variables
|
|
Player_select_num_pilots = static_cast<int>(pilots.size());
|
|
for (auto i = 0; i < MAX_PILOTS; ++i) {
|
|
if (i < static_cast<int>(pilots.size())) {
|
|
strcpy_s(Pilots_arr[i], pilots[i].c_str());
|
|
}
|
|
Pilots[i] = Pilots_arr[i];
|
|
}
|
|
|
|
Player_select_pilot = -1;
|
|
idx = 0;
|
|
// pick the last player
|
|
for (idx=0;idx<Player_select_num_pilots;idx++) {
|
|
if (strcmp(Player_select_last_pilot,Pilots_arr[idx])==0) {
|
|
Player_select_pilot = idx;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// set this so that we don't incorrectly create a "blank" pilot - .plr
|
|
// in the player_select_close() function
|
|
Player_select_num_pilots = 0;
|
|
|
|
// if we've actually found a valid pilot, load him up
|
|
if (Player_select_pilot != -1) {
|
|
Player = &Players[0];
|
|
Pilot.load_player(Pilots_arr[idx], Player);
|
|
Player->flags |= PLAYER_FLAGS_STRUCTURE_IN_USE;
|
|
|
|
// New pilot file makes no distinction between multi pilots and regular ones, so let's do this here.
|
|
if (Player->player_was_multi) {
|
|
Player->flags |= PLAYER_FLAGS_IS_MULTI;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void player_select_init_player_stuff(int mode)
|
|
{
|
|
Player_select_list_start = 0;
|
|
|
|
// set the select mode to single player for default
|
|
Player_select_mode = mode;
|
|
|
|
auto pilots = player_select_enumerate_pilots();
|
|
// Copy the enumerated pilots into the appropriate local variables
|
|
Player_select_num_pilots = static_cast<int>(pilots.size());
|
|
for (auto i = 0; i < MAX_PILOTS; ++i) {
|
|
if (i < static_cast<int>(pilots.size())) {
|
|
strcpy_s(Pilots_arr[i], pilots[i].c_str());
|
|
}
|
|
Pilots[i] = Pilots_arr[i];
|
|
}
|
|
|
|
// if we have a "last_player", and they're in the list, bash them to the top of the list
|
|
if (Player_select_last_pilot[0] != '\0') {
|
|
int i,j;
|
|
for (i = 0; i < Player_select_num_pilots; ++i) {
|
|
if (!stricmp(Player_select_last_pilot,Pilots[i])) {
|
|
break;
|
|
}
|
|
}
|
|
if (i != Player_select_num_pilots) {
|
|
for (j = i; j > 0; --j) {
|
|
strncpy(Pilots[j], Pilots[j-1], strlen(Pilots[j-1])+1);
|
|
}
|
|
strncpy(Pilots[0], Player_select_last_pilot, strlen(Player_select_last_pilot)+1);
|
|
}
|
|
}
|
|
|
|
Player = NULL;
|
|
|
|
// if this value is -1, it means we should set it to the num pilots count
|
|
if (Player_select_initial_count == -1) {
|
|
Player_select_initial_count = Player_select_num_pilots;
|
|
}
|
|
|
|
// select the first pilot if any exist, otherwise set to -1
|
|
if (Player_select_num_pilots == 0) {
|
|
Player_select_pilot = -1;
|
|
player_select_set_middle_text(XSTR( "Type Callsign and Press Enter", 381));
|
|
player_select_set_controls(1); // gray out the controls
|
|
player_select_create_new_pilot();
|
|
} else {
|
|
Player_select_pilot = 0;
|
|
}
|
|
}
|
|
|
|
void player_select_draw_list()
|
|
{
|
|
int idx;
|
|
|
|
if (gr_screen.res == 1) {
|
|
Max_lines = 145/gr_get_font_height(); //Make the max number of lines dependent on the font height. 145 and 85 are magic numbers, based on the window size in retail.
|
|
} else {
|
|
Max_lines = 85/gr_get_font_height();
|
|
}
|
|
|
|
for (idx=0; idx<Max_lines; idx++) {
|
|
// only draw as many pilots as we have
|
|
if ((idx + Player_select_list_start) == Player_select_num_pilots) {
|
|
break;
|
|
}
|
|
|
|
// if the currently selected pilot is this line, draw it highlighted
|
|
if ( (idx + Player_select_list_start) == Player_select_pilot) {
|
|
// if he's the active pilot and is also the current selection, super-highlight him
|
|
gr_set_color_fast(&Color_text_active);
|
|
} else { // otherwise draw him normally
|
|
gr_set_color_fast(&Color_text_normal);
|
|
}
|
|
// draw the actual callsign
|
|
gr_printf_menu(Choose_list_coords[gr_screen.res][0], Choose_list_coords[gr_screen.res][1] + (idx * gr_get_font_height()), "%s", Pilots[idx + Player_select_list_start]);
|
|
}
|
|
}
|
|
|
|
void player_select_process_noninput(int k)
|
|
{
|
|
int idx;
|
|
|
|
// check for pressed buttons
|
|
for (idx=0; idx<NUM_PLAYER_SELECT_BUTTONS; idx++) {
|
|
if (Player_select_buttons[gr_screen.res][idx].button.pressed()) {
|
|
player_select_button_pressed(idx);
|
|
}
|
|
}
|
|
|
|
// check for keypresses
|
|
switch (k) {
|
|
// quit the game entirely
|
|
case KEY_ESC:
|
|
gameseq_post_event(GS_EVENT_QUIT_GAME);
|
|
break;
|
|
|
|
case KEY_ENTER | KEY_CTRLED:
|
|
player_select_button_pressed(ACCEPT_BUTTON);
|
|
break;
|
|
|
|
// delete the currently highlighted pilot
|
|
case KEY_DELETE:
|
|
player_select_button_pressed(DELETE_BUTTON);
|
|
break;
|
|
}
|
|
|
|
// check to see if the user has clicked on the "list region" button
|
|
// and change the selected pilot appropriately
|
|
if (Player_select_list_region.pressed()) {
|
|
int click_y;
|
|
// get the mouse position
|
|
Player_select_list_region.get_mouse_pos(NULL, &click_y);
|
|
|
|
// determine what index to select
|
|
//idx = (click_y+5) / 10;
|
|
idx = click_y / gr_get_font_height();
|
|
|
|
|
|
// if he selected a valid item
|
|
if ( ((idx + Player_select_list_start) < Player_select_num_pilots) && (idx >= 0) ) {
|
|
Player_select_pilot = idx + Player_select_list_start;
|
|
}
|
|
}
|
|
|
|
// if the player has double clicked on a valid pilot, choose it and hit the accept button
|
|
if (Player_select_list_region.double_clicked()) {
|
|
if ((Player_select_pilot >= 0) && (Player_select_pilot < Player_select_num_pilots)) {
|
|
player_select_button_pressed(ACCEPT_BUTTON);
|
|
}
|
|
}
|
|
}
|
|
|
|
void player_select_process_input(int k)
|
|
{
|
|
char buf[CALLSIGN_LEN + 1];
|
|
int idx,z;
|
|
|
|
// if the player is in the process of typing in a new pilot name...
|
|
switch (k) {
|
|
// cancel create pilot
|
|
case KEY_ESC:
|
|
player_select_cancel_create();
|
|
break;
|
|
|
|
// accept a new pilot name
|
|
case KEY_ENTER:
|
|
Player_select_input_box.get_text(buf);
|
|
drop_white_space(buf);
|
|
z = 0;
|
|
if (!isalpha(*buf)) {
|
|
z = 1;
|
|
} else {
|
|
for (idx=1; buf[idx]; idx++) {
|
|
if (!isalpha(buf[idx]) && !isdigit(buf[idx]) && !strchr(VALID_PILOT_CHARS, buf[idx])) {
|
|
z = 1;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (idx=1; idx<Player_select_num_pilots; idx++) {
|
|
if (!stricmp(buf, Pilots[idx])) {
|
|
// verify if it is ok to overwrite the file
|
|
if (pilot_verify_overwrite() == 1) {
|
|
// delete the pilot and select the beginning of the list
|
|
Player_select_pilot = idx;
|
|
player_select_delete_pilot();
|
|
Player_select_pilot = 0;
|
|
idx = Player_select_num_pilots;
|
|
z = 0;
|
|
|
|
} else
|
|
z = 1;
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!*buf || (idx < Player_select_num_pilots)) {
|
|
z = 1;
|
|
}
|
|
|
|
if (z) {
|
|
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
|
break;
|
|
}
|
|
|
|
// Create the new pilot, and write out his file
|
|
strcpy(Pilots[0], buf);
|
|
|
|
// if this is the first guy, we should set the Player struct
|
|
if (Player == NULL) {
|
|
Player = &Players[0];
|
|
Player->reset();
|
|
Player->flags |= PLAYER_FLAGS_STRUCTURE_IN_USE;
|
|
}
|
|
|
|
strcpy_s(Player->callsign, buf);
|
|
init_new_pilot(Player, !Player_select_clone_flag);
|
|
|
|
// set him as being a multiplayer pilot if we're in the correct mode
|
|
if (Player_select_mode == PLAYER_SELECT_MODE_MULTI) {
|
|
Player->flags |= PLAYER_FLAGS_IS_MULTI;
|
|
Player->stats.flags |= STATS_FLAG_MULTIPLAYER;
|
|
Player->player_was_multi = 1;
|
|
} else {
|
|
Player->player_was_multi = 0;
|
|
}
|
|
|
|
// create his pilot file
|
|
Pilot.save_player(Player);
|
|
|
|
// unset the player
|
|
Player->reset();
|
|
Player = NULL;
|
|
|
|
// make this guy the selected pilot and put him first on the list
|
|
Player_select_pilot = 0;
|
|
|
|
// unset the input mode
|
|
player_select_set_input_mode(0);
|
|
|
|
// clear any pending bottom text
|
|
player_select_set_bottom_text("");
|
|
|
|
// clear any pending middle text
|
|
player_select_set_middle_text("");
|
|
|
|
// ungray all the controls
|
|
player_select_set_controls(0);
|
|
|
|
// evaluate whether or not this is the very first pilot
|
|
player_select_eval_very_first_pilot();
|
|
break;
|
|
|
|
case 0:
|
|
break;
|
|
|
|
// always kill middle text when a char is pressed in input mode
|
|
default:
|
|
player_select_set_middle_text("");
|
|
break;
|
|
}
|
|
}
|
|
|
|
// draw copyright message on the bottom on the screen
|
|
void player_select_display_copyright()
|
|
{
|
|
int sx, sy, w;
|
|
char Copyright_msg2[256];
|
|
|
|
// strcpy_s(Copyright_msg1, XSTR("Descent: FreeSpace - The Great War, Copyright c 1998, Volition, Inc.", -1));
|
|
gr_set_color_fast(&Color_white);
|
|
|
|
// sprintf(Copyright_msg1, NOX("FreeSpace 2"));
|
|
auto Copyright_msg1 = gameversion::get_version_string();
|
|
if (Unicode_text_mode) {
|
|
// Use a Unicode character if we are in unicode mode instead of using special characters
|
|
strcpy_s(Copyright_msg2, XSTR("Copyright \xC2\xA9 1999, Volition, Inc. All rights reserved.", 385));
|
|
} else {
|
|
sprintf(Copyright_msg2, XSTR("Copyright %c 1999, Volition, Inc. All rights reserved.", 385), lcl_get_font_index(font::get_current_fontnum()) + 4);
|
|
}
|
|
|
|
gr_get_string_size(&w, nullptr, Copyright_msg1.c_str());
|
|
sx = (int)std::lround((gr_screen.max_w_unscaled / 2) - w/2.0f);
|
|
sy = (gr_screen.max_h_unscaled - 2) - 2*gr_get_font_height();
|
|
gr_string(sx, sy, Copyright_msg1.c_str(), GR_RESIZE_MENU);
|
|
|
|
gr_get_string_size(&w, NULL, Copyright_msg2);
|
|
sx = (int)std::lround((gr_screen.max_w_unscaled / 2) - w/2.0f);
|
|
sy = (gr_screen.max_h_unscaled - 2) - gr_get_font_height();
|
|
|
|
gr_string(sx, sy, Copyright_msg2, GR_RESIZE_MENU);
|
|
}
|
|
|
|
void player_select_display_all_text()
|
|
{
|
|
int w, h;
|
|
|
|
// only draw if we actually have a valid string
|
|
if (strlen(Player_select_bottom_text)) {
|
|
gr_get_string_size(&w, &h, Player_select_bottom_text);
|
|
|
|
w = (gr_screen.max_w_unscaled - w) / 2;
|
|
gr_set_color_fast(&Color_bright_white);
|
|
gr_printf_menu(w, Player_select_bottom_text_y[gr_screen.res], "%s", Player_select_bottom_text);
|
|
}
|
|
|
|
// only draw if we actually have a valid string
|
|
if (strlen(Player_select_middle_text)) {
|
|
gr_get_string_size(&w, &h, Player_select_middle_text);
|
|
|
|
w = (gr_screen.max_w_unscaled - w) / 2;
|
|
gr_set_color_fast(&Color_bright_white);
|
|
gr_printf_menu(w, Player_select_middle_text_y[gr_screen.res], "%s", Player_select_middle_text);
|
|
}
|
|
}
|
|
|
|
int player_select_pilot_file_filter(const char *filename)
|
|
{
|
|
return (int)Pilot.verify(filename);
|
|
}
|
|
|
|
void player_select_set_bottom_text(const char *txt)
|
|
{
|
|
if (txt) {
|
|
strncpy(Player_select_bottom_text, txt, 149);
|
|
}
|
|
}
|
|
|
|
void player_select_set_middle_text(const char *txt)
|
|
{
|
|
if (txt) {
|
|
strncpy(Player_select_middle_text, txt, 149);
|
|
}
|
|
}
|
|
|
|
void player_select_eval_very_first_pilot()
|
|
{
|
|
// never bring up the initial main hall help overlay
|
|
// Player_select_very_first_pilot = 0;
|
|
|
|
// if we already have this flag set, check to see if our callsigns match
|
|
if(Player_select_very_first_pilot) {
|
|
// if the callsign has changed, unset the flag
|
|
if(strcmp(Player_select_very_first_pilot_callsign,Pilots[Player_select_pilot]) != 0){
|
|
Player_select_very_first_pilot = 0;
|
|
}
|
|
} else { // otherwise check to see if there is only 1 pilot
|
|
if((Player_select_num_pilots == 1) && (Player_select_initial_count == 0)){
|
|
// set up the data
|
|
Player_select_very_first_pilot = 1;
|
|
strcpy_s(Player_select_very_first_pilot_callsign,Pilots[Player_select_pilot]);
|
|
}
|
|
}
|
|
}
|
|
|
|
void player_select_commit()
|
|
{
|
|
// if we've gotten to this point, we should have ensured this was the case
|
|
Assert(Player_select_num_pilots > 0);
|
|
|
|
gameseq_post_event(GS_EVENT_MAIN_MENU);
|
|
gamesnd_play_iface(InterfaceSounds::COMMIT_PRESSED);
|
|
|
|
// evaluate if this is the _very_ first pilot
|
|
player_select_eval_very_first_pilot();
|
|
}
|
|
|
|
void player_select_cancel_create()
|
|
{
|
|
int idx;
|
|
|
|
Player_select_num_pilots--;
|
|
|
|
// make sure we correct the Selected_pilot index to account for the cancelled action
|
|
if (Player_select_num_pilots == 0) {
|
|
Player_select_pilot = -1;
|
|
}
|
|
|
|
// move all pilots down
|
|
for (idx=0; idx<Player_select_num_pilots; idx++) {
|
|
strcpy(Pilots[idx], Pilots[idx + 1]);
|
|
}
|
|
|
|
// unset the input mode
|
|
player_select_set_input_mode(0);
|
|
|
|
// clear any bottom text
|
|
player_select_set_bottom_text("");
|
|
|
|
// clear any middle text
|
|
player_select_set_middle_text("");
|
|
|
|
// ungray all controls
|
|
player_select_set_controls(0);
|
|
|
|
// disable the autoaccept
|
|
Player_select_autoaccept = 0;
|
|
}
|
|
|
|
// See also the mainhall command in mainhallmenu.cpp
|
|
DCF(bastion, "Temporarily sets the player to be on the Bastion (or any other main hall)")
|
|
{
|
|
int idx;
|
|
|
|
if(gameseq_get_state() != GS_STATE_INITIAL_PLAYER_SELECT) {
|
|
dc_printf("This command can only be run while in the initial player select screen. Try using the 'mainhall' command.\n");
|
|
return;
|
|
}
|
|
|
|
if (dc_optional_string_either("help", "--help")) {
|
|
dc_printf("Usage: bastion [index]\n");
|
|
dc_printf(" bastion status | ?\n");
|
|
dc_printf(" bastion --status | --?\n");
|
|
dc_printf("[index] -- optional main hall index; if not supplied, defaults to 1\n\n");
|
|
dc_printf("Note: 'mainhall' is an updated version of 'bastion'\n");
|
|
return;
|
|
}
|
|
|
|
if (dc_optional_string_either("status", "--status") || dc_optional_string_either("?", "--?")) {
|
|
dc_printf("Player is on main hall '%s'\n", Player_select_force_main_hall.c_str());
|
|
return;
|
|
}
|
|
|
|
if (dc_maybe_stuff_int(&idx)) {
|
|
Assert(Main_hall_defines.size() < INT_MAX);
|
|
if ((idx < 0) || (idx >= (int) Main_hall_defines.size())) {
|
|
dc_printf("Main hall index out of range\n");
|
|
|
|
} else {
|
|
main_hall_get_name(Player_select_force_main_hall, idx);
|
|
dc_printf("Player is now on main hall '%s'\n", Player_select_force_main_hall.c_str());
|
|
}
|
|
|
|
} else {
|
|
// No argument passed
|
|
Player_select_force_main_hall = "1";
|
|
dc_printf("Player is now on the Bastion... hopefully\n");
|
|
}
|
|
}
|
|
|
|
#define MAX_PLAYER_TIPS 40
|
|
|
|
char *Player_tips[MAX_PLAYER_TIPS];
|
|
int Num_player_tips;
|
|
int Player_tips_shown = 0;
|
|
|
|
// tooltips
|
|
void player_tips_init()
|
|
{
|
|
Num_player_tips = 0;
|
|
|
|
try
|
|
{
|
|
read_file_text("tips.tbl", CF_TYPE_TABLES);
|
|
reset_parse();
|
|
|
|
while (!optional_string("#end")) {
|
|
required_string("+Tip:");
|
|
|
|
if (Num_player_tips >= MAX_PLAYER_TIPS) {
|
|
break;
|
|
}
|
|
Player_tips[Num_player_tips++] = stuff_and_malloc_string(F_NAME, NULL);
|
|
}
|
|
}
|
|
catch (const parse::ParseException& e)
|
|
{
|
|
mprintf(("TABLES: Unable to parse '%s'! Error message = %s.\n", "tips.tbl", e.what()));
|
|
return;
|
|
}
|
|
}
|
|
|
|
// close out player tips - *only call from game_shutdown()*
|
|
void player_tips_close()
|
|
{
|
|
int i;
|
|
|
|
for (i=0; i<MAX_PLAYER_TIPS; i++) {
|
|
if (Player_tips[i] != NULL) {
|
|
vm_free(Player_tips[i]);
|
|
Player_tips[i] = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
void player_tips_popup()
|
|
{
|
|
int tip, ret;
|
|
|
|
// player has disabled tips
|
|
if ( (Player != NULL) && !Player->tips ) {
|
|
return;
|
|
}
|
|
// only show tips once per instance of FreeSpace
|
|
if(Player_tips_shown == 1) {
|
|
return;
|
|
}
|
|
Player_tips_shown = 1;
|
|
|
|
// randomly pick one
|
|
tip = (int)frand_range(0.0f, (float)Num_player_tips - 1.0f);
|
|
|
|
char all_txt[2048];
|
|
|
|
do {
|
|
sprintf(all_txt, XSTR("NEW USER TIP\n\n%s", 1565), Player_tips[tip]);
|
|
ret = popup(PF_NO_SPECIAL_BUTTONS | PF_TITLE | PF_TITLE_WHITE, 3, XSTR("&Ok", 669), XSTR("&Next", 1444), XSTR("Don't show me this again", 1443), all_txt);
|
|
|
|
// now what?
|
|
switch(ret){
|
|
// next
|
|
case 1:
|
|
if(tip >= Num_player_tips - 1) {
|
|
tip = 0;
|
|
} else {
|
|
tip++;
|
|
}
|
|
break;
|
|
|
|
// don't show me this again
|
|
case 2:
|
|
ret = 0;
|
|
Player->tips = 0;
|
|
Pilot.save_player(Player);
|
|
Pilot.save_savefile();
|
|
break;
|
|
}
|
|
} while(ret > 0);
|
|
}
|
|
|
|
/**
|
|
* Displays a popup notification if the pilot was converted from pre-22.0 which might disrupt control settings. Returns true if the popup was shown.
|
|
*/
|
|
bool player_tips_controls() {
|
|
if (Player->save_flags & PLAYER_FLAGS_PLR_VER_PRE_CONTROLS5) {
|
|
// Special case. Since the Controls5 PR is significantly different from retail, users must be informed
|
|
// of changes regarding their bindings
|
|
|
|
Player->save_flags &= ~PLAYER_FLAGS_PLR_VER_PRE_CONTROLS5; // Clear the flag, since we're notifying the user right now
|
|
|
|
int sel = popup(PF_NO_SPECIAL_BUTTONS | PF_TITLE_BIG | PF_TITLE_GREEN, 2, POPUP_OK, XSTR("Don't show me this again", 1443),
|
|
XSTR("Notice!\n\n"
|
|
"The currently selected pilot was converted from a version older than FSO 22.0.\n\n"
|
|
"It is strongly recommended that you verify your control bindings within the Options -> Control Config screen, as well as verify your Mouse Input Mode (formerly Mouse Off/On) within the Options screen.", 1664));
|
|
|
|
if (sel == 1) {
|
|
// Don't show me this again!
|
|
Pilot.save_player(Player);
|
|
Pilot.save_savefile();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
SCP_vector<SCP_string> player_select_enumerate_pilots() {
|
|
// load up the list of players based upon the Player_select_mode (single or multiplayer)
|
|
Get_file_list_filter = player_select_pilot_file_filter;
|
|
|
|
SCP_vector<SCP_string> pilots;
|
|
cf_get_file_list(pilots, CF_TYPE_PLAYERS, "*.json", CF_SORT_TIME, nullptr, CF_LOCATION_ROOT_USER | CF_LOCATION_ROOT_GAME | CF_LOCATION_TYPE_ROOT);
|
|
|
|
return pilots;
|
|
}
|
|
|
|
SCP_string player_get_last_player()
|
|
{
|
|
const char* last_player = os_config_read_string(nullptr, "LastPlayer", nullptr);
|
|
|
|
if (last_player == nullptr) {
|
|
// No last player stored
|
|
return SCP_string();
|
|
}
|
|
return SCP_string(last_player);
|
|
}
|
|
|
|
void player_finish_select(const char* callsign, bool is_multi) {
|
|
Player_num = 0;
|
|
Player = &Players[0];
|
|
Player->flags |= PLAYER_FLAGS_STRUCTURE_IN_USE;
|
|
|
|
// New pilot file makes no distinction between multi pilots and regular ones, so let's do this here.
|
|
if (is_multi) {
|
|
Player->flags |= PLAYER_FLAGS_IS_MULTI;
|
|
}
|
|
|
|
// WMC - Set appropriate game mode
|
|
if ( Player->flags & PLAYER_FLAGS_IS_MULTI ) {
|
|
Game_mode = GM_MULTIPLAYER;
|
|
} else {
|
|
Game_mode = GM_NORMAL;
|
|
}
|
|
|
|
// now read in a the pilot data
|
|
if ( !Pilot.load_player(callsign, Player) ) {
|
|
Error(LOCATION,"Couldn't load pilot file for pilot \"%s\", bailing", callsign);
|
|
Player = nullptr;
|
|
} else {
|
|
// NOTE: this may fail if there is no current campaign, it's not fatal
|
|
Pilot.load_savefile(Player, Player->current_campaign);
|
|
}
|
|
|
|
if (Player_select_mode == PLAYER_SELECT_MODE_MULTI) {
|
|
Player->player_was_multi = 1;
|
|
} else {
|
|
Player->player_was_multi = 0;
|
|
}
|
|
|
|
os_config_write_string(nullptr, "LastPlayer", Player->callsign);
|
|
|
|
gameseq_post_event(GS_EVENT_MAIN_MENU);
|
|
}
|
|
bool player_create_new_pilot(const char* callsign, bool is_multi, const char* copy_from_callsign) {
|
|
SCP_string buf = callsign;
|
|
|
|
drop_white_space(buf);
|
|
auto invalid_name = false;
|
|
if (!isalpha(buf[0])) {
|
|
invalid_name = true;
|
|
} else {
|
|
for (auto idx=1; buf[idx]; idx++) {
|
|
if (!isalpha(buf[idx]) && !isdigit(buf[idx]) && !strchr(VALID_PILOT_CHARS, buf[idx])) {
|
|
invalid_name = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (buf.empty()) {
|
|
invalid_name = true;
|
|
}
|
|
|
|
if (invalid_name) {
|
|
return false;
|
|
}
|
|
|
|
// Create the new pilot, and write out his file
|
|
// if this is the first guy, we should set the Player struct
|
|
if (Player == nullptr) {
|
|
Player = &Players[0];
|
|
Player->reset();
|
|
Player->flags |= PLAYER_FLAGS_STRUCTURE_IN_USE;
|
|
}
|
|
|
|
if (copy_from_callsign != nullptr) {
|
|
// attempt to read in the pilot file of the guy to be cloned
|
|
if (!Pilot.load_player(copy_from_callsign, Player)) {
|
|
Error(LOCATION, "Couldn't load pilot file, bailing");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
strcpy_s(Player->callsign, buf.c_str());
|
|
init_new_pilot(Player, copy_from_callsign == nullptr);
|
|
|
|
// set him as being a multiplayer pilot if we're in the correct mode
|
|
if (is_multi) {
|
|
Player->flags |= PLAYER_FLAGS_IS_MULTI;
|
|
Player->stats.flags |= STATS_FLAG_MULTIPLAYER;
|
|
}
|
|
|
|
// create his pilot file
|
|
Pilot.save_player(Player);
|
|
|
|
// unset the player
|
|
Player->reset();
|
|
Player = nullptr;
|
|
|
|
return true;
|
|
}
|