mirror of
https://github.com/scp-fs2open/fs2open.github.com.git
synced 2026-11-08 17:48:46 -10:00
Retail saved tracker stats to the local pilot file after read, however the newer pilot file code doesn't work the same way. This adds the ability to properly update the pilot file with multiplayer stats from the tracker during login. NOTE: This will always overwrite multi stats in the pilot file with the stats from the tracker!
1888 lines
55 KiB
C++
1888 lines
55 KiB
C++
/*
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* Copyright (C) Volition, Inc. 2005. All rights reserved.
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*
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* All source code herein is the property of Volition, Inc. You may not sell
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* or otherwise commercially exploit the source or things you created based on the
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* source.
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*
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*/
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#ifndef _WIN32
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#include <netinet/in.h>
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#endif
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#include "freespace.h"
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#include "io/timer.h"
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#include "gamesequence/gamesequence.h"
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#include "popup/popup.h"
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#include "network/psnet2.h"
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#include "network/valid.h" // tracker API
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#include "network/gtrack.h" // tracker API
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#include "network/ptrack.h" // tracker API
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#include "network/multi.h"
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#include "network/multi_fstracker.h"
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#include "network/multiutil.h"
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#include "network/multiui.h"
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#include "network/multimsgs.h"
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#include "network/multi_log.h"
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#include "network/stand_gui.h"
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#include "network/multi_pmsg.h"
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#include "playerman/player.h"
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#include "pilotfile/pilotfile.h"
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// -----------------------------------------------------------------------------------
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// FREESPACE MASTER TRACKER DEFINES/VARS
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//
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// if the fs tracker module has been successfully initialized
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static int Multi_fs_tracker_inited = 0;
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// if we're currently performing some operation with the tracker
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static int Multi_fs_tracker_busy = 0;
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// channel to associate when creating a server
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char Multi_fs_tracker_channel[MAX_PATH] = "";
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// channel to use when polling the tracker for games
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char Multi_fs_tracker_filter[MAX_PATH] = "";
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// used for mod detection
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short Multi_fs_tracker_game_id = -1;
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SCP_string Multi_fs_tracker_game_name;
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SCP_string Multi_fs_tracker_game_tag;
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enum PROBE_FLAGS {
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PENDING = (1<<0),
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SUCCESS = (1<<1),
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FAILURE = (1<<2)
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};
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// -----------------------------------------------------------------------------------
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// FREESPACE MASTER TRACKER FORWARD DECLARATIONS
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//
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// used with popup_till_condition() for validating freespace pilots
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#define MT_VALIDATE_NOT_DONE 0 // still in the process of validation
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#define MT_VALIDATE_SUCCEED 1 // successfully validated the pilot
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#define MT_VALIDATE_FAIL 2 // failed in validating the pilot
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#define MT_VALIDATE_TIMEOUT 3 // timedout on contacting the tracker
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#define MT_VALIDATE_CANCEL 4 // if the action was cancelled
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#define MT_PILOT_VAL_TIMEOUT 5000 // timeout for validating a pilot
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static int Multi_validate_mode; // 0 == getting player id, 1 == getting player stats
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int multi_fs_validate_process();
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// used with popup_till_condition() for logging in freespace games
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#define MT_LOGIN_NOT_DONE 0 // still in the process of logging in
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#define MT_LOGIN_SUCCEED 1 // successfully logged the game in
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#define MT_LOGIN_TIMEOUT 2 // timedout on contacting the tracker
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// used with popup_till_condition() for storing player stats at the end of a freespace game
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#define MT_STATS_NOT_DONE 0 // still in the process of storing stats
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#define MT_STATS_SUCCEED 1 // successfully logged all player stats
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// used with popup_till_condition() for validating missions
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#define MT_MVALID_NOT_DONE 0 // still in the process of validating
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#define MT_MVALID_VALID 1 // mission is valid
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#define MT_MVALID_INVALID 2 // mission is invalid
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#define MT_MVALID_ERROR 3 // error while performing operation. assume invalid
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// store stats mode defined
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#define MT_STORE_STATS_VALIDATE 0
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#define MT_STORE_STATS_GET_STATS 1
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#define MT_STORE_STATS_ACCEPT 2
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#define MT_STORE_STATS_SEND_STATS 3
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static int Multi_store_stats_mode; // 0 == initial request for player stats, 1 == waiting for player stats, 2 == tallying stats locally, 3 == sending stats to tracker
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static int Multi_store_stats_player_index; // player we're currently working with
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static int Multi_store_stats_player_flag; // if we're finished with the current guy
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static vmt_stats_struct Multi_store_stats_stats; //
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int multi_fs_store_stats_do(); // manage all master tracker stats storing
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int multi_fs_store_stats_get_next_player(int cur_player);
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static int Multi_tracker_player_is_valid = 0;
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static int Multi_tracker_got_response = 0;
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// copy a freespace stats struct to a tracker-freespace stats struct
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void multi_stats_fs_to_tracker(scoring_struct *fs, vmt_stats_struct *vmt, player *pl, int tracker_id);
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// copy a tracker-freespace stats struct to a freespace stats struct
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void multi_stats_tracker_to_fs(vmt_stats_struct *vmt, scoring_struct *fs);
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// process an incoming active game item
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void multi_fs_tracker_process_game_item(game_list *gl);
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// verify that there are no duplicate tracker id's to this one
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void multi_fs_tracker_check_dup(int tracker_id,int player_index);
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// verify that there are no duplicate pilot callsigns
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void multi_fs_tracker_check_dup_callsign(net_player *player,int player_index);
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// report on the results of the stats store procedure
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void multi_fs_tracker_report_stats_results();
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// tracker specific data structures
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static pxo_net_game_data Multi_tracker_game_data;
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static vmt_stats_struct Multi_tracker_fs_pilot;
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static squad_war_response Multi_tracker_sw_response;
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#define PXO_DEFAULT_TRACKER "tracker.pxo.nottheeye.com"
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#define PXO_WEBSITE_URL "http://pxo.nottheeye.com" // NOTE: *must* be http: for compatiblity
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// -----------------------------------------------------------------------------------
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// FREESPACE MASTER TRACKER DEFINITIONS
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//
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// give some processor time to the tracker API
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void multi_fs_tracker_process()
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{
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game_list *gl;
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PSNET_TOP_LAYER_PROCESS();
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if(Multi_fs_tracker_inited){
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// pilot validation system
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ValidIdle();
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// pilot tracing system
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PollPTrackNet();
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// game tracking system
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IdleGameTracker();
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// set if we've got any pending game list items
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gl = GetGameList();
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if(gl != nullptr){
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multi_fs_tracker_process_game_item(gl);
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gl = nullptr;
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}
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}
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}
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// initialize the master tracker API for Freespace
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void multi_fs_tracker_init()
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{
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// don't do anything if we're already initialized
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if(Multi_fs_tracker_inited){
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return;
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}
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// initialize the low-level validation stuff
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if(!InitValidateClient()){
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ml_printf("Error initializing tracker api (validateclient)");
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return;
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}
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// initialize the low-level pilot tracking stuff
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if(!InitPilotTrackerClient()){
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ml_printf("Error initializing tracker api (pilotclient)");
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return;
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}
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// intialize the low-level game tracking stuff
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if(!InitGameTrackerClient(GT_FS2OPEN)){
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ml_printf("Error initializing tracker api (gameclient)");
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return;
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}
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nprintf(("Network","Successfully initialized tracker api\n"));
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// we've successfully initialized the tracker stuff
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Multi_fs_tracker_inited = 1;
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}
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// validate the current player with the master tracker (will create the pilot on the MT if necessary)
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int multi_fs_tracker_validate(int show_error)
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{
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validate_id_request vir;
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if(!Multi_fs_tracker_inited){
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popup(PF_USE_AFFIRMATIVE_ICON,1,POPUP_OK,XSTR("Warning, Parallax Online startup failed. Will not be able to play tracker games!",666));
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return 0;
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}
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// set this to false for now
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Multi_tracker_player_is_valid = 0;
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Multi_tracker_got_response = 0;
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// mark the module as busy
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Multi_fs_tracker_busy = 1;
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while (true) {
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// validate our pilot on the master tracker if possible
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memset(&vir,0,sizeof(vir));
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SDL_zero(Multi_tracker_id_string);
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SDL_strlcpy(vir.login, Multi_tracker_login, SDL_arraysize(vir.login));
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SDL_strlcpy(vir.password, Multi_tracker_passwd, SDL_arraysize(vir.password));
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ValidateUser(&vir,Multi_tracker_id_string);
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// set validation mode
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Multi_validate_mode = 0;
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int rval = popup_till_condition(multi_fs_validate_process,XSTR("&Cancel",667),XSTR("Attempting to validate pilot ...",668));
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switch(rval){
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// if we failed for one reason or another
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case MT_VALIDATE_FAIL :
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// if we're supposed to show error codes
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if(show_error){
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popup(PF_USE_AFFIRMATIVE_ICON | PF_BODY_BIG,1,XSTR("&Ok",669),XSTR("Pilot rejected by Parallax Online!",670));
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}
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Multi_validate_mode = -1;
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Multi_fs_tracker_busy = 0;
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return 0;
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case MT_VALIDATE_SUCCEED :
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// notify the user
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if(Multi_tracker_fs_pilot.virgin_pilot){
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multi_common_add_notify(XSTR("Successfully created and validated new pilot!",671));
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} else {
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multi_common_add_notify(XSTR("Parallax Online pilot validation succeeded!",672));
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}
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// copy my statistics into my pilot file
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multi_stats_tracker_to_fs(&Multi_tracker_fs_pilot,&Player->stats);
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Pilot.set_multi_stats(&Player->stats);
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Multi_validate_mode = -1;
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Multi_fs_tracker_busy = 0;
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return 1;
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case MT_VALIDATE_TIMEOUT :
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rval = popup(PF_USE_AFFIRMATIVE_ICON | PF_USE_NEGATIVE_ICON | PF_BODY_BIG,2,XSTR("&Abort",673),XSTR("&Retry",674),XSTR("Validation timed out",675));
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// if the user clicked abort, then leave. otherwise try again
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if(rval == 0){
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Multi_validate_mode = -1;
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Multi_fs_tracker_busy = 0;
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return 0;
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}
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break;
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default :
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Multi_validate_mode = -1;
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Multi_fs_tracker_busy = 0;
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// essentially, cancel
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return -1;
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}
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}
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}
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// attempt to log the current game server in with the master tracker
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void multi_fs_tracker_login_freespace()
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{
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if(!Multi_fs_tracker_inited){
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if ( !(Game_mode & GM_STANDALONE_SERVER) ) {
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popup(PF_USE_AFFIRMATIVE_ICON,1,POPUP_OK,XSTR("Warning, Parallax Online startup failed. Will not be able to play tracker games!",666));
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}
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return;
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}
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// if we're already logged into a game, don't do anything
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if ( !(Net_player->flags & NETINFO_FLAG_AM_MASTER) || (Net_player->flags & NETINFO_FLAG_MT_CONNECTED) ) {
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return;
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}
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// pretty much all we do is make 1 call
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memset(&Multi_tracker_game_data, 0, sizeof(Multi_tracker_game_data));
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SDL_strlcpy(Multi_tracker_game_data.game_name, Netgame.name, SDL_arraysize(Multi_tracker_game_data.game_name));
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Multi_tracker_game_data.type = Netgame.type_flags;
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Multi_tracker_game_data.state = Netgame.game_state;
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Multi_tracker_game_data.max_players = MAX_PLAYERS;
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Multi_tracker_game_data.current_num_players = 0;
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// repurpose difficulty field to be netgame mode (both otherwise unused)
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if (Netgame.mode == NG_MODE_RANK_BELOW) {
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Multi_tracker_game_data.difficulty = -(100 + Netgame.rank_base);
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} else if (Netgame.mode == NG_MODE_RANK_ABOVE) {
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Multi_tracker_game_data.difficulty = (100 + Netgame.rank_base);
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} else {
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Multi_tracker_game_data.difficulty = Netgame.mode;
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}
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// if we have a valid channel string, use it
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if(strlen(Multi_fs_tracker_channel)){
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SDL_strlcpy(Multi_tracker_game_data.channel, Multi_fs_tracker_channel, SDL_arraysize(Multi_tracker_game_data.channel));
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}
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StartTrackerGame(&Multi_tracker_game_data);
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Net_player->flags |= NETINFO_FLAG_MT_CONNECTED;
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// NETLOG
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ml_string(NOX("Server connected to Game Tracker"));
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}
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// attempt to update all player statistics and scores on the tracker
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int multi_fs_tracker_store_stats()
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{
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int idx;
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// NETLOG
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ml_string(NOX("Server storing stats on User Tracker"));
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// retrieve stats from tracker
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Multi_store_stats_mode = MT_STORE_STATS_VALIDATE;
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// multi_fs_store_stats_do() will handle all details of negotiating stats transfer with the tracker
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Multi_store_stats_player_index = -1;
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Multi_store_stats_player_flag = 1;
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// mark the module as busy
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Multi_fs_tracker_busy = 1;
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// unmark everyone's GET_FAILED flag
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for(idx=0;idx<MAX_PLAYERS;idx++){
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Net_players[idx].flags &= ~(NETINFO_FLAG_MT_GET_FAILED);
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Net_players[idx].flags &= ~(NETINFO_FLAG_MT_SEND_FAILED);
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Net_players[idx].flags &= ~(NETINFO_FLAG_MT_DONE);
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}
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// if playing with any tables that are hacked/invalid
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if ( game_hacked_data() ) {
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send_game_chat_packet(Net_player, XSTR("<Server detected a hacked ships.tbl. Stats will not be saved>", 1044), MULTI_MSG_ALL, nullptr, nullptr, 1);
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multi_display_chat_msg(XSTR("<Server detected a hacked ships.tbl. Stats will not be saved>", 1044), 0, 0);
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popup(PF_USE_AFFIRMATIVE_ICON, 1, POPUP_OK, XSTR("You are playing with a hacked ships.tbl, your stats will not be saved", 1045) );
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multi_fs_tracker_report_stats_results();
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Multi_fs_tracker_busy = 0;
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return 0;
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}
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// if there is only 1 player, don't store the stats
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if((multi_num_players() <= 1) && (Multi_num_players_at_start <= 1)){
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send_game_chat_packet(Net_player, XSTR("<Not enough players were present at game start or end, stats will not be saved>", 1048), MULTI_MSG_ALL, nullptr, nullptr, 1);
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multi_display_chat_msg(XSTR("<Not enough players were present at game start or end, stats will not be saved>", 1048), 0, 0);
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multi_fs_tracker_report_stats_results();
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Multi_fs_tracker_busy = 0;
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return 0;
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}
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// if any players have hacked info
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for(idx=0; idx<MAX_PLAYERS; idx++){
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if(MULTI_CONNECTED(Net_players[idx]) && !MULTI_STANDALONE(Net_players[idx]) && (Net_players[idx].flags & NETINFO_FLAG_HAXOR)){
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return 0;
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}
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}
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// check to see if the mission is valid
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if(multi_fs_tracker_validate_mission(Game_current_mission_filename) != MVALID_STATUS_VALID){
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send_game_chat_packet(Net_player, XSTR("<Server detected a non PXO validated mission. Stats will not be saved>", 1049), MULTI_MSG_ALL, nullptr, nullptr, 1);
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multi_display_chat_msg(XSTR("<Server detected a non PXO validated mission. Stats will not be saved>", 1049), 0, 0);
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popup(PF_USE_AFFIRMATIVE_ICON,1,POPUP_OK, XSTR("This is not a PXO validated mission, your stats will not be saved", 1050));
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Multi_fs_tracker_busy = 0;
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return 0;
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}
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popup_till_condition(multi_fs_store_stats_do,XSTR("&Cancel",667), XSTR("Sending player stats requests ...",676));
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// send appropriate chat messages indicating stats store failure
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multi_fs_tracker_report_stats_results();
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// mark the module as not busy anymore
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Multi_fs_tracker_busy = 0;
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return 1;
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}
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// attempt to update all player statistics (standalone mode)
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int multi_fs_std_tracker_store_stats()
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{
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int ret_val;
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int idx;
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// don't do anything if this is a tracker game
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if(!(MULTI_IS_TRACKER_GAME)){
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return 0;
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}
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if(!Multi_fs_tracker_inited){
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return 0;
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}
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// NETLOG
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ml_string(NOX("Standalone server storing stats on User Tracker"));
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// retrieve stats from tracker
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Multi_store_stats_mode = MT_STORE_STATS_VALIDATE;
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// multi_fs_store_stats_do() will handle all details of negotiating stats transfer with the tracker
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Multi_store_stats_player_index = -1;
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Multi_store_stats_player_flag = 1;
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// mark the module as busy
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Multi_fs_tracker_busy = 1;
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// unmark everyone's GET_FAILED flag
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for(idx=0;idx<MAX_PLAYERS;idx++){
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Net_players[idx].flags &= ~(NETINFO_FLAG_MT_GET_FAILED);
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Net_players[idx].flags &= ~(NETINFO_FLAG_MT_SEND_FAILED);
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Net_players[idx].flags &= ~(NETINFO_FLAG_MT_DONE);
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}
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// if playing with an invalid ships.tbl
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if(!Game_ships_tbl_valid){
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send_game_chat_packet(Net_player, XSTR("<Server detected a hacked ships.tbl. Stats will not be saved>", 1044), MULTI_MSG_ALL, nullptr, nullptr, 1);
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multi_display_chat_msg(XSTR("<Server detected a hacked ships.tbl. Stats will not be saved>", 1044), 0, 0);
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multi_fs_tracker_report_stats_results();
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Multi_fs_tracker_busy = 0;
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return 0;
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}
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// if playing with an invalid weapons.tbl
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if(!Game_weapons_tbl_valid){
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send_game_chat_packet(Net_player, XSTR("<Server detected a hacked weapons.tbl. Stats will not be saved>", 1046), MULTI_MSG_ALL, nullptr, nullptr, 1);
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multi_display_chat_msg(XSTR("<Server detected a hacked weapons.tbl. Stats will not be saved>", 1046), 0, 0);
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multi_fs_tracker_report_stats_results();
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Multi_fs_tracker_busy = 0;
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return 0;
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}
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// if any players have hacked info
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for(idx=0; idx<MAX_PLAYERS; idx++){
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if(MULTI_CONNECTED(Net_players[idx]) && !MULTI_STANDALONE(Net_players[idx]) && (Net_players[idx].flags & NETINFO_FLAG_HAXOR)){
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return 0;
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}
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}
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// if there is only 1 player, don't store the stats
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if((multi_num_players() <= 1) && (Multi_num_players_at_start <= 1)){
|
|
send_game_chat_packet(Net_player, XSTR("<Not enough players were present at game start or end, stats will not be saved>", 1048), MULTI_MSG_ALL, nullptr, nullptr, 1);
|
|
multi_display_chat_msg(XSTR("<Not enough players were present at game start or end, stats will not be saved>", 1048), 0, 0);
|
|
multi_fs_tracker_report_stats_results();
|
|
Multi_fs_tracker_busy = 0;
|
|
return 0;
|
|
}
|
|
|
|
// check to see if the mission is valid
|
|
if(multi_fs_tracker_validate_mission(Game_current_mission_filename) != MVALID_STATUS_VALID){
|
|
send_game_chat_packet(Net_player, XSTR("<Server detected a non PXO validated mission. Stats will not be saved>", 1049), MULTI_MSG_ALL, nullptr, nullptr, 1);
|
|
multi_display_chat_msg(XSTR("<Server detected a non PXO validated mission. Stats will not be saved>", 1049), 0, 0);
|
|
Multi_fs_tracker_busy = 0;
|
|
return 0;
|
|
}
|
|
|
|
// multi_fs_store_stats_do() will handle all details of negotiating stats transfer with the tracker
|
|
do {
|
|
ret_val = multi_fs_store_stats_do();
|
|
game_set_frametime(GS_STATE_STANDALONE_POSTGAME);
|
|
multi_do_frame();
|
|
} while(ret_val == MT_STATS_NOT_DONE);
|
|
|
|
// report on the results
|
|
multi_fs_tracker_report_stats_results();
|
|
|
|
// mark the module as no longer busy
|
|
Multi_fs_tracker_busy = 0;
|
|
|
|
return 1;
|
|
}
|
|
|
|
// log freespace out of the tracker
|
|
void multi_fs_tracker_logout()
|
|
{
|
|
if(!Multi_fs_tracker_inited){
|
|
return;
|
|
}
|
|
|
|
// make sure we're connected
|
|
if(!(Net_player->flags & NETINFO_FLAG_AM_MASTER) || !(Net_player->flags & NETINFO_FLAG_MT_CONNECTED)){
|
|
return;
|
|
}
|
|
|
|
// otherwise, log us out
|
|
SendGameOver();
|
|
|
|
// clear our data
|
|
memset(&Multi_tracker_game_data, 0, sizeof(Multi_tracker_game_data));
|
|
Net_player->flags &= ~(NETINFO_FLAG_MT_CONNECTED);
|
|
|
|
// NETLOG
|
|
ml_string(NOX("Server disconnecting from Game Tracker"));
|
|
}
|
|
|
|
// send a request for a list of games
|
|
void multi_fs_tracker_send_game_request()
|
|
{
|
|
filter_game_list_struct filter;
|
|
size_t len;
|
|
|
|
// if we're not initialized, don't do anything
|
|
if(!Multi_fs_tracker_inited){
|
|
return;
|
|
}
|
|
|
|
// if we have a valid filter, use that instead
|
|
len = strlen(Multi_fs_tracker_filter);
|
|
if((len > 0) && (len < CHANNEL_LEN) ){
|
|
memset(&filter,0,sizeof(filter_game_list_struct));
|
|
|
|
SDL_strlcpy(filter.channel, Multi_fs_tracker_filter, SDL_arraysize(filter.channel));
|
|
RequestGameListWithFilter(&filter);
|
|
} else {
|
|
// simple API call
|
|
RequestGameList();
|
|
}
|
|
}
|
|
|
|
// if the API has successfully been initialized and is running
|
|
int multi_fs_tracker_inited()
|
|
{
|
|
return (Multi_fs_tracker_inited && Multi_options_g.pxo);
|
|
}
|
|
|
|
// update our settings on the tracker regarding the current netgame stuff
|
|
void multi_fs_tracker_update_game(netgame_info *ng)
|
|
{
|
|
if(!Multi_fs_tracker_inited){
|
|
return;
|
|
}
|
|
|
|
// copy in the relevant data
|
|
SDL_strlcpy(Multi_tracker_game_data.game_name, ng->name, SDL_arraysize(Multi_tracker_game_data.game_name));
|
|
|
|
Multi_tracker_game_data.type = ng->type_flags;
|
|
Multi_tracker_game_data.state = ng->game_state;
|
|
Multi_tracker_game_data.max_players = ng->max_players;
|
|
Multi_tracker_game_data.current_num_players = multi_num_players();
|
|
|
|
// repurpose difficulty field to be netgame mode (both otherwise unused)
|
|
if (ng->mode == NG_MODE_RANK_BELOW) {
|
|
Multi_tracker_game_data.difficulty = -(100 + ng->rank_base);
|
|
} else if (ng->mode == NG_MODE_RANK_ABOVE) {
|
|
Multi_tracker_game_data.difficulty = (100 + ng->rank_base);
|
|
} else {
|
|
Multi_tracker_game_data.difficulty = ng->mode;
|
|
}
|
|
|
|
SDL_strlcpy(Multi_tracker_game_data.mission_name, ng->mission_name, SDL_arraysize(Multi_tracker_game_data.mission_name));
|
|
|
|
// NETLOG
|
|
ml_string(NOX("Server updating netgame info for Game Tracker"));
|
|
|
|
UpdateGameData(&Multi_tracker_game_data);
|
|
}
|
|
|
|
// if we're currently busy performing some tracker operation (ie, you should wait or not)
|
|
int multi_fs_tracker_busy()
|
|
{
|
|
return Multi_fs_tracker_busy;
|
|
}
|
|
|
|
|
|
// -----------------------------------------------------------------------------------
|
|
// FREESPACE MASTER TRACKER FORWARD DEFINITIONS
|
|
//
|
|
|
|
// used with popup_till_condition() for validating freespace pilots
|
|
int multi_fs_validate_process()
|
|
{
|
|
// should never be here if this is not true
|
|
Assert(Multi_fs_tracker_inited);
|
|
|
|
PSNET_TOP_LAYER_PROCESS();
|
|
|
|
// if we're still in player validation mode
|
|
if(Multi_validate_mode == 0){
|
|
switch(ValidateUser(nullptr,nullptr)){
|
|
// timeout on waiting for response
|
|
case -2 :
|
|
return MT_VALIDATE_TIMEOUT;
|
|
|
|
// user invalid
|
|
case -1:
|
|
// set tracker id to -1
|
|
SDL_strlcpy(Multi_tracker_id_string, "-1", SDL_arraysize(Multi_tracker_id_string));
|
|
Multi_tracker_id = -1;
|
|
return MT_VALIDATE_FAIL;
|
|
|
|
// still waiting
|
|
case 0:
|
|
return MT_VALIDATE_NOT_DONE;
|
|
|
|
// user valid
|
|
case 1:
|
|
// now we need to try and receive stats
|
|
|
|
// mark me as being valid
|
|
Multi_tracker_player_is_valid = 1;
|
|
|
|
// change the popup text
|
|
popup_change_text(XSTR("Attempting to get pilot stats ...",679));
|
|
|
|
// get my tracker id#
|
|
Multi_tracker_id = atoi(Multi_tracker_id_string);
|
|
Assert(Multi_tracker_id != -1);
|
|
|
|
GetFSPilotData(reinterpret_cast<vmt_stats_struct *>(static_cast<uintptr_t>(0xffffffff)),nullptr,nullptr,0);
|
|
GetFSPilotData(&Multi_tracker_fs_pilot,Player->callsign,Multi_tracker_id_string,1);
|
|
|
|
// set to mode 1
|
|
Multi_validate_mode = 1;
|
|
return MT_VALIDATE_NOT_DONE;
|
|
|
|
default :
|
|
Int3();
|
|
}
|
|
} else {
|
|
switch(GetFSPilotData(nullptr,nullptr,nullptr,0)){
|
|
// timedout
|
|
case -1:
|
|
return MT_VALIDATE_TIMEOUT;
|
|
|
|
// still waiting
|
|
case 0:
|
|
return MT_VALIDATE_NOT_DONE;
|
|
|
|
// got data
|
|
case 1:
|
|
return MT_VALIDATE_SUCCEED;
|
|
|
|
// failure
|
|
case 3:
|
|
return MT_VALIDATE_FAIL;
|
|
}
|
|
}
|
|
|
|
// we're not done yet - probably should never get here
|
|
return MT_VALIDATE_NOT_DONE;
|
|
}
|
|
|
|
// used with popup_till_condition() for storing player stats at the end of a freespace game
|
|
int multi_fs_store_stats_do()
|
|
{
|
|
char tracker_id_string[512];
|
|
char popup_text[100];
|
|
|
|
Assert(Multi_fs_tracker_inited);
|
|
|
|
PSNET_TOP_LAYER_PROCESS();
|
|
|
|
switch(Multi_store_stats_mode){
|
|
// get stats for all players
|
|
case MT_STORE_STATS_VALIDATE :
|
|
Multi_store_stats_mode = MT_STORE_STATS_GET_STATS;
|
|
break;
|
|
|
|
case MT_STORE_STATS_GET_STATS:
|
|
// if we need to get the next player
|
|
if(Multi_store_stats_player_flag){
|
|
Multi_store_stats_player_index = multi_fs_store_stats_get_next_player(Multi_store_stats_player_index);
|
|
|
|
// if it returns < 0 we're done with all players and should move onto the next stage (applying mission stats)
|
|
if(Multi_store_stats_player_index < 0){
|
|
Multi_store_stats_mode = MT_STORE_STATS_ACCEPT;
|
|
return MT_STATS_NOT_DONE;
|
|
}
|
|
|
|
// unset this flag so we process the request
|
|
Multi_store_stats_player_flag = 0;
|
|
|
|
// fill out the information request
|
|
memset(tracker_id_string,0,512);
|
|
Assert(Net_players[Multi_store_stats_player_index].tracker_player_id > 0);
|
|
|
|
// verify that there are no duplicate tracker id's to this one
|
|
multi_fs_tracker_check_dup(Net_players[Multi_store_stats_player_index].tracker_player_id,Multi_store_stats_player_index);
|
|
multi_fs_tracker_check_dup_callsign(&Net_players[Multi_store_stats_player_index],Multi_store_stats_player_index);
|
|
|
|
SDL_snprintf(tracker_id_string, SDL_arraysize(tracker_id_string), "%d", Net_players[Multi_store_stats_player_index].tracker_player_id);
|
|
Net_players[Multi_store_stats_player_index].s_info.tracker_security_last = -1;
|
|
Net_players[Multi_store_stats_player_index].s_info.tracker_checksum = 0;
|
|
|
|
// send the request itself
|
|
GetFSPilotData(reinterpret_cast<vmt_stats_struct *>(static_cast<uintptr_t>(0xffffffff)), nullptr, nullptr,0);
|
|
memset(&Multi_store_stats_stats, 0, sizeof(Multi_store_stats_stats));
|
|
if(GetFSPilotData(&Multi_store_stats_stats, Net_players[Multi_store_stats_player_index].m_player->callsign,tracker_id_string,1) != 0){
|
|
Int3();
|
|
|
|
// move onto the next player
|
|
Multi_store_stats_player_flag = 1;
|
|
return MT_STATS_NOT_DONE;
|
|
}
|
|
|
|
// set the popup text
|
|
if(!(Game_mode & GM_STANDALONE_SERVER)){
|
|
SDL_snprintf(popup_text, SDL_arraysize(popup_text), XSTR("Getting player stats for %s...\n", 680), Net_players[Multi_store_stats_player_index].m_player->callsign);
|
|
popup_change_text(popup_text);
|
|
}
|
|
return MT_STATS_NOT_DONE;
|
|
}
|
|
|
|
// process the request
|
|
switch(GetFSPilotData(nullptr,nullptr,nullptr,0)){
|
|
// got data
|
|
case 1:
|
|
// copy his stats, then flag him as done so we move onto the next guys
|
|
multi_stats_tracker_to_fs(&Multi_store_stats_stats,&Net_players[Multi_store_stats_player_index].m_player->stats);
|
|
|
|
// make sure we apply his mission stats now
|
|
scoring_do_accept(&Net_players[Multi_store_stats_player_index].m_player->stats);
|
|
|
|
#ifndef NDEBUG
|
|
{
|
|
// debug code to check for bogus stats
|
|
scoring_struct *ssp = &(Net_players[Multi_store_stats_player_index].m_player->stats);
|
|
vmt_stats_struct *vmt = &Multi_store_stats_stats;
|
|
|
|
if ( (ssp->missions_flown < vmt->missions_flown) || (ssp->flight_time < vmt->flight_time) || (ssp->kill_count < vmt->kill_count) ) {
|
|
Int3();
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// flag him as being completed
|
|
Multi_store_stats_player_flag = 1;
|
|
|
|
// also store this last security value so we can properly update him
|
|
Net_players[Multi_store_stats_player_index].s_info.tracker_security_last = Multi_store_stats_stats.security;
|
|
Net_players[Multi_store_stats_player_index].s_info.tracker_checksum = Multi_store_stats_stats.checksum;
|
|
break;
|
|
|
|
// in progress
|
|
case 0:
|
|
break;
|
|
|
|
// failure
|
|
case 3: case -2: case 2: case -3: case -1:
|
|
// this shouldn't be happening under most conditions. For debugging....
|
|
Int3();
|
|
|
|
// flag him as done so we move onto the next guy
|
|
Multi_store_stats_player_flag = 1;
|
|
Net_players[Multi_store_stats_player_index].s_info.tracker_security_last = -1;
|
|
Net_players[Multi_store_stats_player_index].s_info.tracker_checksum = 0;
|
|
|
|
// mark down that the stats get for him failed
|
|
Net_players[Multi_store_stats_player_index].flags |= NETINFO_FLAG_MT_GET_FAILED;
|
|
Net_players[Multi_store_stats_player_index].flags |= NETINFO_FLAG_MT_DONE;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
// update all stats for all players locally and on client machines
|
|
case MT_STORE_STATS_ACCEPT :
|
|
// tell everyone to save their stats
|
|
send_store_stats_packet(1);
|
|
|
|
// reset status flags and indices
|
|
Multi_store_stats_player_index = -1;
|
|
Multi_store_stats_player_flag = 1;
|
|
|
|
Multi_store_stats_mode = MT_STORE_STATS_SEND_STATS;
|
|
break;
|
|
|
|
// send stats to the tracker
|
|
case MT_STORE_STATS_SEND_STATS:
|
|
// if we need to get the next player
|
|
if(Multi_store_stats_player_flag){
|
|
Multi_store_stats_player_index = multi_fs_store_stats_get_next_player(Multi_store_stats_player_index);
|
|
|
|
// if it returns < 0 we need to move onto the next player
|
|
if(Multi_store_stats_player_index < 0){
|
|
return MT_STATS_SUCCEED;
|
|
}
|
|
|
|
Multi_store_stats_player_flag = 0;
|
|
|
|
// fill in the information
|
|
memset(&Multi_store_stats_stats,0,sizeof(Multi_store_stats_stats));
|
|
|
|
Assert(Net_players[Multi_store_stats_player_index].tracker_player_id > 0);
|
|
|
|
// verify that there are no duplicate tracker id's to this one
|
|
multi_fs_tracker_check_dup(Net_players[Multi_store_stats_player_index].tracker_player_id,Multi_store_stats_player_index);
|
|
multi_fs_tracker_check_dup_callsign(&Net_players[Multi_store_stats_player_index],Multi_store_stats_player_index);
|
|
multi_stats_fs_to_tracker(&Net_players[Multi_store_stats_player_index].m_player->stats,&Multi_store_stats_stats,Net_players[Multi_store_stats_player_index].m_player,Net_players[Multi_store_stats_player_index].tracker_player_id);
|
|
|
|
Multi_store_stats_stats.security = Net_players[Multi_store_stats_player_index].s_info.tracker_security_last;
|
|
|
|
// Assert(Net_players[Multi_store_stats_player_index].s_info.tracker_checksum != 0);
|
|
Multi_store_stats_stats.checksum = Net_players[Multi_store_stats_player_index].s_info.tracker_checksum;
|
|
|
|
// send the request
|
|
SendFSPilotData(reinterpret_cast<vmt_stats_struct *>(static_cast<uintptr_t>(0xffffffff)));
|
|
if(SendFSPilotData(&Multi_store_stats_stats) != 0){
|
|
Int3();
|
|
|
|
// failed to send, try another player the next time around
|
|
Multi_store_stats_player_flag = 1;
|
|
return MT_STATS_NOT_DONE;
|
|
}
|
|
|
|
// set the popup text
|
|
if(!(Game_mode & GM_STANDALONE_SERVER)){
|
|
SDL_snprintf(popup_text, SDL_arraysize(popup_text), XSTR("Updating player stats for %s...\n", 681), Net_players[Multi_store_stats_player_index].m_player->callsign);
|
|
popup_change_text(popup_text);
|
|
}
|
|
|
|
return MT_STATS_NOT_DONE;
|
|
}
|
|
|
|
// otherwise check on his status
|
|
switch(SendFSPilotData(nullptr)){
|
|
// error
|
|
case -1: case -2: case -3: case 2: case 3:
|
|
// flag him as done so we move onto the next guy
|
|
Multi_store_stats_player_flag = 1;
|
|
|
|
Net_players[Multi_store_stats_player_index].flags |= NETINFO_FLAG_MT_SEND_FAILED;
|
|
Net_players[Multi_store_stats_player_index].flags |= NETINFO_FLAG_MT_DONE;
|
|
break;
|
|
|
|
// got data
|
|
case 1:
|
|
// flag him as done so we move onto the next guys
|
|
Multi_store_stats_player_flag = 1;
|
|
Net_players[Multi_store_stats_player_index].flags |= NETINFO_FLAG_MT_DONE;
|
|
break;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
// return not done yet
|
|
return MT_STATS_NOT_DONE;
|
|
}
|
|
|
|
// copy a freespace stats struct to a tracker-freespace stats struct
|
|
void multi_stats_fs_to_tracker(scoring_struct *fs, vmt_stats_struct *vmt, player *pl, int tracker_id)
|
|
{
|
|
// tracker id
|
|
vmt->tracker_id = tracker_id;
|
|
|
|
// pilot callsign
|
|
SDL_strlcpy(vmt->pilot_name, pl->callsign, SDL_arraysize(vmt->pilot_name));
|
|
|
|
// score and rank
|
|
vmt->score = fs->score;
|
|
vmt->rank = fs->rank;
|
|
|
|
// kills and assists
|
|
vmt->assists = fs->assists;
|
|
vmt->kill_count = fs->kill_count;
|
|
vmt->kill_count_ok = fs->kill_count_ok;
|
|
|
|
|
|
// shot statistics
|
|
vmt->p_shots_fired = fs->p_shots_fired;
|
|
vmt->s_shots_fired = fs->s_shots_fired;
|
|
vmt->p_shots_hit = fs->p_shots_hit;
|
|
vmt->s_shots_hit = fs->s_shots_hit;
|
|
vmt->p_bonehead_hits = fs->p_bonehead_hits;
|
|
vmt->s_bonehead_hits = fs->s_bonehead_hits;
|
|
vmt->bonehead_kills = fs->bonehead_kills;
|
|
|
|
// missions flown information
|
|
vmt->missions_flown = fs->missions_flown;
|
|
vmt->flight_time = fs->flight_time;
|
|
vmt->last_flown = static_cast<unsigned int>(fs->last_flown);
|
|
|
|
// medals and ship kills are stored in a single array, medals first
|
|
Assert(fs->medal_counts.size() >= static_cast<size_t>(Num_medals));
|
|
vmt->num_medals = static_cast<unsigned char>(Num_medals);
|
|
|
|
if (vmt->num_medals > MAX_FS2OPEN_COUNTS) {
|
|
vmt->num_medals = MAX_FS2OPEN_COUNTS;
|
|
}
|
|
|
|
// find only up to last in array with at least 1 kill
|
|
vmt->num_ships = MAX_FS2OPEN_COUNTS - vmt->num_medals;
|
|
|
|
for (int idx = vmt->num_ships-1; idx >= 0; --idx) {
|
|
if (fs->kills[idx] > 0) {
|
|
break;
|
|
}
|
|
|
|
--vmt->num_ships;
|
|
}
|
|
|
|
// medals should always fit here, ships might get cut off on large mods
|
|
const size_t count = vmt->num_medals + vmt->num_ships;
|
|
|
|
for (size_t idx = 0, idx2 = 0; idx < count; ++idx) {
|
|
if (idx < vmt->num_medals) {
|
|
vmt->counts[idx] = static_cast<unsigned short>(fs->medal_counts[idx]);
|
|
} else {
|
|
vmt->counts[idx] = static_cast<unsigned short>(fs->kills[idx2++]);
|
|
}
|
|
}
|
|
}
|
|
|
|
// copy a tracker-freespace stats struct to a freespace stats struct
|
|
void multi_stats_tracker_to_fs(vmt_stats_struct *vmt,scoring_struct *fs)
|
|
{
|
|
// score and rank
|
|
fs->score = vmt->score;
|
|
fs->rank = vmt->rank;
|
|
|
|
// kills and assists
|
|
fs->assists = vmt->assists;
|
|
fs->kill_count = vmt->kill_count;
|
|
fs->kill_count_ok = vmt->kill_count_ok;
|
|
|
|
// shot statistics
|
|
fs->p_shots_fired = vmt->p_shots_fired;
|
|
fs->s_shots_fired = vmt->s_shots_fired;
|
|
fs->p_shots_hit = vmt->p_shots_hit;
|
|
fs->s_shots_hit = vmt->s_shots_hit;
|
|
fs->p_bonehead_hits = vmt->p_bonehead_hits;
|
|
fs->s_bonehead_hits = vmt->s_bonehead_hits;
|
|
fs->bonehead_kills = vmt->bonehead_kills;
|
|
|
|
// missions flown information
|
|
fs->missions_flown = vmt->missions_flown;
|
|
fs->flight_time = vmt->flight_time;
|
|
fs->last_flown = static_cast<_fs_time_t>(vmt->last_flown);
|
|
if(fs->last_flown < 0){
|
|
fs->last_flown = 0;
|
|
}
|
|
|
|
fs->last_backup = fs->last_flown;
|
|
|
|
// medals and ship kills are stored in a single array, medals first
|
|
const size_t count = vmt->num_medals + vmt->num_ships;
|
|
|
|
Assert(count <= MAX_FS2OPEN_COUNTS);
|
|
|
|
const size_t max_medals = std::max(static_cast<size_t>(Num_medals), static_cast<size_t>(vmt->num_medals));
|
|
fs->medal_counts.assign(max_medals, 0);
|
|
|
|
for (size_t idx = 0, idx2 = 0; idx < count; ++idx) {
|
|
if (idx < vmt->num_medals) {
|
|
if (idx < max_medals) {
|
|
fs->medal_counts[idx] = static_cast<int>(vmt->counts[idx]);
|
|
}
|
|
} else {
|
|
fs->kills[idx2++] = static_cast<int>(vmt->counts[idx]);
|
|
}
|
|
}
|
|
}
|
|
|
|
// process an incoming active game item
|
|
void multi_fs_tracker_process_game_item(game_list *gl)
|
|
{
|
|
active_game ag;
|
|
int idx;
|
|
|
|
for(idx=0;idx<MAX_GAME_LISTS_PER_PACKET;idx++){
|
|
// skip null server addresses
|
|
if (IN6_IS_ADDR_UNSPECIFIED(&gl->game_server[idx])) {
|
|
continue;
|
|
}
|
|
|
|
// package up the game information
|
|
ag.init();
|
|
SDL_strlcpy(ag.name, gl->game_name[idx], SDL_arraysize(ag.name));
|
|
|
|
memcpy(&ag.server_addr.addr, &gl->game_server[idx], sizeof(ag.server_addr.addr));
|
|
ag.server_addr.port = ntohs(gl->port[idx]); //DEFAULT_GAME_PORT;
|
|
|
|
// add to the active game list
|
|
// multi_update_active_games(&ag);
|
|
|
|
// query this server
|
|
send_server_query(&ag.server_addr);
|
|
}
|
|
}
|
|
|
|
int multi_fs_store_stats_get_next_player(int cur_player)
|
|
{
|
|
int idx;
|
|
|
|
// if we're at the end of the list
|
|
if(cur_player == (MAX_PLAYERS - 1)){
|
|
return -2;
|
|
}
|
|
|
|
// find the next player
|
|
for(idx=cur_player+1;idx<MAX_PLAYERS;idx++){
|
|
// STANDALONE_ONLY
|
|
if(MULTI_CONNECTED(Net_players[idx]) && !MULTI_STANDALONE(Net_players[idx]) && !MULTI_PERM_OBSERVER(Net_players[idx]) && (Net_players[idx].tracker_player_id != -1) && !(Net_players[idx].flags & NETINFO_FLAG_MT_GET_FAILED) ){
|
|
return idx;
|
|
}
|
|
}
|
|
|
|
// couldn't find one
|
|
return -2;
|
|
}
|
|
|
|
// verify that there are no duplicate tracker id's to this one
|
|
void multi_fs_tracker_check_dup(int tracker_id,int player_index)
|
|
{
|
|
int idx;
|
|
|
|
// compare against all players except the passed player_index
|
|
for(idx=0;idx<MAX_PLAYERS;idx++){
|
|
if(idx == player_index){
|
|
continue;
|
|
}
|
|
|
|
if(MULTI_CONNECTED(Net_players[idx]) && !MULTI_STANDALONE(Net_players[idx]) && !MULTI_PERM_OBSERVER(Net_players[idx]) && (Net_players[idx].tracker_player_id != -1)){
|
|
Assert(Net_players[idx].tracker_player_id != tracker_id);
|
|
}
|
|
}
|
|
}
|
|
|
|
// verify that there are no duplicate pilot callsigns
|
|
void multi_fs_tracker_check_dup_callsign(net_player *player,int player_index)
|
|
{
|
|
int idx;
|
|
|
|
// compare against all players except the passed player_index
|
|
for(idx=0;idx<MAX_PLAYERS;idx++){
|
|
if(idx == player_index){
|
|
continue;
|
|
}
|
|
|
|
if(MULTI_CONNECTED(Net_players[idx]) && !MULTI_STANDALONE(Net_players[idx]) && !MULTI_PERM_OBSERVER(Net_players[idx]) && (Net_players[idx].tracker_player_id != -1)){
|
|
Assert(strcmp(player->m_player->callsign,Net_players[idx].m_player->callsign));
|
|
}
|
|
}
|
|
}
|
|
|
|
// return an MVALID_STATUS_* constant
|
|
int multi_fs_tracker_validate_mission_std()
|
|
{
|
|
int ret_val;
|
|
|
|
// wait for a response from the tracker
|
|
do {
|
|
ret_val = ValidateMission(nullptr);
|
|
} while(ret_val == 0);
|
|
|
|
// report on the results
|
|
switch(ret_val){
|
|
// timeout
|
|
case -2:
|
|
// consider timeout to be fatal and cancel validation
|
|
return -2; //MVALID_STATUS_UNKNOWN;
|
|
|
|
// invalid
|
|
case -1:
|
|
return MVALID_STATUS_INVALID;
|
|
|
|
// valid, success
|
|
case 1:
|
|
return MVALID_STATUS_VALID;
|
|
}
|
|
|
|
Int3();
|
|
return 0;
|
|
}
|
|
|
|
// special return values :
|
|
// 1 for timeout
|
|
// 2 for invalid
|
|
// 3 for valid
|
|
int multi_fs_tracker_validate_mission_normal()
|
|
{
|
|
switch(ValidateMission(nullptr)){
|
|
// timeout
|
|
case -2:
|
|
return 1;
|
|
|
|
// invalid
|
|
case -1 :
|
|
return 2;
|
|
|
|
// valid
|
|
case 1:
|
|
return 3;
|
|
}
|
|
|
|
// not done yet
|
|
return 0;
|
|
}
|
|
|
|
// return an MVALID_STATUS_* (see multiui.h) value, or -2 if the user has "cancelled"
|
|
int multi_fs_tracker_validate_mission(char *filename)
|
|
{
|
|
vmt_validate_mission_req_struct mission;
|
|
char popup_string[512] = "";
|
|
|
|
if(!Multi_fs_tracker_inited){
|
|
return MVALID_STATUS_UNKNOWN;
|
|
}
|
|
|
|
mprintf(("Standalone: Validating '%s'\n", filename));
|
|
|
|
// get the checksum of the local file
|
|
memset(&mission, 0, sizeof(mission));
|
|
SDL_strlcpy(mission.file_name, filename, SDL_arraysize(mission.file_name));
|
|
if(!cf_chksum_long(mission.file_name, reinterpret_cast<uint *>(&mission.checksum))){
|
|
return MVALID_STATUS_UNKNOWN;
|
|
}
|
|
|
|
// try and validate the mission
|
|
if(ValidateMission(&mission) != 0){
|
|
return MVALID_STATUS_UNKNOWN;
|
|
}
|
|
|
|
// do frames for standalone and non-standalone
|
|
if(Game_mode & GM_STANDALONE_SERVER){
|
|
int ret_code;
|
|
|
|
// set the filename in the dialog
|
|
std_gen_set_text(filename, 2);
|
|
|
|
// validate the mission
|
|
ret_code = multi_fs_tracker_validate_mission_std();
|
|
|
|
// if the dialog is no longer active, cancel everything
|
|
//if(!std_gen_is_active()){
|
|
// return MVALID_STATUS_UNKNOWN;
|
|
//}
|
|
|
|
return ret_code;
|
|
} else {
|
|
SDL_snprintf(popup_string, SDL_arraysize(popup_string), XSTR("Validating mission %s", 1074), filename);
|
|
|
|
// run a popup
|
|
switch ( popup_conditional_do(multi_fs_tracker_validate_mission_normal, popup_string) ) {
|
|
// cancel
|
|
case 0:
|
|
// bash some API values here so that next time we try and verify, everything works
|
|
MissionValidState = VALID_STATE_IDLE;
|
|
return -2;
|
|
|
|
// timeout
|
|
case 1:
|
|
return MVALID_STATUS_UNKNOWN;
|
|
|
|
// invalid
|
|
case 2:
|
|
return MVALID_STATUS_INVALID;
|
|
|
|
// valid
|
|
case 3:
|
|
return MVALID_STATUS_VALID;
|
|
}
|
|
}
|
|
|
|
return MVALID_STATUS_UNKNOWN;
|
|
}
|
|
|
|
// return a MVALID_STATUS_* constant
|
|
int multi_fs_tracker_validate_data_std()
|
|
{
|
|
int ret_val;
|
|
|
|
// wait for a response from the tracker
|
|
do {
|
|
ret_val = ValidateData(nullptr);
|
|
} while (ret_val == 0);
|
|
|
|
// report on the results
|
|
switch (ret_val) {
|
|
// timeout
|
|
case -2:
|
|
// consider timeout to be fatal and cancel validation
|
|
return -2; //MVALID_STATUS_UNKNOWN;
|
|
|
|
// invalid
|
|
case -1:
|
|
return MVALID_STATUS_INVALID;
|
|
|
|
// valid, success
|
|
case 1:
|
|
return MVALID_STATUS_VALID;
|
|
}
|
|
|
|
Int3();
|
|
|
|
return 0;
|
|
}
|
|
|
|
// special return values :
|
|
// 1 for timeout
|
|
// 2 for invalid
|
|
// 3 for valid
|
|
int multi_fs_tracker_validate_data_normal()
|
|
{
|
|
switch ( ValidateData(nullptr) ) {
|
|
// timeout
|
|
case -2:
|
|
return 1;
|
|
|
|
// invalid
|
|
case -1 :
|
|
return 2;
|
|
|
|
// valid
|
|
case 1:
|
|
return 3;
|
|
}
|
|
|
|
// not done yet
|
|
return 0;
|
|
}
|
|
|
|
int multi_fs_tracker_validate_data(const vmt_valid_data_req_struct *vdr, const char *popup_text = nullptr)
|
|
{
|
|
if ( !Multi_fs_tracker_inited ) {
|
|
return MVALID_STATUS_UNKNOWN;
|
|
}
|
|
|
|
if (ValidateData(vdr) != 0) {
|
|
return MVALID_STATUS_UNKNOWN;
|
|
}
|
|
|
|
if (Game_mode & GM_STANDALONE_SERVER) {
|
|
std_gen_set_text(popup_text, 1);
|
|
|
|
// validate the data
|
|
int ret_code = multi_fs_tracker_validate_data_std();
|
|
|
|
return ret_code;
|
|
} else {
|
|
switch ( popup_conditional_do(multi_fs_tracker_validate_data_normal, popup_text) ) {
|
|
// cancel
|
|
case 0:
|
|
DataValidState = VALID_STATE_IDLE;
|
|
return -2;
|
|
|
|
// timeout
|
|
case 1:
|
|
DataValidState = VALID_STATE_IDLE;
|
|
return -3;
|
|
|
|
// invalid
|
|
case 2:
|
|
return MVALID_STATUS_INVALID;
|
|
|
|
// valid
|
|
case 3:
|
|
return MVALID_STATUS_VALID;
|
|
}
|
|
}
|
|
|
|
return MVALID_STATUS_UNKNOWN;
|
|
}
|
|
|
|
// batch validate missions and fill passed struct with results
|
|
// returns:
|
|
// true if process completed successfully
|
|
// false if process was terminated from timeout or by cancellation
|
|
bool multi_fs_tracker_validate_mission_list(SCP_vector<multi_create_info> &file_list)
|
|
{
|
|
vmt_valid_data_req_struct vdr;
|
|
char popup_string[512] = "";
|
|
int rval;
|
|
|
|
vdr.type = VDR_TYPE_MISSION;
|
|
vdr.flags = VDR_FLAG_STATUS;
|
|
vdr.num_files = 0;
|
|
|
|
size_t packet_size = 3; // type, flags, num_files
|
|
|
|
for (size_t idx = 0; idx < file_list.size(); ) {
|
|
auto &entry = file_list[idx];
|
|
const size_t len = sizeof(uint32_t) + strlen(entry.filename) + 1;
|
|
|
|
if (packet_size+len < MAX_UDP_DATA_LENGH) {
|
|
valid_data_item item;
|
|
|
|
cf_chksum_long(entry.filename, &item.crc);
|
|
item.name = entry.filename;
|
|
|
|
vdr.files.push_back(item);
|
|
vdr.num_files++;
|
|
|
|
packet_size += len;
|
|
|
|
++idx;
|
|
} else {
|
|
// so we don't start at 0%
|
|
if (idx != vdr.num_files) {
|
|
SDL_snprintf(popup_string, SDL_arraysize(popup_string), XSTR("Validating missions ... %d%%", -1), static_cast<int>(((idx - vdr.num_files) / static_cast<float>(file_list.size())) * 100));
|
|
}
|
|
|
|
// send packet
|
|
rval = multi_fs_tracker_validate_data(&vdr, popup_string);
|
|
|
|
// if it was cancelled then just bail out
|
|
if (rval == -2 || rval == -3) {
|
|
return false;
|
|
}
|
|
|
|
// set status for each file checked
|
|
auto istart = idx - vdr.num_files;
|
|
|
|
for (auto p = 0; p < vdr.num_files; ++p) {
|
|
file_list[istart+p].valid_status = IsDataIndexValid(p) ? MVALID_STATUS_VALID : MVALID_STATUS_INVALID;
|
|
}
|
|
|
|
// reset counts for next run
|
|
packet_size = 3; // type, flags, num_files
|
|
vdr.files.clear();
|
|
vdr.num_files = 0;
|
|
}
|
|
}
|
|
|
|
// final packet
|
|
if (vdr.num_files) {
|
|
// so we don't start at 0%
|
|
if (file_list.size() != vdr.num_files) {
|
|
SDL_snprintf(popup_string, SDL_arraysize(popup_string), XSTR("Validating missions ... %d%%", -1), static_cast<int>(((file_list.size() - vdr.num_files) / static_cast<float>(file_list.size())) * 100));
|
|
}
|
|
|
|
// send packet
|
|
rval = multi_fs_tracker_validate_data(&vdr, popup_string);
|
|
|
|
// if it was cancelled then just bail out
|
|
if (rval == -2) {
|
|
return false;
|
|
}
|
|
|
|
// set status for each file checked
|
|
auto istart = file_list.size() - vdr.num_files;
|
|
|
|
for (auto p = 0; p < vdr.num_files; ++p) {
|
|
file_list[istart+p].valid_status = IsDataIndexValid(p) ? MVALID_STATUS_VALID : MVALID_STATUS_INVALID;
|
|
}
|
|
}
|
|
|
|
// done!
|
|
return true;
|
|
}
|
|
|
|
static int validate_table_list(const SCP_vector<SCP_string> &table_list, int &game_data_status)
|
|
{
|
|
vmt_valid_data_req_struct vdr;
|
|
char popup_string[512] = "";
|
|
int rval;
|
|
|
|
strcpy_s(popup_string, XSTR("Validating tables ...", -1));
|
|
|
|
vdr.type = VDR_TYPE_TABLE;
|
|
vdr.flags = VDR_FLAG_IDENT;
|
|
vdr.num_files = 0;
|
|
|
|
size_t packet_size = 3; // type, flags, num_files
|
|
|
|
for (size_t idx = 0; idx < table_list.size(); ) {
|
|
const auto &tbl = table_list[idx];
|
|
const size_t len = sizeof(uint32_t) + tbl.length() + 1;
|
|
|
|
if (packet_size+len < MAX_UDP_DATA_LENGH) {
|
|
valid_data_item item;
|
|
|
|
cf_chksum_long(tbl.c_str(), &item.crc);
|
|
item.name = tbl;
|
|
|
|
vdr.files.push_back(item);
|
|
vdr.num_files++;
|
|
|
|
packet_size += len;
|
|
|
|
++idx;
|
|
} else {
|
|
// so we don't start at 0%
|
|
if (idx != vdr.num_files) {
|
|
SDL_snprintf(popup_string, SDL_arraysize(popup_string), XSTR("Validating tables ... %d%%", -1), static_cast<int>(((idx - vdr.num_files) / static_cast<float>(table_list.size())) * 100));
|
|
}
|
|
|
|
// send packet
|
|
rval = multi_fs_tracker_validate_data(&vdr, popup_string);
|
|
|
|
// reset counts for next run
|
|
packet_size = 3; // type, flags, num_files
|
|
vdr.files.clear();
|
|
vdr.num_files = 0;
|
|
|
|
// if anything is valid then update our default
|
|
if ( (rval == MVALID_STATUS_VALID) && (game_data_status == MVALID_STATUS_UNKNOWN) ) {
|
|
game_data_status = MVALID_STATUS_VALID;
|
|
}
|
|
// continue processing after invalid for mod ident to fully work
|
|
else if (rval == MVALID_STATUS_INVALID) {
|
|
game_data_status = MVALID_STATUS_INVALID;
|
|
}
|
|
// if the popup was canceled then force a recheck on next attempt
|
|
else if (rval == -2) {
|
|
game_data_status = MVALID_STATUS_UNKNOWN;
|
|
break;
|
|
}
|
|
// if we timed out then log it and return error
|
|
else if (rval == -3) {
|
|
game_data_status = MVALID_STATUS_UNKNOWN;
|
|
|
|
if ( !(Game_mode & GM_STANDALONE_SERVER) ) {
|
|
popup_conditional_close();
|
|
}
|
|
|
|
ml_printf("PXO Game Ident timed out! Unable to connect to server: %s", Multi_options_g.user_tracker_ip);
|
|
|
|
return -1;
|
|
}
|
|
}
|
|
}
|
|
|
|
// final packet
|
|
if (vdr.num_files) {
|
|
// so we don't start at 0%
|
|
if (table_list.size() != vdr.num_files) {
|
|
SDL_snprintf(popup_string, SDL_arraysize(popup_string), XSTR("Validating tables ... %d%%", -1), static_cast<int>(((table_list.size() - vdr.num_files) / static_cast<float>(table_list.size())) * 100));
|
|
}
|
|
|
|
rval = multi_fs_tracker_validate_data(&vdr, popup_string);
|
|
|
|
// if anything is valid then update our default
|
|
if ( (rval == MVALID_STATUS_VALID) && (game_data_status == MVALID_STATUS_UNKNOWN) ) {
|
|
game_data_status = MVALID_STATUS_VALID;
|
|
}
|
|
// continue processing after invalid for mod ident to fully work
|
|
else if (rval == MVALID_STATUS_INVALID) {
|
|
game_data_status = MVALID_STATUS_INVALID;
|
|
}
|
|
// if the popup was canceled then force a recheck on next attempt
|
|
else if (rval == -2) {
|
|
game_data_status = MVALID_STATUS_UNKNOWN;
|
|
}
|
|
// if we timed out then log it and return error
|
|
else if (rval == -3) {
|
|
game_data_status = MVALID_STATUS_UNKNOWN;
|
|
|
|
if ( !(Game_mode & GM_STANDALONE_SERVER) ) {
|
|
popup_conditional_close();
|
|
}
|
|
|
|
ml_printf("PXO Game Ident timed out! Unable to connect to server: %s", Multi_options_g.user_tracker_ip);
|
|
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
// check all tables with tracker
|
|
// this is hacked data check as well as mod ident (done server side)
|
|
// returns:
|
|
// 1 if hacked (or no ident) - stats won't save
|
|
// 0 if ident and not hacked - stats can save
|
|
// -1 if server connection failed
|
|
int multi_fs_tracker_validate_game_data()
|
|
{
|
|
// should only do this only once per game session
|
|
static int game_data_status = MVALID_STATUS_UNKNOWN;
|
|
char popup_string[512] = "";
|
|
|
|
multi_fs_tracker_init();
|
|
|
|
if ( !Multi_fs_tracker_inited ) {
|
|
return 1; // assume hacked
|
|
}
|
|
|
|
if (game_data_status != MVALID_STATUS_UNKNOWN) {
|
|
return (game_data_status != MVALID_STATUS_VALID);
|
|
}
|
|
|
|
|
|
SCP_vector<SCP_string> table_list;
|
|
size_t tbl_idx, tbm_idx;
|
|
int rval;
|
|
|
|
// grab all tbl and tbm files and send the checksum to tracker
|
|
// cf_get_file_list() strips ext so we have to do this in parts
|
|
// let the tracker figure out which files to validate against
|
|
|
|
// get all tbl files first
|
|
cf_get_file_list(table_list, CF_TYPE_TABLES, "*.tbl");
|
|
|
|
// add ext back on filenames
|
|
for (tbl_idx = 0; tbl_idx < table_list.size(); ++tbl_idx) {
|
|
table_list[tbl_idx].append(".tbl");
|
|
}
|
|
|
|
// next grab any tbm files
|
|
cf_get_file_list(table_list, CF_TYPE_TABLES, "*.tbm");
|
|
|
|
// and add ext
|
|
for (tbm_idx = tbl_idx; tbm_idx < table_list.size(); ++tbm_idx) {
|
|
table_list[tbm_idx].append(".tbm");
|
|
}
|
|
|
|
// now check with tracker
|
|
strcpy_s(popup_string, XSTR("Validating tables ...", -1));
|
|
|
|
if ( !(Game_mode & GM_STANDALONE_SERVER) ) {
|
|
popup_conditional_create(0, XSTR("&Cancel", 667), popup_string);
|
|
}
|
|
|
|
rval = validate_table_list(table_list, game_data_status);
|
|
|
|
// if the connection timed out then maybe try a fallback...
|
|
if ( (rval == -1) && (psnet_get_ip_mode() == PSNET_IP_MODE_DUAL) ) {
|
|
// the default preference is IPv6, so fall back to IPv4
|
|
// otherwise move to 4 or 6 depending on current preference
|
|
|
|
if ( !Cmdline_prefer_ipv4 && !Cmdline_prefer_ipv6 ) {
|
|
Cmdline_prefer_ipv4 = true;
|
|
} else if (Cmdline_prefer_ipv4) {
|
|
Cmdline_prefer_ipv4 = false;
|
|
Cmdline_prefer_ipv6 = true;
|
|
} else if (Cmdline_prefer_ipv6) {
|
|
Cmdline_prefer_ipv4 = true;
|
|
Cmdline_prefer_ipv6 = false;
|
|
}
|
|
|
|
// now we have to re-init the low-level tracker connections
|
|
InitValidateClient();
|
|
InitPilotTrackerClient();
|
|
InitGameTrackerClient(GT_FS2OPEN);
|
|
|
|
// and try to validate again
|
|
validate_table_list(table_list, game_data_status);
|
|
}
|
|
|
|
if ( !(Game_mode & GM_STANDALONE_SERVER) ) {
|
|
popup_conditional_close();
|
|
}
|
|
|
|
// we should hopefully have a mod id now, so log it
|
|
if (Multi_fs_tracker_game_id < 0) {
|
|
ml_printf("PXO Game Ident => FAILED!");
|
|
} else {
|
|
ml_printf("PXO Game Ident => %d: %s", Multi_fs_tracker_game_id, Multi_fs_tracker_game_name.c_str());
|
|
}
|
|
|
|
return (game_data_status != MVALID_STATUS_VALID);
|
|
}
|
|
|
|
// report on the results of the stats store procedure
|
|
void multi_fs_tracker_report_stats_results()
|
|
{
|
|
int idx;
|
|
char str[512] = "";
|
|
|
|
// tell everyone stats store is complete
|
|
SDL_strlcpy(str, XSTR("<PXO stats store process complete>", 1001), SDL_arraysize(str));
|
|
send_game_chat_packet(Net_player, str, MULTI_MSG_ALL, nullptr, nullptr, 1);
|
|
multi_display_chat_msg(str, 0, 0);
|
|
ml_string(str);
|
|
|
|
// for all players
|
|
for(idx=0; idx<MAX_PLAYERS; idx++){
|
|
// for all players who we care about
|
|
if(MULTI_CONNECTED(Net_players[idx]) && !MULTI_STANDALONE(Net_players[idx])){
|
|
// if the stats get or send failed for any player, report as such
|
|
if(((Net_players[idx].tracker_player_id <= 0) || (Net_players[idx].flags & NETINFO_FLAG_MT_GET_FAILED) || (Net_players[idx].flags & NETINFO_FLAG_MT_SEND_FAILED) || !(Net_players[idx].flags & NETINFO_FLAG_MT_DONE)) && (Net_players[idx].m_player != nullptr)){
|
|
SDL_snprintf(str, SDL_arraysize(str), XSTR("<PXO stats store failed for player %s>", 1002), Net_players[idx].m_player->callsign);
|
|
send_game_chat_packet(Net_player, str, MULTI_MSG_ALL, nullptr, nullptr, 1);
|
|
|
|
multi_display_chat_msg(str, 0, 0);
|
|
ml_string(str);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// report the status of PXO game probe (firewall check)
|
|
void multi_fs_tracker_report_probe_status(int flags, int next_try)
|
|
{
|
|
static int last_flags = 0;
|
|
SCP_string str;
|
|
|
|
// if the flags haven't changed since last time then just bail
|
|
// *except* if the probe failed since we always want that message
|
|
// (don't & the flag check here, needs to be exact)
|
|
if ( (flags == last_flags) && (flags != PROBE_FLAGS::FAILURE) ) {
|
|
return;
|
|
}
|
|
|
|
if (flags & PROBE_FLAGS::PENDING) {
|
|
// if we've been here before just bail (to avoid log spam)
|
|
if (last_flags) {
|
|
last_flags = flags;
|
|
return;
|
|
}
|
|
|
|
str = "<PXO firewall probe in progress...>";
|
|
} else if (flags & PROBE_FLAGS::FAILURE) {
|
|
char t_str[64];
|
|
|
|
str = "<PXO firewall probe failed! Next attempt in ";
|
|
|
|
if (next_try < 120) {
|
|
SDL_snprintf(t_str, SDL_arraysize(t_str), "%d seconds...>", next_try);
|
|
} else if (next_try < (60*60+1)) {
|
|
int minutes = next_try / 60;
|
|
SDL_snprintf(t_str, SDL_arraysize(t_str), "%d minutes...>", minutes);
|
|
} else {
|
|
int hours = next_try / (60*60);
|
|
SDL_snprintf(t_str, SDL_arraysize(t_str), "%d hours...>", hours);
|
|
}
|
|
|
|
str += t_str;
|
|
} else if (flags & PROBE_FLAGS::SUCCESS) {
|
|
str = "<PXO firewall probe was a success!>";
|
|
} else {
|
|
// getting here shouldn't happen, but it's not technically fatal
|
|
return;
|
|
}
|
|
|
|
last_flags = flags;
|
|
|
|
multi_display_chat_msg(str.c_str(), 0, 0);
|
|
ml_string(str.c_str());
|
|
}
|
|
|
|
// return an MSW_STATUS_* constant
|
|
int multi_fs_tracker_validate_sw_std()
|
|
{
|
|
int ret_val;
|
|
|
|
// wait for a response from the tracker
|
|
do {
|
|
ret_val = ValidateSquadWar(nullptr, &Multi_tracker_sw_response);
|
|
} while(ret_val == 0);
|
|
|
|
// report on the results
|
|
switch(ret_val){
|
|
// timeout
|
|
case -2:
|
|
return MVALID_STATUS_UNKNOWN;
|
|
|
|
// invalid
|
|
case -1:
|
|
return MVALID_STATUS_INVALID;
|
|
|
|
// valid, success
|
|
case 1:
|
|
return MVALID_STATUS_VALID;
|
|
}
|
|
|
|
return MVALID_STATUS_UNKNOWN;
|
|
}
|
|
|
|
// special return values :
|
|
// 1 for timeout
|
|
// 2 for invalid
|
|
// 3 for valid
|
|
int multi_fs_tracker_validate_sw_normal()
|
|
{
|
|
switch(ValidateSquadWar(nullptr, &Multi_tracker_sw_response)){
|
|
// timeout
|
|
case -2:
|
|
return 1;
|
|
|
|
// invalid
|
|
case -1 :
|
|
return 2;
|
|
|
|
// valid
|
|
case 1:
|
|
return 3;
|
|
}
|
|
|
|
// not done yet
|
|
return 0;
|
|
}
|
|
|
|
#define STUFF_SW_RESPONSE(_c, _len) do {\
|
|
SDL_strlcpy(_c, "", _len);\
|
|
int _idx;\
|
|
int _bogus = 1;\
|
|
for(_idx=0; _idx<MAX_SQUAD_RESPONSE_LEN; _idx++){\
|
|
if(Multi_tracker_sw_response.reason[_idx] == '\0'){\
|
|
_bogus = 0;\
|
|
break;\
|
|
}\
|
|
}\
|
|
if(!_bogus){\
|
|
SDL_strlcpy(_c, Multi_tracker_sw_response.reason, _len);\
|
|
}\
|
|
} while(false);
|
|
|
|
// return an MSW_STATUS_* value
|
|
int multi_fs_tracker_validate_sw(squad_war_request *sw_req, char *bad_reply, const size_t max_reply_len)
|
|
{
|
|
char popup_string[512] = "";
|
|
|
|
if(!Multi_fs_tracker_inited){
|
|
return MSW_STATUS_UNKNOWN;
|
|
}
|
|
|
|
// zero the response
|
|
memset(&Multi_tracker_sw_response, 0, sizeof(Multi_tracker_sw_response));
|
|
|
|
// try and validate the mission
|
|
if(ValidateSquadWar(sw_req, &Multi_tracker_sw_response) != 0){
|
|
SDL_strlcpy(bad_reply, "Error sending request for Squad War validation", max_reply_len);
|
|
|
|
return MSW_STATUS_UNKNOWN;
|
|
}
|
|
|
|
// do frames for standalone and non-standalone
|
|
if(Game_mode & GM_STANDALONE_SERVER){
|
|
int ret_code;
|
|
|
|
// validate the mission
|
|
ret_code = multi_fs_tracker_validate_sw_std();
|
|
|
|
// copy the return code
|
|
STUFF_SW_RESPONSE(bad_reply, max_reply_len);
|
|
|
|
return ret_code;
|
|
} else {
|
|
SDL_strlcpy(popup_string, XSTR("Validating squad war", 1075), SDL_arraysize(popup_string));
|
|
|
|
// run a popup
|
|
switch(popup_till_condition(multi_fs_tracker_validate_sw_normal, XSTR("&Cancel", 645), popup_string)){
|
|
// cancel
|
|
case -1:
|
|
case 0:
|
|
// bash some API values here so that next time we try and verify, everything works
|
|
SquadWarValidState = VALID_STATE_IDLE;
|
|
|
|
// copy the return code
|
|
STUFF_SW_RESPONSE(bad_reply, max_reply_len);
|
|
return -2;
|
|
|
|
// timeout
|
|
case 1:
|
|
// copy the return code
|
|
SDL_strlcpy(bad_reply, "Timeout", max_reply_len);
|
|
return MSW_STATUS_UNKNOWN;
|
|
|
|
// invalid
|
|
case 2:
|
|
// copy the return code
|
|
STUFF_SW_RESPONSE(bad_reply, max_reply_len);
|
|
return MSW_STATUS_INVALID;
|
|
|
|
// valid
|
|
case 3:
|
|
// copy the return code
|
|
STUFF_SW_RESPONSE(bad_reply, max_reply_len);
|
|
return MSW_STATUS_VALID;
|
|
}
|
|
}
|
|
|
|
SDL_strlcpy(bad_reply, "Unknown error", max_reply_len);
|
|
return MSW_STATUS_UNKNOWN;
|
|
}
|
|
|
|
// popup do function
|
|
// -3 Error -- Called with NULL, but no request is waiting
|
|
// -2 Error -- Already sending data (hasn't timed out yet)
|
|
// -1 Timeout trying to send pilot data
|
|
// 0 Sending
|
|
// 1 Data succesfully sent
|
|
// 2 Send Cancelled (data may still have been written already, we just haven't been ACK'd yet)
|
|
// 3 Pilot not written (for some reason)
|
|
|
|
int multi_fs_tracker_store_sw_do()
|
|
{
|
|
switch(SendSWData(nullptr, &Multi_tracker_sw_response)){
|
|
// failure
|
|
case -3:
|
|
case -2:
|
|
case -1:
|
|
case 2:
|
|
case 3:
|
|
return 1;
|
|
|
|
// success
|
|
case 1:
|
|
return 10;
|
|
}
|
|
|
|
// not done
|
|
return 0;
|
|
}
|
|
|
|
// store the results of a squad war mission on PXO, return 1 on success
|
|
int multi_fs_tracker_store_sw(squad_war_result *sw_res, char * /*bad_reply*/, const size_t /*max_reply_len*/)
|
|
{
|
|
char popup_string[512] = "";
|
|
|
|
// clear any old requests
|
|
SendSWData(reinterpret_cast<squad_war_result *>(static_cast<uintptr_t>(0xffffffff)), nullptr);
|
|
|
|
// send this new request
|
|
SendSWData(sw_res, &Multi_tracker_sw_response);
|
|
|
|
// standalone
|
|
if(Game_mode & GM_STANDALONE_SERVER){
|
|
int ret_code;
|
|
do {
|
|
ret_code = SendSWData(nullptr, &Multi_tracker_sw_response);
|
|
} while(ret_code == 0);
|
|
|
|
// success
|
|
if(ret_code == 1){
|
|
return 1;
|
|
}
|
|
}
|
|
// non-standalone
|
|
else {
|
|
SDL_strlcpy(popup_string, XSTR("Storing SquadWar results", 1078), SDL_arraysize(popup_string));
|
|
|
|
// wait for a response
|
|
if(popup_till_condition(multi_fs_tracker_store_sw_do, XSTR("&Cancel", 645), popup_string) == 10){
|
|
// success
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
// failure
|
|
return 0;
|
|
}
|
|
|
|
// verify and possibly update Multi_options_g with sane PXO values
|
|
void multi_fs_tracker_verify_options()
|
|
{
|
|
bool override = false;
|
|
|
|
// if any tracker ip is missing, force update
|
|
if ( !strlen(Multi_options_g.user_tracker_ip) || !strlen(Multi_options_g.game_tracker_ip)
|
|
|| !strlen(Multi_options_g.pxo_ip) )
|
|
{
|
|
override = true;
|
|
}
|
|
|
|
// if user tracker ip is set to retail setting, force update
|
|
if ( !override && !strcmp(Multi_options_g.user_tracker_ip, "ut.pxo.net") ) {
|
|
override = true;
|
|
}
|
|
|
|
// if user tracker ip is set to FS2NetD, force update
|
|
if ( !override && !strcmp(Multi_options_g.user_tracker_ip, "fs2netd.game-warden.com") ) {
|
|
override = true;
|
|
}
|
|
|
|
if ( !override ) {
|
|
return;
|
|
}
|
|
|
|
//
|
|
// update required options
|
|
//
|
|
|
|
strcpy_s(Multi_options_g.user_tracker_ip, PXO_DEFAULT_TRACKER);
|
|
strcpy_s(Multi_options_g.game_tracker_ip, PXO_DEFAULT_TRACKER);
|
|
strcpy_s(Multi_options_g.pxo_ip, PXO_DEFAULT_TRACKER);
|
|
|
|
//
|
|
// update optional urls
|
|
//
|
|
|
|
strcpy_s(Multi_options_g.pxo_rank_url, PXO_WEBSITE_URL);
|
|
strcat_s(Multi_options_g.pxo_rank_url, "/rankings");
|
|
|
|
strcpy_s(Multi_options_g.pxo_create_url, PXO_WEBSITE_URL);
|
|
strcat_s(Multi_options_g.pxo_create_url, "/register");
|
|
|
|
strcpy_s(Multi_options_g.pxo_verify_url, PXO_WEBSITE_URL);
|
|
strcat_s(Multi_options_g.pxo_verify_url, "/account");
|
|
|
|
strcpy_s(Multi_options_g.pxo_banner_url, PXO_WEBSITE_URL);
|
|
strcat_s(Multi_options_g.pxo_banner_url, "/files/banners");
|
|
}
|