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56 lines
955 B
C++
56 lines
955 B
C++
//
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//
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#ifndef _SPHERE_SHAPE_H
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#define _SPHERE_SHAPE_H
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#pragma once
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#include "globalincs/pstypes.h"
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#include "math/bitarray.h"
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#include "math/vecmat.h"
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#include "particle/ParticleEffect.h"
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#include "utils/RandomRange.h"
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namespace particle {
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namespace effects {
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/**
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* @ingroup particleEffects
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*/
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class SphereShape {
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::util::UniformFloatRange m_sphereRange;
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public:
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SphereShape() : m_sphereRange(0.f, 1.f) {}
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matrix getDisplacementMatrix() {
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vec3d vec;
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vm_vec_unit_sphere_point(&vec, m_sphereRange.next(), m_sphereRange.next());
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matrix m;
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vm_vector_2_matrix_norm(&m, &vec);
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return m;
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}
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void parse(bool /*nocreate*/) {
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}
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EffectType getType() const { return EffectType::Sphere; }
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/**
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* @brief Specifies if the velocities of the particles should be scaled with the deviation from the direction
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* @return @c true
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*/
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static constexpr bool scale_velocity_deviation() {
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return false;
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}
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};
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}
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}
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#endif //_SPHERE_SHAPE_H
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