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30 lines
390 B
C++

#pragma once
#ifndef FS2_OPEN_GAMESTATE_H
#define FS2_OPEN_GAMESTATE_H
#include "scripting/ade_api.h"
#include "gamesequence/gamesequence.h"
namespace scripting {
namespace api {
class gamestate_h {
private:
int sdx;
public:
gamestate_h();
gamestate_h(int n_state);
bool IsValid();
int Get();
};
DECLARE_ADE_OBJ(l_GameState, gamestate_h);
}
}
#endif // FS2_OPEN_GAMESTATE_H