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* Fix underline length calculation in message scrollback * Use SCP_string for message source (which allows ships with long display names to work without crashing) and message text * Upgrade assorted functions to work with SCP_string
873 lines
24 KiB
C++
873 lines
24 KiB
C++
/*
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* Copyright (C) Volition, Inc. 1999. All rights reserved.
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*
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* All source code herein is the property of Volition, Inc. You may not sell
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* or otherwise commercially exploit the source or things you created based on the
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* source.
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*
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*/
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#include "debugconsole/console.h"
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#include "gamesequence/gamesequence.h"
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#include "gamesnd/gamesnd.h"
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#include "globalincs/alphacolors.h"
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#include "io/key.h"
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#include "localization/localize.h"
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#include "menuui/snazzyui.h"
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#include "parse/parselo.h"
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#include "playerman/player.h"
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#include "popup/popup.h"
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#include "stats/medals.h"
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#include "ui/ui.h"
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#ifndef NDEBUG
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#include "cmdline/cmdline.h"
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#endif
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int Num_medals = 0;
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// define for the medal information
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SCP_vector<medal_stuff> Medals;
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// coords for indiv medal bitmaps
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static int Default_medal_coords[GR_NUM_RESOLUTIONS][NUM_MEDALS_FS2][2] = {
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{ // GR_640
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{ 89, 47 }, // eps. peg. lib
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{ 486, 47 }, // imp. order o' vasuda
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{ 129, 130 }, // dist flying cross
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{ 208, 132 }, // soc service
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{ 361, 131 }, // dist intel cross
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{ 439, 130 }, // order of galatea
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{ 64, 234 }, // meritorious unit comm.
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{ 153, 234 }, // medal of valor
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{ 239, 241 }, // gtva leg of honor
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{ 326, 240 }, // allied defense citation
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{ 411, 234 }, // neb campaign victory
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{ 494, 234 }, // ntf campaign victory
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{ 189, 80 }, // rank
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{ 283, 91 }, // wings
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{ 372, 76 }, // bronze kills badge
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{ 403, 76 }, // silver kills badge
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{ 435, 76 }, // gold kills badge
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{ 300, 152 }, // SOC unit crest
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},
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{ // GR_1024
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{ 143, 75 }, // eps. peg. lib
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{ 777, 75 }, // imp. order o' vasuda
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{ 206, 208 }, // dist flying cross
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{ 333, 212 }, // soc service
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{ 578, 210 }, // dist intel cross
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{ 703, 208 }, // order of galatea
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{ 103, 374 }, // meritorious unit comm.
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{ 245, 374 }, // medal of valor
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{ 383, 386 }, // gtva leg of honor
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{ 522, 384 }, // allied defense citation
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{ 658, 374 }, // neb campaign victory
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{ 790, 374 }, // ntf campaign victory
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{ 302, 128 }, // rank
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{ 453, 146 }, // wings
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{ 595, 121 }, // bronze kills badge
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{ 646, 121 }, // silver kills badge
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{ 696, 121 }, // gold kills badge
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{ 480, 244 }, // SOC unit crest
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}
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};
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// debriefing bitmaps
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static const char *Default_debriefing_bitmaps[NUM_MEDALS_FS2] =
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{
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"DebriefMedal00",
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"DebriefMedal01",
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"DebriefMedal02",
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"DebriefMedal03",
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"DebriefMedal04",
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"DebriefMedal05",
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"DebriefMedal06",
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"DebriefMedal07",
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"DebriefMedal08",
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"DebriefMedal09",
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"DebriefMedal10",
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"DebriefMedal11",
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"DebriefRank##",
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"DebriefWings##",
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"DebriefBadge01",
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"DebriefBadge02",
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"DebriefBadge03",
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"DebriefCrest"
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};
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// argh
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typedef struct coord2dw {
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int x,y,w;
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} coord2dw;
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// coords for the medal title
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static int Default_medals_label_coords[GR_NUM_RESOLUTIONS][3] = {
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{ 241, 458, 300 }, // GR_640 x, y, w
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{ 386, 734, 480 } // GR_1024 x, y, w
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};
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static coord2dw Medals_label_coords[GR_NUM_RESOLUTIONS];
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// coords for the player callsign
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static int Default_medals_callsign_coords[GR_NUM_RESOLUTIONS][2] = {
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{ -1, 54 }, // we'll use -1 as a convention to center it
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{ -1, 89 }
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};
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static coord2d Medals_callsign_coords[GR_NUM_RESOLUTIONS];
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#define MEDALS_NUM_BUTTONS 1
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#define MEDALS_EXIT 0
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ui_button_info Medals_buttons[GR_NUM_RESOLUTIONS][MEDALS_NUM_BUTTONS] = {
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{ // GR_640
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ui_button_info("MEB_18", 574, 432, -1, -1, 18),
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},
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{ // GR_1024
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ui_button_info("2_MEB_18", 919, 691, -1, -1, 18),
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}
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};
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static int Exit_button_hotspot_override = -1;
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#define MEDALS_NUM_TEXT 1
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UI_XSTR Medals_text[GR_NUM_RESOLUTIONS][MEDALS_NUM_TEXT] = {
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{ // GR_640
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{"Exit", 1466, 587, 416, UI_XSTR_COLOR_PINK, -1, &Medals_buttons[GR_640][MEDALS_EXIT].button },
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},
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{ // GR_1024
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{"Exit", 1466, 943, 673, UI_XSTR_COLOR_PINK, -1, &Medals_buttons[GR_1024][MEDALS_EXIT].button },
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},
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};
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static const char* Default_medals_background_filename = "MedalsDisplayEmpty";
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static char Medals_background_filename[NAME_LENGTH];
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static const char* Default_medals_mask_filename = "Medals-M";
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static char Medals_mask_filename[NAME_LENGTH];
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scoring_struct *Player_score=NULL;
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int Medals_mode;
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player *Medals_player;
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void init_medal_bitmaps();
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void init_snazzy_regions();
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void blit_medals();
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// -----------------------------------------------------------------------------
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// Main medals screen state
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//
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static bitmap *Medals_mask;
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int Medals_mask_w, Medals_mask_h;
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static int Medals_bitmap_mask; // the mask for the medal case
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static int Medals_bitmap; // the medal case itself
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static int Rank_bm; // bitmap for the rank medal
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static UI_WINDOW Medals_window;
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typedef struct medal_display_info {
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int bitmap; // image in the medal case
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coord2d coords[GR_NUM_RESOLUTIONS]; // screen position (can now be defined by the table)
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} medal_display_info;
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static SCP_vector<medal_display_info> Medal_display_info;
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static MENU_REGION *Medal_regions = NULL;
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int Rank_medal_index = -1;
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#define MEDAL_BITMAP_INIT (1<<0)
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#define MASK_BITMAP_INIT (1<<1)
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int Init_flags;
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medal_stuff::medal_stuff()
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: num_versions(1), version_starts_at_1(false), available_from_start(false), kills_needed(0)
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{
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name[0] = '\0';
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bitmap[0] = '\0';
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debrief_bitmap[0] = '\0';
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voice_base[0] = '\0';
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}
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const char* medal_stuff::get_display_name() const {
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if (!alt_name.empty()) {
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return alt_name.c_str();
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} else {
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return name;
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}
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}
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void parse_medal_tbl()
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{
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int i;
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try
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{
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read_file_text("medals.tbl", CF_TYPE_TABLES);
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reset_parse();
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required_string("#Medals");
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// special background information
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if (optional_string("+Background Bitmap:")) {
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stuff_string(Medals_background_filename, F_NAME, NAME_LENGTH);
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}
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else {
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strcpy_s(Medals_background_filename, Default_medals_background_filename);
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}
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// special mask information
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if (optional_string("+Mask Bitmap:")) {
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stuff_string(Medals_mask_filename, F_NAME, NAME_LENGTH);
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}
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else {
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strcpy_s(Medals_mask_filename, Default_medals_mask_filename);
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}
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// configurable hotspot for the exit button
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if (optional_string("+Exit Button Hotspot Index:")) {
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stuff_int(&Exit_button_hotspot_override);
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}
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// special positioning for player callsign
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if (optional_string("+Callsign Position 640:")) {
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stuff_int(&Medals_callsign_coords[GR_640].x);
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stuff_int(&Medals_callsign_coords[GR_640].y);
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}
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else {
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Medals_callsign_coords[GR_640].x = Default_medals_callsign_coords[GR_640][0];
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Medals_callsign_coords[GR_640].y = Default_medals_callsign_coords[GR_640][1];
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}
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if (optional_string("+Callsign Position 1024:")) {
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stuff_int(&Medals_callsign_coords[GR_1024].x);
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stuff_int(&Medals_callsign_coords[GR_1024].y);
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}
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else {
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Medals_callsign_coords[GR_1024].x = Default_medals_callsign_coords[GR_1024][0];
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Medals_callsign_coords[GR_1024].y = Default_medals_callsign_coords[GR_1024][1];
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}
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// special positioning for medal label
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if (optional_string("+Label Position 640:")) {
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stuff_int(&Medals_label_coords[GR_640].x);
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stuff_int(&Medals_label_coords[GR_640].y);
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stuff_int(&Medals_label_coords[GR_640].w);
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}
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else {
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Medals_label_coords[GR_640].x = Default_medals_label_coords[GR_640][0];
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Medals_label_coords[GR_640].y = Default_medals_label_coords[GR_640][1];
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Medals_label_coords[GR_640].w = Default_medals_label_coords[GR_640][2];
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}
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if (optional_string("+Label Position 1024:")) {
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stuff_int(&Medals_label_coords[GR_1024].x);
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stuff_int(&Medals_label_coords[GR_1024].y);
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stuff_int(&Medals_label_coords[GR_1024].w);
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}
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else {
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Medals_label_coords[GR_1024].x = Default_medals_label_coords[GR_1024][0];
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Medals_label_coords[GR_1024].y = Default_medals_label_coords[GR_1024][1];
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Medals_label_coords[GR_1024].w = Default_medals_label_coords[GR_1024][2];
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}
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// parse in all the medal names
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Num_medals = 0;
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while (required_string_either("#End", "$Name:"))
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{
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medal_stuff temp_medal;
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medal_display_info temp_display;
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required_string("$Name:");
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stuff_string(temp_medal.name, F_NAME, NAME_LENGTH);
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// is this rank? if so, save it
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if (!stricmp(temp_medal.name, "Rank"))
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Rank_medal_index = Num_medals;
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if (optional_string("$Alt Name:")) {
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stuff_string(temp_medal.alt_name, F_NAME);
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}
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required_string("$Bitmap:");
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stuff_string(temp_medal.bitmap, F_NAME, MAX_FILENAME_LEN);
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if (optional_string("+Position 640:")) {
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stuff_int(&temp_display.coords[GR_640].x);
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stuff_int(&temp_display.coords[GR_640].y);
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}
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else if (Num_medals < NUM_MEDALS_FS2) {
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temp_display.coords[GR_640].x = Default_medal_coords[GR_640][Num_medals][0];
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temp_display.coords[GR_640].y = Default_medal_coords[GR_640][Num_medals][1];
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}
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else {
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Warning(LOCATION, "No default GR_640 position for medal '%s'!", temp_medal.name);
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temp_display.coords[GR_640].x = 0;
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temp_display.coords[GR_640].y = 0;
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}
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if (optional_string("+Position 1024:")) {
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stuff_int(&temp_display.coords[GR_1024].x);
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stuff_int(&temp_display.coords[GR_1024].y);
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}
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else if (Num_medals < NUM_MEDALS_FS2) {
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temp_display.coords[GR_1024].x = Default_medal_coords[GR_1024][Num_medals][0];
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temp_display.coords[GR_1024].y = Default_medal_coords[GR_1024][Num_medals][1];
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}
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else {
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Warning(LOCATION, "No default GR_1024 position for medal '%s'!", temp_medal.name);
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temp_display.coords[GR_1024].x = 0;
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temp_display.coords[GR_1024].y = 0;
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}
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if (optional_string("+Debriefing Bitmap:")) {
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stuff_string(temp_medal.debrief_bitmap, F_NAME, MAX_FILENAME_LEN);
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}
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else if (Num_medals < NUM_MEDALS_FS2) {
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strcpy_s(temp_medal.debrief_bitmap, Default_debriefing_bitmaps[Num_medals]);
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}
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else {
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Warning(LOCATION, "No default debriefing bitmap for medal '%s'!", temp_medal.name);
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strcpy_s(temp_medal.debrief_bitmap, "");
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}
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required_string("$Num mods:");
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stuff_int(&temp_medal.num_versions);
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// this is dumb
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temp_medal.version_starts_at_1 = (Num_medals == Rank_medal_index);
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if (optional_string("+Version starts at 1:")) {
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stuff_boolean(&temp_medal.version_starts_at_1);
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}
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if (optional_string("+Available From Start:")) {
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stuff_boolean(&temp_medal.available_from_start);
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}
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// some medals are based on kill counts. When string +Num Kills: is present, we know that
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// this medal is a badge and should be treated specially
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if (optional_string("+Num Kills:")) {
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char buf[MULTITEXT_LENGTH];
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int persona;
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stuff_int(&temp_medal.kills_needed);
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if (optional_string("$Wavefile 1:"))
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stuff_string(temp_medal.voice_base, F_NAME, MAX_FILENAME_LEN);
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if (optional_string("$Wavefile 2:"))
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stuff_string(temp_medal.voice_base, F_NAME, MAX_FILENAME_LEN);
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if (optional_string("$Wavefile Base:"))
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stuff_string(temp_medal.voice_base, F_NAME, MAX_FILENAME_LEN);
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while (check_for_string("$Promotion Text:")) {
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required_string("$Promotion Text:");
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stuff_string(buf, F_MULTITEXT, sizeof(buf));
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persona = -1;
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if (optional_string("+Persona:")) {
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stuff_int(&persona);
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if (persona < 0) {
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Warning(LOCATION, "Debriefing text for %s is assigned to an invalid persona: %i (must be 0 or greater).\n", temp_medal.name, persona);
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continue;
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}
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}
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temp_medal.promotion_text[persona] = SCP_string(buf);
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}
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if (temp_medal.promotion_text.find(-1) == temp_medal.promotion_text.end()) {
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Warning(LOCATION, "%s medal is missing default debriefing text.\n", temp_medal.name);
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temp_medal.promotion_text[-1] = "";
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}
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}
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Medals.push_back(temp_medal);
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Medal_display_info.push_back(temp_display);
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Num_medals++;
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}
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required_string("#End");
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// be sure that we know where the rank is
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if (Rank_medal_index < 0)
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{
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Warning(LOCATION, "Could not find the 'Rank' medal!");
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Rank_medal_index = 0;
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}
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// be sure that the badges kill numbers show up in order
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//WMC - I don't think this is needed anymore due to my changes to post-mission functions
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//but I'm keeping it here to be sure.
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int prev_badge_kills = 0;
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for (i = 0; i < Num_medals; i++)
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{
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if (Medals[i].kills_needed < prev_badge_kills && Medals[i].kills_needed != 0)
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Error(LOCATION, "Badges must appear sorted by lowest kill # first in medals.tbl\nFind Allender for most information.");
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if (Medals[i].kills_needed > 0)
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prev_badge_kills = Medals[i].kills_needed;
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}
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}
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catch (const parse::ParseException& e)
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{
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mprintf(("TABLES: Unable to parse '%s'! Error message = %s.\n", "medals.tbl", e.what()));
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return;
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}
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}
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// replacement for -gimmemedals
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DCF(medals, "Grant or revoke medals")
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{
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int i;
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int idx;
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if (dc_optional_string_either("help", "--help"))
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{
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dc_printf ("Usage: medals all | clear | promote | demote | [index]\n");
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dc_printf (" [index] -- index of medal to grant\n");
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dc_printf (" with no parameters, displays the available medals\n");
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return;
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}
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if (dc_optional_string_either("status", "--status") || dc_optional_string_either("?", "--?"))
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{
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dc_printf("You have the following medals:\n");
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for (i = 0; i < Num_medals; i++)
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{
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if (Player->stats.medal_counts[i] > 0)
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dc_printf("%d %s\n", Player->stats.medal_counts[i], Medals[i].name);
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}
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dc_printf("%s\n", Ranks[Player->stats.rank].name);
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return;
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}
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if (dc_optional_string("all")) {
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for (i = 0; i < Num_medals; i++) {
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Player->stats.medal_counts[i]++;
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}
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dc_printf("Granted all medals\n");
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return;
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} else if (dc_optional_string("clear")) {
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for (i = 0; i < Num_medals; i++) {
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Player->stats.medal_counts[i] = 0;
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}
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dc_printf("Cleared all medals\n");
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return;
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} else if (dc_optional_string("promote")) {
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if (Player->stats.rank < MAX_FREESPACE2_RANK) {
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Player->stats.rank++;
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}
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dc_printf("Promoted to %s\n", Ranks[Player->stats.rank].name);
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return;
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} else if (dc_optional_string("demote")) {
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if (Player->stats.rank > 0) {
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Player->stats.rank--;
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}
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dc_printf("Demoted to %s\n", Ranks[Player->stats.rank].name);
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return;
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}
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if (dc_maybe_stuff_int(&idx)) {
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if (idx < 0 || idx >= Num_medals)
|
|
{
|
|
dc_printf("Medal index %d is out of range\n", idx);
|
|
return;
|
|
}
|
|
|
|
dc_printf("Granted %s\n", Medals[idx].name);
|
|
Player->stats.medal_counts[idx]++;
|
|
return;
|
|
}
|
|
|
|
dc_printf("The following medals are available:\n");
|
|
for (i = 0; i < Num_medals; i++) {
|
|
dc_printf("%d: %s\n", i, Medals[i].name);
|
|
}
|
|
}
|
|
|
|
|
|
void medal_main_init(player *pl, int mode)
|
|
{
|
|
int idx;
|
|
char bitmap_buf[NAME_LENGTH];
|
|
|
|
Assert(pl != NULL);
|
|
Medals_player = pl;
|
|
Player_score = &Medals_player->stats;
|
|
|
|
#ifndef NDEBUG
|
|
if (Cmdline_gimme_all_medals){
|
|
for (idx=0; idx < Num_medals; idx++){
|
|
Medals_player->stats.medal_counts[idx] = 1;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
for (idx=0; idx < Num_medals; idx++) {
|
|
if ((Medals[idx].available_from_start) && (Medals_player->stats.medal_counts[idx] < 1)) {
|
|
Medals_player->stats.medal_counts[idx] = 1;
|
|
}
|
|
}
|
|
|
|
Medals_mode = mode;
|
|
snazzy_menu_init();
|
|
Medals_window.create( 0, 0, gr_screen.max_w_unscaled, gr_screen.max_h_unscaled, 0 );
|
|
|
|
// maybe override which hotspot is used for the exit button
|
|
if (Exit_button_hotspot_override >= 0) {
|
|
for (idx = 0; idx < GR_NUM_RESOLUTIONS; idx++) {
|
|
Medals_buttons[idx][MEDALS_EXIT].hotspot = Exit_button_hotspot_override;
|
|
}
|
|
}
|
|
|
|
// create the interface buttons
|
|
for (idx=0; idx<MEDALS_NUM_BUTTONS; idx++) {
|
|
// create the object
|
|
Medals_buttons[gr_screen.res][idx].button.create(&Medals_window, "", Medals_buttons[gr_screen.res][idx].x, Medals_buttons[gr_screen.res][idx].y, 1, 1, 0, 1);
|
|
|
|
// set the sound to play when highlighted
|
|
Medals_buttons[gr_screen.res][idx].button.set_highlight_action(common_play_highlight_sound);
|
|
|
|
// set the ani for the button
|
|
Medals_buttons[gr_screen.res][idx].button.set_bmaps(Medals_buttons[gr_screen.res][idx].filename);
|
|
|
|
// set the hotspot
|
|
Medals_buttons[gr_screen.res][idx].button.link_hotspot(Medals_buttons[gr_screen.res][idx].hotspot);
|
|
}
|
|
|
|
// add all xstrs
|
|
for (idx=0; idx<MEDALS_NUM_TEXT; idx++) {
|
|
Medals_window.add_XSTR(&Medals_text[gr_screen.res][idx]);
|
|
}
|
|
|
|
Init_flags = 0;
|
|
|
|
strcpy_s(bitmap_buf, Resolution_prefixes[gr_screen.res]);
|
|
strcat_s(bitmap_buf, Medals_background_filename);
|
|
|
|
Medals_bitmap = bm_load(bitmap_buf);
|
|
if (Medals_bitmap < 0) {
|
|
Warning(LOCATION, "Error loading medal background bitmap %s", bitmap_buf);
|
|
} else {
|
|
Init_flags |= MEDAL_BITMAP_INIT;
|
|
}
|
|
|
|
Medals_mask_w = -1;
|
|
Medals_mask_h = -1;
|
|
|
|
strcpy_s(bitmap_buf, Resolution_prefixes[gr_screen.res]);
|
|
strcat_s(bitmap_buf, Medals_mask_filename);
|
|
|
|
Medals_bitmap_mask = bm_load(bitmap_buf);
|
|
if (Medals_bitmap_mask < 0) {
|
|
Warning(LOCATION, "Error loading medal mask file %s", bitmap_buf);
|
|
} else {
|
|
Init_flags |= MASK_BITMAP_INIT;
|
|
Medals_mask = bm_lock(Medals_bitmap_mask, 8, BMP_AABITMAP | BMP_MASK_BITMAP);
|
|
bm_get_info(Medals_bitmap_mask, &Medals_mask_w, &Medals_mask_h);
|
|
|
|
init_medal_bitmaps();
|
|
}
|
|
|
|
init_snazzy_regions();
|
|
|
|
gr_set_color_fast(&Color_normal);
|
|
|
|
if (Medals_bitmap_mask >= 0)
|
|
Medals_window.set_mask_bmap(bitmap_buf);
|
|
}
|
|
|
|
void blit_label(const char *label, int num)
|
|
{
|
|
int x, y, sw;
|
|
char text[256];
|
|
|
|
gr_set_color_fast(&Color_bright);
|
|
|
|
// translate medal names before displaying
|
|
// can't translate in table cuz the names are used in comparisons
|
|
// Medals now have alternate display names so this code can be disabled in the mod table
|
|
if (Lcl_gr && !Disable_built_in_translations) {
|
|
char translated_label[256];
|
|
strcpy_s(translated_label, label);
|
|
lcl_translate_medal_name_gr(translated_label);
|
|
|
|
// set correct string
|
|
if ( num > 1 ) {
|
|
sprintf_safe( text, NOX("%s (%d)"), translated_label, num );
|
|
} else {
|
|
sprintf_safe( text, "%s", translated_label );
|
|
}
|
|
} else if (Lcl_pl && !Disable_built_in_translations) {
|
|
char translated_label[256];
|
|
strcpy_s(translated_label, label);
|
|
lcl_translate_medal_name_pl(translated_label);
|
|
|
|
// set correct string
|
|
if ( num > 1 ) {
|
|
sprintf_safe( text, NOX("%s (%d)"), translated_label, num );
|
|
} else {
|
|
sprintf_safe( text, "%s", translated_label );
|
|
}
|
|
} else {
|
|
// set correct string
|
|
if ( num > 1 ) {
|
|
sprintf_safe( text, NOX("%s (%d)"), label, num );
|
|
} else {
|
|
sprintf_safe( text, "%s", label );
|
|
}
|
|
}
|
|
|
|
// find correct coords
|
|
gr_get_string_size(&sw, NULL, text);
|
|
x = Medals_label_coords[gr_screen.res].x + (Medals_label_coords[gr_screen.res].w - sw) / 2;
|
|
y = Medals_label_coords[gr_screen.res].y;
|
|
|
|
// do it
|
|
gr_string(x, y, text, GR_RESIZE_MENU);
|
|
}
|
|
|
|
void blit_callsign()
|
|
{
|
|
int x, y;
|
|
|
|
gr_set_color_fast(&Color_normal);
|
|
|
|
// find correct coords
|
|
x = Medals_callsign_coords[gr_screen.res].x;
|
|
y = Medals_callsign_coords[gr_screen.res].y;
|
|
|
|
// nothing special, just do it.
|
|
// Goober5000 - from previous code revisions, I assume 0x8000 means center it on-screen...
|
|
// m!m - 0x8000 was removed so we need to calculate it ourself
|
|
if (x < 0)
|
|
{
|
|
int w;
|
|
gr_get_string_size(&w, NULL, Medals_player->callsign);
|
|
|
|
x = (gr_screen.clip_width_unscaled - w) / 2;
|
|
}
|
|
gr_string(x, y, Medals_player->callsign, GR_RESIZE_MENU);
|
|
}
|
|
|
|
int medal_main_do()
|
|
{
|
|
int region,selected, k;
|
|
|
|
// If we don't have a mask, we don't have enough data to do anything with this screen.
|
|
if (Medals_bitmap_mask == -1) {
|
|
popup_game_feature_not_in_demo();
|
|
if (Medals_mode == MM_NORMAL)
|
|
gameseq_post_event(GS_EVENT_PREVIOUS_STATE);
|
|
// any calling popup function will know to close the screen down
|
|
return 0;
|
|
}
|
|
|
|
k = Medals_window.process();
|
|
|
|
// process an exit command
|
|
if ( (k == KEY_ESC) && (Medals_mode == MM_NORMAL) ) {
|
|
gameseq_post_event(GS_EVENT_PREVIOUS_STATE);
|
|
}
|
|
|
|
// draw the background medal display case
|
|
gr_reset_clip();
|
|
GR_MAYBE_CLEAR_RES(Medals_bitmap);
|
|
if (Medals_bitmap != -1) {
|
|
gr_set_bitmap(Medals_bitmap);
|
|
gr_bitmap(0,0,GR_RESIZE_MENU);
|
|
}
|
|
|
|
// check to see if a button was pressed
|
|
if ( (k == (KEY_CTRLED|KEY_ENTER)) || (Medals_buttons[gr_screen.res][MEDALS_EXIT].button.pressed()) ) {
|
|
gamesnd_play_iface(InterfaceSounds::COMMIT_PRESSED);
|
|
if (Medals_mode == MM_NORMAL) {
|
|
gameseq_post_event(GS_EVENT_PREVIOUS_STATE);
|
|
} else {
|
|
// any calling popup function will know to close the screen down
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
// blit medals also takes care of blitting the rank insignia
|
|
blit_medals();
|
|
blit_callsign();
|
|
|
|
region = snazzy_menu_do((ubyte*)Medals_mask->data, Medals_mask_w, Medals_mask_h, Num_medals, Medal_regions, &selected);
|
|
if (region == Rank_medal_index)
|
|
{
|
|
blit_label(Ranks[Player_score->rank].name, 1);
|
|
}
|
|
else switch (region)
|
|
{
|
|
case ESC_PRESSED:
|
|
if (Medals_mode == MM_NORMAL) {
|
|
gameseq_post_event(GS_EVENT_PREVIOUS_STATE);
|
|
} else {
|
|
// any calling popup function will know to close the screen down
|
|
return 0;
|
|
}
|
|
break;
|
|
|
|
case -1:
|
|
break;
|
|
|
|
default:
|
|
if (Player_score->medal_counts[region] > 0) {
|
|
blit_label(Medals[region].get_display_name(), Player_score->medal_counts[region]);
|
|
}
|
|
break;
|
|
} // end switch
|
|
|
|
Medals_window.draw();
|
|
|
|
gr_flip();
|
|
|
|
return 1;
|
|
}
|
|
|
|
void medal_main_close()
|
|
{
|
|
if (Init_flags & MEDAL_BITMAP_INIT)
|
|
bm_release(Medals_bitmap);
|
|
|
|
if (Init_flags & MASK_BITMAP_INIT) {
|
|
bm_unlock(Medals_bitmap_mask);
|
|
}
|
|
|
|
for (SCP_vector<medal_display_info>::iterator idx = Medal_display_info.begin(); idx != Medal_display_info.end(); ++idx) {
|
|
if (idx->bitmap >= 0){
|
|
bm_release(idx->bitmap);
|
|
}
|
|
idx->bitmap = -1;
|
|
}
|
|
|
|
delete[] Medal_regions;
|
|
Medal_regions = NULL;
|
|
|
|
Player_score = NULL;
|
|
|
|
Medals_window.destroy();
|
|
|
|
if (Init_flags & MASK_BITMAP_INIT) {
|
|
bm_release(Medals_bitmap_mask);
|
|
}
|
|
|
|
snazzy_menu_close();
|
|
}
|
|
|
|
// function to load in the medals for this player. It loads medals that the player has (known
|
|
// by whether or not a non-zero number is present in the player's medal array), then loads the
|
|
// rank bitmap
|
|
void init_medal_bitmaps()
|
|
{
|
|
int idx;
|
|
Assert(Player_score);
|
|
|
|
for (idx=0; idx<Num_medals; idx++) {
|
|
Medal_display_info[idx].bitmap = -1;
|
|
|
|
if (Player_score->medal_counts[idx] > 0) {
|
|
int num_medals;
|
|
char filename[MAX_FILENAME_LEN], base[MAX_FILENAME_LEN];
|
|
|
|
// possibly load a different filename that is specified by the bitmap filename
|
|
// for this medal. if the player has > 1 of these types of medals, then determien
|
|
// which of the possible version to use based on the player's count of this medal
|
|
strcpy_s( filename, Medals[idx].bitmap );
|
|
|
|
_splitpath( filename, NULL, NULL, base, NULL );
|
|
|
|
num_medals = Player_score->medal_counts[idx];
|
|
|
|
// can't display more than the maximum number of version for this medal
|
|
if ( num_medals > Medals[idx].num_versions )
|
|
num_medals = Medals[idx].num_versions;
|
|
|
|
if ( num_medals > 1 ) {
|
|
// append the proper character onto the end of the medal filename. Base version
|
|
// has no character. next version is a, then b, etc.
|
|
char temp[MAX_FILENAME_LEN];
|
|
strcpy_s(temp, base);
|
|
sprintf_safe( base, "%s%c", temp, (num_medals-2)+'a');
|
|
}
|
|
|
|
// hi-res support
|
|
if (gr_screen.res == GR_1024) {
|
|
sprintf_safe( filename, "2_%s", base );
|
|
}
|
|
|
|
// base now contains the actual medal bitmap filename needed to load
|
|
// we don't need to pass extension to bm_load anymore, so just use the basename
|
|
// as is.
|
|
Medal_display_info[idx].bitmap = bm_load((gr_screen.res == GR_1024) ? filename : base);
|
|
Assert( Medal_display_info[idx].bitmap != -1 );
|
|
}
|
|
}
|
|
|
|
// load up rank insignia
|
|
if (gr_screen.res == GR_1024) {
|
|
char filename[NAME_LENGTH];
|
|
if (snprintf(filename, NAME_LENGTH, "2_%s", Ranks[Player_score->rank].bitmap) >= NAME_LENGTH) {
|
|
// Make sure the string is null terminated
|
|
filename[NAME_LENGTH - 1] = '\0';
|
|
}
|
|
Rank_bm = bm_load(filename);
|
|
} else {
|
|
Rank_bm = bm_load(Ranks[Player_score->rank].bitmap);
|
|
}
|
|
}
|
|
|
|
void init_snazzy_regions()
|
|
{
|
|
int idx;
|
|
|
|
// well, we need regions in an array (versus a vector), so...
|
|
Assert(Medal_regions == NULL);
|
|
Medal_regions = new MENU_REGION[Num_medals];
|
|
|
|
// snazzy regions for the medals/ranks, etc.
|
|
for (idx=0; idx<Num_medals; idx++) {
|
|
snazzy_menu_add_region(&Medal_regions[idx], "", idx, 0);
|
|
}
|
|
}
|
|
|
|
// blit the medals -- this includes the rank insignia
|
|
void blit_medals()
|
|
{
|
|
int idx;
|
|
|
|
for (idx=0; idx<Num_medals; idx++) {
|
|
if (idx != Rank_medal_index && Player_score->medal_counts[idx] > 0) {
|
|
#ifndef NDEBUG
|
|
// this can happen if gimmemedals was used on the medal screen
|
|
if (Medal_display_info[idx].bitmap < 0) {
|
|
continue;
|
|
}
|
|
#endif
|
|
gr_set_bitmap(Medal_display_info[idx].bitmap);
|
|
gr_bitmap(Medal_display_info[idx].coords[gr_screen.res].x, Medal_display_info[idx].coords[gr_screen.res].y, GR_RESIZE_MENU);
|
|
}
|
|
}
|
|
|
|
// now blit rank, since that "medal" doesn't get loaded (or drawn) the normal way
|
|
gr_set_bitmap(Rank_bm);
|
|
gr_bitmap(Medal_display_info[Rank_medal_index].coords[gr_screen.res].x, Medal_display_info[Rank_medal_index].coords[gr_screen.res].y, GR_RESIZE_MENU);
|
|
}
|
|
|
|
int medals_info_lookup(const char *name)
|
|
{
|
|
if ( !name ) {
|
|
return -1;
|
|
}
|
|
|
|
for (int i = 0; i < Num_medals; i++) {
|
|
if ( !stricmp(name, Medals[i].name) ) {
|
|
return i;
|
|
}
|
|
}
|
|
|
|
return -1;
|
|
}
|