mirror of
https://github.com/scp-fs2open/fs2open.github.com.git
synced 2026-11-08 17:48:46 -10:00
552 lines
12 KiB
C++
552 lines
12 KiB
C++
/*
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* Copyright (C) Volition, Inc. 1999. All rights reserved.
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*
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* All source code herein is the property of Volition, Inc. You may not sell
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* or otherwise commercially exploit the source or things you created based on the
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* source.
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*
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*/
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#include <cctype>
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#include "bmpman/bmpman.h"
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#include "globalincs/alphacolors.h"
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#include "io/timer.h"
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#include "ui/ui.h"
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#include "ui/uidefs.h"
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#define INPUTBOX_PASSWD_CHAR '*' // the password protected char
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// Retuen true if c is a letter, else return false.
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int is_letter(char c)
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{
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return ((c >= 'a') && (c <= 'z')) || ((c >= 'A') && (c <= 'Z'));
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}
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// if the passed key is keypad number, return the ascii value, otherwise -1
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int keypad_to_ascii(int c)
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{
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switch(c){
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case KEY_PAD0:
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case KEY_PAD1:
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case KEY_PAD2:
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case KEY_PAD3:
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case KEY_PAD4:
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case KEY_PAD5:
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case KEY_PAD6:
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case KEY_PAD7:
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case KEY_PAD8:
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case KEY_PAD9:
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case KEY_PADPERIOD:
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return key_to_ascii(c);
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break;
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default :
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return -1;
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break;
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}
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}
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// insert character c into string s at position p.
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void strcins(char *s, int p, char c)
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{
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int n;
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for (n=(int)strlen(s)-p; n>=0; n-- )
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*(s+p+n+1) = *(s+p+n); // Move everything over
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*(s+p) = c; // then insert the character
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}
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// delete n character from string s starting at position p
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void strndel(char *s, int p, int n)
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{
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for (; (*(s+p) = *(s+p+n)) != '\0'; s++ )
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*(s+p+n) = '\0'; // Delete and zero fill
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}
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void UI_INPUTBOX::init_cursor()
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{
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cursor_first_frame = bm_load_animation("cursor1", &cursor_nframes, &cursor_fps);
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if ( cursor_first_frame < 0 ) {
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Warning(LOCATION,"Cannot load input box cursor: cursor1.ani\n");
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return;
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}
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cursor_elapsed_time=0;
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cursor_current_frame=0;
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}
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void UI_INPUTBOX::create(UI_WINDOW *wnd, int _x, int _y, int _w, int _text_len, const char *_text, int _flags, int pixel_lim, color *clr)
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{
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textListener = os::events::addEventListener(SDL_TEXTINPUT, 10000, std::bind(&UI_INPUTBOX::handle_textInputEvent, this, std::placeholders::_1));
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SDL_StartTextInput();
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int tw, th;
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Assert(_text_len >= 0);
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Assert((int) strlen(_text) <= _text_len);
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font::set_font(wnd->f_id);
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gr_get_string_size( &tw, &th, "*" );
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// check to see if the user passed in a text color otherwise use the default green color
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if (clr){
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text_color = clr;
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} else {
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text_color = &CBRIGHT;
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}
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base_create( wnd, UI_KIND_INPUTBOX, _x, _y, _w, th+4 );
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text = (char *) vm_malloc( _text_len + 1);
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// input boxes no longer use background
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_flags |= UI_INPUTBOX_FLAG_NO_BACK;
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// if its in "password" mode, allocate a second string
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// and copy it
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if (_flags & UI_INPUTBOX_FLAG_PASSWD) {
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passwd_text = (char *) vm_malloc(_text_len + 1);
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memset(passwd_text, INPUTBOX_PASSWD_CHAR, strlen(_text));
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passwd_text[strlen(_text)] = 0;
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} else {
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passwd_text = NULL;
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}
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init_cursor();
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if ( _text_len > 0 ) {
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strncpy( text, _text, _text_len );
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}
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text[_text_len] = 0;
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position = (int)strlen(_text);
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oldposition = position;
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length = _text_len;
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pressed_down = 0;
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changed_flag = 0;
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flags = _flags;
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pixel_limit = pixel_lim;
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locked = 0;
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valid_chars = NULL;
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invalid_chars = NULL;
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}
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void UI_INPUTBOX::set_valid_chars(const char *vchars)
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{
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// free up any existing string
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if(valid_chars != NULL){
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vm_free(valid_chars);
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valid_chars = NULL;
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}
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valid_chars = vm_strdup(vchars);
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}
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void UI_INPUTBOX::set_invalid_chars(const char *ichars)
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{
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// free up any existing string
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if(invalid_chars != NULL){
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vm_free(invalid_chars);
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invalid_chars = NULL;
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}
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invalid_chars = vm_strdup(ichars);
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}
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void UI_INPUTBOX::destroy()
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{
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SDL_StopTextInput();
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os::events::removeEventListener(textListener);
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if (text) {
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vm_free(text);
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text = NULL;
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}
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// free any valid chars
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if(valid_chars != NULL){
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vm_free(valid_chars);
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valid_chars = NULL;
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}
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// free any invalid chars
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if(invalid_chars != NULL){
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vm_free(invalid_chars);
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invalid_chars = NULL;
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}
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if ((flags & UI_INPUTBOX_FLAG_PASSWD) && passwd_text) {
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vm_free(passwd_text);
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passwd_text = NULL;
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}
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UI_GADGET::destroy();
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}
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void UI_INPUTBOX::draw()
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{
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int invis, w1, h1, tw, th;
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int text_x, text_y;
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if (hidden){
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return;
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}
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w1 = w;
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h1 = h;
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invis = flags & UI_INPUTBOX_FLAG_INVIS;
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font::set_font(my_wnd->f_id);
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gr_reset_clip();
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if (!invis && !(flags & UI_INPUTBOX_FLAG_NO_BACK)) {
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// draw the entire text box region
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ui_draw_sunken_border( x-2, y-2, x+w+1, y+h+1 );
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gr_set_color_fast( &CBLACK );
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gr_rect( 0, 0, w, h, GR_RESIZE_MENU );
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w1 -= 4;
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h1 -= 4;
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gr_set_clip( x + 1, y + 1, w1 + 1, h1 + 1, GR_RESIZE_MENU );
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} else {
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gr_set_clip( x - 1, y - 1, w1 + 1, h1 + 1, GR_RESIZE_MENU );
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}
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if (flags & UI_INPUTBOX_FLAG_PASSWD){
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gr_get_string_size(&tw, &th, passwd_text);
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} else {
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gr_get_string_size(&tw, &th, text);
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}
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if (!disabled_flag && !(flags & UI_INPUTBOX_FLAG_NO_BACK)) {
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gr_set_color_fast( &CBLACK );
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// color the background behind the text
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gr_rect( 0, 0, tw + 1, th, GR_RESIZE_MENU_NO_OFFSET );
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}
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if ( (my_wnd->selected_gadget == this) || disabled_flag ) {
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gr_set_color_fast(text_color);
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} else {
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gr_set_color_fast(&CWHITE);
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}
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// coords of where to draw the text
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text_x = 1;
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text_y = 1;
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if(flags & UI_INPUTBOX_FLAG_TEXT_CEN){
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// if we fit within the text area, draw it centered
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if(tw <= w1 - 5){
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text_x += (w1 - tw)/2;
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}
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}
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// draw the text
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if (flags & UI_INPUTBOX_FLAG_PASSWD){
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gr_string(text_x, text_y, passwd_text, GR_RESIZE_MENU);
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} else {
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gr_string(text_x, text_y, text, GR_RESIZE_MENU);
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}
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// draw the "cursor"
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if (!disabled_flag) {
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if (my_wnd->selected_gadget == this) {
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if (cursor_first_frame == -1) {
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gr_set_color_fast(text_color);
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ui_vline(1, h1, text_x + tw + 4);
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ui_vline(1, h1, text_x + tw + 5);
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} else {
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// draw animating cursor
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// new method is simpler and should give the same results unless the target device is super slow
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// i.e. can't render an interface frame in less than the anim frame delays (retail 15 fps == 66.67 msec)
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cursor_current_frame = bm_get_anim_frame(cursor_first_frame, i2fl(timer_get_milliseconds()) / 1000.0f, 0.0f, true);
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// draw current frame
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gr_set_bitmap(cursor_first_frame + cursor_current_frame);
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gr_bitmap(text_x + tw + 4, 1, GR_RESIZE_MENU_NO_OFFSET);
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}
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}
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}
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gr_reset_clip();
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}
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int UI_INPUTBOX::validate_input(int chr)
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{
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if (chr < 32) { // weed out control characters
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return 0;
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}
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// if we're disallowing letters altogether
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if((flags & UI_INPUTBOX_FLAG_NO_LETTERS) && isalpha(chr)){
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return 0;
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}
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// if we're disallowing numbers altogether
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if((flags & UI_INPUTBOX_FLAG_NO_NUMERALS) && isdigit(chr)){
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return 0;
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}
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// otherwise allow numbers and alpha chars by
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if (isdigit(chr) || isalpha(chr)){
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return chr;
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}
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// if we have specified no valid or invalid chars, accept everything
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if(!valid_chars && !invalid_chars){
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return chr;
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}
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// otherwise compare against the valid chars list
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if((valid_chars) && strchr(valid_chars, chr)){
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return chr;
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}
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// otherwise compare against the invalid chars list0
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if((invalid_chars) && !strchr(invalid_chars,chr)){
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return chr;
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}
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return 0;
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}
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void UI_INPUTBOX::process(int focus)
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{
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int clear_lastkey, key, key_used;
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// check if mouse is pressed
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if (B1_PRESSED && is_mouse_on()) {
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set_focus();
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}
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if (disabled_flag)
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return;
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if (my_wnd->selected_gadget == this)
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focus = 1;
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key_used = 0;
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changed_flag = 0;
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oldposition = position;
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pressed_down = 0;
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clear_lastkey = (flags & UI_INPUTBOX_FLAG_KEYTHRU) ? 0 : 1;
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if (focus) {
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key = my_wnd->keypress;
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switch (key) {
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case 0:
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break;
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//case KEY_LEFT:
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case KEY_BACKSP:
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if (position > 0)
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position--;
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text[position] = 0;
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if (flags & UI_INPUTBOX_FLAG_PASSWD) {
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passwd_text[position] = 0;
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}
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changed_flag = 1;
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key_used = 1;
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break;
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case KEY_ENTER:
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pressed_down = 1;
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locked = 0;
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changed_flag = 1;
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key_used = 1;
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break;
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case KEY_ESC:
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if (flags & UI_INPUTBOX_FLAG_ESC_CLR) {
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if (position > 0) {
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set_text("");
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key_used = 1;
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} else {
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key_used = 0;
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clear_lastkey = 0;
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}
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}
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if (flags & UI_INPUTBOX_FLAG_ESC_FOC) {
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clear_focus();
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}
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break;
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default:
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if (!locked) {
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// allow pasting from system clipboard
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if (key == (KEY_CTRLED | KEY_V)) {
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if (SDL_HasClipboardText()) {
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char* cliptext = SDL_GetClipboardText();
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if (cliptext) {
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append_text(cliptext);
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SDL_free(cliptext);
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}
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}
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// fall through and let key be dealt with below
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}
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// MWA -- determine if alt or ctrl held down on this key and don't process if it is. We
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// need to be able to pass these keys back to the top level. (And anyway -- ctrl-a shouldn't
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// print out an A in the input window
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if (key & (KEY_ALTED | KEY_CTRLED)) {
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clear_lastkey = 0;
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break;
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}
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// Don't add ASCII-Chars, assume this all happens in the TextInputEvent
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}
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break;
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}
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if (clear_lastkey || (key_used && (flags & UI_INPUTBOX_FLAG_EAT_USED)) )
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my_wnd->last_keypress=0;
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}
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}
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bool UI_INPUTBOX::handle_textInputEvent(const SDL_Event& event) {
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bool focus = my_wnd->selected_gadget == this;
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//Not in focus, don't take the TextInput
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if (!focus || disabled_flag)
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return false;
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if (event.text.text[0] != '\0' && event.text.text[0] != '\1') {
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int key_used = 0;
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for (char c : event.text.text) {
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if (c < 32)
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break;
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add_input(c, &key_used);
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}
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if (key_used && (flags & UI_INPUTBOX_FLAG_EAT_USED))
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my_wnd->last_keypress = 0;
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}
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return true;
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}
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void UI_INPUTBOX::add_input(int chr, int* key_used) {
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int ascii = validate_input(chr);
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if ((ascii > 0) && (ascii < 255)) {
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if (flags & UI_INPUTBOX_FLAG_LETTER_FIRST) {
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if ((position == 0) && !is_letter((char)ascii))
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return;
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}
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*key_used = 1;
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if (position < length) {
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text[position] = (char)ascii;
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text[position + 1] = 0;
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if (flags & UI_INPUTBOX_FLAG_PASSWD) {
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passwd_text[position] = (char)INPUTBOX_PASSWD_CHAR;
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passwd_text[position + 1] = 0;
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}
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position++;
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// check to see if we should limit by pixel width
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if (pixel_limit > -1) {
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int _w;
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if (flags & UI_INPUTBOX_FLAG_PASSWD) {
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gr_get_string_size(&_w, nullptr, passwd_text);
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} else {
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gr_get_string_size(&_w, nullptr, text);
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}
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if (_w > pixel_limit) {
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position--;
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locked = 1;
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text[position] = 0;
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if (flags & UI_INPUTBOX_FLAG_PASSWD) {
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passwd_text[position] = 0;
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}
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}
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}
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}
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changed_flag = 1;
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}
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}
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int UI_INPUTBOX::changed()
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{
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return changed_flag;
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}
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int UI_INPUTBOX::pressed()
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{
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return pressed_down;
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}
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void UI_INPUTBOX::get_text(char *out)
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{
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strncpy(out, text, length);
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out[length] = 0;
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}
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void UI_INPUTBOX::set_text(const char *in)
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{
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int in_length;
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in_length = (int)strlen(in);
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if (in_length > length)
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Assert(0); // tried to force text into an input box that won't fit into allocated memory
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strcpy(text, in);
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if (flags & UI_INPUTBOX_FLAG_PASSWD) {
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memset(passwd_text, INPUTBOX_PASSWD_CHAR, strlen(text));
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passwd_text[strlen(text)] = 0;
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}
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position = in_length; // fixes the zero-length-I-don't-think-so bug
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}
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void UI_INPUTBOX::append_text(const char *in)
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{
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if (in == nullptr) {
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return;
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}
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// current size
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size_t textlen = strlen(text);
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if (textlen == static_cast<size_t>(length)) {
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return;
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}
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// strcat_s() will zero the string if it's too long, which isn't what we want
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// SDL_strlcat() is safe while still preserving the dest string on error
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SDL_strlcat(text, in, length+1);
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// new size
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textlen = strlen(text);
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if (flags & UI_INPUTBOX_FLAG_PASSWD) {
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memset(passwd_text, INPUTBOX_PASSWD_CHAR, textlen);
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passwd_text[textlen] = 0;
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}
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position = static_cast<int>(textlen);
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changed_flag = 1;
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}
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