Files
fs2open.github.com/freespace2/levelpaging.cpp
CasparKielwein 7e74153a3d remove unused functions in mission code.
There where serval relics of prior refactorings like unimplemented functions.
2018-12-28 10:29:22 +01:00

75 lines
1.8 KiB
C++

/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#include "freespace.h"
#include "levelpaging.h"
#include "tracing/tracing.h"
// All the page in functions
extern void ship_page_in();
extern void debris_page_in();
extern void stars_page_in();
extern void hud_page_in();
extern void weapons_page_in();
extern void fireballs_page_in();
extern void shockwave_page_in();
extern void shield_hit_page_in();
extern void asteroid_page_in();
extern void neb2_page_in();
extern void message_pagein_mission_messages();
extern void model_page_in_stop();
extern void mflash_page_in(bool);
namespace particle
{
extern void page_in();
}
// Pages in all the texutures for the currently
// loaded mission. Call game_busy() occasionally...
void level_page_in()
{
TRACE_SCOPE(tracing::LevelPageIn);
// Most important ones first
game_busy( NOX("*** paging in ships ***") );
ship_page_in();
//Must be called after paging in ships
game_busy( NOX("*** paging in weapons ***") );
weapons_page_in();
game_busy( NOX("*** paging in various effects ***") );
fireballs_page_in();
particle::page_in();
debris_page_in();
hud_page_in();
stars_page_in();
shockwave_page_in();
shield_hit_page_in();
asteroid_page_in();
neb2_page_in();
mflash_page_in(false); // just so long as it happens after weapons_page_in()
// preload mission messages if NOT running low-memory (greater than 48MB)
if (game_using_low_mem() == false) {
message_pagein_mission_messages();
}
if(!(Game_mode & GM_STANDALONE_SERVER)){
model_page_in_stop(); // free any loaded models that aren't used
bm_page_in_stop();
}
mprintf(( "Ending level bitmap paging...\n" ));
}