Files
fs2open.github.com/code/hud/hudwingmanstatus.cpp
wookieejedi df445fa8a6 Wingmen and Squad Message QoL Updates (#6682)
* Wingmen and Squad Message QoL Updates

This PR adds a few assorted HUD updates/quality of life enhancements. FotG will be using these, though they relatively general and are likely useful to most other mods, too.

1) Adds a 'Ship Name Max Width:' to the Squad Message Gauge (following the same logic as the Escort Gauge). The Escort Gauge will truncate display names of ships if they are too long, that way all the text fits in the gauge without spilling over. It would also be very useful to do this with the Squad Message Gauge, as long display names can overflow out of the gauge's boundaries currently.

2) Adds `Wingname Align Mode:` to the Wingmen Gauge, which allows modders to set how the wingnames are aligned. Currently they are centered on the calculated x-position, though this PR also adds right and left justification options (which is useful especially if displaying the full wing names).

All options are tested and work as expected.

* appease clang

* whitespace

* more safety and error checking

* and extra error helpfulness

* use safer str copy
2025-04-16 22:47:14 -04:00

921 lines
25 KiB
C++

/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#include "globalincs/alphacolors.h"
#include "globalincs/linklist.h"
#include "hud/hudconfig.h"
#include "hud/hudtargetbox.h"
#include "hud/hudwingmanstatus.h"
#include "iff_defs/iff_defs.h"
#include "io/timer.h"
#include "mission/missionparse.h"
#include "network/multi.h"
#include "object/object.h"
#include "ship/ship.h"
#include "weapon/emp.h"
#define HUD_WINGMAN_STATUS_NUM_FRAMES 5
#define BACKGROUND_LEFT 0
#define BACKGROUND_MIDDLE 1
#define BACKGROUND_RIGHT 2
#define WINGMAN_STATUS_DOTS 3
#define WINGMAN_STATUS_NAMES 4
#define HUD_WINGMAN_STATUS_NONE 0 // wingman doesn't exist
#define HUD_WINGMAN_STATUS_DEAD 1 // wingman has died
#define HUD_WINGMAN_STATUS_ALIVE 2 // wingman is in the mission
#define HUD_WINGMAN_STATUS_NOT_HERE 3 // wingman hasn't arrived, or has departed
struct wingman_status
{
bool ignore; // set to true when we should ignore this item -- used in team v. team
bool used;
float hull[MAX_SHIPS_PER_WING]; // 0.0 -> 1.0
int status[MAX_SHIPS_PER_WING]; // HUD_WINGMAN_STATUS_*
int dot_anim_override[MAX_SHIPS_PER_WING]; // optional wingmen dot status to use instead of default --wookieejedi
};
wingman_status HUD_wingman_status[MAX_SQUADRON_WINGS];
#define HUD_WINGMAN_UPDATE_STATUS_INTERVAL 200
static int HUD_wingman_update_timer;
static int HUD_wingman_flash_duration[MAX_SQUADRON_WINGS][MAX_SHIPS_PER_WING];
static int HUD_wingman_flash_next[MAX_SQUADRON_WINGS][MAX_SHIPS_PER_WING];
static int HUD_wingman_flash_is_bright;
// flag a player wing ship as destroyed
void hud_set_wingman_status_dead(int wing_index, int wing_pos)
{
Assert(wing_index >= 0 && wing_index < MAX_SQUADRON_WINGS);
Assert(wing_pos >= 0 && wing_pos < MAX_SHIPS_PER_WING);
HUD_wingman_status[wing_index].status[wing_pos] = HUD_WINGMAN_STATUS_DEAD;
}
// flags a given player wing ship as departed
void hud_set_wingman_status_departed(int wing_index, int wing_pos)
{
Assert(wing_index >= 0 && wing_index < MAX_SQUADRON_WINGS);
Assert(wing_pos >= 0 && wing_pos < MAX_SHIPS_PER_WING);
HUD_wingman_status[wing_index].status[wing_pos] = HUD_WINGMAN_STATUS_NOT_HERE;
}
// flags a given player wing ship as not existing
void hud_set_wingman_status_none( int wing_index, int wing_pos)
{
int i;
Assert(wing_index >= 0 && wing_index < MAX_SQUADRON_WINGS);
Assert(wing_pos >= 0 && wing_pos < MAX_SHIPS_PER_WING);
HUD_wingman_status[wing_index].status[wing_pos] = HUD_WINGMAN_STATUS_NONE;
bool used = false;
for ( i = 0; i < MAX_SHIPS_PER_WING; i++ ) {
if ( HUD_wingman_status[wing_index].status[i] != HUD_WINGMAN_STATUS_NONE ) {
used = true;
break;
}
}
HUD_wingman_status[wing_index].used = used;
}
// flags a given player wing ship as "alive" (for multiplayer respawns )
void hud_set_wingman_status_alive( int wing_index, int wing_pos)
{
Assert(wing_index >= 0 && wing_index < MAX_SQUADRON_WINGS);
Assert(wing_pos >= 0 && wing_pos < MAX_SHIPS_PER_WING);
HUD_wingman_status[wing_index].status[wing_pos] = HUD_WINGMAN_STATUS_ALIVE;
}
// function which marks the other team wing as not used for the wingman status gauge
void hud_wingman_kill_multi_teams()
{
int wing_index;
// do nothing in single player or non team v. team games
if ( Game_mode & GM_NORMAL )
return;
if ( !IS_MISSION_MULTI_TEAMS )
return;
Assert(MAX_TVT_WINGS == 2); // Goober5000
wing_index = -1;
if ( Net_player->p_info.team == 0 )
wing_index = 1;
else if ( Net_player->p_info.team == 1 )
wing_index = 0;
if ( wing_index == -1 )
return;
HUD_wingman_status[wing_index].ignore = true;
}
// called once per level to init the wingman status gauge. Loads in the frames the first time
void hud_init_wingman_status_gauge()
{
int i, j;
hud_wingman_status_init_flash();
HUD_wingman_update_timer=timestamp(0); // update status right away
for (i = 0; i < MAX_SQUADRON_WINGS; i++) {
HUD_wingman_status[i].ignore = false;
HUD_wingman_status[i].used = false;
for ( j = 0; j < MAX_SHIPS_PER_WING; j++ ) {
HUD_wingman_status[i].status[j] = HUD_WINGMAN_STATUS_NONE;
HUD_wingman_status[i].dot_anim_override[j] = -1;
}
}
hud_wingman_kill_multi_teams();
hud_wingman_status_update();
// --wookieejedi
// also check the wingmen dot override animation and set if needed
// this section accounts for ships that are present at mission start
// the wingmen dot override for ships not present at mission start are set hud_wingman_status_set_index()
for (auto& p_obj : Parse_objects) {
int dot_override = Ship_info[p_obj.ship_class].wingmen_status_dot_override;
if (dot_override >= 0) {
// note, the wingmen_status_dot_override value will only have been set
// during ship table parse if the number of frames was 2
bm_page_in_aabitmap(dot_override, 2);
int wing_index = p_obj.wing_status_wing_index;
int wing_pos = p_obj.wing_status_wing_pos;
if ((wing_index >= 0) && (wing_pos >= 0)) {
HUD_wingman_status[wing_index].dot_anim_override[wing_pos] = dot_override;
}
}
}
}
// Update the status of the wingman status
void hud_wingman_status_update()
{
if ( timestamp_elapsed(HUD_wingman_update_timer) ) {
HUD_wingman_update_timer=timestamp(HUD_WINGMAN_UPDATE_STATUS_INTERVAL);
for (int wing_index = 0; wing_index < MAX_SQUADRON_WINGS; wing_index++) {
if (Squadron_wings[wing_index] < 0)
continue;
auto wingp = &Wings[Squadron_wings[wing_index]];
for (int shipnum: wingp->ship_index) {
if (shipnum < 0)
continue;
auto shipp = &Ships[shipnum];
auto ship_objp = &Objects[shipp->objnum];
int wing_pos = shipp->wing_status_wing_pos;
HUD_wingman_status[wing_index].used = true;
if (!(shipp->is_departing()) ) {
HUD_wingman_status[wing_index].status[wing_pos] = HUD_WINGMAN_STATUS_ALIVE;
}
HUD_wingman_status[wing_index].hull[wing_pos] = get_hull_pct(ship_objp);
if ( HUD_wingman_status[wing_index].hull[wing_pos] <= 0 ) {
HUD_wingman_status[wing_index].status[wing_pos] = HUD_WINGMAN_STATUS_DEAD;
}
}
}
}
}
HudGaugeWingmanStatus::HudGaugeWingmanStatus():
HudGauge(HUD_OBJECT_WINGMAN_STATUS, HUD_WINGMEN_STATUS, false, false, (VM_EXTERNAL | VM_DEAD_VIEW | VM_WARP_CHASE | VM_PADLOCK_ANY | VM_OTHER_SHIP), 255, 255, 255)
{
}
void HudGaugeWingmanStatus::initialize()
{
initFlash();
HudGauge::initialize();
}
void HudGaugeWingmanStatus::initHeaderOffsets(int x, int y)
{
header_offsets[0] = x;
header_offsets[1] = y;
}
void HudGaugeWingmanStatus::initFixedHeaderPosition(bool fixed)
{
fixed_header_position = fixed;
}
void HudGaugeWingmanStatus::initLeftFrameEndX(int x)
{
left_frame_end_x = x;
}
void HudGaugeWingmanStatus::initSingleWingOffsets(int x, int y)
{
single_wing_offsets[0] = x;
single_wing_offsets[1] = y;
}
void HudGaugeWingmanStatus::initMultipleWingOffsets(int x, int y)
{
multiple_wing_offsets[0] = x;
multiple_wing_offsets[1] = y;
}
void HudGaugeWingmanStatus::initWingWidth(int w)
{
wing_width = w;
}
void HudGaugeWingmanStatus::initRightBgOffset(int offset)
{
right_frame_start_offset = offset;
}
void HudGaugeWingmanStatus::initWingNameOffsets(int x, int y)
{
wing_name_offsets[0] = x;
wing_name_offsets[1] = y;
}
void HudGaugeWingmanStatus::initWingmate1Offsets(int x, int y)
{
wingmate_offsets[0][0] = x;
wingmate_offsets[0][1] = y;
}
void HudGaugeWingmanStatus::initWingmate2Offsets(int x, int y)
{
wingmate_offsets[1][0] = x;
wingmate_offsets[1][1] = y;
}
void HudGaugeWingmanStatus::initWingmate3Offsets(int x, int y)
{
wingmate_offsets[2][0] = x;
wingmate_offsets[2][1] = y;
}
void HudGaugeWingmanStatus::initWingmate4Offsets(int x, int y)
{
wingmate_offsets[3][0] = x;
wingmate_offsets[3][1] = y;
}
void HudGaugeWingmanStatus::initWingmate5Offsets(int x, int y)
{
wingmate_offsets[4][0] = x;
wingmate_offsets[4][1] = y;
}
void HudGaugeWingmanStatus::initWingmate6Offsets(int x, int y)
{
wingmate_offsets[5][0] = x;
wingmate_offsets[5][1] = y;
}
void HudGaugeWingmanStatus::initBitmaps(char *fname_left, char *fname_middle, char *fname_right, char *fname_dots)
{
Wingman_status_left.first_frame = bm_load_animation(fname_left, &Wingman_status_left.num_frames);
if ( Wingman_status_left.first_frame == -1 ) {
Warning(LOCATION, "Error loading %s\n", fname_left);
}
Wingman_status_middle.first_frame = bm_load_animation(fname_middle, &Wingman_status_middle.num_frames);
if ( Wingman_status_middle.first_frame == -1 ) {
Warning(LOCATION, "Error loading %s\n", fname_middle);
}
Wingman_status_right.first_frame = bm_load_animation(fname_right, &Wingman_status_right.num_frames);
if ( Wingman_status_right.first_frame == -1 ) {
Warning(LOCATION, "Error loading %s\n", fname_right);
}
Wingman_status_dots.first_frame = bm_load_animation(fname_dots, &Wingman_status_dots.num_frames);
if ( Wingman_status_dots.first_frame == -1 ) {
Warning(LOCATION, "Error loading %s\n", fname_dots);
}
}
void HudGaugeWingmanStatus::initGrowMode(int mode) {
grow_mode = mode;
}
void HudGaugeWingmanStatus::initWingnameAlignMode(int mode)
{
wingname_align_mode = mode;
}
void HudGaugeWingmanStatus::initUseFullWingnames(bool usefullname)
{
use_full_wingnames = usefullname;
}
void HudGaugeWingmanStatus::initUseExpandedColors(bool useexpandedcolors)
{
use_expanded_colors = useexpandedcolors;
}
void HudGaugeWingmanStatus::renderBackground(int num_wings_to_draw, bool config)
{
if((num_wings_to_draw < 1) || (num_wings_to_draw > 5)){
Int3();
return;
}
int x = position[0];
int y = position[1];
float scale = 1.0;
if (config) {
std::tie(x, y, scale) = hud_config_convert_coord_sys(position[0], position[1], base_w, base_h);
}
int sx, sy;
if((num_wings_to_draw > 2) && (grow_mode == GROW_LEFT)) {
// make some room for the spacers
sx = x - (num_wings_to_draw - 2) * fl2i(wing_width * scale);
} else {
sx = x;
}
sy = y;
int bitmap = Wingman_status_left.first_frame;
if ( bitmap > -1 ) {
renderBitmap(bitmap, sx, sy, scale, config);
}
//Tell renderDots() where to start
actual_origin[0] = sx;
actual_origin[1] = sy;
// write "wingmen" on gauge
int header_x, header_y;
if (fixed_header_position) {
header_x = x + fl2i(header_offsets[0] * scale);
header_y = y + fl2i(header_offsets[1] * scale);
} else {
header_x = sx + fl2i(header_offsets[0] * scale);
header_y = sy + fl2i(header_offsets[1] * scale);
}
renderString(header_x, header_y, XSTR( "wingmen", 352), scale, config);
// bring us to the end of the left portion so we can draw the last or middle bits depending on how many wings we have to draw
if ( grow_mode == GROW_DOWN ) {
sy += fl2i(left_frame_end_x * scale);
} else {
sx += fl2i(left_frame_end_x * scale);
}
bitmap = Wingman_status_middle.first_frame;
if ( grow_mode == GROW_DOWN ) {
for ( int i = 0; i < num_wings_to_draw; i++ ) {
renderBitmap(bitmap, sx, sy, scale, config);
sy += fl2i(wing_width * scale);
}
sy += fl2i(right_frame_start_offset * scale);
} else {
if(num_wings_to_draw > 2 && bitmap >= 0) {
for(int i = 0; i < num_wings_to_draw - 2; i++){
renderBitmap(bitmap, sx, sy, scale, config);
sx += fl2i(wing_width * scale);
}
}
sx += fl2i(right_frame_start_offset * scale);
}
bitmap = Wingman_status_right.first_frame;
if (bitmap >= 0) {
renderBitmap(bitmap, sx, sy, scale, config);
}
if (config) {
int bmw, bmh;
bm_get_info(Wingman_status_right.first_frame, &bmw, &bmh);
hud_config_set_mouse_coords(gauge_config_id, actual_origin[0], sx + fl2i(bmw * scale), actual_origin[1], sy + fl2i(bmh * scale));
}
}
void HudGaugeWingmanStatus::renderDots(int wing_index, int screen_index, int num_wings_to_draw, bool config)
{
if ( Wingman_status_dots.first_frame < 0 ) {
return;
}
int x = position[0];
int y = position[1];
float scale = 1.0;
if (config) {
std::tie(x, y, scale) = hud_config_convert_coord_sys(position[0], position[1], base_w, base_h);
}
// Note actual_origin[] scales earlier in renderBackground()
int sx, sy;
if(num_wings_to_draw == 1) {
sx = x + fl2i(single_wing_offsets[0] * scale);
sy = y + fl2i(single_wing_offsets[1] * scale);
} else if ( grow_mode == GROW_DOWN ) {
sx = actual_origin[0] + fl2i(multiple_wing_offsets[0] * scale); // wing_width = 35
sy = actual_origin[1] + fl2i(multiple_wing_offsets[1] * scale) + screen_index * fl2i(wing_width * scale);
} else {
sx = actual_origin[0] + fl2i(multiple_wing_offsets[0] * scale) +
(screen_index - 1) * fl2i(wing_width * scale); // wing_width = 35
sy = actual_origin[1] + fl2i(multiple_wing_offsets[1] * scale);
}
// draw wingman dots
int bitmap, frame_num = -1;
for (int i = 0; i < MAX_SHIPS_PER_WING; i++ ) {
bool is_bright = false;
if (!config && maybeFlashStatus(wing_index, i) ) {
is_bright=true;
}
if (!config) {
switch (HUD_wingman_status[wing_index].status[i]) {
case HUD_WINGMAN_STATUS_ALIVE:
frame_num = 0;
// set colors depending on HUD table option --wookieejedi
if (use_expanded_colors) {
// use expanded colors
if (HUD_wingman_status[wing_index].hull[i] > 0.67f) {
// green > 2/3 health
gr_set_color_fast(is_bright ? &Color_bright_green : &Color_green);
} else if (HUD_wingman_status[wing_index].hull[i] > 0.34f) {
// yellow 2/3 - > 1/3 health
gr_set_color_fast(is_bright ? &Color_bright_yellow : &Color_yellow);
} else {
// red <= 1/3 health
gr_set_color_fast(is_bright ? &Color_bright_red : &Color_red);
}
} else {
// use default colors
if (HUD_wingman_status[wing_index].hull[i] > 0.5f) {
// use gauge color
setGaugeColor(is_bright ? HUD_C_BRIGHT : HUD_C_NORMAL);
} else {
gr_set_color_fast(is_bright ? &Color_bright_red : &Color_red);
}
}
break;
case HUD_WINGMAN_STATUS_DEAD:
gr_set_color_fast(is_bright ? &Color_bright_red : &Color_red);
frame_num = 1;
break;
case HUD_WINGMAN_STATUS_NOT_HERE:
setGaugeColor(is_bright ? HUD_C_BRIGHT : HUD_C_NORMAL);
frame_num = 1;
break;
default:
bitmap = -1;
frame_num = -1;
break;
} // end swtich
// Config mode
} else {
switch (wing_index) {
// Dead example
case 1:
gr_set_color_fast(is_bright ? &Color_bright_red : &Color_red);
frame_num = 1;
break;
// Exited example
case 2:
setGaugeColor(is_bright ? HUD_C_BRIGHT : HUD_C_NORMAL, config);
frame_num = 1;
break;
// Alive example
default:
if (use_expanded_colors) {
switch (i) {
// yellow
case 1:
case 3:
gr_set_color_fast(is_bright ? &Color_bright_yellow : &Color_yellow);
break;
// red
case 2:
case 5:
gr_set_color_fast(is_bright ? &Color_bright_red : &Color_red);
break;
// green
default:
gr_set_color_fast(is_bright ? &Color_bright_green : &Color_green);
break;
}
} else {
setGaugeColor(HUD_C_NORMAL, config);
switch (i) {
// dying
case 1:
case 3:
case 5:
gr_set_color_fast(is_bright ? &Color_bright_red : &Color_red);
break;
// normal
default:
setGaugeColor(HUD_C_NORMAL, config);
break;
}
}
frame_num = 0;
break;
}
}
// draw dot if there is a status to draw
if (frame_num > -1) {
// use wingmen dot animation if present, otherwise use default --wookieejedi
if (!config && HUD_wingman_status[wing_index].dot_anim_override[i] >= 0) {
bitmap = HUD_wingman_status[wing_index].dot_anim_override[i];
} else {
bitmap = Wingman_status_dots.first_frame;
}
if (bitmap > -1) {
renderBitmap(bitmap + frame_num, sx + fl2i(wingmate_offsets[i][0] * scale), sy + fl2i(wingmate_offsets[i][1] * scale), scale, config);
}
}
}
// draw wing name
sx += fl2i(wing_name_offsets[0] * scale);
sy += fl2i(wing_name_offsets[1] * scale);
setGaugeColor(HUD_C_NONE, config);
// check if using full names or default abbreviations before rendering text
char wingstr[NAME_LENGTH];
if (use_full_wingnames) {
// wookieejedi - use full wing name with unaltered capitalization
strcpy_s(wingstr, config ? HC_wingam_gauge_status_names[wing_index] : Squadron_wing_names[wing_index]);
} else {
// Goober5000 - get the lowercase abbreviation
char abbrev[4];
abbrev[0] = SCP_tolower(config ? HC_wingam_gauge_status_names[wing_index][0] : Squadron_wing_names[wing_index][0]);
abbrev[1] = SCP_tolower(config ? HC_wingam_gauge_status_names[wing_index][1] : Squadron_wing_names[wing_index][1]);
abbrev[2] = SCP_tolower(config ? HC_wingam_gauge_status_names[wing_index][2] : Squadron_wing_names[wing_index][2]);
abbrev[3] = '\0';
strncpy(wingstr, abbrev, 4);
}
int wingstr_width;
gr_get_string_size(&wingstr_width, nullptr, wingstr, scale);
if (wingname_align_mode == ALIGN_LEFT) {
renderString(sx, sy, wingstr, scale, config);
} else if (wingname_align_mode == ALIGN_RIGHT) {
renderString(sx - wingstr_width, sy, wingstr, scale, config);
} else {
// Goober5000 - center it (round the offset rather than truncate it)
renderString(sx - fl2i(std::lround((float)wingstr_width / 2.0f)), sy, wingstr, scale, config);
}
}
int hud_wingman_status_wingmen_exist(int num_wings_to_draw)
{
int i, j, count = 0;
switch ( num_wings_to_draw ) {
case 0:
count = 0;
break;
case 1:
for (i = 0; i < MAX_SQUADRON_WINGS; i++) {
if ( HUD_wingman_status[i].used ) {
for ( j = 0; j < MAX_SHIPS_PER_WING; j++ ) {
if ( HUD_wingman_status[i].status[j] != HUD_WINGMAN_STATUS_NONE ) {
count++;
}
}
}
}
break;
default:
count = 2;
break;
}
if ( count > 1 ) {
return 1;
}
return 0;
}
void HudGaugeWingmanStatus::render(float /*frametime*/, bool config)
{
int num_wings_to_draw = 0;
if (!config) {
for (auto & status : HUD_wingman_status) {
if (status.used) {
num_wings_to_draw++;
}
}
} else {
num_wings_to_draw = 5;
}
if (!config && !hud_wingman_status_wingmen_exist(num_wings_to_draw) ) {
return;
}
// hud_set_default_color();
setGaugeColor(HUD_C_NONE, config);
// blit the background frames
renderBackground(num_wings_to_draw, config);
int count = 0;
for (int i = 0; i < MAX_SQUADRON_WINGS; i++) {
if (!config && ( !(HUD_wingman_status[i].used) || (HUD_wingman_status[i].ignore) )) {
continue;
}
if (config && i >= num_wings_to_draw)
continue;
renderDots(i, count, num_wings_to_draw, config);
count++;
}
}
// init the flashing timers for the wingman status gauge
void hud_wingman_status_init_flash()
{
int i, j;
for ( i = 0; i < MAX_SQUADRON_WINGS; i++ ) {
for ( j = 0; j < MAX_SHIPS_PER_WING; j++ ) {
HUD_wingman_flash_duration[i][j] = timestamp(0);
HUD_wingman_flash_next[i][j] = timestamp(0);
}
}
HUD_wingman_flash_is_bright = 0;
}
void HudGaugeWingmanStatus::initFlash()
{
int i, j;
for ( i = 0; i < MAX_SQUADRON_WINGS; i++ ) {
for ( j = 0; j < MAX_SHIPS_PER_WING; j++ ) {
next_flash[i][j] = timestamp(0);
}
}
flash_status = 0;
}
// start the targetbox item flashing for TBOX_FLASH_DURATION
void hud_wingman_status_start_flash(int wing_index, int wing_pos)
{
HUD_wingman_flash_duration[wing_index][wing_pos] = timestamp(TBOX_FLASH_DURATION);
}
// set the color for flashing dot
// exit: 1 => set bright color
// 0 => set default color
int hud_wingman_status_maybe_flash(int wing_index, int wing_pos)
{
int index, draw_bright=0;
index = wing_index*MAX_SHIPS_PER_WING + wing_pos;
if ( !timestamp_elapsed(HUD_wingman_flash_duration[wing_index][wing_pos]) ) {
if ( timestamp_elapsed(HUD_wingman_flash_next[wing_index][wing_pos]) ) {
HUD_wingman_flash_next[wing_index][wing_pos] = timestamp(TBOX_FLASH_INTERVAL);
HUD_wingman_flash_is_bright ^= (1<<index); // toggle between default and bright frames
}
if ( HUD_wingman_flash_is_bright & (1<<index) ) {
draw_bright=1;
}
}
return draw_bright;
}
bool HudGaugeWingmanStatus::maybeFlashStatus(int wing_index, int wing_pos)
{
int index;
bool draw_bright = false;
index = wing_index*MAX_SHIPS_PER_WING + wing_pos;
if ( !timestamp_elapsed(HUD_wingman_flash_duration[wing_index][wing_pos]) ) {
if ( timestamp_elapsed(next_flash[wing_index][wing_pos]) ) {
next_flash[wing_index][wing_pos] = timestamp(TBOX_FLASH_INTERVAL);
flash_status ^= (1<<index); // toggle between default and bright frames
}
if ( flash_status & (1<<index) ) {
draw_bright = true;
}
}
return draw_bright;
}
void hud_wingman_status_set_index(int squad_wing_index, wing *wingp, ship *shipp, p_object *pobjp)
{
// Check for squadron wings
if ( squad_wing_index < 0 )
return;
// this wing is shown on the squadron display
shipp->wing_status_wing_index = i2ch(squad_wing_index);
// for the first wave, if we have a parse object, just use the parse object position
if (wingp->current_wave == 1 && pobjp != nullptr)
{
shipp->wing_status_wing_pos = i2ch(pobjp->pos_in_wing);
}
// otherwise, find the first position not taken
else
{
int i, pos, wing_bitfield = 0;
// fill in all the positions currently used by this wing
for (i = 0; i < wingp->wave_count; i++)
{
pos = Ships[wingp->ship_index[i]].wing_status_wing_pos;
if (pos >= 0)
wing_bitfield |= (1<<pos);
}
// now assign the first available slot
for (i = 0; i < MAX_SHIPS_PER_WING; i++)
{
if (!(wing_bitfield & (1<<i)))
{
shipp->wing_status_wing_pos = i2ch(i);
break;
}
}
}
// --wookieejedi
// also check the wingmen dot override animation and set if needed
// this section accounts for ships that are not present at mission start
// the wingmen dot override for ships present at mission start are set hud_init_wingman_status_gauge()
int wing_pos = shipp->wing_status_wing_pos;
if ( (squad_wing_index >= 0) && (wing_pos >= 0) ) {
int dot_override = Ship_info[shipp->ship_info_index].wingmen_status_dot_override;
if (dot_override >= 0) {
// note, the wingmen_status_dot_override value will only have been set
// during ship table parse if the number of frames was 2
bm_page_in_aabitmap(dot_override, 2);
HUD_wingman_status[squad_wing_index].dot_anim_override[wing_pos] = dot_override;
}
}
}
void hud_wingman_status_set_index(wing *wingp, ship *shipp, p_object *pobjp)
{
int squad_wing_index = ship_squadron_wing_lookup(wingp->name);
hud_wingman_status_set_index(squad_wing_index, wingp, shipp, pobjp);
}
void hud_set_new_squadron_wings(const std::array<int, MAX_SQUADRON_WINGS> &new_squad_wingnums)
{
// set up a map to tell where wings are going in the new arrangement
SCP_unordered_map<int, int> new_squad_indexes;
for (int wingnum: Squadron_wings)
{
if (wingnum >= 0)
{
auto loc = std::find(new_squad_wingnums.begin(), new_squad_wingnums.end(), wingnum);
if (loc != new_squad_wingnums.end())
new_squad_indexes[wingnum] = static_cast<int>(std::distance(new_squad_wingnums.begin(), loc));
}
}
// clear or reassign the ships that are currently in the squadron wings
for (int wingnum: Squadron_wings)
{
if (wingnum < 0)
continue;
auto wingp = &Wings[wingnum];
auto new_squad_index = new_squad_indexes.find(wingnum);
for (int shipnum: wingp->ship_index)
{
if (shipnum < 0)
continue;
auto shipp = &Ships[shipnum];
if (new_squad_index == new_squad_indexes.end())
{
shipp->wing_status_wing_index = -1;
shipp->wing_status_wing_pos = -1;
}
else
shipp->wing_status_wing_index = i2ch(new_squad_index->second);
}
}
// copy the old status to the new locations
wingman_status Backup_HUD_wingman_status[MAX_SQUADRON_WINGS];
memcpy(Backup_HUD_wingman_status, HUD_wingman_status, sizeof(HUD_wingman_status));
for (int cur_squad_index = 0; cur_squad_index < MAX_SQUADRON_WINGS; cur_squad_index++)
{
int wingnum = Squadron_wings[cur_squad_index];
if (wingnum < 0)
continue;
auto new_squad_index = new_squad_indexes.find(wingnum);
if (new_squad_index == new_squad_indexes.end())
continue;
memcpy(&HUD_wingman_status[new_squad_index->second], &Backup_HUD_wingman_status[cur_squad_index], sizeof(wingman_status));
}
// set the new squadron wings on the HUD
for (int new_squad_index = 0; new_squad_index < MAX_SQUADRON_WINGS; new_squad_index++)
{
int wingnum = new_squad_wingnums[new_squad_index];
auto wing_name = wingnum < 0 ? "" : Wings[wingnum].name;
strcpy_s(Squadron_wing_names[new_squad_index], wing_name);
Squadron_wings[new_squad_index] = wingnum;
HUD_wingman_status[new_squad_index].used = (wingnum >= 0);
}
// set the ships in the new squadron wings, but only for the ones that weren't copied
for (int new_squad_index = 0; new_squad_index < MAX_SQUADRON_WINGS; new_squad_index++)
{
int wingnum = Squadron_wings[new_squad_index];
if (wingnum < 0)
continue;
if (new_squad_indexes.find(wingnum) != new_squad_indexes.end())
continue;
// clear the status before we actually add any wingmen
for (int &status: HUD_wingman_status[new_squad_index].status)
status = HUD_WINGMAN_STATUS_NONE;
// now add the existing wingmen
auto wingp = &Wings[wingnum];
for (int shipnum: wingp->ship_index)
{
if (shipnum >= 0)
hud_wingman_status_set_index(new_squad_index, wingp, &Ships[shipnum], nullptr);
}
}
// refresh the HUD status for everybody
HUD_wingman_update_timer = timestamp(0); // update status right away
hud_wingman_status_update();
}
void HudGaugeWingmanStatus::pageIn()
{
bm_page_in_aabitmap( Wingman_status_left.first_frame, Wingman_status_left.num_frames);
bm_page_in_aabitmap( Wingman_status_middle.first_frame, Wingman_status_middle.num_frames);
bm_page_in_aabitmap( Wingman_status_right.first_frame, Wingman_status_right.num_frames);
bm_page_in_aabitmap( Wingman_status_dots.first_frame, Wingman_status_dots.num_frames);
}