Files
fs2open.github.com/code/mission/missionlog.cpp
Goober5000 f733414403 make mission log dynamic (#6111)
* make mission log dynamic

Change the mission log from a static array to a dynamic vector.  This removes any chance of the mission log running into a limit (as regularly happened with the last mission of Shepherds before the limit bump) and also prevents strange mission bugs caused by culling obsolete entries.

This also unifies the API a bit by renaming the public `message_log_` function prefixes to `mission_log_`, removing the redundant `Num_log_lines` variable, and removing `Log_scrollback_vec` from the header.

Implements #5878.

* feedback

* refactor to reference rather than pointer
2024-06-13 00:17:47 +02:00

814 lines
26 KiB
C++

/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#include "globalincs/alphacolors.h"
#include "graphics/font.h"
#include "iff_defs/iff_defs.h"
#include "localization/localize.h"
#include "mission/missiongoals.h"
#include "mission/missionlog.h"
#include "mission/missionparse.h"
#include "network/multi.h"
#include "network/multimsgs.h"
#include "network/multiutil.h"
#include "parse/parselo.h"
#include "playerman/player.h"
#include "ship/ship.h"
#define EMPTY_LOG_NAME ""
// defines for X position offsets of different items for mission log
#define TIME_X 10
#define OBJECT_X 75
#define ACTION_X 250
#define NUM_LOG_COLORS 3
static int X, P_width;
SCP_vector<log_line_complete> Log_scrollback_vec;
SCP_vector<log_entry> Log_entries;
void mission_log_init()
{
// zero out all the memory so we don't get bogus information when playing across missions!
Log_entries.clear();
}
// following function adds an entry into the mission log.
// pass a type and a string which indicates the object
// that this event is for. Don't add entries with this function for multiplayer
void mission_log_add_entry(LogType type, const char *pname, const char *sname, int info_index, int flags)
{
// multiplayer clients don't use this function to add log entries -- they will get
// all their info from the host
if ( MULTIPLAYER_CLIENT ){
return;
}
Log_entries.emplace_back();
auto &entry = Log_entries.back();
entry.type = type;
if ( pname ) {
Assert (strlen(pname) < NAME_LENGTH);
strncpy_s(entry.pname, pname, NAME_LENGTH - 1);
} else
strcpy_s( entry.pname, EMPTY_LOG_NAME );
if ( sname ) {
Assert (strlen(sname) < NAME_LENGTH);
strncpy_s(entry.sname, sname, NAME_LENGTH - 1);
} else
strcpy_s( entry.sname, EMPTY_LOG_NAME );
entry.index = info_index;
entry.flags = flags;
entry.primary_team = -1;
entry.secondary_team = -1;
entry.pname_display = entry.pname;
entry.sname_display = entry.sname;
end_string_at_first_hash_symbol(entry.pname_display);
end_string_at_first_hash_symbol(entry.sname_display);
// determine the contents of the flags member based on the type of entry we added. We need to store things
// like team for the primary and (possibly) secondary object for this entry.
switch ( type ) {
int index;
case LOG_SHIP_DESTROYED:
case LOG_SHIP_ARRIVED:
case LOG_SHIP_DEPARTED:
case LOG_SHIP_DOCKED:
case LOG_SHIP_SUBSYS_DESTROYED:
case LOG_SHIP_UNDOCKED:
case LOG_SHIP_DISABLED:
case LOG_SHIP_DISARMED:
case LOG_SELF_DESTRUCTED:
// multiplayer. callsign is passed in for ship destroyed and self destruct
if((Game_mode & GM_MULTIPLAYER) && (multi_find_player_by_callsign(pname) >= 0)){
int np_index = multi_find_player_by_callsign(pname);
index = multi_get_player_ship( np_index );
} else {
index = ship_name_lookup( pname );
}
Assert (index >= 0);
entry.primary_team = Ships[index].team;
entry.pname_display = Ships[index].get_display_name();
if (Ships[index].flags[Ship::Ship_Flags::Hide_mission_log]) {
entry.flags |= MLF_HIDDEN;
}
// some of the entries have a secondary component. Figure out what is up with them.
if ( (type == LOG_SHIP_DOCKED) || (type == LOG_SHIP_UNDOCKED)) {
if ( sname ) {
index = ship_name_lookup( sname );
Assert (index >= 0);
entry.secondary_team = Ships[index].team;
entry.sname_display = Ships[index].get_display_name();
}
} else if ( type == LOG_SHIP_DESTROYED ) {
if ( sname ) {
// multiplayer, player name will possibly be sent in
if((Game_mode & GM_MULTIPLAYER) && (multi_find_player_by_callsign(sname) >= 0)) {
// get the player's ship
int np_index = multi_find_player_by_callsign(sname);
int np_ship = multi_get_player_ship(np_index);
if(np_ship < 0)
{
// argh. badness
Int3();
entry.secondary_team = Player_ship->team;
}
else
{
entry.secondary_team = Ships[Objects[Net_players[np_index].m_player->objnum].instance].team;
entry.sname_display = Ships[Objects[Net_players[np_index].m_player->objnum].instance].get_display_name();
}
}
else
{
index = ship_name_lookup( sname );
// no ship, then it probably exited -- check the exited
if ( index == -1 ) {
index = ship_find_exited_ship_by_name( sname );
if ( index == -1 ) {
break;
}
entry.secondary_team = Ships_exited[index].team;
entry.sname_display = Ships_exited[index].display_name;
} else {
entry.secondary_team = Ships[index].team;
entry.sname_display = Ships[index].get_display_name();
}
}
} else {
nprintf(("missionlog", "No secondary name for ship destroyed log entry!\n"));
}
} else if ( (type == LOG_SHIP_SUBSYS_DESTROYED) && (Ship_info[Ships[index].ship_info_index].is_small_ship()) ) {
// make subsystem destroyed entries for small ships hidden
entry.flags |= MLF_HIDDEN;
} else if ( (type == LOG_SHIP_ARRIVED) && (Ships[index].wingnum != -1 ) ) {
// arrival of ships in wings don't display
entry.flags |= MLF_HIDDEN;
}
break;
case LOG_WING_DESTROYED:
case LOG_WING_DEPARTED:
case LOG_WING_ARRIVED:
index = wing_name_lookup(pname, 1);
Assert(index != -1);
Assert(info_index != -1); // this is the team value
// get the team value for this wing. Departed or destroyed wings will pass the team
// value in info_index parameter. For arriving wings, get the team value from the
// first ship in the list because the info_index contains the wave count
if ( type == LOG_WING_ARRIVED ) {
int i, si = -1;
// Goober5000 - get the team value from any ship in the list, because
// ships that arrive initially docked could be created in random order
for (i = 0; i < MAX_SHIPS_PER_WING; ++i) {
// get first valid ship
si = Wings[index].ship_index[i];
if (si >= 0) {
break;
}
}
Assert( si != -1 );
entry.primary_team = Ships[si].team;
} else {
entry.primary_team = info_index;
}
#ifndef NDEBUG
// MWA 2/25/98. debug code to try to find any ships in this wing that have departed.
// scan through all log entries and find at least one ship_depart entry for a ship
// that was in this wing.
if ( type == LOG_WING_DEPARTED ) {
// if all were destroyed, then don't do this debug code.
if ( (Wings[index].total_destroyed + Wings[index].total_vanished) == Wings[index].total_arrived_count ){
break;
}
if (std::find_if(Log_entries.begin(), Log_entries.end(), [index](const log_entry& le) {
return (le.type == LOG_SHIP_DEPARTED) && (le.index == index);
}) == Log_entries.end()) {
UNREACHABLE("cannot find any departed ships from wing %s that supposedly departed.", Wings[index].name); // get Allender
}
}
#endif
break;
// don't display waypoint done entries
case LOG_WAYPOINTS_DONE:
entry.flags |= MLF_HIDDEN;
break;
default:
break;
}
entry.timestamp = Missiontime;
entry.timer_padding = The_mission.HUD_timer_padding;
// if in multiplayer and I am the master, send this log entry to everyone
if ( MULTIPLAYER_MASTER ){
send_mission_log_packet( &entry );
}
#ifndef NDEBUG
float mission_time = f2fl(Missiontime);
int minutes = (int)(mission_time / 60);
int seconds = (int)mission_time % 60;
// record the entry to the debug log too
switch (entry.type) {
case LOG_SHIP_DESTROYED:
case LOG_WING_DESTROYED:
nprintf(("missionlog", "MISSION LOG: %s destroyed at %02d:%02d\n", entry.pname, minutes, seconds));
break;
case LOG_SHIP_ARRIVED:
case LOG_WING_ARRIVED:
nprintf(("missionlog", "MISSION LOG: %s arrived at %02d:%02d\n", entry.pname, minutes, seconds));
break;
case LOG_SHIP_DEPARTED:
case LOG_WING_DEPARTED:
nprintf(("missionlog", "MISSION LOG: %s departed at %02d:%02d\n", entry.pname, minutes, seconds));
break;
case LOG_SHIP_DOCKED:
case LOG_SHIP_UNDOCKED:
nprintf(("missionlog", "MISSION LOG: %s %sdocked with %s at %02d:%02d\n", entry.pname, entry.type == LOG_SHIP_UNDOCKED ? "un" : "", entry.sname, minutes, seconds));
break;
case LOG_SHIP_SUBSYS_DESTROYED:
nprintf(("missionlog", "MISSION LOG: %s subsystem %s destroyed at %02d:%02d\n", entry.pname, entry.sname, minutes, seconds));
break;
case LOG_SHIP_DISABLED:
nprintf(("missionlog", "MISSION LOG: %s disabled at %02d:%02d\n", entry.pname, minutes, seconds));
break;
case LOG_SHIP_DISARMED:
nprintf(("missionlog", "MISSION LOG: %s disarmed at %02d:%02d\n", entry.pname, minutes, seconds));
break;
case LOG_PLAYER_CALLED_FOR_REARM:
nprintf(("missionlog", "MISSION LOG: Player %s called for rearm at %02d:%02d\n", entry.pname, minutes, seconds));
break;
case LOG_PLAYER_ABORTED_REARM:
nprintf(("missionlog", "MISSION LOG: Player %s aborted rearm at %02d:%02d\n", entry.pname, minutes, seconds));
break;
case LOG_PLAYER_CALLED_FOR_REINFORCEMENT:
nprintf(("missionlog", "MISSION LOG: A player called for reinforcement %s at %02d:%02d\n", entry.pname, minutes, seconds));
break;
case LOG_GOAL_SATISFIED:
nprintf(("missionlog", "MISSION LOG: Goal %s satisfied at %02d:%02d\n", entry.pname, minutes, seconds));
break;
case LOG_GOAL_FAILED:
nprintf(("missionlog", "MISSION LOG: Goal %s failed at %02d:%02d\n", entry.pname, minutes, seconds));
break;
case LOG_WAYPOINTS_DONE:
nprintf(("missionlog", "MISSION LOG: %s completed waypoint path %s at %02d:%02d\n", entry.pname, entry.sname, minutes, seconds));
break;
case LOG_CARGO_REVEALED:
nprintf(("missionlog", "MISSION LOG: %s cargo %s revealed at %02d:%02d\n", entry.pname, Cargo_names[entry.index], minutes, seconds));
break;
case LOG_CAP_SUBSYS_CARGO_REVEALED:
nprintf(("missionlog", "MISSION LOG: %s subsystem %s cargo %s revealed at %02d:%02d\n", entry.pname, entry.sname, Cargo_names[entry.index], minutes, seconds));
break;
case LOG_SELF_DESTRUCTED:
nprintf(("missionlog", "MISSION LOG: %s self-destructed at %02d:%02d\n", entry.pname, minutes, seconds));
break;
}
#endif
}
// function, used in multiplayer only, which adds an entry sent by the host of the game, into
// the mission log. The index of the log entry is passed as one of the parameters in addition to
// the normal parameters used for adding an entry to the log
void mission_log_add_entry_multi( LogType type, const char *pname, const char *sname, int index, fix timestamp, int flags )
{
// we'd better be in multiplayer and not the master of the game
Assert ( Game_mode & GM_MULTIPLAYER );
Assert ( !(Net_player->flags & NETINFO_FLAG_AM_MASTER) );
Log_entries.emplace_back();
auto &entry = Log_entries.back();
entry.type = type;
if ( pname ) {
Assert (strlen(pname) < NAME_LENGTH);
strcpy_s(entry.pname, pname);
}
if ( sname ) {
Assert (strlen(sname) < NAME_LENGTH);
strcpy_s(entry.sname, sname);
}
entry.index = index;
entry.flags = flags;
entry.timestamp = timestamp;
entry.timer_padding = The_mission.HUD_timer_padding;
entry.pname_display = entry.pname;
entry.sname_display = entry.sname;
}
// function to determine is the given event has taken place count number of times.
int mission_log_get_time_indexed( LogType type, const char *pname, const char *sname, int count, fix *time)
{
Assertion(count > 0, "The count parameter is %d; it should be greater than 0!", count);
for (const auto& entry: Log_entries) {
bool found = false;
if ( entry.type == type ) {
// if we are looking for a dock/undock entry, then we don't care about the order in which the names
// were passed into this function. Count the entry as found if either name matches both in the other
// set.
if ( (type == LOG_SHIP_DOCKED) || (type == LOG_SHIP_UNDOCKED) ) {
if (sname == NULL) {
Int3();
return 0;
}
if ( (!stricmp(entry.pname, pname) && !stricmp(entry.sname, sname)) || (!stricmp(entry.pname, sname) && !stricmp(entry.sname, pname)) ) {
found = true;
}
} else {
// for non dock/undock goals, then the names are important!
if (pname == NULL) {
Int3();
return 0;
}
if ( stricmp(entry.pname, pname) != 0 ) {
continue;
}
// if we are looking for a subsystem entry, the subsystem names must be compared
if ((type == LOG_SHIP_SUBSYS_DESTROYED || type == LOG_CAP_SUBSYS_CARGO_REVEALED)) {
if ( (sname == NULL) || !subsystem_stricmp(sname, entry.sname) ) {
found = true;
}
} else {
if ( (sname == NULL) || !stricmp(sname, entry.sname) ) {
found = true;
}
}
}
if ( found ) {
count--;
if ( !count ) {
if (time) {
*time = entry.timestamp;
}
return 1;
}
}
}
}
return 0;
}
// this function determines if the given type of event on the specified
// object has taken place yet. If not, it returns 0. If it has, the
// timestamp that the event happened is returned in the time parameter
int mission_log_get_time( LogType type, const char *pname, const char *sname, fix *time )
{
return mission_log_get_time_indexed( type, pname, sname, 1, time );
}
// determines the number of times the given type of event takes place
int mission_log_get_count( LogType type, const char *pname, const char *sname )
{
int count = 0;
for (const auto& entry : Log_entries) {
if ( entry.type == type ) {
// if we are looking for a dock/undock entry, then we don't care about the order in which the names
// were passed into this function. Count the entry as found if either name matches both in the other
// set.
if ( (type == LOG_SHIP_DOCKED) || (type == LOG_SHIP_UNDOCKED) ) {
if (sname == NULL) {
Int3();
return 0;
}
if ( (!stricmp(entry.pname, pname) && !stricmp(entry.sname, sname)) || (!stricmp(entry.pname, sname) && !stricmp(entry.sname, pname)) ) {
count++;
}
} else {
// for non dock/undock goals, then the names are important!
if (pname == NULL) {
Int3();
return 0;
}
if ( stricmp(entry.pname, pname) != 0 ) {
continue;
}
if ( (sname == NULL) || !stricmp(sname, entry.sname) ) {
count++;
}
}
}
}
return count;
}
void message_log_add_seg(log_text_seg* entry, int x, int msg_color, const char* text, int flags = 0)
{
// set the vector
entry->text.reset(vm_strdup(text));
entry->color = msg_color;
entry->x = x;
entry->flags = flags;
}
void message_log_add_segs(const char* source_string, int msg_color, int flags = 0, SCP_vector<log_text_seg> *entry = nullptr, bool split_string = false)
{
if (!source_string) {
mprintf(("Why are you passing a NULL pointer to message_log_add_segs?\n"));
return;
}
if (!*source_string) {
return;
}
int w;
// duplicate the string so that we can split it without modifying the source
char *dup_string = vm_strdup(source_string);
char *str = dup_string;
char *split = NULL;
if (split_string) {
while (true) {
if (X == ACTION_X) {
while (is_white_space(*str))
str++;
}
if (P_width - X < 1)
split = str;
else
split = split_str_once(str, P_width - X);
if (split != str) {
log_text_seg new_seg;
message_log_add_seg(&new_seg, X, msg_color, str, flags);
entry->push_back(std::move(new_seg));
}
if (!split) {
gr_get_string_size(&w, NULL, str);
X += w;
break;
}
X = ACTION_X;
str = split;
}
} else {
log_text_seg new_seg;
message_log_add_seg(&new_seg, X, msg_color, str, flags);
entry->push_back(std::move(new_seg));
}
// free the buffer
vm_free(dup_string);
}
int mission_log_color_get_team(int msg_color)
{
return msg_color - NUM_LOG_COLORS;
}
int mission_log_team_get_color(int team)
{
return NUM_LOG_COLORS + team;
}
// pw = total pixel width
void mission_log_init_scrollback(int pw, bool split_string)
{
P_width = pw;
Log_scrollback_vec.clear();
for (const auto& entry : Log_entries) {
if (entry.flags & MLF_HIDDEN)
continue;
// don't display failed bonus goals
if (entry.type == LOG_GOAL_FAILED) {
int type = Mission_goals[entry.index].type & GOAL_TYPE_MASK;
if (type == BONUS_GOAL) {
continue;
}
}
log_line_complete thisEntry;
// track time of event (normal Missiontime format)
thisEntry.timestamp = entry.timestamp;
thisEntry.timer_padding = entry.timer_padding;
// keep track of base color for the entry
int thisColor;
// Goober5000
if ((entry.type == LOG_GOAL_SATISFIED) || (entry.type == LOG_GOAL_FAILED))
thisColor = LOG_COLOR_BRIGHT;
else if (entry.primary_team >= 0)
thisColor = mission_log_team_get_color(entry.primary_team);
else
thisColor = LOG_COLOR_OTHER;
if ( (Lcl_gr) && ((entry.type == LOG_GOAL_FAILED) || (entry.type == LOG_GOAL_SATISFIED)) ) {
// in german goal events, just say "objective" instead of objective name
// this is cuz we can't translate objective names
message_log_add_seg(&thisEntry.objective, OBJECT_X, thisColor, "Einsatzziel");
} else if ( (Lcl_pl) && ((entry.type == LOG_GOAL_FAILED) || (entry.type == LOG_GOAL_SATISFIED)) ) {
// same thing for polish
message_log_add_seg(&thisEntry.objective, OBJECT_X, thisColor, "Cel misji");
} else {
message_log_add_seg(&thisEntry.objective, OBJECT_X, thisColor, entry.pname_display.c_str());
}
//Set the flags for objectives
if (entry.type == LOG_GOAL_SATISFIED) {
thisEntry.objective.flags = LOG_FLAG_GOAL_TRUE;
} else if (entry.type == LOG_GOAL_FAILED) {
thisEntry.objective.flags = LOG_FLAG_GOAL_FAILED;
} else {
thisEntry.objective.flags = 0;
}
// now on to the actual message itself
X = ACTION_X;
// Goober5000
if (entry.secondary_team >= 0)
thisColor = mission_log_team_get_color(entry.secondary_team);
else
thisColor = LOG_COLOR_NORMAL;
char text[256];
switch (entry.type) {
case LOG_SHIP_DESTROYED:
message_log_add_segs(XSTR( "Destroyed", 404), LOG_COLOR_NORMAL, 0, &thisEntry.segments, split_string);
if (!entry.sname_display.empty()) {
message_log_add_segs(XSTR(" Kill: ", 405), LOG_COLOR_NORMAL, 0, &thisEntry.segments, split_string);
message_log_add_segs(entry.sname_display.c_str(), thisColor, 0, &thisEntry.segments, split_string);
if (entry.index >= 0) {
sprintf(text, NOX(" (%d%%)"), entry.index);
message_log_add_segs(text, LOG_COLOR_BRIGHT, 0, &thisEntry.segments, split_string);
}
}
break;
case LOG_SELF_DESTRUCTED:
message_log_add_segs(XSTR("Self destructed", 1476), LOG_COLOR_NORMAL, 0, &thisEntry.segments, split_string);
break;
case LOG_WING_DESTROYED:
message_log_add_segs(XSTR("Destroyed", 404), LOG_COLOR_NORMAL, 0, &thisEntry.segments, split_string);
break;
case LOG_SHIP_ARRIVED:
message_log_add_segs(XSTR("Arrived", 406), LOG_COLOR_NORMAL, 0, &thisEntry.segments, split_string);
break;
case LOG_WING_ARRIVED:
if (entry.index > 1){
sprintf(text, XSTR( "Arrived (wave %d)", 407), entry.index);
} else {
strcpy_s(text, XSTR( "Arrived", 406));
}
message_log_add_segs(text, LOG_COLOR_NORMAL, 0, &thisEntry.segments, split_string);
break;
case LOG_SHIP_DEPARTED:
message_log_add_segs(XSTR("Departed", 408), LOG_COLOR_NORMAL, 0, &thisEntry.segments, split_string);
break;
case LOG_WING_DEPARTED:
message_log_add_segs(XSTR("Departed", 408), LOG_COLOR_NORMAL, 0, &thisEntry.segments, split_string);
break;
case LOG_SHIP_DOCKED:
message_log_add_segs(XSTR("Docked with ", 409), LOG_COLOR_NORMAL, 0, &thisEntry.segments, split_string);
message_log_add_segs(entry.sname_display.c_str(), thisColor, 0, &thisEntry.segments, split_string);
break;
case LOG_SHIP_SUBSYS_DESTROYED: {
ship_info* sip = &Ship_info[(int)((entry.index >> 16) & 0xffff)];
int model_index = (int)(entry.index & 0xffff);
const char* subsys_name;
if (strlen(sip->subsystems[model_index].alt_sub_name)) {
subsys_name = sip->subsystems[model_index].alt_sub_name;
} else {
subsys_name = sip->subsystems[model_index].name;
}
message_log_add_segs(XSTR("Subsystem ", 410), LOG_COLOR_NORMAL, 0, &thisEntry.segments, split_string);
message_log_add_segs(subsys_name, LOG_COLOR_BRIGHT, 0, &thisEntry.segments, split_string);
message_log_add_segs(XSTR(" destroyed", 411), LOG_COLOR_NORMAL, 0, &thisEntry.segments, split_string);
break;
}
case LOG_SHIP_UNDOCKED:
message_log_add_segs(XSTR("Undocked with ", 412), LOG_COLOR_NORMAL, 0, &thisEntry.segments, split_string);
message_log_add_segs(entry.sname_display.c_str(), thisColor, 0, &thisEntry.segments, split_string);
break;
case LOG_SHIP_DISABLED:
message_log_add_segs(XSTR("Disabled", 413), LOG_COLOR_NORMAL, 0, &thisEntry.segments, split_string);
break;
case LOG_SHIP_DISARMED:
message_log_add_segs(XSTR("Disarmed", 414), LOG_COLOR_NORMAL, 0, &thisEntry.segments, split_string);
break;
case LOG_PLAYER_CALLED_FOR_REARM:
message_log_add_segs(XSTR(" called for rearm", 415), LOG_COLOR_NORMAL, 0, &thisEntry.segments, split_string);
break;
case LOG_PLAYER_ABORTED_REARM:
message_log_add_segs(XSTR(" aborted rearm", 416), LOG_COLOR_NORMAL, 0, &thisEntry.segments, split_string);
break;
case LOG_PLAYER_CALLED_FOR_REINFORCEMENT:
message_log_add_segs(XSTR("Called in as reinforcement", 417), LOG_COLOR_NORMAL, 0, &thisEntry.segments, split_string);
break;
case LOG_CARGO_REVEALED:
Assert( entry.index >= 0 );
Assert(!(entry.index & CARGO_NO_DEPLETE));
message_log_add_segs(XSTR("Cargo revealed: ", 418), LOG_COLOR_NORMAL, 0, &thisEntry.segments, split_string);
strncpy(text, Cargo_names[entry.index], sizeof(text) - 1);
message_log_add_segs(text, LOG_COLOR_BRIGHT, 0, &thisEntry.segments, split_string);
break;
case LOG_CAP_SUBSYS_CARGO_REVEALED:
Assert( entry.index >= 0 );
Assert(!(entry.index & CARGO_NO_DEPLETE));
message_log_add_segs(entry.sname_display.c_str(), LOG_COLOR_NORMAL, 0, &thisEntry.segments, split_string);
message_log_add_segs(XSTR( " subsystem cargo revealed: ", 1488), LOG_COLOR_NORMAL, 0, &thisEntry.segments, split_string);
strncpy(text, Cargo_names[entry.index], sizeof(text) - 1);
message_log_add_segs(text, LOG_COLOR_BRIGHT, 0, &thisEntry.segments, split_string);
break;
case LOG_GOAL_SATISFIED:
case LOG_GOAL_FAILED: {
int type = Mission_goals[entry.index].type & GOAL_TYPE_MASK;
sprintf( text, XSTR( "%s objective ", 419), Goal_type_text(type) );
if ( entry.type == LOG_GOAL_SATISFIED )
strcat_s(text, XSTR( "satisfied.", 420));
else
strcat_s(text, XSTR( "failed.", 421));
message_log_add_segs(text, LOG_COLOR_BRIGHT, 0, &thisEntry.segments, split_string);
break;
} // matches case statement!
default:
UNREACHABLE("Unhandled enum value!");
break;
}
Log_scrollback_vec.push_back(std::move(thisEntry));
}
}
void mission_log_shutdown_scrollback()
{
Log_scrollback_vec.clear();
}
int mission_log_scrollback_num_lines()
{
return static_cast<int>(Log_scrollback_vec.size());
}
const log_line_complete* mission_log_scrollback_get_line(int index)
{
if (!SCP_vector_inbounds(Log_scrollback_vec, index))
return nullptr;
return &Log_scrollback_vec[index];
}
const color *log_line_get_color(int tag)
{
switch (tag) {
case LOG_COLOR_BRIGHT:
return &Color_bright;
case LOG_COLOR_OTHER:
return &Color_normal;
default: {
int team = mission_log_color_get_team(tag);
if (team < 0)
return &Color_text_normal;
else
return iff_get_color_by_team(team, -1, 1);
}
}
}
// message_log_scrollback displays the contents of the mesasge log currently much like the HUD
// message scrollback system. I'm sure this system will be overhauled.
void mission_log_scrollback(int line_offset, int list_x, int list_y, int list_w, int list_h)
{
int font_h = gr_get_font_height();
int y = 0;
for (int i = line_offset; i < mission_log_scrollback_num_lines(); i++) {
// if we're beyond the printable area stop printing!
if (y + font_h > list_h)
break;
bool printSymbols = false;
int symbolFlag = 0;
// print the timestamp
gr_set_color_fast(&Color_text_normal);
gr_print_timestamp(list_x + TIME_X, list_y + y, Log_scrollback_vec[i].timestamp, GR_RESIZE_MENU);
// print the objective
auto obj_color = log_line_get_color(Log_scrollback_vec[i].objective.color);
gr_set_color_fast(obj_color);
// check the flags
if ((Log_scrollback_vec[i].objective.flags & LOG_FLAG_GOAL_TRUE) || (Log_scrollback_vec[i].objective.flags & LOG_FLAG_GOAL_FAILED)) {
printSymbols = true;
symbolFlag = Log_scrollback_vec[i].objective.flags;
}
char buf[256];
strcpy_s(buf, Log_scrollback_vec[i].objective.text.get());
font::force_fit_string(buf, 256, ACTION_X - OBJECT_X - 8);
gr_string(list_x + Log_scrollback_vec[i].objective.x, list_y + y, buf, GR_RESIZE_MENU);
// print the segments
for (int j = 0; j < (int)Log_scrollback_vec[i].segments.size(); j++) {
const auto& thisSeg = Log_scrollback_vec[i].segments[j];
auto this_color = log_line_get_color(Log_scrollback_vec[i].segments[j].color);
gr_set_color_fast(this_color);
strcpy_s(buf, thisSeg.text.get());
font::force_fit_string(buf, 256, list_w - thisSeg.x);
gr_string(list_x + thisSeg.x, list_y + y, buf, GR_RESIZE_MENU);
}
if (printSymbols) {
if (symbolFlag & LOG_FLAG_GOAL_FAILED)
gr_set_color_fast(&Color_bright_red);
else
gr_set_color_fast(&Color_bright_green);
int loc_y = list_y + y + font_h / 2 - 1;
gr_circle(list_x + TIME_X - 6, loc_y, 5, GR_RESIZE_MENU);
gr_set_color_fast(&Color_bright);
gr_line(list_x + TIME_X - 10, loc_y, list_x + TIME_X - 8, loc_y, GR_RESIZE_MENU);
gr_line(list_x + TIME_X - 6, loc_y - 4, list_x + TIME_X - 6, loc_y - 2, GR_RESIZE_MENU);
gr_line(list_x + TIME_X - 4, loc_y, list_x + TIME_X - 2, loc_y, GR_RESIZE_MENU);
gr_line(list_x + TIME_X - 6, loc_y + 2, list_x + TIME_X - 6, loc_y + 4, GR_RESIZE_MENU);
}
y += font_h;
}
}