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fs2open.github.com/code/options/OptionsManager.h
2025-02-01 13:17:26 +01:00

79 lines
2.2 KiB
C++

#pragma once
#include "globalincs/pstypes.h"
#include "libs/jansson.h"
#include <memory>
#include <optional>
namespace options {
// Forward declaration
class OptionBase;
class OptionsManager {
OptionsManager();
SCP_unordered_map<SCP_string, std::unique_ptr<json_t>> _config_overrides;
SCP_unordered_map<SCP_string, std::unique_ptr<json_t>> _changed_values;
SCP_unordered_map<SCP_string, const OptionBase*> _optionsMapping;
// Enforced options are hidden from the player and do not load values from user settings
SCP_unordered_set<SCP_string> _enforcedOptions;
SCP_vector<std::shared_ptr<const OptionBase>> _options;
bool _optionsSorted = false;
public:
static OptionsManager* instance();
~OptionsManager();
std::optional<std::unique_ptr<json_t>> getValueFromConfig(const SCP_string& key) const;
void setConfigValue(const SCP_string& key, std::unique_ptr<json_t>&& value);
void setOverride(const SCP_string& key, const SCP_string& json);
const OptionBase* addOption(std::shared_ptr<const OptionBase>&& option);
void removeOption(const std::shared_ptr<const OptionBase>& option);
const OptionBase* getOptionByKey(SCP_string name);
void enforceOption(const SCP_string& key);
void unenforceOption(const SCP_string& key);
bool isOptionEnforced(const SCP_string& key) const;
const SCP_vector<std::shared_ptr<const options::OptionBase>>& getOptions();
bool persistOptionChanges(const options::OptionBase* option);
/**
* @brief Persists changes to the disk
*
* This writes all the outstanding changes to the config file and returns a vector of all the options that indicated
* that they could not change the value. If the return value is empty then all changes were applied but if it is not
* empty then a restart is required for all the options to take effect.
*
* @return A vector of options that did not support changing the value
*/
SCP_vector<const options::OptionBase*> persistChanges();
void discardChanges();
void loadInitialValues();
void printValues();
void set_ingame_binary_option(SCP_string key, bool value);
void set_ingame_multi_option(SCP_string key, int value);
void set_ingame_range_option(SCP_string key, int value);
void set_ingame_range_option(SCP_string key, float value);
};
}