Files
fs2open.github.com/lib/imgui/misc/cpp/imgui_stdlib.h
Fabian WoltermannandFabian Woltermann 87926995df Feature/dear imgui (#4987)
* Add imgui

* migrate render options

* remove wmcgui

* Add subsystem selection and highlighting

* Add a syntactic sugar extension for imgui

* don't rebuild the mission list every frame

* Add imgui_sugar extension

* Move helper functions out of lab_ui, add function to display consolidated table text for object

* add button to export cubemap

* fix entering and exiting the lab

* refactor some of this for greater cleanness

* use techroom lighting when no mission background is set

* minor things

* add imguizmo

* add imguizmo

* Add imgui

* migrate render options

* remove wmcgui

* Add subsystem selection and highlighting

* Add a syntactic sugar extension for imgui

* don't rebuild the mission list every frame

* Move helper functions out of lab_ui, add function to display consolidated table text for object

* add button to export cubemap

* fix entering and exiting the lab

* refactor some of this for greater cleanness

* minor things

* add imguizmo

* add imguizmo

* Add button to reset changes made in the render dialog

* refactoring

* unfuck rebase

* fix issue with loose mission files

* use with_CollapsingHeader for greater uniformity

* add weapon selection functionality

* make primaries and secondaries fire again

* implement animation triggers

* avoid crash when switching back and forth between ships with and without team colors

* add control to set team color setting to renderer texture dialog

* make sure the table text updates when the ship class changes

* let rotating subsystems rotate

* do not add imgui.h to pstypes

* code cleanup

* add subsys highlighter from fred

* Highlight non-modelled subsystems as well

* add cmdline flag to show the imgui demo dialogue

* fix compiler warnings reported by CI

* fix error when building the subsystem list

* refactor variable/method naming

* code cleanup

* remove vestigial code

* update to imgui 1.89.1

* add credits entry for imgui

* use the imgui namespace

* Separate the background dialog out into its own window

* make sure the subsystem highlights are placed correctly

Co-authored-by: Fabian Woltermann <[email protected]>
2022-12-18 16:29:20 +01:00

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1015 B
C++

// dear imgui: wrappers for C++ standard library (STL) types (std::string, etc.)
// This is also an example of how you may wrap your own similar types.
// Changelog:
// - v0.10: Initial version. Added InputText() / InputTextMultiline() calls with std::string
#pragma once
#include <string>
namespace ImGui
{
// ImGui::InputText() with std::string
// Because text input needs dynamic resizing, we need to setup a callback to grow the capacity
IMGUI_API bool InputText(const char* label, std::string* str, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
IMGUI_API bool InputTextMultiline(const char* label, std::string* str, const ImVec2& size = ImVec2(0, 0), ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
IMGUI_API bool InputTextWithHint(const char* label, const char* hint, std::string* str, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
}