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* Add imgui * migrate render options * remove wmcgui * Add subsystem selection and highlighting * Add a syntactic sugar extension for imgui * don't rebuild the mission list every frame * Add imgui_sugar extension * Move helper functions out of lab_ui, add function to display consolidated table text for object * add button to export cubemap * fix entering and exiting the lab * refactor some of this for greater cleanness * use techroom lighting when no mission background is set * minor things * add imguizmo * add imguizmo * Add imgui * migrate render options * remove wmcgui * Add subsystem selection and highlighting * Add a syntactic sugar extension for imgui * don't rebuild the mission list every frame * Move helper functions out of lab_ui, add function to display consolidated table text for object * add button to export cubemap * fix entering and exiting the lab * refactor some of this for greater cleanness * minor things * add imguizmo * add imguizmo * Add button to reset changes made in the render dialog * refactoring * unfuck rebase * fix issue with loose mission files * use with_CollapsingHeader for greater uniformity * add weapon selection functionality * make primaries and secondaries fire again * implement animation triggers * avoid crash when switching back and forth between ships with and without team colors * add control to set team color setting to renderer texture dialog * make sure the table text updates when the ship class changes * let rotating subsystems rotate * do not add imgui.h to pstypes * code cleanup * add subsys highlighter from fred * Highlight non-modelled subsystems as well * add cmdline flag to show the imgui demo dialogue * fix compiler warnings reported by CI * fix error when building the subsystem list * refactor variable/method naming * code cleanup * remove vestigial code * update to imgui 1.89.1 * add credits entry for imgui * use the imgui namespace * Separate the background dialog out into its own window * make sure the subsystem highlights are placed correctly Co-authored-by: Fabian Woltermann <[email protected]>
19 lines
1015 B
C++
19 lines
1015 B
C++
// dear imgui: wrappers for C++ standard library (STL) types (std::string, etc.)
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// This is also an example of how you may wrap your own similar types.
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// Changelog:
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// - v0.10: Initial version. Added InputText() / InputTextMultiline() calls with std::string
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#pragma once
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#include <string>
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namespace ImGui
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{
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// ImGui::InputText() with std::string
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// Because text input needs dynamic resizing, we need to setup a callback to grow the capacity
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IMGUI_API bool InputText(const char* label, std::string* str, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
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IMGUI_API bool InputTextMultiline(const char* label, std::string* str, const ImVec2& size = ImVec2(0, 0), ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
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IMGUI_API bool InputTextWithHint(const char* label, const char* hint, std::string* str, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
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}
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