Files
fs2open.github.com/code/jumpnode/jumpnode.cpp
T

268 lines
6.6 KiB
C++

/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
/*
* $Logfile: /Freespace2/code/JumpNode/JumpNode.cpp $
* $Revision: 2.7 $
* $Date: 2005-03-03 06:05:28 $
* $Author: wmcoolmon $
*
* Module for everything to do with jump nodes
*
* $Log: not supported by cvs2svn $
* Revision 2.6 2005/01/31 23:27:53 taylor
* merge with Linux/OSX tree - p0131-2
*
* Revision 2.5 2004/07/26 20:47:35 Kazan
* remove MCD complete
*
* Revision 2.4 2004/07/12 16:32:52 Kazan
* MCD - define _MCD_CHECK to use memory tracking
*
* Revision 2.3 2004/07/01 01:12:32 bobboau
* implemented index buffered background bitmaps,
* OGL people you realy should get this implemented
*
* Revision 2.2 2003/11/17 04:25:56 bobboau
* made the poly list dynamicly alocated,
* started work on fixing the node model not rendering,
* but most of that got commented out so I wouldn't have to deal with it
* while mucking about with the polylist
*
* Revision 2.1 2002/08/01 01:41:06 penguin
* The big include file move
*
* Revision 2.0 2002/06/03 04:02:24 penguin
* Warpcore CVS sync
*
* Revision 1.1 2002/05/02 18:03:09 mharris
* Initial checkin - converted filenames and includes to lower case
*
*
* 2 10/07/98 10:53a Dave
* Initial checkin.
*
* 1 10/07/98 10:49a Dave
*
* 9 6/13/98 6:01p Hoffoss
* Externalized all new (or forgot to be added) strings to all the code.
*
* 8 5/12/98 2:03p Adam
* make jumpnode less bright
*
* 7 4/01/98 8:38p Lawrance
* Add support for jump node icons in the briefings.
*
* 6 3/24/98 4:27p Lawrance
* Use new method for dimming lines
*
* 5 3/24/98 12:05p Lawrance
* Don't set alpha color for jumpnode
*
* 4 3/23/98 11:05a Lawrance
* Dim jump node as it get farther away
*
* 3 3/21/98 7:43p Lawrance
* Disable jump node dimming until bug with alpha colors is fixed
*
* 2 3/21/98 7:36p Lawrance
* Move jump nodes to own lib.
*
* 1 3/21/98 3:53p Lawrance
*
* $NoKeywords: $
*/
int Num_jump_nodes = 0;
#include "object/object.h"
#include "jumpnode/jumpnode.h"
#include "model/model.h"
#include "hud/hud.h"
#include "globalincs/linklist.h"
linked_list Jump_nodes;
void jumpnode_level_close()
{
jump_node *jnp;
jump_node *next_node;
for ( jnp = (jump_node *)Jump_nodes.get_first(); !Jump_nodes.is_end(jnp); jnp = next_node ) {
next_node = (jump_node *)jnp->get_next();
delete jnp;
Num_jump_nodes--;
}
//This could mean a memory leak
if(Num_jump_nodes!=0)Warning(LOCATION, "Num_jump_nodes should be 0, but is actually %d.", Num_jump_nodes);
}
void jump_node::render(vector *pos, vector *view_pos)
{
if(m_flags & JN_HIDE)
return;
matrix node_orient = IDENTITY_MATRIX;
int mr_flags = MR_NO_LIGHTING | MR_LOCK_DETAIL;
if(!(m_flags & JN_SHOW_POLYS)) {
mr_flags |= MR_NO_CULL | MR_NO_POLYS | MR_SHOW_OUTLINE_PRESET;
}
if ( Fred_running ) {
gr_set_color_fast(&m_display_color);
model_render(m_modelnum, &node_orient, pos, mr_flags );
} else {
if (m_flags & JN_USE_DISPLAY_COLOR) {
gr_set_color_fast(&m_display_color);
}
else if ( view_pos != NULL) {
int alpha_index = HUD_color_alpha;
// generate alpha index based on distance to jump this
float dist;
dist = vm_vec_dist_quick(view_pos, pos);
// linearly interpolate alpha. At 1000m or less, full intensity. At 10000m or more 1/2 intensity.
if ( dist < 1000 ) {
alpha_index = HUD_COLOR_ALPHA_USER_MAX - 2;
} else if ( dist > 10000 ) {
alpha_index = HUD_COLOR_ALPHA_USER_MIN;
} else {
alpha_index = fl2i( HUD_COLOR_ALPHA_USER_MAX - 2 + (dist-1000) * (HUD_COLOR_ALPHA_USER_MIN-HUD_COLOR_ALPHA_USER_MAX-2) / (9000) + 0.5f);
if ( alpha_index < HUD_COLOR_ALPHA_USER_MIN ) {
alpha_index = HUD_COLOR_ALPHA_USER_MIN;
}
}
// nprintf(("Alan","alpha index is: %d\n", alpha_index));
gr_set_color_fast(&HUD_color_defaults[alpha_index]);
// model_set_outline_color(HUD_color_red, HUD_color_green, HUD_color_blue);
} else {
gr_set_color(HUD_color_red, HUD_color_green, HUD_color_blue);
}
model_render(m_modelnum, &node_orient, pos, mr_flags );
}
}
void jump_node::set_model(char *model_name, bool show_polys)
{
//Try to load the new model; if we can't, then we can't set it
int new_model = model_load(model_name, 0, NULL);
if(new_model == -1)
{
Warning(LOCATION, "Couldn't load model file %s for jump node %s", model_name, m_name);
return;
}
//If there's an old model, unload it
if(m_modelnum != -1)
model_unload(m_modelnum);
//Now actually set stuff
m_modelnum = new_model;
//Do we want to change poly showing?
if(show_polys)
m_flags &= ~JN_SHOW_POLYS;
else
m_flags |= JN_SHOW_POLYS;
}
void jump_node::set_alphacolor(int r, int g, int b, int alpha)
{
m_flags |= JN_USE_DISPLAY_COLOR;
gr_init_alphacolor(&m_display_color, r, g, b, alpha);
}
// create a jump node object and return pointer to it.
jump_node::jump_node(vector *pos)
{
int obj;
//Set name
sprintf(m_name, XSTR( "Jump Node %d", 632), Num_jump_nodes);
//Set model
m_modelnum = model_load(NOX("subspacenode.pof"), 0, NULL);
if ( m_modelnum < 0 ) {
Warning(LOCATION, "Could not load default model for %s", m_name);
}
//Set default color
gr_init_alphacolor(&m_display_color, 0, 255, 0, 255);
//Set flags
m_flags = 0;
//Create the object
obj = obj_create(OBJ_JUMP_NODE, -1, -1, NULL, pos, model_get_radius(m_modelnum), OF_RENDERS);
if (obj >= 0)
{
Objects[obj].jnp = this;
m_objnum = obj;
//Add it
Jump_nodes.append(this);
Num_jump_nodes++;
}
}
jump_node::~jump_node()
{
obj_delete(m_objnum);
//We now return you to your scheduled deletion
Jump_nodes.remove(this);
Num_jump_nodes--;
}
jump_node *jumpnode_get_by_name(char* name)
{
jump_node *jnp;
for ( jnp = (jump_node *)Jump_nodes.get_first(); !Jump_nodes.is_end(jnp); jnp = (jump_node *)jnp->get_next() ) {
if(!stricmp(jnp->get_name_ptr(), name)) return jnp;
}
return NULL;
}
// only called by FRED
void jumpnode_render_all()
{
jump_node *jnp;
for ( jnp = (jump_node *)Jump_nodes.get_first(); !Jump_nodes.is_end(jnp); jnp = (jump_node *)jnp->get_next() ) {
jnp->render(&jnp->get_obj()->pos);
}
}
jump_node *jumpnode_get_which_in(object *objp)
{
jump_node *jnp;
float radius, dist;
for ( jnp = (jump_node *)Jump_nodes.get_first(); !Jump_nodes.is_end(jnp); jnp = (jump_node *)jnp->get_next() )
{
radius = model_get_radius( jnp->get_modelnum() );
dist = vm_vec_dist( &objp->pos, &jnp->get_obj()->pos );
if ( dist <= radius ) {
return jnp;
}
}
return NULL;
}