mirror of
https://github.com/scp-fs2open/fs2open.github.com.git
synced 2026-11-09 04:49:39 -10:00
git-svn-id: svn://svn.icculus.org/fs2open/branches/antipodes@10047 387891d4-d844-0410-90c0-e4c51a9137d3
1889 lines
74 KiB
Plaintext
1889 lines
74 KiB
Plaintext
ChangeLog for fs2_open. All times are UTC.
|
||
|
||
Features: September 2013
|
||
http://www.hard-light.net/forums/index.php?topic=85700.0
|
||
|
||
- show-subtitle-text can now display messages as well as raw text - Goober5000
|
||
- toggle subsytem scanning, scannable, cargo revealed, hidden from sensors, stealth and friendly stealth added to the alter-ship-flag sexp - karajorma
|
||
- Support added to add more languages besides English, French, German and Polish, leading the way to better localization! - karajorma
|
||
- event.log can now snapshot events checked in a frame and record the status of an event the previous time it was checked as well as the current state - karajorma
|
||
- added a player-is-cheating sexp - The E
|
||
- allow a user-specified number of credit images - Goober5000
|
||
- allow the specification of the positions of medals, callsigns and labels on the medal screen. - Goober5000
|
||
- lua function to check if a ship is warp capable, and access to a ship's auto-aim FOV - zookeeper
|
||
- is-facing now works for things that aren't ships (like waypoints!) - zookeeper
|
||
- experimental configurations to make AVX builds (see this post for more explainations) - The E
|
||
- new ship flag to enable smarter AI use of afterburners. Now it can use them while flying waypoints or attacking capital ships (use the free-afterburner-use flag with alter-ship-flag) - Admiral MS
|
||
- the number of medals is now dynamic! - Goober5000
|
||
- frame profiling code, see what exactly is slowing down FreeSpace. (Mostly for devs or coders) - Swifty + The E
|
||
- allowing fade-in and fade-out sexps to use any color, not just black, white and red. - Goober5000
|
||
|
||
==================================================================
|
||
( massive gap in updates, maybe this will be filled in someday...)
|
||
==================================================================
|
||
|
||
2002-10-30 22:57 randomtiger
|
||
|
||
* code/: code.dsp (1.6.2.8), graphics/grd3d.cpp (2.2.2.18),
|
||
graphics/grd3dinternal.h (2.1.2.7), graphics/grd3dtexture.cpp
|
||
(2.1.2.16), model/modelinterp.cpp (2.3.2.1):
|
||
|
||
Changed DX8 code to not use set render and texture states if they
|
||
are already set to that value. Disabled buffer saving and
|
||
restoring code when windowed to stop DX8 debug runs from crashing.
|
||
- RT
|
||
|
||
2002-10-30 20:22 inquisitor
|
||
|
||
* code/cmdline/cmdline.h (2.10):
|
||
|
||
Bad Committ, Rolling back
|
||
|
||
2002-10-30 06:29 DTP
|
||
|
||
* code/cfile/: cfilesystem.cpp (2.5), cfile.cpp (2.5):
|
||
|
||
doh!, used upper case in include, dont know how much it matters for
|
||
*nix systems, but here it is
|
||
|
||
2002-10-30 06:26 DTP
|
||
|
||
* code/cfile/cfilesystem.cpp (2.4):
|
||
|
||
DTP Implemented basic VP files handling. mission and campaign files
|
||
inside VP files found in mod dir still not supported, cheking /
|
||
creating directories not implented either
|
||
|
||
2002-10-29 22:41 sesquipedalian
|
||
|
||
* code/parse/: sexp.cpp (2.3), sexp.h (2.3):
|
||
|
||
no message
|
||
|
||
2002-10-28 02:28 DTP
|
||
|
||
* code/cmdline/cmdline.h (2.9):
|
||
|
||
Crap, somebody may restore cmdline.h to 2 version before this.
|
||
|
||
2002-10-28 00:40 randomtiger
|
||
|
||
* code/graphics/grd3d.cpp (2.2.2.17):
|
||
|
||
Implemented screen saving code for restoring when drawing popups, a
|
||
bit slow but works. - RT
|
||
|
||
2002-10-27 23:59 DTP
|
||
|
||
* code/cfile/: cfile.cpp (2.4), cfile.h (2.3):
|
||
|
||
DTP; started basic implementation of mod-support plain files only
|
||
for now. fs2_open.exe -mod X will look for files in fs2/ X
|
||
/all-legal-subdirectories. no checking/creating dirs yet.
|
||
directories must be there.
|
||
|
||
2002-10-27 23:55 DTP
|
||
|
||
* code/cmdline/: cmdline.cpp (2.9), cmdline.h (2.8):
|
||
|
||
DTP; started basic implementation of mod-support plain files only
|
||
for now. fs2_open.exe -mod X will look for files in fs2/ X
|
||
/all-legal-subdirectories. no checking/creating dirs yet.
|
||
directories must be there.
|
||
|
||
2002-10-26 09:55 unknownplayer
|
||
|
||
* code/: freespace2/freespace.cpp (2.6.2.5), nebula/neb.cpp
|
||
(2.1.2.1):
|
||
|
||
Fixed the nebula flicker bug. Check the NO_DIRECT3D conditional
|
||
compile sections in the future for bits of code which may cause
|
||
problems due to hacks correcting for DirectX5 that no longer apply.
|
||
|
||
2002-10-26 01:24 randomtiger
|
||
|
||
* code/: bmpman/bmpman.cpp (2.2.2.10), bmpman/bmpman.h (2.0.2.7),
|
||
graphics/grd3d.cpp (2.2.2.16), graphics/grd3drender.cpp (2.3.2.15),
|
||
graphics/grd3dtexture.cpp (2.1.2.15):
|
||
|
||
Fixed debug bitmap compiling bug. Fixed tga bug. - RT
|
||
|
||
2002-10-22 23:02 randomtiger
|
||
|
||
* code/: cmdline/cmdline.cpp (2.8), cmdline/cmdline.h (2.7),
|
||
debugconsole/timerbar.h (1.2), hud/hudtargetbox.cpp (2.4),
|
||
model/modelinterp.cpp (2.5):
|
||
|
||
Made Phreaks alternative scanning style optional under the command
|
||
line tag "-phreak" Fixed bug that changes HUD colour when
|
||
targetting debris in a full nebula. - RT
|
||
|
||
2002-10-22 17:46 randomtiger
|
||
|
||
* Freespace2.dsp (1.7.2.4), code/bmpman/bmpman.cpp (2.2.2.9),
|
||
code/bmpman/bmpman.h (2.0.2.6), code/graphics/grd3dtexture.cpp
|
||
(2.1.2.14):
|
||
|
||
Fixed new TGA code texturing bug. - RT
|
||
|
||
2002-10-22 17:42 randomtiger
|
||
|
||
* code/: freespace2/freespace.cpp (2.13),
|
||
missionui/missionpause.cpp (2.3):
|
||
|
||
Fixed lighting bug that caused special pause to crash on debug
|
||
build. Also added TAB functionality for special pause that toggles
|
||
HUD. - RT
|
||
|
||
2002-10-21 16:33 randomtiger
|
||
|
||
* code/: bmpman/bmpman.cpp (2.2.2.8), bmpman/bmpman.h (2.0.2.5),
|
||
graphics/grd3d.cpp (2.2.2.15), graphics/grd3dinternal.h (2.1.2.6),
|
||
graphics/grd3drender.cpp (2.3.2.14), graphics/grd3dtexture.cpp
|
||
(2.1.2.13):
|
||
|
||
Added D3D only 32 bit TGA functionality. Will load a texture as big
|
||
as your graphics card allows. Code not finished yet and will forge
|
||
the beginnings of the new texture system. - RT
|
||
|
||
2002-10-20 22:21 randomtiger
|
||
|
||
* code/: bmpman/bmpman.cpp (2.2.2.7), graphics/grd3d.cpp
|
||
(2.2.2.14), graphics/grd3drender.cpp (2.3.2.13), palman/palman.cpp
|
||
(2.1.2.1):
|
||
|
||
Some incomplete code to handle background drawing when message
|
||
boxes are drawn. It doesnt work but its a good base for someone to
|
||
start from. - RT
|
||
|
||
2002-10-19 23:56 randomtiger
|
||
|
||
* code/: bmpman/bmpman.cpp (2.2.2.6), bmpman/bmpman.h (2.0.2.4),
|
||
globalincs/pstypes.h (2.4.2.3), graphics/grd3d.cpp (2.2.2.13),
|
||
graphics/grd3dtexture.cpp (2.1.2.12):
|
||
|
||
Changed generic bitmap code to allow maximum dimensions to be
|
||
determined by 3D's engines maximum texture size query. Defaults to
|
||
256 as it was before. Also added base code for reworking the
|
||
texture code to be more efficient. - RT
|
||
|
||
2002-10-19 19:29 bobboau
|
||
|
||
* code/: controlconfig/controlsconfig.h (2.2),
|
||
controlconfig/controlsconfigcommon.cpp (2.3), model/model.h (2.5),
|
||
model/modelinterp.cpp (2.4), model/modelread.cpp (2.4),
|
||
model/modelsinc.h (2.4), object/object.cpp (2.2), osapi/outwnd.cpp
|
||
(2.2), physics/physics.cpp (2.2), physics/physics.h (2.2),
|
||
playerman/playercontrol.cpp (2.2), ship/ai.h (2.2), ship/aibig.cpp
|
||
(2.2), ship/aicode.cpp (2.8), ship/ship.cpp (2.7), ship/ship.h
|
||
(2.4), ship/shipcontrails.cpp (2.3), ship/shipcontrails.h (2.1),
|
||
ship/shiphit.cpp (2.6), starfield/starfield.cpp (2.3),
|
||
weapon/beam.cpp (2.4), weapon/beam.h (2.3), weapon/weapon.h (2.2),
|
||
weapon/weapons.cpp (2.2):
|
||
|
||
inital commit, trying to get most of my stuff into FSO, there
|
||
should be most of my fighter beam, beam rendering, beam sheild hit,
|
||
ABtrails, and ssm stuff. one thing you should be happy to know is
|
||
the beam texture tileing is now set in the beam section section of
|
||
the weapon table entry
|
||
|
||
2002-10-19 03:50 randomtiger
|
||
|
||
* code/: cmdline/cmdline.cpp (2.7), cmdline/cmdline.h (2.6),
|
||
freespace2/freespace.cpp (2.12), io/keycontrol.cpp (2.4),
|
||
menuui/readyroom.cpp (2.2), missionui/missionpause.cpp (2.2),
|
||
missionui/missionpause.h (2.2):
|
||
|
||
Added special pause mode for easier action screenshots. Added new
|
||
command line parameter for accessing all single missions in tech
|
||
room. - RT
|
||
|
||
2002-10-17 20:40 randomtiger
|
||
|
||
* code/: controlconfig/controlsconfig.h (2.1),
|
||
controlconfig/controlsconfigcommon.cpp (2.2), hud/hud.cpp (2.2),
|
||
hud/hud.h (2.2), io/keycontrol.cpp (2.3),
|
||
mission/missionmessage.cpp (2.2):
|
||
|
||
Added ability to remove HUD ingame on keypress shift O So I've
|
||
added a new key to the bind list and made use of already existing
|
||
hud removal code.
|
||
|
||
2002-10-16 00:41 randomtiger
|
||
|
||
* code/graphics/: 2d.cpp (2.3.2.8), 2d.h (2.1.2.2), grd3d.cpp
|
||
(2.2.2.12), grd3d.h (2.0.2.4), grd3drender.cpp (2.3.2.12):
|
||
|
||
Fixed small bug that was stopping unactive text from displaying
|
||
greyed out Also added ability to run FS2 DX8 in 640x480, however I
|
||
needed to make a small change to 2d.cpp which invloved calling the
|
||
resolution processing code after initialising the device for D3D
|
||
only. This is because D3D8 for the moment has its own internal
|
||
launcher. Also I added a fair bit of documentation and tidied some
|
||
stuff up. - RT
|
||
|
||
2002-10-14 21:52 randomtiger
|
||
|
||
* code/: bmpman/bmpman.cpp (2.2.2.5), graphics/grd3d.cpp
|
||
(2.2.2.11), graphics/grd3drender.cpp (2.3.2.11),
|
||
graphics/grd3dtexture.cpp (2.1.2.11):
|
||
|
||
Finally tracked down and killed off that 8 bit alpha bug. So the
|
||
font, HUD and 8 bit ani's now work fine. - RT
|
||
|
||
2002-10-14 19:49 phreak
|
||
|
||
* code/graphics/gropenglw32x.cpp (1.4):
|
||
|
||
screenshots, yay!
|
||
|
||
2002-10-13 21:43 phreak
|
||
|
||
* code/graphics/gropenglw32x.cpp (1.3):
|
||
|
||
further optimizations
|
||
|
||
2002-10-12 17:48 phreak
|
||
|
||
* code/graphics/gropenglw32x.cpp (1.2):
|
||
|
||
fixed text
|
||
|
||
2002-10-11 21:35 phreak
|
||
|
||
* code/graphics/gropenglw32.cpp (1.2):
|
||
|
||
dont use this one
|
||
|
||
2002-10-11 21:30 phreak
|
||
|
||
* code/graphics/: gropenglw32.cpp (1.1), gropenglw32x.cpp (1.1):
|
||
|
||
first run at opengl for w32, only useful in main hall, barracks and
|
||
campaign room
|
||
|
||
2002-10-11 18:50 randomtiger
|
||
|
||
* code/graphics/: 2d.cpp (2.3.2.7), 2d.h (2.1.2.1), grd3d.cpp
|
||
(2.2.2.10), grd3d.h (2.0.2.3), grd3dinternal.h (2.1.2.5),
|
||
grd3drender.cpp (2.3.2.10), grd3dtexture.cpp (2.1.2.10):
|
||
|
||
Checked in fix for 16 bit problem, thanks to Righteous1 Removed a
|
||
fair bit of code that was used by the 16 bit code path which no
|
||
longer exists. 32 bit and 16 bit should now work in exactly the
|
||
same way. - RT
|
||
|
||
2002-10-08 14:33 randomtiger
|
||
|
||
* code/: graphics/grd3d.cpp (2.2.2.9), graphics/grd3drender.cpp
|
||
(2.3.2.9), graphics/grd3dtexture.cpp (2.1.2.9), osapi/outwnd.cpp
|
||
(2.1.2.1):
|
||
|
||
OK, I've fixed the z-buffer problem. However I have abandoned
|
||
using w-buffer for now because of problems. I think I know how to
|
||
solve it but Im not sure it would make much difference given the
|
||
way FS2 engine works. I have left code in there of use if anyone
|
||
wants to turn their hand to it. However for now we just need to
|
||
crack of the alpha problem then we will have FS2 fully wokring in
|
||
DX8 on GF4 in 32 bit.
|
||
|
||
2002-10-05 16:46 randomtiger
|
||
|
||
* code/: code.dsp (1.10), debugconsole/timerbar.cpp (1.1),
|
||
debugconsole/timerbar.h (1.1), freespace2/freespace.cpp (2.11),
|
||
globalincs/systemvars.h (2.2), graphics/grd3d.cpp (2.3),
|
||
graphics/grd3dinternal.h (2.2), graphics/grd3drender.cpp (2.4),
|
||
menuui/credits.cpp (2.3):
|
||
|
||
Added us fs2_open people to the credits. Worth looking at just for
|
||
that. Added timer bar code, by default its not compiled in. Use
|
||
TIMEBAR_ACTIVE in project and dependancy code settings to activate.
|
||
Added the new timebar files with the new code.
|
||
|
||
2002-10-04 00:48 randomtiger
|
||
|
||
* code/graphics/: grd3d.cpp (2.2.2.8), grd3dinternal.h (2.1.2.4),
|
||
grd3drender.cpp (2.3.2.8), grd3dtexture.cpp (2.1.2.8):
|
||
|
||
Fixed video memory leaks Added code to cope with lost device, not
|
||
tested Got rid of some DX5 stuff we definately dont need Moved some
|
||
enum's into internal,h because gr_d3d_set_state should be able to
|
||
be called from any dx file Cleaned up some stuff - RT
|
||
|
||
2002-10-03 08:32 unknownplayer
|
||
|
||
* code/: graphics/grd3d.cpp (2.2.2.7), graphics/grd3dtexture.cpp
|
||
(2.1.2.7), osapi/osapi.cpp (2.2.2.2):
|
||
|
||
Hacked in a windowed mode so we can properly debug this without
|
||
using monitors (although I drool at the concept of having that!)
|
||
|
||
2002-10-02 17:52 randomtiger
|
||
|
||
* code/: debugconsole/dbugfile.cpp (2.1.2.3),
|
||
debugconsole/dbugfile.h (2.1.2.3), graphics/grd3d.cpp (2.2.2.6),
|
||
graphics/grd3drender.cpp (2.3.2.7), graphics/grd3dtexture.cpp
|
||
(2.1.2.6):
|
||
|
||
Fixed blue lighting bug. Put filtering flag set back in that I
|
||
accidentally removed Added some new functionality to my debuging
|
||
system - RT
|
||
|
||
2002-10-02 11:40 randomtiger
|
||
|
||
* code/: code.dsp (1.6.2.7), bmpman/bmpman.cpp (2.2.2.4),
|
||
bmpman/bmpman.h (2.0.2.3), graphics/2d.cpp (2.3.2.6),
|
||
graphics/grd3d.cpp (2.2.2.5), graphics/grd3d.h (2.0.2.2),
|
||
graphics/grd3dinternal.h (2.1.2.3), graphics/grd3drender.cpp
|
||
(2.3.2.6), graphics/grd3dtexture.cpp (2.1.2.5),
|
||
pcxutils/pcxutils.cpp (2.1.2.2):
|
||
|
||
Bmpmap has been reverted to an old non d3d8 version. All d3d8 code
|
||
is now in the proper place. PCX code is now working to an extent.
|
||
Problems with alpha though. Ani's work slowly with alpha problems.
|
||
Also I have done a bit of tidying - RT
|
||
|
||
2002-09-28 22:13 randomtiger
|
||
|
||
* code/: anim/animplay.cpp (2.1.2.2), bmpman/bmpman.cpp (2.2.2.3),
|
||
graphics/grd3d.cpp (2.2.2.4), graphics/grd3dinternal.h (2.1.2.2),
|
||
graphics/grd3drender.cpp (2.3.2.5), graphics/grd3dtexture.cpp
|
||
(2.1.2.4), weapon/weapons.cpp (2.1.2.2):
|
||
|
||
Sorted out some bits and pieces. The background nebula blends now
|
||
which is nice. – RT
|
||
|
||
2002-09-28 12:20 randomtiger
|
||
|
||
* code/graphics/: grd3d.cpp (2.2.2.3), grd3drender.cpp (2.3.2.4),
|
||
grd3dtexture.cpp (2.1.2.3):
|
||
|
||
Just a tiny code change that lets stuff work in 16 bit. For some
|
||
reason 16 bit code was taking a different code path for displaying
|
||
textures. So until I unstand why, Im cutting off that codepath
|
||
because it isnt easy to convert into DX8.
|
||
|
||
2002-09-28 00:18 randomtiger
|
||
|
||
* code/: bmpman/bmpman.cpp (2.2.2.2), bmpman/bmpman.h (2.0.2.2),
|
||
graphics/grd3drender.cpp (2.3.2.3), graphics/grd3dtexture.cpp
|
||
(2.1.2.2):
|
||
|
||
Did some work on trying to get textures to load from pcx, define
|
||
TX_ATTEMPT for access to it. Converted some DX7 blending calls to
|
||
DX8 which a fair difference to ingame visuals.
|
||
|
||
- RT
|
||
|
||
2002-09-24 18:56 randomtiger
|
||
|
||
* Freespace2.dsp (1.7.2.3), code/code.dsp (1.6.2.6),
|
||
code/anim/animplay.cpp (2.1.2.1), code/bmpman/bmpman.cpp (2.2.2.1),
|
||
code/bmpman/bmpman.h (2.0.2.1), code/cfile/cfile.cpp (2.3.2.1),
|
||
code/cmeasure/cmeasure.cpp (2.1.2.1),
|
||
code/controlconfig/controlsconfig.cpp (2.1.2.1),
|
||
code/cutscene/cutscenes.cpp (2.2.2.4), code/cutscene/movie.cpp
|
||
(2.1.2.4), code/cutscene/movie.h (2.1.2.2),
|
||
code/debugconsole/console.cpp (2.1.2.1),
|
||
code/debugconsole/dbugfile.cpp (2.1.2.2),
|
||
code/debugconsole/dbugfile.h (2.1.2.2),
|
||
code/freespace2/freespace.cpp (2.6.2.4),
|
||
code/freespace2/freespace.rc (2.0.2.1),
|
||
code/freespace2/freespaceresource.h (2.0.2.1),
|
||
code/gamehelp/gameplayhelp.cpp (2.1.2.1), code/globalincs/pstypes.h
|
||
(2.4.2.2), code/graphics/2d.cpp (2.3.2.5), code/graphics/bitblt.cpp
|
||
(2.1.2.1), code/graphics/grd3d.cpp (2.2.2.2), code/graphics/grd3d.h
|
||
(2.0.2.1), code/graphics/grd3dinternal.h (2.1.2.1),
|
||
code/graphics/grd3drender.cpp (2.3.2.2),
|
||
code/graphics/grd3dtexture.cpp (2.1.2.1),
|
||
code/graphics/grdirectdraw.cpp (2.1.2.2), code/hud/hudconfig.cpp
|
||
(2.2.2.1), code/hud/hudmessage.cpp (2.1.2.1),
|
||
code/menuui/barracks.cpp (2.2.2.1), code/menuui/credits.cpp
|
||
(2.2.2.1), code/menuui/mainhallmenu.cpp (2.3.2.4),
|
||
code/menuui/mainhalltemp.cpp (2.1.2.1), code/menuui/optionsmenu.cpp
|
||
(2.1.2.1), code/menuui/playermenu.cpp (2.2.2.1),
|
||
code/menuui/readyroom.cpp (2.1.2.1), code/menuui/techmenu.cpp
|
||
(2.1.2.1), code/menuui/trainingmenu.cpp (2.1.2.1),
|
||
code/mission/missioncampaign.cpp (2.3.2.3),
|
||
code/mission/missiongoals.cpp (2.1.2.1),
|
||
code/mission/missionhotkey.cpp (2.1.2.1),
|
||
code/mission/missionload.cpp (2.1.2.1),
|
||
code/missionui/missionbrief.cpp (2.1.2.1),
|
||
code/missionui/missioncmdbrief.cpp (2.1.2.1),
|
||
code/missionui/missiondebrief.cpp (2.2.2.1),
|
||
code/missionui/missionloopbrief.cpp (2.1.2.1),
|
||
code/missionui/missionpause.cpp (2.1.2.1),
|
||
code/missionui/missionshipchoice.cpp (2.1.2.1),
|
||
code/missionui/missionweaponchoice.cpp (2.1.2.1),
|
||
code/missionui/redalert.cpp (2.1.2.1),
|
||
code/network/multi_dogfight.cpp (2.1.2.1),
|
||
code/network/multi_ingame.cpp (2.1.2.1),
|
||
code/network/multi_pinfo.cpp (2.1.2.1),
|
||
code/network/multiteamselect.cpp (2.2.2.1),
|
||
code/network/multiui.cpp (2.4.2.1), code/pcxutils/pcxutils.cpp
|
||
(2.1.2.1), code/popup/popup.cpp (2.1.2.1), code/render/3ddraw.cpp
|
||
(2.2.2.1), code/ship/ship.cpp (2.6.2.1), code/stats/medals.cpp
|
||
(2.2.2.1), code/ui/gadget.cpp (2.1.2.1), code/weapon/weapons.cpp
|
||
(2.1.2.1):
|
||
|
||
DX8 branch commit
|
||
|
||
This is the scub of UP's previous code with the more up to date RT
|
||
code. For full details check previous dev e-mails
|
||
|
||
2002-09-20 20:09 phreak
|
||
|
||
* code/freespace2/freespace.cpp (2.10):
|
||
|
||
did glare stuff in game_sunspot_process()
|
||
|
||
2002-09-20 20:05 phreak
|
||
|
||
* code/starfield/starfield.cpp (2.2):
|
||
|
||
glare parser stuff in stars_init()
|
||
|
||
2002-09-20 20:04 phreak
|
||
|
||
* code/starfield/starfield.h (2.2):
|
||
|
||
added glare variable for ambient suns if glare is 0 then the sun
|
||
glare whiteout is not shown when looking at the sun
|
||
|
||
2002-09-20 20:02 phreak
|
||
|
||
* code/hud/hudtarget.cpp (2.2):
|
||
|
||
lead indicator for dumbfire missiles
|
||
|
||
2002-09-20 20:01 phreak
|
||
|
||
* code/hud/hudtargetbox.cpp (2.3):
|
||
|
||
extra effects during cargo scan
|
||
|
||
2002-09-10 21:58 unknownplayer
|
||
|
||
* code/graphics/directx8/GrD3d81Stubs.cpp (1.1):
|
||
|
||
file GrD3d81Stubs.cpp was initially added on branch directx8.
|
||
|
||
2002-09-10 21:58 unknownplayer
|
||
|
||
* code/: freespace2/freespace.cpp (2.6.2.3), graphics/2d.cpp
|
||
(2.3.2.4), graphics/grdirectdraw.cpp (2.1.2.1),
|
||
graphics/directx8/GrD3D81.cpp (1.2.2.4),
|
||
graphics/directx8/GrD3D81.h (1.1.2.4),
|
||
graphics/directx8/GrD3d81Stubs.cpp (1.1.2.1):
|
||
|
||
Added the DX8 stub file, plus new CODE!
|
||
|
||
2002-09-08 02:36 unknownplayer
|
||
|
||
* code/: code.dsp (1.6.2.5), graphics/2d.cpp (2.3.2.3),
|
||
graphics/grd3d.cpp (2.2.2.1), graphics/grd3drender.cpp (2.3.2.1),
|
||
graphics/directx8/GrD3D81.cpp (1.2.2.3),
|
||
graphics/directx8/GrD3D81.h (1.1.2.3):
|
||
|
||
Framework for the new D3DRENDER class is in place, and gr_screen
|
||
function structures are now there too. The way it's done is
|
||
probably kind of inefficient, but until we're further along
|
||
actually drawing polygons we should keep it that way for
|
||
consistency's sake.
|
||
|
||
2002-09-01 08:18 unknownplayer
|
||
|
||
* Freespace2.dsp (1.7.2.2), code/code.dsp (1.6.2.4),
|
||
code/globalincs/pstypes.h (2.4.2.1), code/graphics/2d.cpp
|
||
(2.3.2.2), code/graphics/directx8/GrD3D81.cpp (1.2.2.2),
|
||
code/graphics/directx8/GrD3D81.h (1.1.2.2),
|
||
code/menuui/mainhallmenu.cpp (2.3.2.3):
|
||
|
||
Started writing some code for the new DX8.1 class and hit a serious
|
||
snag to do with window handling and DirectDraw (and possibly my
|
||
unfamiliarity with DX). It seems we may need to make some changes
|
||
further up the code because we no longer use DX through DD in 8.1
|
||
and the V code did that a lot (to go fullscreen and such check out
|
||
the device creation code)
|
||
|
||
2002-08-31 04:50 unknownplayer
|
||
|
||
* code/: code.dsp (1.6.2.3), graphics/2d.cpp (2.3.2.1),
|
||
graphics/directx8/GrD3D81.cpp (1.2.2.1),
|
||
graphics/directx8/GrD3D81.h (1.1.2.1):
|
||
|
||
Removed some older DX81 stuff I added before and changed some other
|
||
things. I'm currently thinking that I'm going to run with putting
|
||
everything into a specialized class with the d3d_init and
|
||
d3d_cleanup functions as gods. (Creation / Destruction functions -
|
||
i.e. gods :)
|
||
|
||
2002-08-31 04:48 unknownplayer
|
||
|
||
* code/graphics/directx8/grd3d81internal.h (1.2.2.1):
|
||
|
||
These are all officially now out of FS2 unless you have a specific
|
||
reason to need them. I'm running with the idea that we make a C++
|
||
class and use that as an effective way to control the code.
|
||
Rewriting V's stuff is just insanely difficult.
|
||
|
||
2002-08-28 21:47 randomtiger
|
||
|
||
* Freespace2.dsp (1.10), code/cutscene/cutscenes.cpp (2.2.2.3),
|
||
code/cutscene/movie.cpp (2.1.2.3):
|
||
|
||
Tiny change to DX branch to keep movie code optional (default off)
|
||
|
||
2002-08-28 12:39 randomtiger
|
||
|
||
* code/: code.dsp (1.6.2.2), cutscene/cutscenes.cpp (2.2.2.2),
|
||
cutscene/movie.cpp (2.1.2.2), debugconsole/dbugfile.cpp (2.1.2.1),
|
||
debugconsole/dbugfile.h (2.1.2.1), directx/dx8show.cpp (1.1.2.2),
|
||
directx/dx8show.h (1.1.2.2), freespace2/freespace.cpp (2.6.2.2),
|
||
menuui/mainhallmenu.cpp (2.3.2.2), mission/missioncampaign.cpp
|
||
(2.3.2.2), osapi/osapi.cpp (2.2.2.1), osapi/osapi.h (2.2.2.1):
|
||
|
||
OK, this should be a commit to the DX branch or Im going to be in a
|
||
lot of trouble. The movie and dx8show files have been cleaned up
|
||
big time. My debug system is in but has NO EFFECT at all unless a
|
||
compiler flag is turned on, check h file for details. Aside from
|
||
that a few changes to help the movie code work properly. Works on
|
||
most things including GF4 and Voodoo 3. However may not work
|
||
properly on a voodoo 2. Im going to leave this as a bug for now,
|
||
serves you right for buying voodoo!
|
||
|
||
2002-08-28 10:51 randomtiger
|
||
|
||
* code/: code.dsp (1.9), debugconsole/dbugfile.cpp (2.1),
|
||
debugconsole/dbugfile.h (2.1), freespace2/freespace.cpp (2.9):
|
||
|
||
Woh! I sure as hell didnt modify all these files it says I did. I
|
||
will put this down to the branch! Note: I did start from a fresh
|
||
checkout!
|
||
|
||
2002-08-27 13:38 penguin
|
||
|
||
* Freespace2.dsp (1.9), code/code.dsp (1.8),
|
||
code/cmdline/cmdline.cpp (2.6), code/cmdline/cmdline.h (2.5),
|
||
code/cutscene/cutscenes.cpp (2.4), code/cutscene/movie.cpp (2.2),
|
||
code/cutscene/movie.h (2.2), code/directx/DShow.h (1.2),
|
||
code/directx/ddraw.lib (1.2), code/directx/dx8show.cpp (1.2),
|
||
code/directx/dx8show.h (1.2), code/directx/dxguid.lib (1.2),
|
||
code/directx/strmiids.lib (1.2), code/freespace2/freespace.cpp
|
||
(2.8), code/menuui/mainhallmenu.cpp (2.5),
|
||
code/mission/missioncampaign.cpp (2.5):
|
||
|
||
Moved DirectX8 stuff to directx8 branch; reverted to previous
|
||
|
||
2002-08-27 13:25 penguin
|
||
|
||
* code/directx/: DShow.h (1.1.2.1), ddraw.lib (1.1.2.1),
|
||
dx8show.cpp (1.1.2.1), dx8show.h (1.1.2.1), dxguid.lib (1.1.2.1),
|
||
strmiids.lib (1.1.2.1):
|
||
|
||
Moved to directx8 branch
|
||
|
||
2002-08-27 13:21 penguin
|
||
|
||
* code/: freespace2/freespace.cpp (2.6.2.1),
|
||
menuui/mainhallmenu.cpp (2.3.2.1), mission/missioncampaign.cpp
|
||
(2.3.2.1), code.dsp (1.6.2.1), cmdline/cmdline.cpp (2.4.2.1),
|
||
cmdline/cmdline.h (2.3.2.1), cutscene/cutscenes.cpp (2.2.2.1),
|
||
cutscene/movie.cpp (2.1.2.1), cutscene/movie.h (2.1.2.1),
|
||
Freespace2.dsp (1.7.2.1):
|
||
|
||
Moved to directx8 branch
|
||
|
||
2002-08-18 19:48 randomtiger
|
||
|
||
* Freespace2.dsp (1.8), code/code.dsp (1.7),
|
||
code/cmdline/cmdline.cpp (2.5), code/cmdline/cmdline.h (2.4),
|
||
code/cutscene/cutscenes.cpp (2.3), code/cutscene/movie.cpp (2.1),
|
||
code/cutscene/movie.h (2.1), code/directx/DShow.h (1.1),
|
||
code/directx/ddraw.lib (1.1), code/directx/dx8show.cpp (1.1),
|
||
code/directx/dx8show.h (1.1), code/directx/dxguid.lib (1.1),
|
||
code/directx/strmiids.lib (1.1), code/freespace2/freespace.cpp
|
||
(2.7), code/menuui/mainhallmenu.cpp (2.4),
|
||
code/mission/missioncampaign.cpp (2.4):
|
||
|
||
Added new lib files: strmiids and ddraw to get dshow working Added
|
||
new command line parameter to active direct show movie play:
|
||
-dshowvid Uncommented movie_play calls and includes
|
||
|
||
2002-08-15 04:41 penguin
|
||
|
||
* code/globalincs/systemvars.h (2.1):
|
||
|
||
Added #include, needed for FRED
|
||
|
||
2002-08-13 03:40 penguin
|
||
|
||
RELEASED: fs2_open 3.2 (tag: fs2_open3_2)
|
||
|
||
2002-08-13 03:34 penguin
|
||
|
||
* code/freespace2/freespace.cpp (2.6):
|
||
|
||
1. Disable CD checking
|
||
2. Add CVS tag to version string
|
||
|
||
2002-08-13 03:32 penguin
|
||
|
||
* code/globalincs/version.h (2.2):
|
||
|
||
Bumped to version 3.2
|
||
|
||
2002-08-07 00:45 DTP
|
||
|
||
* code/graphics/grd3drender.cpp (2.3):
|
||
|
||
Implented -GF4FIX commandline switch & #include "cmdline/cmdline.h"
|
||
|
||
2002-08-07 00:44 DTP
|
||
|
||
* code/cmdline/: cmdline.cpp (2.4), cmdline.h (2.3):
|
||
|
||
Implented -GF4FIX commandline switch
|
||
|
||
2002-08-06 16:50 phreak
|
||
|
||
* code/hud/hudtargetbox.cpp (2.2):
|
||
|
||
added wireframe targetbox feature
|
||
|
||
2002-08-06 16:50 phreak
|
||
|
||
* code/hud/hudtargetbox.h (2.1):
|
||
|
||
added Targetbox_wire variable to check what mode the hud targetbox
|
||
uses
|
||
|
||
2002-08-06 16:49 phreak
|
||
|
||
* code/io/keycontrol.cpp (2.2):
|
||
|
||
added keybing for wireframe hud, fixed previous missile cheat
|
||
|
||
2002-08-06 04:39 penguin
|
||
|
||
* code/hud/hudwingmanstatus.cpp (2.2):
|
||
|
||
Use text strings for wingmen names instead of ANI
|
||
|
||
2002-08-06 03:50 penguin
|
||
|
||
* code/ui/ui.h (2.2):
|
||
|
||
inserted "class" keyword on "friend" definitions (ANSI C++ )
|
||
|
||
2002-08-06 02:42 penguin
|
||
|
||
* Freespace2.dsp (1.7), code/code.dsp (1.6):
|
||
|
||
Fixed problem w/ compile options for Debug mode
|
||
|
||
2002-08-06 01:49 penguin
|
||
|
||
* code/Makefile (2.4):
|
||
|
||
Removed a couple more include dirs I missed
|
||
|
||
2002-08-06 01:49 penguin
|
||
|
||
* code/: globalincs/pstypes.h (2.4), render/3dclipper.cpp (2.2),
|
||
render/3ddraw.cpp (2.2):
|
||
|
||
Renamed ccode members to cc_or and cc_and
|
||
|
||
2002-08-04 05:43 penguin
|
||
|
||
* ChangeLog (1.1), code/ChangeLog (1.3):
|
||
|
||
Moved ChangeLog to top-level directory
|
||
|
||
2002-08-04 05:13 penguin
|
||
|
||
RELEASED: fs2_open 3.1 (tag: fs2_open3_1)
|
||
|
||
2002-08-04 05:13 penguin
|
||
|
||
* code/network/stand_gui.cpp (2.3):
|
||
|
||
Change version display
|
||
|
||
* code/menuui/playermenu.cpp (2.2):
|
||
|
||
Display fs2_open version instead of "Freespace 2"
|
||
|
||
* code/menuui/mainhallmenu.cpp (2.3):
|
||
|
||
Change version display location
|
||
|
||
* code/globalincs/version.h (2.1):
|
||
|
||
Update version number to 3.1
|
||
|
||
* code/freespace2/freespace.cpp (2.5):
|
||
|
||
Don't write version to registry; change way version string is
|
||
formatted
|
||
|
||
* code/ChangeLog (1.1), ChangeLog (1.2):
|
||
|
||
Moved ChangeLog to top-level directory
|
||
|
||
2002-08-03 19:42 randomtiger
|
||
|
||
* code/graphics/grd3drender.cpp (2.2):
|
||
|
||
Fixed Geforce 4 bug that caused font and hall video distortion.
|
||
Very small change in 'gr_d3d_aabitmap_ex_internal'
|
||
|
||
Tested and works on the following systems
|
||
|
||
OUTSIDER Voodoo 3 win98 OUTSIDER Geforce 2 win2000 Me Geforce 4 PNY
|
||
4600 XP JBX-Phoenix Geforce 4 PNY XP Mehrunes GeForce 3 XP
|
||
WMCoolmon nVidia TNT2 M64 win2000 Orange GeForce 4 4200 XP
|
||
ShadowWolf_IH Monster2 win98 ShadowWolf_IH voodoo 2 win98
|
||
|
||
2002-08-03 18:34 wmcoolmon
|
||
|
||
* code/code.dsp (1.5), Freespace2.dsp (1.6):
|
||
|
||
Fixed Win32 debug configuration
|
||
|
||
2002-08-03 17:42 wmcoolmon
|
||
|
||
* Freespace2.dsp (1.5), code/code.dsp (1.4):
|
||
|
||
Sync with makefile 1.4
|
||
|
||
2002-08-01 04:04 penguin
|
||
|
||
* code/ChangeLog (1.2):
|
||
|
||
updated
|
||
|
||
2002-08-01 02:00 penguin
|
||
|
||
* fs2_open.w32.mak (1.4):
|
||
|
||
The big include file move
|
||
|
||
====
|
||
NOTE:
|
||
====
|
||
below this point, all files are relative to the 'code' directory
|
||
|
||
|
||
2002-08-01 01:41 penguin
|
||
|
||
* Makefile (2.3), anim/animplay.cpp (2.1), anim/animplay.h (2.1),
|
||
anim/packunpack.cpp (2.1), anim/packunpack.h (2.1),
|
||
asteroid/asteroid.cpp (2.1), asteroid/asteroid.h (2.1),
|
||
bmpman/bmpman.cpp (2.2), cfile/cfile.cpp (2.3), cfile/cfile.h
|
||
(2.2), cfile/cfilearchive.cpp (2.2), cfile/cfilelist.cpp (2.2),
|
||
cfile/cfilesystem.cpp (2.3), cmdline/cmdline.cpp (2.3),
|
||
cmeasure/cmeasure.cpp (2.1), cmeasure/cmeasure.h (2.1),
|
||
controlconfig/controlsconfig.cpp (2.1),
|
||
controlconfig/controlsconfigcommon.cpp (2.1),
|
||
cryptstring/cryptstring.cpp (2.1), cutscene/cutscenes.cpp (2.2),
|
||
cutscene/cutscenes.h (2.1), debris/debris.cpp (2.1),
|
||
debugconsole/console.cpp (2.1), demo/demo.cpp (2.2), directx/vd3d.h
|
||
(2.1), directx/vd3dcaps.h (2.1), directx/vd3di.h (2.2),
|
||
directx/vd3drm.h (2.1), directx/vd3drmdef.h (2.2),
|
||
directx/vd3drmobj.h (2.1), directx/vd3drmwin.h (2.2),
|
||
directx/vd3dtypes.h (2.2), directx/vdplobby.h (2.1),
|
||
directx/vdsound.h (2.1), fireball/fireballs.cpp (2.1),
|
||
fireball/fireballs.h (2.1), fireball/warpineffect.cpp (2.1),
|
||
freespace2/freespace.cpp (2.4), freespace2/freespace.h (2.1),
|
||
freespace2/levelpaging.cpp (2.1), gamehelp/contexthelp.cpp (2.1),
|
||
gamehelp/gameplayhelp.cpp (2.1), gamesequence/gamesequence.cpp
|
||
(2.1), gamesequence/gamesequence.h (2.1), gamesnd/eventmusic.cpp
|
||
(2.1), gamesnd/eventmusic.h (2.1), gamesnd/gamesnd.cpp (2.1),
|
||
gamesnd/gamesnd.h (2.1), glide/glide.cpp (2.2), glide/glide.h
|
||
(2.2), globalincs/alphacolors.cpp (2.1), globalincs/crypt.cpp
|
||
(2.1), globalincs/pstypes.h (2.3), globalincs/systemvars.cpp (2.1),
|
||
globalincs/version.cpp (2.1), globalincs/windebug.cpp (2.1),
|
||
graphics/2d.cpp (2.3), graphics/2d.h (2.1), graphics/aaline.cpp
|
||
(2.2), graphics/bitblt.cpp (2.1), graphics/circle.cpp (2.1),
|
||
graphics/colors.cpp (2.1), graphics/font.cpp (2.3), graphics/font.h
|
||
(2.2), graphics/gradient.cpp (2.2), graphics/grd3d.cpp (2.2),
|
||
graphics/grd3dinternal.h (2.1), graphics/grd3drender.cpp (2.1),
|
||
graphics/grd3dtexture.cpp (2.1), graphics/grdirectdraw.cpp (2.1),
|
||
graphics/grglide.cpp (2.1), graphics/grglideinternal.h (2.1),
|
||
graphics/grglidetexture.cpp (2.1), graphics/grinternal.h (2.1),
|
||
graphics/gropengl.cpp (2.3), graphics/grsoft.cpp (2.2),
|
||
graphics/grzbuffer.cpp (2.1), graphics/line.cpp (2.2),
|
||
graphics/pixel.cpp (2.1), graphics/rect.cpp (2.1),
|
||
graphics/scaler.cpp (2.2), graphics/scaler.h (2.1),
|
||
graphics/shade.cpp (2.2), graphics/tmapgenericscans.cpp (2.1),
|
||
graphics/tmapper.cpp (2.2), graphics/tmapscanline.cpp (2.1),
|
||
graphics/tmapscantiled128x128.cpp (2.1),
|
||
graphics/tmapscantiled16x16.cpp (2.1),
|
||
graphics/tmapscantiled256x256.cpp (2.1),
|
||
graphics/tmapscantiled32x32.cpp (2.1),
|
||
graphics/tmapscantiled64x64.cpp (2.1),
|
||
graphics/directx8/GrD3D81.cpp (1.2),
|
||
graphics/directx8/grd3d81internal.h (1.2), hud/hud.cpp (2.1),
|
||
hud/hud.h (2.1), hud/hudartillery.cpp (2.1), hud/hudartillery.h
|
||
(2.1), hud/hudbrackets.cpp (2.1), hud/hudbrackets.h (2.1),
|
||
hud/hudconfig.cpp (2.2), hud/hudconfig.h (2.1), hud/hudescort.cpp
|
||
(2.1), hud/hudets.cpp (2.1), hud/hudets.h (2.1), hud/hudlock.cpp
|
||
(2.1), hud/hudmessage.cpp (2.1), hud/hudobserver.cpp (2.1),
|
||
hud/hudobserver.h (2.1), hud/hudreticle.cpp (2.1), hud/hudreticle.h
|
||
(2.1), hud/hudshield.cpp (2.2), hud/hudsquadmsg.cpp (2.1),
|
||
hud/hudsquadmsg.h (2.1), hud/hudtarget.cpp (2.1), hud/hudtarget.h
|
||
(2.1), hud/hudtargetbox.cpp (2.1), hud/hudwingmanstatus.cpp (2.1),
|
||
inetfile/cftp.cpp (2.1), inetfile/chttpget.cpp (2.2),
|
||
inetfile/inetgetfile.cpp (2.1), inetfile/inetgetfile.h (2.1),
|
||
io/joy.cpp (2.1), io/joy_ff.cpp (2.2), io/key.cpp (2.3), io/key.h
|
||
(2.1), io/keycontrol.cpp (2.1), io/keycontrol.h (2.1), io/mouse.cpp
|
||
(2.3), io/mouse.h (2.2), io/sw_force.h (2.1), io/swff_lib.cpp
|
||
(2.1), io/timer.cpp (2.2), io/timer.h (2.2), io/xmouse.cpp (2.1),
|
||
jumpnode/jumpnode.cpp (2.1), jumpnode/jumpnode.h (2.1),
|
||
lighting/lighting.cpp (2.1), localization/fhash.cpp (2.1),
|
||
localization/localize.cpp (2.1), math/fix.cpp (2.2),
|
||
math/floating.cpp (2.1), math/fvi.cpp (2.1), math/fvi.h (2.1),
|
||
math/spline.cpp (2.1), math/spline.h (2.1), math/staticrand.cpp
|
||
(2.1), math/vecmat.cpp (2.1), math/vecmat.h (2.1),
|
||
menuui/barracks.cpp (2.2), menuui/credits.cpp (2.2),
|
||
menuui/fishtank.cpp (2.1), menuui/mainhallmenu.cpp (2.2),
|
||
menuui/mainhalltemp.cpp (2.1), menuui/optionsmenu.cpp (2.1),
|
||
menuui/optionsmenu.h (2.1), menuui/optionsmenumulti.cpp (2.1),
|
||
menuui/playermenu.cpp (2.1), menuui/readyroom.cpp (2.1),
|
||
menuui/snazzyui.cpp (2.1), menuui/snazzyui.h (2.1),
|
||
menuui/techmenu.cpp (2.1), menuui/trainingmenu.cpp (2.1),
|
||
mission/missionbriefcommon.cpp (2.1), mission/missionbriefcommon.h
|
||
(2.1), mission/missioncampaign.cpp (2.3), mission/missioncampaign.h
|
||
(2.1), mission/missiongoals.cpp (2.1), mission/missiongoals.h
|
||
(2.1), mission/missiongrid.cpp (2.1), mission/missionhotkey.cpp
|
||
(2.1), mission/missionload.cpp (2.1), mission/missionload.h (2.2),
|
||
mission/missionlog.cpp (2.1), mission/missionmessage.cpp (2.1),
|
||
mission/missionmessage.h (2.1), mission/missionparse.cpp (2.1),
|
||
mission/missionparse.h (2.3), mission/missiontraining.cpp (2.1),
|
||
missionui/chatbox.cpp (2.1), missionui/missionbrief.cpp (2.1),
|
||
missionui/missionbrief.h (2.1), missionui/missioncmdbrief.cpp
|
||
(2.1), missionui/missiondebrief.cpp (2.2),
|
||
missionui/missionloopbrief.cpp (2.1), missionui/missionpause.cpp
|
||
(2.1), missionui/missionpause.h (2.1),
|
||
missionui/missionscreencommon.cpp (2.1),
|
||
missionui/missionscreencommon.h (2.1),
|
||
missionui/missionshipchoice.cpp (2.1),
|
||
missionui/missionshipchoice.h (2.1),
|
||
missionui/missionweaponchoice.cpp (2.1),
|
||
missionui/missionweaponchoice.h (2.1), missionui/redalert.cpp
|
||
(2.1), missionui/redalert.h (2.1), model/model.h (2.4),
|
||
model/modelcollide.cpp (2.1), model/modelinterp.cpp (2.3),
|
||
model/modeloctant.cpp (2.1), model/modelread.cpp (2.3),
|
||
model/modelsinc.h (2.3), nebula/neb.cpp (2.1),
|
||
nebula/neblightning.cpp (2.1), network/fs2ox.cpp (1.2),
|
||
network/multi.cpp (2.2), network/multi.h (2.2),
|
||
network/multi_campaign.cpp (2.2), network/multi_data.cpp (2.3),
|
||
network/multi_dogfight.cpp (2.1), network/multi_endgame.cpp (2.2),
|
||
network/multi_ingame.cpp (2.1), network/multi_kick.cpp (2.1),
|
||
network/multi_log.cpp (2.2), network/multi_obj.cpp (2.2),
|
||
network/multi_observer.cpp (2.2), network/multi_oo.cpp (2.1),
|
||
network/multi_oo.h (2.1), network/multi_options.cpp (2.2),
|
||
network/multi_pause.cpp (2.2), network/multi_pinfo.cpp (2.1),
|
||
network/multi_ping.cpp (2.1), network/multi_pmsg.cpp (2.3),
|
||
network/multi_rate.cpp (2.1), network/multi_respawn.cpp (2.2),
|
||
network/multi_team.cpp (2.1), network/multi_update.cpp (2.1),
|
||
network/multi_voice.cpp (2.2), network/multi_xfer.cpp (2.2),
|
||
network/multilag.cpp (2.1), network/multimsgs.cpp (2.2),
|
||
network/multiteamselect.cpp (2.2), network/multiui.cpp (2.4),
|
||
network/multiui.h (2.1), network/multiutil.cpp (2.3),
|
||
network/multiutil.h (2.1), network/psnet.cpp (2.2), network/psnet.h
|
||
(2.1), network/psnet2.cpp (2.3), network/psnet2.h (2.4),
|
||
network/stand_gui.cpp (2.2), object/collidedebrisship.cpp (2.1),
|
||
object/collidedebrisweapon.cpp (2.1), object/collideshipship.cpp
|
||
(2.2), object/collideshipweapon.cpp (2.1),
|
||
object/collideweaponweapon.cpp (2.1), object/objcollide.cpp (2.1),
|
||
object/objcollide.h (2.1), object/object.cpp (2.1), object/object.h
|
||
(2.1), object/objectsnd.cpp (2.2), object/objectsort.cpp (2.1),
|
||
observer/observer.cpp (2.1), observer/observer.h (2.1),
|
||
osapi/osapi.cpp (2.2), osapi/osapi.h (2.2), osapi/osapi_unix.cpp
|
||
(2.2), osapi/osregistry.cpp (2.1), osapi/osregistry_unix.cpp (2.2),
|
||
osapi/outwnd.cpp (2.1), osapi/outwnd_unix.cpp (2.2),
|
||
palman/palman.cpp (2.1), parse/encrypt.cpp (2.1), parse/parselo.cpp
|
||
(2.1), parse/parselo.h (2.2), parse/sexp.cpp (2.2), parse/sexp.h
|
||
(2.2), particle/particle.cpp (2.1), pcxutils/pcxutils.cpp (2.1),
|
||
pcxutils/pcxutils.h (2.1), physics/physics.cpp (2.1),
|
||
physics/physics.h (2.1), playerman/managepilot.cpp (2.2),
|
||
playerman/managepilot.h (2.1), playerman/player.h (2.1),
|
||
playerman/playercontrol.cpp (2.1), popup/popup.cpp (2.1),
|
||
popup/popupdead.cpp (2.1), radar/radar.cpp (2.1), render/3d.h
|
||
(2.1), render/3dclipper.cpp (2.1), render/3ddraw.cpp (2.1),
|
||
render/3dinternal.h (2.1), render/3dlaser.cpp (2.1),
|
||
render/3dmath.cpp (2.1), render/3dsetup.cpp (2.1),
|
||
scramble/scramble.cpp (2.1), ship/afterburner.cpp (2.1),
|
||
ship/afterburner.h (2.1), ship/ai.cpp (2.1), ship/ai.h (2.1),
|
||
ship/aibig.cpp (2.1), ship/aicode.cpp (2.7), ship/aigoals.cpp
|
||
(2.1), ship/aigoals.h (2.1), ship/awacs.cpp (2.1), ship/shield.cpp
|
||
(2.3), ship/ship.cpp (2.6), ship/ship.h (2.3),
|
||
ship/shipcontrails.cpp (2.2), ship/shipfx.cpp (2.1),
|
||
ship/shiphit.cpp (2.5), sound/acm.cpp (2.1), sound/acm.h (2.1),
|
||
sound/audiostr.cpp (2.1), sound/channel.h (2.1), sound/ds.cpp
|
||
(2.1), sound/ds.h (2.1), sound/ds3d.cpp (2.2), sound/dscap.cpp
|
||
(2.1), sound/rbaudio.cpp (2.1), sound/rtvoice.cpp (2.1),
|
||
sound/sound.cpp (2.2), starfield/nebula.cpp (2.1),
|
||
starfield/starfield.cpp (2.1), starfield/starfield.h (2.1),
|
||
starfield/supernova.cpp (2.1), stats/medals.cpp (2.2),
|
||
stats/medals.h (2.1), stats/scoring.cpp (2.1), stats/scoring.h
|
||
(2.1), stats/stats.cpp (2.2), stats/stats.h (2.1),
|
||
tgautils/tgautils.cpp (2.1), ui/button.cpp (2.1), ui/checkbox.cpp
|
||
(2.1), ui/gadget.cpp (2.1), ui/icon.cpp (2.1), ui/inputbox.cpp
|
||
(2.1), ui/keytrap.cpp (2.1), ui/listbox.cpp (2.1), ui/radio.cpp
|
||
(2.1), ui/scroll.cpp (2.1), ui/slider.cpp (2.1), ui/slider2.cpp
|
||
(2.1), ui/ui.h (2.1), ui/uidefs.h (2.1), ui/uidraw.cpp (2.1),
|
||
ui/uimouse.cpp (2.1), ui/window.cpp (2.1), vcodec/codec1.cpp (2.3),
|
||
weapon/beam.cpp (2.3), weapon/beam.h (2.2), weapon/corkscrew.cpp
|
||
(2.1), weapon/corkscrew.h (2.1), weapon/emp.cpp (2.1),
|
||
weapon/flak.cpp (2.1), weapon/muzzleflash.cpp (2.1),
|
||
weapon/shockwave.cpp (2.1), weapon/shockwave.h (2.1),
|
||
weapon/swarm.cpp (2.1), weapon/swarm.h (2.1), weapon/trails.cpp
|
||
(2.1), weapon/trails.h (2.1), weapon/weapon.h (2.1),
|
||
weapon/weapons.cpp (2.1), windows_stub/stubs.cpp (2.4):
|
||
|
||
The big include file move
|
||
|
||
2002-07-30 18:11 wmcoolmon
|
||
|
||
* ship/ship.cpp (2.5):
|
||
|
||
Fixed a bug I added in ship_do_rearm_frame
|
||
|
||
2002-07-30 17:57 wmcoolmon
|
||
|
||
* ship/ship.cpp (2.4):
|
||
|
||
Modified to add hull repair capabilities and toggling of them via a
|
||
mission flag, MISSION_FLAG_SUPPORT_REPAIRS_HULL
|
||
|
||
2002-07-30 17:35 wmcoolmon
|
||
|
||
* mission/missionparse.h (2.2):
|
||
|
||
Added mission flag "MISSION_FLAG_SUPPORT_REPAIRS_HULL" for toggling
|
||
Support Ship hull repair on and off
|
||
|
||
2002-07-30 14:29 unknownplayer
|
||
|
||
* code.dsp (1.3), graphics/2d.cpp (2.2), graphics/grd3d.cpp (2.1),
|
||
graphics/directx8/GrD3D81.cpp (1.1), graphics/directx8/GrD3D81.h
|
||
(1.1), graphics/directx8/GrD3D81Render.cpp (1.1),
|
||
graphics/directx8/GrD3D81Texture.cpp (1.1),
|
||
graphics/directx8/grd3d81internal.h (1.1), network/psnet2.cpp
|
||
(2.2):
|
||
|
||
Started work on DX8.1 implementation. Updated the project files to
|
||
encompass the new files. Disable the compiler tag to use old DX
|
||
code (THERE IS NO NEW CODE YET!)
|
||
|
||
2002-07-29 22:24 penguin
|
||
|
||
* network/: fs2ox.cpp (1.1), fs2ox.h (1.1):
|
||
|
||
First attempt at "fs2_open exchange" (PXO substitute) screen
|
||
|
||
2002-07-29 22:14 penguin
|
||
|
||
* ChangeLog (1.1):
|
||
|
||
We finally have a ChangeLog
|
||
|
||
2002-07-29 20:48 penguin
|
||
|
||
* Ship/shiphit.cpp (2.4):
|
||
|
||
Moved extern declaration of ssm_create outside of block (it
|
||
wouldn't compile w/ gcc)
|
||
|
||
2002-07-29 20:12 penguin
|
||
|
||
* FREESPACE2/freespace.cpp (2.3), Graphics/font.cpp (2.2),
|
||
Graphics/gradient.cpp (2.1), Graphics/line.cpp (2.1), Io/key.cpp
|
||
(2.2), Io/mouse.cpp (2.2), Math/fix.cpp (2.1),
|
||
Mission/missioncampaign.cpp (2.2), Stats/stats.cpp (2.1),
|
||
VCodec/codec1.cpp (2.2):
|
||
|
||
added #ifdef _WIN32 around windows-specific system headers
|
||
|
||
2002-07-29 20:12 penguin
|
||
|
||
* OsApi/: osregistry_unix.cpp (2.1), outwnd_unix.cpp (2.1):
|
||
|
||
removed bogus #include windows.h
|
||
|
||
2002-07-29 19:52 penguin
|
||
|
||
* CFile/cfilesystem.cpp (2.2):
|
||
|
||
added #ifdef _WIN32 around windows-specific system headers
|
||
|
||
2002-07-29 19:37 penguin
|
||
|
||
* CFile/cfilelist.cpp (2.1):
|
||
|
||
added #ifdef _WIN32 around windows-specific system headers
|
||
|
||
2002-07-29 19:17 penguin
|
||
|
||
* CFile/cfilearchive.cpp (2.1):
|
||
|
||
added #ifdef _WIN32 around windows-specific system headers
|
||
|
||
2002-07-29 19:04 penguin
|
||
|
||
* CFile/cfile.cpp (2.2):
|
||
|
||
added #ifdef _WIN32 around windows-specific system headers
|
||
|
||
2002-07-29 08:31 DTP
|
||
|
||
* Model/model.h (2.3):
|
||
|
||
Forgot to Bump MAX_MODEL_SUBSYSTEMS from 128 to 200
|
||
|
||
2002-07-29 08:28 DTP
|
||
|
||
* Model/model.h (2.2):
|
||
|
||
BUMPED MAX_POLYGON_MODELS TO 198 , MAX_SHIP_TYPES - 2 = 198
|
||
|
||
2002-07-29 08:24 DTP
|
||
|
||
* Ship/ship.h (2.2):
|
||
|
||
Bumped all MAX_SHIPS, and SHIP_LIMIT to 400.(let the mission
|
||
designers decide what is good, and what is bad
|
||
|
||
2002-07-29 08:22 DTP
|
||
|
||
* Ship/ship.cpp (2.3):
|
||
|
||
Bumped MAX_SHIP_SUBOBJECTS to 2100(2100 /(average fighter has 7
|
||
subsystems) = 400 fighters
|
||
|
||
2002-07-29 08:19 DTP
|
||
|
||
* Ship/shiphit.cpp (2.3):
|
||
|
||
Bumped MAX_SUBSYS_LIST from 32 to 200
|
||
|
||
2002-07-29 08:05 DTP
|
||
|
||
* Network/multiui.cpp (2.3):
|
||
|
||
-almission(autoload mission) commandline arguement handling
|
||
implemented
|
||
|
||
2002-07-29 07:56 DTP
|
||
|
||
* MenuUI/mainhallmenu.cpp (2.1):
|
||
|
||
FIX; Startgame arguement dont go ahead when a singleplayer pilot is
|
||
selected
|
||
|
||
2002-07-29 06:35 DTP
|
||
|
||
* Cmdline/: cmdline.cpp (2.2), cmdline.h (2.2):
|
||
|
||
added -almission commandline arguement, will autoload mission i.e
|
||
fs2_open.exe -almission kickass will autoload kickass.fs2 which
|
||
should be a multiplayer mission.
|
||
|
||
2002-07-28 15:07 DTP
|
||
|
||
* Network/multiui.cpp (2.2):
|
||
|
||
FIX -stargame commandline arguement will now let you quit, a thing
|
||
not possible before when using the startgame arguement
|
||
|
||
2002-07-26 16:17 penguin
|
||
|
||
* Object/collideshipship.cpp (2.1):
|
||
|
||
renamed 'big' and 'small' (conflict w/ MS include file)
|
||
|
||
2002-07-26 16:12 penguin
|
||
|
||
* Network/psnet2.h (2.3):
|
||
|
||
fixed bug where winsock.h wasn't defined
|
||
|
||
2002-07-26 03:11 wmcoolmon
|
||
|
||
* Weapon/beam.cpp (2.2):
|
||
|
||
Added Bobboau's beam tiling code
|
||
|
||
2002-07-25 04:50 wmcoolmon
|
||
|
||
* Ship/shield.cpp (2.2), Ship/ship.cpp (2.2), Weapon/beam.cpp
|
||
(2.1), Weapon/beam.h (2.1):
|
||
|
||
Added Bobboau's fighter-beam code.
|
||
|
||
2002-07-22 01:39 penguin
|
||
|
||
* FREESPACE2/freespace.cpp (2.2):
|
||
|
||
Added ifndef NO_STANDALONE
|
||
|
||
2002-07-22 01:37 penguin
|
||
|
||
* Sound/rtvoice.h (2.1):
|
||
|
||
Stub defines for NO_SOUND
|
||
|
||
2002-07-22 01:22 penguin
|
||
|
||
* Network/: multi.cpp (2.1), multi.h (2.1), multi_campaign.cpp
|
||
(2.1), multi_data.cpp (2.2), multi_endgame.cpp (2.1),
|
||
multi_options.cpp (2.1), multi_pause.cpp (2.1), multi_pmsg.cpp
|
||
(2.2), multi_voice.cpp (2.1), multimsgs.cpp (2.1), multiui.cpp
|
||
(2.1), multiutil.cpp (2.2), psnet.cpp (2.1), psnet2.cpp (2.1),
|
||
psnet2.h (2.2), stand_gui.cpp (2.1), stand_gui.h (2.1):
|
||
|
||
Linux port -- added NO_STANDALONE ifdefs
|
||
|
||
2002-07-22 01:14 penguin
|
||
|
||
* Makefile (2.2):
|
||
|
||
Made more compatible w/ Win32; defines for NO_SOUND, NO_JOYSTICK,
|
||
NO_NETWORK
|
||
|
||
2002-07-22 01:10 penguin
|
||
|
||
* windows_stub/stubs.cpp (2.3):
|
||
|
||
Moved the dummy "sound" definitions to main program (freespace.cpp)
|
||
|
||
2002-07-22 01:06 penguin
|
||
|
||
* windows_stub/config.h (2.2):
|
||
|
||
More defines for winsock compatibility
|
||
|
||
2002-07-22 01:04 penguin
|
||
|
||
* GlobalIncs/pstypes.h (2.2):
|
||
|
||
took out GAME_CD_CHECK define
|
||
|
||
2002-07-20 23:51 DTP
|
||
|
||
* Hud/hudshield.cpp (2.1):
|
||
|
||
Bumped Max Shield Icons to 80
|
||
|
||
2002-07-20 23:50 DTP
|
||
|
||
* MissionUI/missiondebrief.cpp (2.1):
|
||
|
||
Fixed multiplayer music. succes music on all Primary goals
|
||
complete, fail music if otherwise
|
||
|
||
2002-07-20 23:49 DTP
|
||
|
||
* Ship/ship.cpp (2.1):
|
||
|
||
Fixed Secondary bank bug, where next valid secondary bank inherits
|
||
current valid banks FULL fire delay
|
||
|
||
2002-07-20 19:21 DTP
|
||
|
||
* Parse/parselo.h (2.1):
|
||
|
||
bumped MAX_MISSION_TEXT to 1000000 in code/parse/parselo.h
|
||
|
||
2002-07-18 20:07 penguin
|
||
|
||
* Hud/hudconfig.cpp (2.1):
|
||
|
||
Fixed bug (potential access of unitialized pointer) in
|
||
hud_config_render_gauges() -- thanks to DTP for finding it!
|
||
|
||
2002-07-18 14:36 unknownplayer
|
||
|
||
* Ship/aicode.cpp (2.6):
|
||
|
||
no message
|
||
|
||
2002-07-18 09:55 unknownplayer
|
||
|
||
* Ship/aicode.cpp (2.5):
|
||
|
||
|
||
Revised AI primary selection code again to be more intelligent.
|
||
|
||
2002-07-18 05:38 unknownplayer
|
||
|
||
* Ship/aicode.cpp (2.4):
|
||
|
||
|
||
Rewrote my original algorithm to search by proportional hull
|
||
damage. Does the same thing a little better.
|
||
|
||
2002-07-18 03:27 unknownplayer
|
||
|
||
* Ship/aicode.cpp (2.3):
|
||
|
||
|
||
Fixed AI problems with using the maxim on fighters.
|
||
|
||
2002-07-18 03:26 unknownplayer
|
||
|
||
* Ship/shield.cpp (2.1):
|
||
|
||
|
||
Added some commentry to the low detail shield function.
|
||
|
||
2002-07-18 03:25 unknownplayer
|
||
|
||
* Ship/shiphit.cpp (2.2):
|
||
|
||
no message
|
||
|
||
2002-07-17 23:59 unknownplayer
|
||
|
||
* code.dsp (1.2):
|
||
|
||
|
||
Altered project files to properly build debug info. Should save you
|
||
all some time.
|
||
|
||
2002-07-17 23:58 unknownplayer
|
||
|
||
* Ship/aicode.cpp (2.2):
|
||
|
||
|
||
Minor commenting added to two functions.
|
||
|
||
2002-07-17 20:04 wmcoolmon
|
||
|
||
* Ship/shiphit.cpp (2.1):
|
||
|
||
Added SSM code for Tag C from Bobboau. Note that strings.tbl may
|
||
need to be updated.
|
||
|
||
2002-07-16 14:39 unknownplayer
|
||
|
||
* Graphics/gropengl.cpp (2.2):
|
||
|
||
Updated to enable compilation under MSVC++ - all changes are marked
|
||
with my name ##UnknownPlayer##
|
||
|
||
2002-07-16 14:37 unknownplayer
|
||
|
||
* code.dsp (1.1):
|
||
|
||
This is the code project file. Use the workspace file I included to
|
||
get at this.
|
||
|
||
2002-07-15 02:09 wmcoolmon
|
||
|
||
* Mission/missionparse.h (2.1), Ship/shipcontrails.cpp (2.1):
|
||
|
||
Added support for toggling ship trails
|
||
|
||
2002-07-13 09:16 wmcoolmon
|
||
|
||
* Parse/: sexp.cpp (2.1), sexp.h (2.1):
|
||
|
||
Added initial code for "ship-lights-on" and "ship-lights-off" SEXPs
|
||
|
||
2002-07-12 16:59 penguin
|
||
|
||
* Ship/ship.h (2.1):
|
||
|
||
Added flags2 (ran out of bits in flags!) to ship struct; bit 0 will
|
||
be used to toggle Bobboau's lights.
|
||
|
||
2002-07-12 02:56 penguin
|
||
|
||
* windows_stub/: commctrl.h (2.1), conio.h (2.1), crtdbg.h (2.1),
|
||
d3dcom.h (2.1), direct.h (2.1), initguid.h (2.1), io.h (2.1),
|
||
mmreg.h (2.1), mmsystem.h (2.1), msacm.h (2.1), objbase.h (2.1),
|
||
ole2.h (2.1), ole2ver.h (2.1), process.h (2.1), ras.h (2.1),
|
||
raserror.h (2.1), subwtype.h (2.1), winbase.h (2.1), windows.h
|
||
(2.1), windowsx.h (2.1), winerror.h (2.1), winioctl.h (2.1),
|
||
winsock.h (2.1), wsipx.h (2.1):
|
||
|
||
Removed dummy include file
|
||
|
||
2002-07-12 02:44 penguin
|
||
|
||
* Model/modelsinc.h (2.2):
|
||
|
||
Fixed endian-ness of new "GLOW" IDs
|
||
|
||
2002-07-10 18:42 wmcoolmon
|
||
|
||
* Model/: modelsinc.h (2.1), model.h (2.1), modelinterp.cpp (2.2),
|
||
modelread.cpp (2.2):
|
||
|
||
Added Bobboau's glow code; all comments include "-Bobboau"
|
||
|
||
2002-07-07 19:55 penguin
|
||
|
||
* Makefile (2.1), Bmpman/bmpman.cpp (2.1), CFile/cfile.cpp (2.1),
|
||
CFile/cfile.h (2.1), CFile/cfilearchive.h (2.1),
|
||
CFile/cfilesystem.cpp (2.1), Cmdline/cmdline.cpp (2.1),
|
||
Cmdline/cmdline.h (2.1), Cutscene/cutscenes.cpp (2.1),
|
||
Demo/demo.cpp (2.1), DirectX/vd3di.h (2.1), DirectX/vd3drmdef.h
|
||
(2.1), DirectX/vd3drmwin.h (2.1), DirectX/vd3dtypes.h (2.1),
|
||
ExceptionHandler/exceptionhandler.h (2.1), FREESPACE2/freespace.cpp
|
||
(2.1), Glide/3dfx.h (2.1), Glide/fxdll.h (2.1), Glide/fxos.h (2.1),
|
||
Glide/glide.cpp (2.1), Glide/glide.h (2.1), GlobalIncs/pstypes.h
|
||
(2.1), Graphics/2d.cpp (2.1), Graphics/aaline.cpp (2.1),
|
||
Graphics/font.cpp (2.1), Graphics/font.h (2.1),
|
||
Graphics/gropengl.cpp (2.1), Graphics/grsoft.cpp (2.1),
|
||
Graphics/scaler.cpp (2.1), Graphics/shade.cpp (2.1),
|
||
Graphics/tmapper.cpp (2.1), Inetfile/chttpget.cpp (2.1),
|
||
Io/joy_ff.cpp (2.1), Io/key.cpp (2.1), Io/mouse.cpp (2.1),
|
||
Io/mouse.h (2.1), Io/timer.cpp (2.1), Io/timer.h (2.1),
|
||
MenuUI/barracks.cpp (2.1), MenuUI/credits.cpp (2.1),
|
||
Mission/missioncampaign.cpp (2.1), Mission/missionload.h (2.1),
|
||
Model/modelinterp.cpp (2.1), Model/modelread.cpp (2.1),
|
||
Network/multi_data.cpp (2.1), Network/multi_log.cpp (2.1),
|
||
Network/multi_obj.cpp (2.1), Network/multi_observer.cpp (2.1),
|
||
Network/multi_pmsg.cpp (2.1), Network/multi_respawn.cpp (2.1),
|
||
Network/multi_xfer.cpp (2.1), Network/multiteamselect.cpp (2.1),
|
||
Network/multiutil.cpp (2.1), Network/psnet2.h (2.1),
|
||
Object/objectsnd.cpp (2.1), OsApi/osapi.cpp (2.1), OsApi/osapi.h
|
||
(2.1), OsApi/osapi_unix.cpp (2.1), Playerman/managepilot.cpp (2.1),
|
||
Ship/aicode.cpp (2.1), Sound/ds3d.cpp (2.1), Sound/sound.cpp (2.1),
|
||
Stats/medals.cpp (2.1), VCodec/codec1.cpp (2.1),
|
||
windows_stub/config.h (2.1), windows_stub/stubs.cpp (2.2):
|
||
|
||
Back-port to MSVC
|
||
|
||
2002-06-04 06:38 penguin
|
||
|
||
* windows_stub/stubs.cpp (2.1):
|
||
|
||
Added machine-independent version of MulDiv (in case we don't know
|
||
the processor type)
|
||
|
||
2002-06-03 04:10 penguin
|
||
|
||
* Io/xmouse.cpp (2.0), OsApi/osapi_unix.cpp (2.0),
|
||
OsApi/osregistry_unix.cpp (2.0), OsApi/outwnd_unix.cpp (2.0)
|
||
(utags: fs2_open_0_1):
|
||
|
||
Warpcore CVS sync
|
||
|
||
2002-06-03 04:08 penguin
|
||
|
||
* windows_stub/: commctrl.h (2.0), conio.h (2.0), crtdbg.h (2.0),
|
||
d3dcom.h (2.0), direct.h (2.0), initguid.h (2.0), io.h (2.0),
|
||
mmreg.h (2.0), mmsystem.h (2.0), msacm.h (2.0), objbase.h (2.0),
|
||
ole2.h (2.0), ole2ver.h (2.0), process.h (2.0), ras.h (2.0),
|
||
raserror.h (2.0), subwtype.h (2.0), winbase.h (2.0), windowsx.h
|
||
(2.0), winerror.h (2.0), winioctl.h (2.0), winsock.h (2.0), wsipx.h
|
||
(2.0) (utags: fs2_open_0_1):
|
||
|
||
Dummy include file
|
||
|
||
2002-06-03 04:07 penguin
|
||
|
||
* windows_stub/: config.h (2.0), stubs.cpp (2.0), windows.h (2.0)
|
||
(utags: fs2_open_0_1):
|
||
|
||
Warpcore CVS sync
|
||
|
||
2002-06-03 04:02 penguin
|
||
|
||
* Makefile (2.0), Anim/animplay.cpp (2.0), Anim/animplay.h (2.0),
|
||
Anim/packunpack.cpp (2.0), Anim/packunpack.h (2.0),
|
||
Asteroid/asteroid.cpp (2.0), Asteroid/asteroid.h (2.0),
|
||
Bmpman/bmpman.cpp (2.0), Bmpman/bmpman.h (2.0), CFile/cfile.cpp
|
||
(2.0), CFile/cfile.h (2.0), CFile/cfilearchive.cpp (2.0),
|
||
CFile/cfilearchive.h (2.0), CFile/cfilelist.cpp (2.0),
|
||
CFile/cfilesystem.cpp (2.0), CFile/cfilesystem.h (2.0),
|
||
CMeasure/cmeasure.cpp (2.0), CMeasure/cmeasure.h (2.0),
|
||
Cfilearchiver/cfilearchiver.cpp (2.0), Cmdline/cmdline.cpp (2.0),
|
||
Cmdline/cmdline.h (2.0), ControlConfig/controlsconfig.cpp (2.0),
|
||
ControlConfig/controlsconfig.h (2.0),
|
||
ControlConfig/controlsconfigcommon.cpp (2.0),
|
||
Cryptstring/cryptstring.cpp (2.0), Cutscene/cutscenes.cpp (2.0),
|
||
Cutscene/cutscenes.h (2.0), Debris/debris.cpp (2.0),
|
||
Debris/debris.h (2.0), DebugConsole/console.cpp (2.0),
|
||
Demo/demo.cpp (2.0), Demo/demo.h (2.0), DirectX/vasync.h (2.0),
|
||
DirectX/vd3d.h (2.0), DirectX/vd3dcaps.h (2.0), DirectX/vd3di.h
|
||
(2.0), DirectX/vd3drm.h (2.0), DirectX/vd3drmdef.h (2.0),
|
||
DirectX/vd3drmobj.h (2.0), DirectX/vd3drmwin.h (2.0),
|
||
DirectX/vd3dtypes.h (2.0), DirectX/vd3dvec.inl (2.0),
|
||
DirectX/vddraw.h (2.0), DirectX/vddraw.lib (2.0), DirectX/vdinput.h
|
||
(2.0), DirectX/vdinput.lib (2.0), DirectX/vdplay.h (2.0),
|
||
DirectX/vdplobby.h (2.0), DirectX/vdsetup.h (2.0),
|
||
DirectX/vdsound.h (2.0), DirectX/vdsound.lib (2.0), DirectX/vdvp.h
|
||
(2.0), DirectX/vdxguid.lib (2.0),
|
||
ExceptionHandler/exceptionhandler.cpp (2.0),
|
||
ExceptionHandler/exceptionhandler.h (2.0), FREESPACE2/app_icon.ico
|
||
(2.0), FREESPACE2/freespace.cpp (2.0), FREESPACE2/freespace.h
|
||
(2.0), FREESPACE2/freespace.rc (2.0),
|
||
FREESPACE2/freespaceresource.h (2.0), FREESPACE2/goal_com.bmp
|
||
(2.0), FREESPACE2/goal_fail.bmp (2.0), FREESPACE2/goal_inc.bmp
|
||
(2.0), FREESPACE2/goal_none.bmp (2.0), FREESPACE2/goal_ord.bmp
|
||
(2.0), FREESPACE2/levelpaging.cpp (2.0), FREESPACE2/levelpaging.h
|
||
(2.0), Fireball/fireballs.cpp (2.0), Fireball/fireballs.h (2.0),
|
||
Fireball/warpineffect.cpp (2.0), GameHelp/contexthelp.cpp (2.0),
|
||
GameHelp/contexthelp.h (2.0), GameHelp/gameplayhelp.cpp (2.0),
|
||
GameHelp/gameplayhelp.h (2.0), GameSequence/gamesequence.cpp (2.0),
|
||
GameSequence/gamesequence.h (2.0), Gamesnd/eventmusic.cpp (2.0),
|
||
Gamesnd/eventmusic.h (2.0), Gamesnd/gamesnd.cpp (2.0),
|
||
Gamesnd/gamesnd.h (2.0), Glide/3dfx.h (2.0), Glide/fxdll.h (2.0),
|
||
Glide/fxglob.h (2.0), Glide/fxos.h (2.0), Glide/glide.cpp (2.0),
|
||
Glide/glide.h (2.0), Glide/glidesys.h (2.0), Glide/glideutl.h
|
||
(2.0), Glide/sst1vid.h (2.0), GlobalIncs/alphacolors.cpp (2.0),
|
||
GlobalIncs/alphacolors.h (2.0), GlobalIncs/crypt.cpp (2.0),
|
||
GlobalIncs/crypt.h (2.0), GlobalIncs/linklist.h (2.0),
|
||
GlobalIncs/pstypes.h (2.0), GlobalIncs/systemvars.cpp (2.0),
|
||
GlobalIncs/systemvars.h (2.0), GlobalIncs/version.cpp (2.0),
|
||
GlobalIncs/version.h (2.0), GlobalIncs/windebug.cpp (2.0),
|
||
Graphics/2d.cpp (2.0), Graphics/2d.h (2.0), Graphics/aaline.cpp
|
||
(2.0), Graphics/bitblt.cpp (2.0), Graphics/bitblt.h (2.0),
|
||
Graphics/circle.cpp (2.0), Graphics/circle.h (2.0),
|
||
Graphics/colors.cpp (2.0), Graphics/colors.h (2.0),
|
||
Graphics/font.cpp (2.0), Graphics/font.h (2.0),
|
||
Graphics/gradient.cpp (2.0), Graphics/gradient.h (2.0),
|
||
Graphics/grd3d.cpp (2.0), Graphics/grd3d.h (2.0),
|
||
Graphics/grd3dinternal.h (2.0), Graphics/grd3drender.cpp (2.0),
|
||
Graphics/grd3dtexture.cpp (2.0), Graphics/grdirectdraw.cpp (2.0),
|
||
Graphics/grdirectdraw.h (2.0), Graphics/grglide.cpp (2.0),
|
||
Graphics/grglide.h (2.0), Graphics/grglideinternal.h (2.0),
|
||
Graphics/grglidetexture.cpp (2.0), Graphics/grinternal.h (2.0),
|
||
Graphics/gropengl.h (2.0), Graphics/grsoft.cpp (2.0),
|
||
Graphics/grsoft.h (2.0), Graphics/grzbuffer.cpp (2.0),
|
||
Graphics/grzbuffer.h (2.0), Graphics/line.cpp (2.0),
|
||
Graphics/line.h (2.0), Graphics/pixel.cpp (2.0), Graphics/pixel.h
|
||
(2.0), Graphics/rect.cpp (2.0), Graphics/rect.h (2.0),
|
||
Graphics/scaler.cpp (2.0), Graphics/scaler.h (2.0),
|
||
Graphics/shade.cpp (2.0), Graphics/shade.h (2.0),
|
||
Graphics/tmapgenericscans.cpp (2.0), Graphics/tmapper.cpp (2.0),
|
||
Graphics/tmapper.h (2.0), Graphics/tmapscanline.cpp (2.0),
|
||
Graphics/tmapscanline.h (2.0), Graphics/tmapscantiled128x128.cpp
|
||
(2.0), Graphics/tmapscantiled16x16.cpp (2.0),
|
||
Graphics/tmapscantiled256x256.cpp (2.0),
|
||
Graphics/tmapscantiled32x32.cpp (2.0),
|
||
Graphics/tmapscantiled64x64.cpp (2.0), Hud/hud.cpp (2.0), Hud/hud.h
|
||
(2.0), Hud/hudartillery.cpp (2.0), Hud/hudartillery.h (2.0),
|
||
Hud/hudbrackets.cpp (2.0), Hud/hudbrackets.h (2.0),
|
||
Hud/hudconfig.cpp (2.0), Hud/hudconfig.h (2.0), Hud/hudescort.cpp
|
||
(2.0), Hud/hudescort.h (2.0), Hud/hudets.cpp (2.0), Hud/hudets.h
|
||
(2.0), Hud/hudgauges.h (2.0), Hud/hudlock.cpp (2.0), Hud/hudlock.h
|
||
(2.0), Hud/hudmessage.cpp (2.0), Hud/hudmessage.h (2.0),
|
||
Hud/hudobserver.cpp (2.0), Hud/hudobserver.h (2.0),
|
||
Hud/hudresource.cpp (2.0), Hud/hudresource.h (2.0),
|
||
Hud/hudreticle.cpp (2.0), Hud/hudreticle.h (2.0), Hud/hudshield.cpp
|
||
(2.0), Hud/hudshield.h (2.0), Hud/hudsquadmsg.cpp (2.0),
|
||
Hud/hudsquadmsg.h (2.0), Hud/hudtarget.cpp (2.0), Hud/hudtarget.h
|
||
(2.0), Hud/hudtargetbox.cpp (2.0), Hud/hudtargetbox.h (2.0),
|
||
Hud/hudwingmanstatus.cpp (2.0), Hud/hudwingmanstatus.h (2.0),
|
||
Inetfile/cftp.cpp (2.0), Inetfile/cftp.h (2.0),
|
||
Inetfile/chttpget.cpp (2.0), Inetfile/chttpget.h (2.0),
|
||
Inetfile/inetgetfile.cpp (2.0), Inetfile/inetgetfile.h (2.0),
|
||
Io/joy.cpp (2.0), Io/joy.h (2.0), Io/joy_ff.cpp (2.0), Io/joy_ff.h
|
||
(2.0), Io/key.cpp (2.0), Io/key.h (2.0), Io/keycontrol.cpp (2.0),
|
||
Io/keycontrol.h (2.0), Io/mouse.cpp (2.0), Io/mouse.h (2.0),
|
||
Io/sw_error.hpp (2.0), Io/sw_force.h (2.0), Io/sw_guid.hpp (2.0),
|
||
Io/swff_lib.cpp (2.0), Io/timer.cpp (2.0), Io/timer.h (2.0),
|
||
JumpNode/jumpnode.cpp (2.0), JumpNode/jumpnode.h (2.0),
|
||
Lighting/lighting.cpp (2.0), Lighting/lighting.h (2.0),
|
||
Localization/fhash.cpp (2.0), Localization/fhash.h (2.0),
|
||
Localization/localize.cpp (2.0), Localization/localize.h (2.0),
|
||
Math/fix.cpp (2.0), Math/fix.h (2.0), Math/floating.cpp (2.0),
|
||
Math/floating.h (2.0), Math/fvi.cpp (2.0), Math/fvi.h (2.0),
|
||
Math/spline.cpp (2.0), Math/spline.h (2.0), Math/staticrand.cpp
|
||
(2.0), Math/staticrand.h (2.0), Math/vecmat.cpp (2.0),
|
||
Math/vecmat.h (2.0), MenuUI/barracks.cpp (2.0), MenuUI/barracks.h
|
||
(2.0), MenuUI/credits.cpp (2.0), MenuUI/credits.h (2.0),
|
||
MenuUI/fishtank.cpp (2.0), MenuUI/fishtank.h (2.0),
|
||
MenuUI/mainhallmenu.cpp (2.0), MenuUI/mainhallmenu.h (2.0),
|
||
MenuUI/mainhalltemp.cpp (2.0), MenuUI/mainhalltemp.h (2.0),
|
||
MenuUI/optionsmenu.cpp (2.0), MenuUI/optionsmenu.h (2.0),
|
||
MenuUI/optionsmenumulti.cpp (2.0), MenuUI/optionsmenumulti.h (2.0),
|
||
MenuUI/playermenu.cpp (2.0), MenuUI/playermenu.h (2.0),
|
||
MenuUI/readyroom.cpp (2.0), MenuUI/readyroom.h (2.0),
|
||
MenuUI/snazzyui.cpp (2.0), MenuUI/snazzyui.h (2.0),
|
||
MenuUI/techmenu.cpp (2.0), MenuUI/techmenu.h (2.0),
|
||
MenuUI/trainingmenu.cpp (2.0), MenuUI/trainingmenu.h (2.0),
|
||
Mission/missionbriefcommon.cpp (2.0), Mission/missionbriefcommon.h
|
||
(2.0), Mission/missioncampaign.cpp (2.0), Mission/missioncampaign.h
|
||
(2.0), Mission/missiongoals.cpp (2.0), Mission/missiongoals.h
|
||
(2.0), Mission/missiongrid.cpp (2.0), Mission/missiongrid.h (2.0),
|
||
Mission/missionhotkey.cpp (2.0), Mission/missionhotkey.h (2.0),
|
||
Mission/missionload.cpp (2.0), Mission/missionload.h (2.0),
|
||
Mission/missionlog.cpp (2.0), Mission/missionlog.h (2.0),
|
||
Mission/missionmessage.cpp (2.0), Mission/missionmessage.h (2.0),
|
||
Mission/missionparse.cpp (2.0), Mission/missionparse.h (2.0),
|
||
Mission/missiontraining.cpp (2.0), Mission/missiontraining.h (2.0),
|
||
MissionUI/chatbox.cpp (2.0), MissionUI/chatbox.h (2.0),
|
||
MissionUI/missionbrief.cpp (2.0), MissionUI/missionbrief.h (2.0),
|
||
MissionUI/missioncmdbrief.cpp (2.0), MissionUI/missioncmdbrief.h
|
||
(2.0), MissionUI/missiondebrief.cpp (2.0),
|
||
MissionUI/missiondebrief.h (2.0), MissionUI/missionloopbrief.cpp
|
||
(2.0), MissionUI/missionloopbrief.h (2.0),
|
||
MissionUI/missionpause.cpp (2.0), MissionUI/missionpause.h (2.0),
|
||
MissionUI/missionrecommend.cpp (2.0), MissionUI/missionrecommend.h
|
||
(2.0), MissionUI/missionscreencommon.cpp (2.0),
|
||
MissionUI/missionscreencommon.h (2.0),
|
||
MissionUI/missionshipchoice.cpp (2.0),
|
||
MissionUI/missionshipchoice.h (2.0), MissionUI/missionstats.cpp
|
||
(2.0), MissionUI/missionstats.h (2.0),
|
||
MissionUI/missionweaponchoice.cpp (2.0),
|
||
MissionUI/missionweaponchoice.h (2.0), MissionUI/redalert.cpp
|
||
(2.0), MissionUI/redalert.h (2.0), Model/model.h (2.0),
|
||
Model/modelcollide.cpp (2.0), Model/modelinterp.cpp (2.0),
|
||
Model/modeloctant.cpp (2.0), Model/modelread.cpp (2.0),
|
||
Model/modelsinc.h (2.0), Nebula/neb.cpp (2.0), Nebula/neb.h (2.0),
|
||
Nebula/neblightning.cpp (2.0), Nebula/neblightning.h (2.0),
|
||
Network/multi.cpp (2.0), Network/multi.h (2.0),
|
||
Network/multi_campaign.cpp (2.0), Network/multi_campaign.h (2.0),
|
||
Network/multi_data.cpp (2.0), Network/multi_data.h (2.0),
|
||
Network/multi_dogfight.cpp (2.0), Network/multi_dogfight.h (2.0),
|
||
Network/multi_endgame.cpp (2.0), Network/multi_endgame.h (2.0),
|
||
Network/multi_ingame.cpp (2.0), Network/multi_ingame.h (2.0),
|
||
Network/multi_kick.cpp (2.0), Network/multi_kick.h (2.0),
|
||
Network/multi_log.cpp (2.0), Network/multi_log.h (2.0),
|
||
Network/multi_obj.cpp (2.0), Network/multi_obj.h (2.0),
|
||
Network/multi_observer.cpp (2.0), Network/multi_observer.h (2.0),
|
||
Network/multi_oo.cpp (2.0), Network/multi_oo.h (2.0),
|
||
Network/multi_options.cpp (2.0), Network/multi_options.h (2.0),
|
||
Network/multi_pause.cpp (2.0), Network/multi_pause.h (2.0),
|
||
Network/multi_pinfo.cpp (2.0), Network/multi_pinfo.h (2.0),
|
||
Network/multi_ping.cpp (2.0), Network/multi_ping.h (2.0),
|
||
Network/multi_pmsg.cpp (2.0), Network/multi_pmsg.h (2.0),
|
||
Network/multi_rate.cpp (2.0), Network/multi_rate.h (2.0),
|
||
Network/multi_respawn.cpp (2.0), Network/multi_respawn.h (2.0),
|
||
Network/multi_team.cpp (2.0), Network/multi_team.h (2.0),
|
||
Network/multi_update.cpp (2.0), Network/multi_update.h (2.0),
|
||
Network/multi_voice.cpp (2.0), Network/multi_voice.h (2.0),
|
||
Network/multi_xfer.cpp (2.0), Network/multi_xfer.h (2.0),
|
||
Network/multilag.cpp (2.0), Network/multilag.h (2.0),
|
||
Network/multimsgs.cpp (2.0), Network/multimsgs.h (2.0),
|
||
Network/multiteamselect.cpp (2.0), Network/multiteamselect.h (2.0),
|
||
Network/multiui.cpp (2.0), Network/multiui.h (2.0),
|
||
Network/multiutil.cpp (2.0), Network/multiutil.h (2.0),
|
||
Network/psnet.cpp (2.0), Network/psnet.h (2.0), Network/psnet2.cpp
|
||
(2.0), Network/psnet2.h (2.0), Network/stand_gui.cpp (2.0),
|
||
Network/stand_gui.h (2.0), Object/collidedebrisship.cpp (2.0),
|
||
Object/collidedebrisweapon.cpp (2.0), Object/collideshipship.cpp
|
||
(2.0), Object/collideshipweapon.cpp (2.0),
|
||
Object/collideweaponweapon.cpp (2.0), Object/objcollide.cpp (2.0),
|
||
Object/objcollide.h (2.0), Object/object.cpp (2.0), Object/object.h
|
||
(2.0), Object/objectsnd.cpp (2.0), Object/objectsnd.h (2.0),
|
||
Object/objectsort.cpp (2.0), Observer/observer.cpp (2.0),
|
||
Observer/observer.h (2.0), OsApi/monopub.h (2.0), OsApi/osapi.cpp
|
||
(2.0), OsApi/osapi.h (2.0), OsApi/osregistry.cpp (2.0),
|
||
OsApi/osregistry.h (2.0), OsApi/outwnd.cpp (2.0), OsApi/outwnd.h
|
||
(2.0), Palman/palman.cpp (2.0), Palman/palman.h (2.0),
|
||
Parse/encrypt.cpp (2.0), Parse/encrypt.h (2.0), Parse/parselo.cpp
|
||
(2.0), Parse/parselo.h (2.0), Parse/sexp.cpp (2.0), Parse/sexp.h
|
||
(2.0), Particle/particle.cpp (2.0), Particle/particle.h (2.0),
|
||
PcxUtils/pcxutils.cpp (2.0), PcxUtils/pcxutils.h (2.0),
|
||
Physics/physics.cpp (2.0), Physics/physics.h (2.0),
|
||
Playerman/managepilot.cpp (2.0), Playerman/managepilot.h (2.0),
|
||
Playerman/player.h (2.0), Playerman/playercontrol.cpp (2.0),
|
||
Popup/popup.cpp (2.0), Popup/popup.h (2.0), Popup/popupdead.cpp
|
||
(2.0), Popup/popupdead.h (2.0), Radar/radar.cpp (2.0),
|
||
Radar/radar.h (2.0), Render/3d.h (2.0), Render/3dclipper.cpp (2.0),
|
||
Render/3ddraw.cpp (2.0), Render/3dinternal.h (2.0),
|
||
Render/3dlaser.cpp (2.0), Render/3dmath.cpp (2.0),
|
||
Render/3dsetup.cpp (2.0), Scramble/scramble.cpp (2.0),
|
||
Scramble/scramble.h (2.0), Ship/afterburner.cpp (2.0),
|
||
Ship/afterburner.h (2.0), Ship/ai.cpp (2.0), Ship/ai.h (2.0),
|
||
Ship/aibig.cpp (2.0), Ship/aibig.h (2.0), Ship/aicode.cpp (2.0),
|
||
Ship/aigoals.cpp (2.0), Ship/aigoals.h (2.0), Ship/ailocal.h (2.0),
|
||
Ship/awacs.cpp (2.0), Ship/awacs.h (2.0), Ship/shield.cpp (2.0),
|
||
Ship/ship.cpp (2.0), Ship/ship.h (2.0), Ship/shipcontrails.cpp
|
||
(2.0), Ship/shipcontrails.h (2.0), Ship/shipfx.cpp (2.0),
|
||
Ship/shipfx.h (2.0), Ship/shiphit.cpp (2.0), Ship/shiphit.h (2.0),
|
||
Ship/subsysdamage.h (2.0), Sound/acm.cpp (2.0), Sound/acm.h (2.0),
|
||
Sound/audiostr.cpp (2.0), Sound/audiostr.h (2.0), Sound/channel.h
|
||
(2.0), Sound/ds.cpp (2.0), Sound/ds.h (2.0), Sound/ds3d.cpp (2.0),
|
||
Sound/ds3d.h (2.0), Sound/dscap.cpp (2.0), Sound/dscap.h (2.0),
|
||
Sound/midifile.cpp (2.0), Sound/midifile.h (2.0), Sound/midiseq.h
|
||
(2.0), Sound/rbaudio.cpp (2.0), Sound/rbaudio.h (2.0),
|
||
Sound/rtvoice.cpp (2.0), Sound/rtvoice.h (2.0), Sound/sound.cpp
|
||
(2.0), Sound/sound.h (2.0), Sound/winmidi.cpp (2.0),
|
||
Sound/winmidi.h (2.0), Sound/winmidi_base.cpp (2.0),
|
||
Starfield/nebula.cpp (2.0), Starfield/nebula.h (2.0),
|
||
Starfield/starfield.cpp (2.0), Starfield/starfield.h (2.0),
|
||
Starfield/supernova.cpp (2.0), Starfield/supernova.h (2.0),
|
||
Stats/medals.cpp (2.0), Stats/medals.h (2.0), Stats/scoring.cpp
|
||
(2.0), Stats/scoring.h (2.0), Stats/stats.cpp (2.0), Stats/stats.h
|
||
(2.0), TgaUtils/tgautils.cpp (2.0), TgaUtils/tgautils.h (2.0),
|
||
UI/button.cpp (2.0), UI/checkbox.cpp (2.0), UI/gadget.cpp (2.0),
|
||
UI/icon.cpp (2.0), UI/inputbox.cpp (2.0), UI/keytrap.cpp (2.0),
|
||
UI/listbox.cpp (2.0), UI/radio.cpp (2.0), UI/scroll.cpp (2.0),
|
||
UI/slider.cpp (2.0), UI/slider2.cpp (2.0), UI/ui.h (2.0),
|
||
UI/uidefs.h (2.0), UI/uidraw.cpp (2.0), UI/uimouse.cpp (2.0),
|
||
UI/window.cpp (2.0), VCodec/codec1.cpp (2.0), VCodec/codec1.h
|
||
(2.0), Weapon/beam.cpp (2.0), Weapon/beam.h (2.0),
|
||
Weapon/corkscrew.cpp (2.0), Weapon/corkscrew.h (2.0),
|
||
Weapon/emp.cpp (2.0), Weapon/emp.h (2.0), Weapon/flak.cpp (2.0),
|
||
Weapon/flak.h (2.0), Weapon/muzzleflash.cpp (2.0),
|
||
Weapon/muzzleflash.h (2.0), Weapon/shockwave.cpp (2.0),
|
||
Weapon/shockwave.h (2.0), Weapon/swarm.cpp (2.0), Weapon/swarm.h
|
||
(2.0), Weapon/trails.cpp (2.0), Weapon/trails.h (2.0),
|
||
Weapon/weapon.h (2.0), Weapon/weapons.cpp (2.0) (utags:
|
||
fs2_open_0_1):
|
||
|
||
Warpcore CVS sync
|
||
|
||
2002-06-03 03:55 penguin
|
||
|
||
* Graphics/gropengl.cpp (2.0, fs2_open_0_1):
|
||
|
||
Warpcore CVS sync
|
||
|
||
2002-06-03 03:25 penguin
|
||
|
||
* Makefile (1.1), Anim/animplay.cpp (1.1), Anim/animplay.h (1.1),
|
||
Anim/packunpack.cpp (1.1), Anim/packunpack.h (1.1),
|
||
Asteroid/asteroid.cpp (1.1), Asteroid/asteroid.h (1.1),
|
||
Bmpman/bmpman.cpp (1.1), Bmpman/bmpman.h (1.1), CFile/cfile.cpp
|
||
(1.1), CFile/cfile.h (1.1), CFile/cfilearchive.cpp (1.1),
|
||
CFile/cfilearchive.h (1.1), CFile/cfilelist.cpp (1.1),
|
||
CFile/cfilesystem.cpp (1.1), CFile/cfilesystem.h (1.1),
|
||
CMeasure/cmeasure.cpp (1.1), CMeasure/cmeasure.h (1.1),
|
||
Cfilearchiver/cfilearchiver.cpp (1.1), Cmdline/cmdline.cpp (1.1),
|
||
Cmdline/cmdline.h (1.1), ControlConfig/controlsconfig.cpp (1.1),
|
||
ControlConfig/controlsconfig.h (1.1),
|
||
ControlConfig/controlsconfigcommon.cpp (1.1),
|
||
Cryptstring/cryptstring.cpp (1.1), Cutscene/cutscenes.cpp (1.1),
|
||
Cutscene/cutscenes.h (1.1), Debris/debris.cpp (1.1),
|
||
Debris/debris.h (1.1), DebugConsole/console.cpp (1.1),
|
||
Demo/demo.cpp (1.1), Demo/demo.h (1.1), DirectX/vasync.h (1.1),
|
||
DirectX/vd3d.h (1.1), DirectX/vd3dcaps.h (1.1), DirectX/vd3di.h
|
||
(1.1), DirectX/vd3drm.h (1.1), DirectX/vd3drmdef.h (1.1),
|
||
DirectX/vd3drmobj.h (1.1), DirectX/vd3drmwin.h (1.1),
|
||
DirectX/vd3dtypes.h (1.1), DirectX/vd3dvec.inl (1.1),
|
||
DirectX/vddraw.h (1.1), DirectX/vddraw.lib (1.1), DirectX/vdinput.h
|
||
(1.1), DirectX/vdinput.lib (1.1), DirectX/vdplay.h (1.1),
|
||
DirectX/vdplobby.h (1.1), DirectX/vdsetup.h (1.1),
|
||
DirectX/vdsound.h (1.1), DirectX/vdsound.lib (1.1), DirectX/vdvp.h
|
||
(1.1), DirectX/vdxguid.lib (1.1),
|
||
ExceptionHandler/exceptionhandler.cpp (1.1),
|
||
ExceptionHandler/exceptionhandler.h (1.1), FREESPACE2/app_icon.ico
|
||
(1.1), FREESPACE2/freespace.cpp (1.1), FREESPACE2/freespace.h
|
||
(1.1), FREESPACE2/freespace.rc (1.1),
|
||
FREESPACE2/freespaceresource.h (1.1), FREESPACE2/goal_com.bmp
|
||
(1.1), FREESPACE2/goal_fail.bmp (1.1), FREESPACE2/goal_inc.bmp
|
||
(1.1), FREESPACE2/goal_none.bmp (1.1), FREESPACE2/goal_ord.bmp
|
||
(1.1), FREESPACE2/levelpaging.cpp (1.1), FREESPACE2/levelpaging.h
|
||
(1.1), Fireball/fireballs.cpp (1.1), Fireball/fireballs.h (1.1),
|
||
Fireball/warpineffect.cpp (1.1), GameHelp/contexthelp.cpp (1.1),
|
||
GameHelp/contexthelp.h (1.1), GameHelp/gameplayhelp.cpp (1.1),
|
||
GameHelp/gameplayhelp.h (1.1), GameSequence/gamesequence.cpp (1.1),
|
||
GameSequence/gamesequence.h (1.1), Gamesnd/eventmusic.cpp (1.1),
|
||
Gamesnd/eventmusic.h (1.1), Gamesnd/gamesnd.cpp (1.1),
|
||
Gamesnd/gamesnd.h (1.1), Glide/3dfx.h (1.1), Glide/fxdll.h (1.1),
|
||
Glide/fxglob.h (1.1), Glide/fxos.h (1.1), Glide/glide.cpp (1.1),
|
||
Glide/glide.h (1.1), Glide/glidesys.h (1.1), Glide/glideutl.h
|
||
(1.1), Glide/sst1vid.h (1.1), GlobalIncs/alphacolors.cpp (1.1),
|
||
GlobalIncs/alphacolors.h (1.1), GlobalIncs/crypt.cpp (1.1),
|
||
GlobalIncs/crypt.h (1.1), GlobalIncs/linklist.h (1.1),
|
||
GlobalIncs/pstypes.h (1.1), GlobalIncs/systemvars.cpp (1.1),
|
||
GlobalIncs/systemvars.h (1.1), GlobalIncs/version.cpp (1.1),
|
||
GlobalIncs/version.h (1.1), GlobalIncs/windebug.cpp (1.1),
|
||
Graphics/2d.cpp (1.1), Graphics/2d.h (1.1), Graphics/aaline.cpp
|
||
(1.1), Graphics/bitblt.cpp (1.1), Graphics/bitblt.h (1.1),
|
||
Graphics/circle.cpp (1.1), Graphics/circle.h (1.1),
|
||
Graphics/colors.cpp (1.1), Graphics/colors.h (1.1),
|
||
Graphics/font.cpp (1.1), Graphics/font.h (1.1),
|
||
Graphics/gradient.cpp (1.1), Graphics/gradient.h (1.1),
|
||
Graphics/grd3d.cpp (1.1), Graphics/grd3d.h (1.1),
|
||
Graphics/grd3dinternal.h (1.1), Graphics/grd3drender.cpp (1.1),
|
||
Graphics/grd3dtexture.cpp (1.1), Graphics/grdirectdraw.cpp (1.1),
|
||
Graphics/grdirectdraw.h (1.1), Graphics/grglide.cpp (1.1),
|
||
Graphics/grglide.h (1.1), Graphics/grglideinternal.h (1.1),
|
||
Graphics/grglidetexture.cpp (1.1), Graphics/grinternal.h (1.1),
|
||
Graphics/gropengl.cpp (1.1), Graphics/gropengl.h (1.1),
|
||
Graphics/grsoft.cpp (1.1), Graphics/grsoft.h (1.1),
|
||
Graphics/grzbuffer.cpp (1.1), Graphics/grzbuffer.h (1.1),
|
||
Graphics/line.cpp (1.1), Graphics/line.h (1.1), Graphics/pixel.cpp
|
||
(1.1), Graphics/pixel.h (1.1), Graphics/rect.cpp (1.1),
|
||
Graphics/rect.h (1.1), Graphics/scaler.cpp (1.1), Graphics/scaler.h
|
||
(1.1), Graphics/shade.cpp (1.1), Graphics/shade.h (1.1),
|
||
Graphics/tmapgenericscans.cpp (1.1), Graphics/tmapper.cpp (1.1),
|
||
Graphics/tmapper.h (1.1), Graphics/tmapscanline.cpp (1.1),
|
||
Graphics/tmapscanline.h (1.1), Graphics/tmapscantiled128x128.cpp
|
||
(1.1), Graphics/tmapscantiled16x16.cpp (1.1),
|
||
Graphics/tmapscantiled256x256.cpp (1.1),
|
||
Graphics/tmapscantiled32x32.cpp (1.1),
|
||
Graphics/tmapscantiled64x64.cpp (1.1), Hud/hud.cpp (1.1), Hud/hud.h
|
||
(1.1), Hud/hudartillery.cpp (1.1), Hud/hudartillery.h (1.1),
|
||
Hud/hudbrackets.cpp (1.1), Hud/hudbrackets.h (1.1),
|
||
Hud/hudconfig.cpp (1.1), Hud/hudconfig.h (1.1), Hud/hudescort.cpp
|
||
(1.1), Hud/hudescort.h (1.1), Hud/hudets.cpp (1.1), Hud/hudets.h
|
||
(1.1), Hud/hudgauges.h (1.1), Hud/hudlock.cpp (1.1), Hud/hudlock.h
|
||
(1.1), Hud/hudmessage.cpp (1.1), Hud/hudmessage.h (1.1),
|
||
Hud/hudobserver.cpp (1.1), Hud/hudobserver.h (1.1),
|
||
Hud/hudresource.cpp (1.1), Hud/hudresource.h (1.1),
|
||
Hud/hudreticle.cpp (1.1), Hud/hudreticle.h (1.1), Hud/hudshield.cpp
|
||
(1.1), Hud/hudshield.h (1.1), Hud/hudsquadmsg.cpp (1.1),
|
||
Hud/hudsquadmsg.h (1.1), Hud/hudtarget.cpp (1.1), Hud/hudtarget.h
|
||
(1.1), Hud/hudtargetbox.cpp (1.1), Hud/hudtargetbox.h (1.1),
|
||
Hud/hudwingmanstatus.cpp (1.1), Hud/hudwingmanstatus.h (1.1),
|
||
Inetfile/cftp.cpp (1.1), Inetfile/cftp.h (1.1),
|
||
Inetfile/chttpget.cpp (1.1), Inetfile/chttpget.h (1.1),
|
||
Inetfile/inetgetfile.cpp (1.1), Inetfile/inetgetfile.h (1.1),
|
||
Io/joy.cpp (1.1), Io/joy.h (1.1), Io/joy_ff.cpp (1.1), Io/joy_ff.h
|
||
(1.1), Io/key.cpp (1.1), Io/key.h (1.1), Io/keycontrol.cpp (1.1),
|
||
Io/keycontrol.h (1.1), Io/mouse.cpp (1.1), Io/mouse.h (1.1),
|
||
Io/sw_error.hpp (1.1), Io/sw_force.h (1.1), Io/sw_guid.hpp (1.1),
|
||
Io/swff_lib.cpp (1.1), Io/timer.cpp (1.1), Io/timer.h (1.1),
|
||
JumpNode/jumpnode.cpp (1.1), JumpNode/jumpnode.h (1.1),
|
||
Lighting/lighting.cpp (1.1), Lighting/lighting.h (1.1),
|
||
Localization/fhash.cpp (1.1), Localization/fhash.h (1.1),
|
||
Localization/localize.cpp (1.1), Localization/localize.h (1.1),
|
||
Math/fix.cpp (1.1), Math/fix.h (1.1), Math/floating.cpp (1.1),
|
||
Math/floating.h (1.1), Math/fvi.cpp (1.1), Math/fvi.h (1.1),
|
||
Math/spline.cpp (1.1), Math/spline.h (1.1), Math/staticrand.cpp
|
||
(1.1), Math/staticrand.h (1.1), Math/vecmat.cpp (1.1),
|
||
Math/vecmat.h (1.1), MenuUI/barracks.cpp (1.1), MenuUI/barracks.h
|
||
(1.1), MenuUI/credits.cpp (1.1), MenuUI/credits.h (1.1),
|
||
MenuUI/fishtank.cpp (1.1), MenuUI/fishtank.h (1.1),
|
||
MenuUI/mainhallmenu.cpp (1.1), MenuUI/mainhallmenu.h (1.1),
|
||
MenuUI/mainhalltemp.cpp (1.1), MenuUI/mainhalltemp.h (1.1),
|
||
MenuUI/optionsmenu.cpp (1.1), MenuUI/optionsmenu.h (1.1),
|
||
MenuUI/optionsmenumulti.cpp (1.1), MenuUI/optionsmenumulti.h (1.1),
|
||
MenuUI/playermenu.cpp (1.1), MenuUI/playermenu.h (1.1),
|
||
MenuUI/readyroom.cpp (1.1), MenuUI/readyroom.h (1.1),
|
||
MenuUI/snazzyui.cpp (1.1), MenuUI/snazzyui.h (1.1),
|
||
MenuUI/techmenu.cpp (1.1), MenuUI/techmenu.h (1.1),
|
||
MenuUI/trainingmenu.cpp (1.1), MenuUI/trainingmenu.h (1.1),
|
||
Mission/missionbriefcommon.cpp (1.1), Mission/missionbriefcommon.h
|
||
(1.1), Mission/missioncampaign.cpp (1.1), Mission/missioncampaign.h
|
||
(1.1), Mission/missiongoals.cpp (1.1), Mission/missiongoals.h
|
||
(1.1), Mission/missiongrid.cpp (1.1), Mission/missiongrid.h (1.1),
|
||
Mission/missionhotkey.cpp (1.1), Mission/missionhotkey.h (1.1),
|
||
Mission/missionload.cpp (1.1), Mission/missionload.h (1.1),
|
||
Mission/missionlog.cpp (1.1), Mission/missionlog.h (1.1),
|
||
Mission/missionmessage.cpp (1.1), Mission/missionmessage.h (1.1),
|
||
Mission/missionparse.cpp (1.1), Mission/missionparse.h (1.1),
|
||
Mission/missiontraining.cpp (1.1), Mission/missiontraining.h (1.1),
|
||
MissionUI/chatbox.cpp (1.1), MissionUI/chatbox.h (1.1),
|
||
MissionUI/missionbrief.cpp (1.1), MissionUI/missionbrief.h (1.1),
|
||
MissionUI/missioncmdbrief.cpp (1.1), MissionUI/missioncmdbrief.h
|
||
(1.1), MissionUI/missiondebrief.cpp (1.1),
|
||
MissionUI/missiondebrief.h (1.1), MissionUI/missionloopbrief.cpp
|
||
(1.1), MissionUI/missionloopbrief.h (1.1),
|
||
MissionUI/missionpause.cpp (1.1), MissionUI/missionpause.h (1.1),
|
||
MissionUI/missionrecommend.cpp (1.1), MissionUI/missionrecommend.h
|
||
(1.1), MissionUI/missionscreencommon.cpp (1.1),
|
||
MissionUI/missionscreencommon.h (1.1),
|
||
MissionUI/missionshipchoice.cpp (1.1),
|
||
MissionUI/missionshipchoice.h (1.1), MissionUI/missionstats.cpp
|
||
(1.1), MissionUI/missionstats.h (1.1),
|
||
MissionUI/missionweaponchoice.cpp (1.1),
|
||
MissionUI/missionweaponchoice.h (1.1), MissionUI/redalert.cpp
|
||
(1.1), MissionUI/redalert.h (1.1), Model/model.h (1.1),
|
||
Model/modelcollide.cpp (1.1), Model/modelinterp.cpp (1.1),
|
||
Model/modeloctant.cpp (1.1), Model/modelread.cpp (1.1),
|
||
Model/modelsinc.h (1.1), Nebula/neb.cpp (1.1), Nebula/neb.h (1.1),
|
||
Nebula/neblightning.cpp (1.1), Nebula/neblightning.h (1.1),
|
||
Network/multi.cpp (1.1), Network/multi.h (1.1),
|
||
Network/multi_campaign.cpp (1.1), Network/multi_campaign.h (1.1),
|
||
Network/multi_data.cpp (1.1), Network/multi_data.h (1.1),
|
||
Network/multi_dogfight.cpp (1.1), Network/multi_dogfight.h (1.1),
|
||
Network/multi_endgame.cpp (1.1), Network/multi_endgame.h (1.1),
|
||
Network/multi_ingame.cpp (1.1), Network/multi_ingame.h (1.1),
|
||
Network/multi_kick.cpp (1.1), Network/multi_kick.h (1.1),
|
||
Network/multi_log.cpp (1.1), Network/multi_log.h (1.1),
|
||
Network/multi_obj.cpp (1.1), Network/multi_obj.h (1.1),
|
||
Network/multi_observer.cpp (1.1), Network/multi_observer.h (1.1),
|
||
Network/multi_oo.cpp (1.1), Network/multi_oo.h (1.1),
|
||
Network/multi_options.cpp (1.1), Network/multi_options.h (1.1),
|
||
Network/multi_pause.cpp (1.1), Network/multi_pause.h (1.1),
|
||
Network/multi_pinfo.cpp (1.1), Network/multi_pinfo.h (1.1),
|
||
Network/multi_ping.cpp (1.1), Network/multi_ping.h (1.1),
|
||
Network/multi_pmsg.cpp (1.1), Network/multi_pmsg.h (1.1),
|
||
Network/multi_rate.cpp (1.1), Network/multi_rate.h (1.1),
|
||
Network/multi_respawn.cpp (1.1), Network/multi_respawn.h (1.1),
|
||
Network/multi_team.cpp (1.1), Network/multi_team.h (1.1),
|
||
Network/multi_update.cpp (1.1), Network/multi_update.h (1.1),
|
||
Network/multi_voice.cpp (1.1), Network/multi_voice.h (1.1),
|
||
Network/multi_xfer.cpp (1.1), Network/multi_xfer.h (1.1),
|
||
Network/multilag.cpp (1.1), Network/multilag.h (1.1),
|
||
Network/multimsgs.cpp (1.1), Network/multimsgs.h (1.1),
|
||
Network/multiteamselect.cpp (1.1), Network/multiteamselect.h (1.1),
|
||
Network/multiui.cpp (1.1), Network/multiui.h (1.1),
|
||
Network/multiutil.cpp (1.1), Network/multiutil.h (1.1),
|
||
Network/psnet.cpp (1.1), Network/psnet.h (1.1), Network/psnet2.cpp
|
||
(1.1), Network/psnet2.h (1.1), Network/stand_gui.cpp (1.1),
|
||
Network/stand_gui.h (1.1), Object/collidedebrisship.cpp (1.1),
|
||
Object/collidedebrisweapon.cpp (1.1), Object/collideshipship.cpp
|
||
(1.1), Object/collideshipweapon.cpp (1.1),
|
||
Object/collideweaponweapon.cpp (1.1), Object/objcollide.cpp (1.1),
|
||
Object/objcollide.h (1.1), Object/object.cpp (1.1), Object/object.h
|
||
(1.1), Object/objectsnd.cpp (1.1), Object/objectsnd.h (1.1),
|
||
Object/objectsort.cpp (1.1), Observer/observer.cpp (1.1),
|
||
Observer/observer.h (1.1), OsApi/monopub.h (1.1), OsApi/osapi.cpp
|
||
(1.1), OsApi/osapi.h (1.1), OsApi/osregistry.cpp (1.1),
|
||
OsApi/osregistry.h (1.1), OsApi/outwnd.cpp (1.1), OsApi/outwnd.h
|
||
(1.1), Palman/palman.cpp (1.1), Palman/palman.h (1.1),
|
||
Parse/encrypt.cpp (1.1), Parse/encrypt.h (1.1), Parse/parselo.cpp
|
||
(1.1), Parse/parselo.h (1.1), Parse/sexp.cpp (1.1), Parse/sexp.h
|
||
(1.1), Particle/particle.cpp (1.1), Particle/particle.h (1.1),
|
||
PcxUtils/pcxutils.cpp (1.1), PcxUtils/pcxutils.h (1.1),
|
||
Physics/physics.cpp (1.1), Physics/physics.h (1.1),
|
||
Playerman/managepilot.cpp (1.1), Playerman/managepilot.h (1.1),
|
||
Playerman/player.h (1.1), Playerman/playercontrol.cpp (1.1),
|
||
Popup/popup.cpp (1.1), Popup/popup.h (1.1), Popup/popupdead.cpp
|
||
(1.1), Popup/popupdead.h (1.1), Radar/radar.cpp (1.1),
|
||
Radar/radar.h (1.1), Render/3d.h (1.1), Render/3dclipper.cpp (1.1),
|
||
Render/3ddraw.cpp (1.1), Render/3dinternal.h (1.1),
|
||
Render/3dlaser.cpp (1.1), Render/3dmath.cpp (1.1),
|
||
Render/3dsetup.cpp (1.1), Scramble/scramble.cpp (1.1),
|
||
Scramble/scramble.h (1.1), Ship/afterburner.cpp (1.1),
|
||
Ship/afterburner.h (1.1), Ship/ai.cpp (1.1), Ship/ai.h (1.1),
|
||
Ship/aibig.cpp (1.1), Ship/aibig.h (1.1), Ship/aicode.cpp (1.1),
|
||
Ship/aigoals.cpp (1.1), Ship/aigoals.h (1.1), Ship/ailocal.h (1.1),
|
||
Ship/awacs.cpp (1.1), Ship/awacs.h (1.1), Ship/shield.cpp (1.1),
|
||
Ship/ship.cpp (1.1), Ship/ship.h (1.1), Ship/shipcontrails.cpp
|
||
(1.1), Ship/shipcontrails.h (1.1), Ship/shipfx.cpp (1.1),
|
||
Ship/shipfx.h (1.1), Ship/shiphit.cpp (1.1), Ship/shiphit.h (1.1),
|
||
Ship/subsysdamage.h (1.1), Sound/acm.cpp (1.1), Sound/acm.h (1.1),
|
||
Sound/audiostr.cpp (1.1), Sound/audiostr.h (1.1), Sound/channel.h
|
||
(1.1), Sound/ds.cpp (1.1), Sound/ds.h (1.1), Sound/ds3d.cpp (1.1),
|
||
Sound/ds3d.h (1.1), Sound/dscap.cpp (1.1), Sound/dscap.h (1.1),
|
||
Sound/midifile.cpp (1.1), Sound/midifile.h (1.1), Sound/midiseq.h
|
||
(1.1), Sound/rbaudio.cpp (1.1), Sound/rbaudio.h (1.1),
|
||
Sound/rtvoice.cpp (1.1), Sound/rtvoice.h (1.1), Sound/sound.cpp
|
||
(1.1), Sound/sound.h (1.1), Sound/winmidi.cpp (1.1),
|
||
Sound/winmidi.h (1.1), Sound/winmidi_base.cpp (1.1),
|
||
Starfield/nebula.cpp (1.1), Starfield/nebula.h (1.1),
|
||
Starfield/starfield.cpp (1.1), Starfield/starfield.h (1.1),
|
||
Starfield/supernova.cpp (1.1), Starfield/supernova.h (1.1),
|
||
Stats/medals.cpp (1.1), Stats/medals.h (1.1), Stats/scoring.cpp
|
||
(1.1), Stats/scoring.h (1.1), Stats/stats.cpp (1.1), Stats/stats.h
|
||
(1.1), TgaUtils/tgautils.cpp (1.1), TgaUtils/tgautils.h (1.1),
|
||
UI/button.cpp (1.1), UI/checkbox.cpp (1.1), UI/gadget.cpp (1.1),
|
||
UI/icon.cpp (1.1), UI/inputbox.cpp (1.1), UI/keytrap.cpp (1.1),
|
||
UI/listbox.cpp (1.1), UI/radio.cpp (1.1), UI/scroll.cpp (1.1),
|
||
UI/slider.cpp (1.1), UI/slider2.cpp (1.1), UI/ui.h (1.1),
|
||
UI/uidefs.h (1.1), UI/uidraw.cpp (1.1), UI/uimouse.cpp (1.1),
|
||
UI/window.cpp (1.1), VCodec/codec1.cpp (1.1), VCodec/codec1.h
|
||
(1.1), Weapon/beam.cpp (1.1), Weapon/beam.h (1.1),
|
||
Weapon/corkscrew.cpp (1.1), Weapon/corkscrew.h (1.1),
|
||
Weapon/emp.cpp (1.1), Weapon/emp.h (1.1), Weapon/flak.cpp (1.1),
|
||
Weapon/flak.h (1.1), Weapon/muzzleflash.cpp (1.1),
|
||
Weapon/muzzleflash.h (1.1), Weapon/shockwave.cpp (1.1),
|
||
Weapon/shockwave.h (1.1), Weapon/swarm.cpp (1.1), Weapon/swarm.h
|
||
(1.1), Weapon/trails.cpp (1.1), Weapon/trails.h (1.1),
|
||
Weapon/weapon.h (1.1), Weapon/weapons.cpp (1.1) (utags:
|
||
volition_import):
|
||
|
||
Volition sources -- warpcore CVS import
|
||
|
||
|
||
# generated by cvs2cl.pl
|
||
# cvs2cl.pl -r -S --utc -f ChangeLog2
|