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39 lines
1.1 KiB
C
39 lines
1.1 KiB
C
/*
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* Copyright (C) Freespace Open 2013. All rights reserved.
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*
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* All source code herein is the property of Freespace Open. You may not sell
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* or otherwise commercially exploit the source or things you created based on the
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* source.
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*
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*/
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#include "globalincs/pstypes.h"
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#include "object/object.h"
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#ifndef _SHADOWS_H
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#define _SHADOWS_H
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#define MAX_SHADOW_CASCADES 4
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struct light_frustum_info
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{
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matrix4 proj_matrix;
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vec3d min;
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vec3d max;
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float start_dist;
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};
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extern matrix4 Shadow_view_matrix;
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extern matrix4 Shadow_proj_matrix[MAX_SHADOW_CASCADES];
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extern float Shadow_cascade_distances[MAX_SHADOW_CASCADES];
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void shadows_construct_light_frustum(vec3d *min_out, vec3d *max_out, vec3d light_vec, matrix *orient, vec3d *pos, float fov, float aspect, float z_near, float z_far);
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bool shadows_obj_in_frustum(object *objp, vec3d *min, vec3d *max, matrix *light_orient);
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void shadows_render_all(float fov, matrix *eye_orient, vec3d *eye_pos);
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matrix shadows_start_render(matrix *eye_orient, vec3d *eye_pos, float fov, float aspect, float veryneardist, float neardist, float middist, float fardist);
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void shadows_end_render();
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#endif |