Files
fs2open.github.com/code/wxfred2
asarium 7e77b5a67c Merge branch 'master' into antipodes
Conflicts:
	.gitignore
	code/Makefile.am
	code/ai/ai.h
	code/ai/ai_profiles.cpp
	code/ai/ai_profiles.h
	code/ai/aibig.cpp
	code/ai/aicode.cpp
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	code/asteroid/asteroid.cpp
	code/asteroid/asteroid.h
	code/bmpman/bm_internal.h
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	code/camera/camera.cpp
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	code/controlconfig/controlsconfig.h
	code/controlconfig/controlsconfigcommon.cpp
	code/cutscene/movie.cpp
	code/cutscene/oggplayer.cpp
	code/debugconsole/consoleparse.cpp
	code/fred2/campaigneditordlg.cpp
	code/fred2/fred.cpp
	code/fred2/fred.rc
	code/fred2/missionsave.cpp
	code/fred2/resource.h
	code/fred2/sexp_tree.cpp
	code/fred2/sexp_tree.h
	code/fred2/shipflagsdlg.cpp
	code/fred2/shipflagsdlg.h
	code/fred2/shiptexturesdlg.cpp
	code/fred2/voiceactingmanager.cpp
	code/freespace2/freespace.cpp
	code/freespace2/freespace.rc
	code/gamehelp/contexthelp.cpp
	code/globalincs/alphacolors.cpp
	code/globalincs/alphacolors.h
	code/globalincs/version.h
	code/globalincs/vmallocator.h
	code/globalincs/windebug.cpp
	code/graphics/2d.cpp
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	code/graphics/generic.h
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	code/graphics/gropenglpostprocessing.cpp
	code/graphics/gropenglstate.cpp
	code/graphics/gropenglstate.h
	code/graphics/gropengltexture.cpp
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	code/hud/hud.cpp
	code/hud/hud.h
	code/hud/hudconfig.cpp
	code/hud/hudlock.cpp
	code/hud/hudmessage.cpp
	code/hud/hudparse.cpp
	code/hud/hudreticle.cpp
	code/hud/hudreticle.h
	code/hud/hudshield.cpp
	code/hud/hudsquadmsg.cpp
	code/hud/hudtarget.cpp
	code/hud/hudtarget.h
	code/hud/hudtargetbox.cpp
	code/inetfile/cftp.cpp
	code/inetfile/chttpget.cpp
	code/io/joy.cpp
	code/io/joy_ff.cpp
	code/io/key.cpp
	code/io/keycontrol.cpp
	code/io/mouse.cpp
	code/io/timer.cpp
	code/localization/localize.cpp
	code/localization/localize.h
	code/math/fvi.cpp
	code/math/vecmat.cpp
	code/menuui/credits.cpp
	code/menuui/mainhallmenu.cpp
	code/menuui/mainhallmenu.h
	code/menuui/optionsmenumulti.cpp
	code/menuui/playermenu.cpp
	code/mission/missionbriefcommon.cpp
	code/mission/missioncampaign.cpp
	code/mission/missiongoals.h
	code/mission/missionmessage.cpp
	code/mission/missionparse.cpp
	code/mission/missionparse.h
	code/missionui/missionbrief.cpp
	code/missionui/missioncmdbrief.cpp
	code/missionui/missiondebrief.cpp
	code/missionui/missionscreencommon.cpp
	code/missionui/missionshipchoice.cpp
	code/missionui/missionweaponchoice.cpp
	code/missionui/redalert.cpp
	code/missionui/redalert.h
	code/mod_table/mod_table.cpp
	code/mod_table/mod_table.h
	code/model/model.h
	code/model/modelcollide.cpp
	code/model/modelinterp.cpp
	code/model/modelread.cpp
	code/network/multi.cpp
	code/network/multi_dogfight.cpp
	code/network/multi_ingame.cpp
	code/network/multi_log.cpp
	code/network/multi_rate.cpp
	code/network/multiteamselect.cpp
	code/network/multiui.cpp
	code/network/multiutil.cpp
	code/network/stand_gui-unix.cpp
	code/object/collideshipship.cpp
	code/object/collideshipweapon.cpp
	code/object/object.cpp
	code/object/object.h
	code/object/objectsnd.cpp
	code/object/objectsort.cpp
	code/osapi/osapi.cpp
	code/osapi/osapi_unix.cpp
	code/osapi/outwnd.h
	code/parse/generic_log.cpp
	code/parse/lua.cpp
	code/parse/parselo.cpp
	code/parse/parselo.h
	code/parse/scripting.cpp
	code/parse/scripting.h
	code/parse/sexp.cpp
	code/parse/sexp.h
	code/physics/physics.cpp
	code/pilotfile/csg.cpp
	code/pilotfile/csg_convert.cpp
	code/pilotfile/pilotfile.cpp
	code/pilotfile/pilotfile_convert.h
	code/playerman/playercontrol.cpp
	code/radar/radardradis.cpp
	code/radar/radardradis.h
	code/radar/radarsetup.cpp
	code/radar/radarsetup.h
	code/ship/ship.cpp
	code/ship/ship.h
	code/ship/shipfx.cpp
	code/ship/shiphit.cpp
	code/sound/audiostr.cpp
	code/sound/ds.cpp
	code/sound/openal.cpp
	code/sound/rtvoice.cpp
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	code/stats/medals.cpp
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	code/stats/scoring.cpp
	code/ui/ui.h
	code/weapon/beam.cpp
	code/weapon/weapon.h
	code/weapon/weapons.cpp
	code/wxfred2/aboutbox.cpp
	code/wxfred2/campaigneditor.cpp
	code/wxfred2/campaigneditor.h
	code/wxfred2/commandbriefingeditor.cpp
	code/wxfred2/debriefingeditor.cpp
	code/wxfred2/fredframe.cpp
	code/wxfred2/fredframe.h
	code/wxfred2/missionspecseditor.cpp
	code/wxfred2/missionspecseditor.h
	code/wxfred2/voiceactingmanagereditor.cpp
	code/wxfred2/wxfred.xrc
	code/wxfred2/wxfred2.cpp
	code/wxfred2/wxfred2.h
	configure.ac
	fs2open.Doxyfile
	jansson/LICENSE
	jansson/dump.c
	jansson/hashtable.c
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	projects/Eclipse/Freespace2/.project
	projects/MSVC_2005/Fred2.vcproj
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	projects/MSVC_2005/wxFRED2.vcproj
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	projects/Xcode4/Frameworks.tgz
	projects/codeblocks/Freespace2/Freespace2.cbp
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====wxFRED2 - Port of Volition's FReespace EDitor to use wxWidgets GUI libraries====
===Required Libraries===
You must have wxWidgets 2.9.4 or later.

==Visual Studio==
MSVC users may download the headers and binaries directly from the wxWidgets hosts:
- wxWidgets 2.9.4:  http://sourceforge.net/projects/wxwindows/files/2.9.4/binaries/
- wxWidgets 2.9.5:  http://sourceforge.net/projects/wxwindows/files/2.9.5/binaries/

Be sure to download the wxWidgets-2.9.X_Headers.7z and the appropriate wxMSW-2.9.X_vcXX_Dev.7z
The vcXX may be:
- vc80  - MSVC 2005
- vc90  - MSVC 2008
- vc100 - MSVC 2010

==Other IDE's==
All other programming environments must compile their libraries from the source. Download from the appropriate "source archive" linked in the page below:
- http://www.wxwidgets.org/downloads/


===Directory Map===
"/wxfred2/base"
- contains the tool generated files which are derived by all windows, frames, and dialogs found elsewhere in "/wxfred2"

"/wxfred2/editors"
- contains the source code for frames and dialogs listed under the Editors menu in wxFRED2.
- Also includes an XML resource file (".xrc") which may be, and is recommended to be, used by a WYSIWYG editor to edit the GUI elements of wxfred2. At the time of this writing, wxFormBuilder v3.3 - beta proved to be stable enough to create all the elements, although the generated wxFRED2_base.cpp had to be sanitized of deprecated flags in order for it to be compiled under the wxWidgets 2.9.4 lib.

"/wxfred2/help"
- contains the source code for the "About" and help dialogs listed under the Help menu in wxFRED2.

"/wxfred2/misc"
- contains the source code for miscillanious tools listed under the Misc menu in wxFRED2.

"/wxfred2/res"
- contains the resouce files used by wxFRED2 during runtime, these are typically images used for the graphic buttons.


===Importing wxFRED2.xrc into a WYSIWYG Editor===
==wxFormBuilder==
To import wxFRED2.xrc into wxFormBuilder:

 1. Open wxFormBuilder, and create a new project (File->New Project)

 2. Import wxFRED2.xrc (File->Import XRC...)

 3. In the left-hand panel labeled "Object Tree," select the project name at the very top of the tree. You most likely will need to scroll up.

 4. In the right-hand panel labeled "Object Properties," change the properties to the following:
  . Under "Project":
  . name to "wxFRED2" or your name of choice
  . path to "/"
  . embedded_files_path to "../res/"
  . code_generation to "C++, XRC" (check both boxes by expanding the group)

 5. Under "C++ Properties":
  . use_enum to "checked"
  . namespace to "fredBase"
  . event_generation to "table"
  . disconnect_events to "not checked"

==Other WYSIYWG Editors==
Importing into other WYSIWYG editors should be similar to importing into wxFormBuilder. Be sure the options in steps 4 and 5 are set as they are so that for your newly generated files to play nice with the existing "/wxfred2/" code.

Please be sure to NOT include the project file from the WYSIWYG editor in your commits to the fs2_open repo, as they are far larger than the .xrc and are usually specific to that editor!