mirror of
https://github.com/scp-fs2open/fs2open.github.com.git
synced 2026-11-07 08:15:59 -10:00
562 lines
12 KiB
C++
562 lines
12 KiB
C++
/*
|
|
* Copyright (C) Volition, Inc. 1999. All rights reserved.
|
|
*
|
|
* All source code herein is the property of Volition, Inc. You may not sell
|
|
* or otherwise commercially exploit the source or things you created based on the
|
|
* source.
|
|
*
|
|
*/
|
|
|
|
|
|
#include "hud/hud.h"
|
|
#include "jumpnode/jumpnode.h"
|
|
#include "model/model.h"
|
|
#include "model/modelrender.h"
|
|
|
|
SCP_list<CJumpNode> Jump_nodes;
|
|
|
|
/**
|
|
* Constructor for CJumpNode class, default
|
|
*/
|
|
CJumpNode::CJumpNode()
|
|
{
|
|
gr_init_alphacolor(&m_display_color, 0, 255, 0, 255);
|
|
|
|
m_name[0] = '\0';
|
|
m_display[0] = '\0';
|
|
|
|
m_pos.xyz.x = 0.0f;
|
|
m_pos.xyz.y = 0.0f;
|
|
m_pos.xyz.z = 0.0f;
|
|
}
|
|
|
|
/**
|
|
* Constructor for CJumpNode class, with world position argument
|
|
*/
|
|
CJumpNode::CJumpNode(const vec3d* position)
|
|
{
|
|
Assert(position != NULL);
|
|
|
|
gr_init_alphacolor(&m_display_color, 0, 255, 0, 255);
|
|
|
|
// Set m_name and m_display
|
|
sprintf(m_name, XSTR( "Jump Node %d", 632), Jump_nodes.size());
|
|
m_display[0] = '\0';
|
|
|
|
// Set m_modelnum and m_radius
|
|
m_modelnum = model_load(NOX(JN_DEFAULT_MODEL), nullptr, ErrorType::WARNING);
|
|
if (m_modelnum == -1) {
|
|
Warning(LOCATION, "Could not load default model for %s", m_name);
|
|
} else {
|
|
m_radius = model_get_radius(m_modelnum);
|
|
}
|
|
|
|
m_pos.xyz.x = position->xyz.x;
|
|
m_pos.xyz.y = position->xyz.y;
|
|
m_pos.xyz.z = position->xyz.z;
|
|
|
|
// Create the object
|
|
flagset<Object::Object_Flags> default_flags;
|
|
default_flags.set(Object::Object_Flags::Renders);
|
|
m_objnum = obj_create(OBJ_JUMP_NODE, -1, -1, NULL, &m_pos, m_radius, default_flags);
|
|
|
|
if (m_modelnum >= 0) {
|
|
// set up animation in case of instrinsic_rotate
|
|
polymodel* pm = model_get(m_modelnum);
|
|
|
|
if (pm->flags & PM_FLAG_HAS_INTRINSIC_MOTION) {
|
|
m_polymodel_instance_num = model_create_instance(m_objnum, m_modelnum);
|
|
}
|
|
}
|
|
}
|
|
|
|
CJumpNode::CJumpNode(CJumpNode&& other) noexcept
|
|
: m_radius(other.m_radius), m_modelnum(other.m_modelnum), m_objnum(other.m_objnum), m_polymodel_instance_num(other.m_polymodel_instance_num), m_flags(other.m_flags)
|
|
{
|
|
other.m_radius = 0.0f;
|
|
other.m_modelnum = -1;
|
|
other.m_objnum = -1;
|
|
other.m_polymodel_instance_num = -1;
|
|
other.m_flags = 0;
|
|
|
|
m_display_color = other.m_display_color;
|
|
m_pos = other.m_pos;
|
|
|
|
strcpy_s(m_name, other.m_name);
|
|
strcpy_s(m_display, other.m_display);
|
|
}
|
|
|
|
CJumpNode& CJumpNode::operator=(CJumpNode&& other) noexcept
|
|
{
|
|
if (this != &other)
|
|
{
|
|
m_radius = other.m_radius;
|
|
m_modelnum = other.m_modelnum;
|
|
m_objnum = other.m_objnum;
|
|
m_flags = other.m_flags;
|
|
m_polymodel_instance_num = other.m_polymodel_instance_num;
|
|
|
|
other.m_radius = 0.0f;
|
|
other.m_modelnum = -1;
|
|
other.m_objnum = -1;
|
|
other.m_flags = 0;
|
|
other.m_polymodel_instance_num = -1;
|
|
|
|
m_display_color = other.m_display_color;
|
|
m_pos = other.m_pos;
|
|
|
|
strcpy_s(m_name, other.m_name);
|
|
strcpy_s(m_display, other.m_display);
|
|
}
|
|
|
|
return *this;
|
|
}
|
|
|
|
/**
|
|
* Destructor for CJumpNode class
|
|
*/
|
|
CJumpNode::~CJumpNode()
|
|
{
|
|
if (m_modelnum >= 0)
|
|
{
|
|
model_unload(m_modelnum);
|
|
}
|
|
|
|
if (m_objnum >= 0 && Objects[m_objnum].type != OBJ_NONE)
|
|
{
|
|
obj_delete(m_objnum);
|
|
}
|
|
}
|
|
|
|
// Accessor functions for private variables
|
|
|
|
/**
|
|
* @return Name of jump node
|
|
*/
|
|
const char *CJumpNode::GetName() const
|
|
{
|
|
return m_name;
|
|
}
|
|
|
|
/**
|
|
* @return Display Name of jump node
|
|
*/
|
|
const char* CJumpNode::GetDisplayName() const
|
|
{
|
|
if (HasDisplayName())
|
|
return m_display;
|
|
else
|
|
return m_name;
|
|
}
|
|
|
|
/**
|
|
* @return Handle to model
|
|
*/
|
|
int CJumpNode::GetModelNumber() const
|
|
{
|
|
return m_modelnum;
|
|
}
|
|
|
|
/**
|
|
* @return Index into Objects[]
|
|
*/
|
|
int CJumpNode::GetSCPObjectNumber() const
|
|
{
|
|
return m_objnum;
|
|
}
|
|
|
|
/**
|
|
* @return Object
|
|
*/
|
|
const object *CJumpNode::GetSCPObject() const
|
|
{
|
|
Assert(m_objnum != -1);
|
|
return &Objects[m_objnum];
|
|
}
|
|
|
|
/**
|
|
* @return Color of jump node when rendered
|
|
*/
|
|
const color &CJumpNode::GetColor() const
|
|
{
|
|
return m_display_color;
|
|
}
|
|
|
|
/**
|
|
* @return World position of jump node
|
|
*/
|
|
const vec3d *CJumpNode::GetPosition() const
|
|
{
|
|
return &m_pos;
|
|
}
|
|
|
|
/*
|
|
* @return Polymodel Instance Index
|
|
*/
|
|
int CJumpNode::GetPolymodelInstanceNum() const
|
|
{
|
|
return m_polymodel_instance_num;
|
|
}
|
|
|
|
// Settor functions for private variables
|
|
|
|
/**
|
|
* Set jump node alpha and color
|
|
*
|
|
* @param r Red component
|
|
* @param g Green component
|
|
* @param b Blue component
|
|
* @param alpha Alpha component
|
|
*/
|
|
void CJumpNode::SetAlphaColor(int r, int g, int b, int alpha)
|
|
{
|
|
CLAMP(r, 0, 255);
|
|
CLAMP(g, 0, 255);
|
|
CLAMP(b, 0, 255);
|
|
CLAMP(alpha, 0, 255);
|
|
|
|
// see whether this is actually the default color
|
|
// (which actually means to use the HUD color rather than this exact color;
|
|
// it might be useful to change this design in the future, but beware of
|
|
// FRED calling this function in the background)
|
|
if (r == 0 && g == 255 && b == 0 && alpha == 255)
|
|
m_flags &= ~JN_USE_DISPLAY_COLOR;
|
|
else
|
|
m_flags |= JN_USE_DISPLAY_COLOR;
|
|
|
|
gr_init_alphacolor(&m_display_color, r, g, b, alpha);
|
|
}
|
|
|
|
/**
|
|
* Set jump node model to render
|
|
*
|
|
* @param model_name Name of model file to load
|
|
* @param show_polys Whether to render wireframe or not
|
|
*/
|
|
void CJumpNode::SetModel(const char *model_name, bool show_polys)
|
|
{
|
|
Assert(model_name != NULL);
|
|
|
|
//Try to load the new model; if we can't, then we can't set it
|
|
int new_model = model_load(model_name, nullptr, ErrorType::WARNING);
|
|
|
|
if(new_model == -1)
|
|
{
|
|
Warning(LOCATION, "Couldn't load model file %s for jump node %s", model_name, m_name);
|
|
return;
|
|
}
|
|
|
|
//If there's an old model, unload it
|
|
if(m_modelnum != -1)
|
|
model_unload(m_modelnum);
|
|
|
|
//Now actually set stuff
|
|
m_modelnum = new_model;
|
|
m_flags |= JN_SPECIAL_MODEL;
|
|
m_radius = model_get_radius(m_modelnum);
|
|
|
|
//Do we want to change poly showing?
|
|
if(show_polys)
|
|
m_flags |= JN_SHOW_POLYS;
|
|
else
|
|
m_flags &= ~JN_SHOW_POLYS;
|
|
}
|
|
|
|
/**
|
|
* Set jump node name
|
|
*
|
|
* @param new_name New name to set
|
|
*/
|
|
void CJumpNode::SetName(const char *new_name)
|
|
{
|
|
Assert(new_name != NULL);
|
|
|
|
#ifndef NDEBUG
|
|
auto check = jumpnode_get_by_name(new_name);
|
|
Assertion((check == this || !check), "Jumpnode %s is being renamed to %s, but a jump node with that name already exists in the mission!\n", m_name, new_name);
|
|
#endif
|
|
|
|
strcpy_s(m_name, new_name);
|
|
|
|
// if this name has a hash, create a default display name
|
|
if (get_pointer_to_first_hash_symbol(new_name))
|
|
{
|
|
strcpy_s(m_display, new_name);
|
|
end_string_at_first_hash_symbol(m_display);
|
|
m_flags |= JN_HAS_DISPLAY_NAME;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Set jump node display name
|
|
*
|
|
* @param new_display_name New name to set
|
|
*/
|
|
void CJumpNode::SetDisplayName(const char *new_display_name)
|
|
{
|
|
Assert(new_display_name != NULL);
|
|
|
|
// if display name is blank or matches the actual name, clear it
|
|
if (*new_display_name == '\0' || !stricmp(new_display_name, m_name))
|
|
{
|
|
*m_display = '\0';
|
|
m_flags &= ~JN_HAS_DISPLAY_NAME;
|
|
}
|
|
else
|
|
{
|
|
strcpy_s(m_display, new_display_name);
|
|
m_flags |= JN_HAS_DISPLAY_NAME;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Set appearance, hidden or not
|
|
*
|
|
* @param enabled Visibility to set
|
|
*/
|
|
void CJumpNode::SetVisibility(bool enabled)
|
|
{
|
|
if(enabled)
|
|
{
|
|
m_flags&=~JN_HIDE;
|
|
}
|
|
else
|
|
{
|
|
// Untarget this node if it is already targeted
|
|
if ((Game_mode & GM_IN_MISSION) && Player_ai->target_objnum == m_objnum) {
|
|
Player_ai->target_objnum = -1;
|
|
}
|
|
m_flags|=JN_HIDE;
|
|
}
|
|
}
|
|
|
|
// Query functions
|
|
|
|
/**
|
|
* @return Is the jump node hidden when rendering?
|
|
*/
|
|
bool CJumpNode::IsHidden() const
|
|
{
|
|
if(m_flags & JN_HIDE)
|
|
return true;
|
|
else
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* @return Is the jump node colored any other color than default white?
|
|
*/
|
|
bool CJumpNode::IsColored() const
|
|
{
|
|
return ((m_flags & JN_USE_DISPLAY_COLOR) != 0);
|
|
}
|
|
|
|
/**
|
|
* @return Is the jump node model set differently from the default one?
|
|
*/
|
|
bool CJumpNode::IsSpecialModel() const
|
|
{
|
|
return ((m_flags & JN_SPECIAL_MODEL) != 0);
|
|
}
|
|
|
|
/**
|
|
* @return Does the jump node have a display name?
|
|
*/
|
|
bool CJumpNode::HasDisplayName() const
|
|
{
|
|
return ((m_flags & JN_HAS_DISPLAY_NAME) != 0);
|
|
}
|
|
|
|
/**
|
|
* Render jump node. Creates its own draw list to render
|
|
*
|
|
* @param pos World position
|
|
* @param view_pos Viewer's world position, can be NULL
|
|
*/
|
|
void CJumpNode::Render(const vec3d *pos, const vec3d *view_pos) const
|
|
{
|
|
model_draw_list scene;
|
|
|
|
Render(&scene, pos, view_pos);
|
|
|
|
scene.init_render();
|
|
scene.render_all();
|
|
scene.render_outlines();
|
|
|
|
gr_set_fill_mode(GR_FILL_MODE_SOLID);
|
|
gr_clear_states();
|
|
}
|
|
|
|
/**
|
|
* Render jump node
|
|
*
|
|
* @param scene A scene's draw list
|
|
* @param pos World position
|
|
* @param view_pos Viewer's world position, can be NULL
|
|
*/
|
|
void CJumpNode::Render(model_draw_list *scene, const vec3d *pos, const vec3d *view_pos) const
|
|
{
|
|
Assert(pos != NULL);
|
|
// Assert(view_pos != NULL); - view_pos can be NULL
|
|
|
|
if(m_flags & JN_HIDE)
|
|
return;
|
|
|
|
if(m_modelnum < 0)
|
|
return;
|
|
|
|
matrix node_orient = IDENTITY_MATRIX;
|
|
|
|
uint64_t mr_flags = MR_NO_LIGHTING | MR_NO_BATCH;
|
|
if(!(m_flags & JN_SHOW_POLYS)) {
|
|
mr_flags |= MR_NO_CULL | MR_NO_POLYS | MR_SHOW_OUTLINE | MR_SHOW_OUTLINE_HTL | MR_NO_TEXTURING;
|
|
}
|
|
|
|
model_render_params render_info;
|
|
|
|
render_info.set_object_number(m_objnum);
|
|
render_info.set_detail_level_lock(0);
|
|
render_info.set_flags(mr_flags);
|
|
|
|
if ( Fred_running ) {
|
|
render_info.set_color(m_display_color);
|
|
|
|
model_render_queue(&render_info, scene, m_modelnum, &node_orient, pos);
|
|
} else {
|
|
if (m_flags & JN_USE_DISPLAY_COLOR) {
|
|
//gr_set_color_fast(&m_display_color);
|
|
render_info.set_color(m_display_color);
|
|
}
|
|
else if ( view_pos != NULL) {
|
|
int alpha_index = HUD_color_alpha;
|
|
|
|
// generate alpha index based on distance to jump this
|
|
float dist;
|
|
|
|
dist = vm_vec_dist_quick(view_pos, pos);
|
|
|
|
// linearly interpolate alpha. At 1000m or less, full intensity. At 10000m or more 1/2 intensity.
|
|
if ( dist < 1000 ) {
|
|
alpha_index = HUD_COLOR_ALPHA_USER_MAX - 2;
|
|
} else if ( dist > 10000 ) {
|
|
alpha_index = HUD_COLOR_ALPHA_USER_MIN;
|
|
} else {
|
|
alpha_index = (int)std::lround( HUD_COLOR_ALPHA_USER_MAX - 2 + (dist-1000) * (HUD_COLOR_ALPHA_USER_MIN-HUD_COLOR_ALPHA_USER_MAX-2) / (9000));
|
|
if ( alpha_index < HUD_COLOR_ALPHA_USER_MIN ) {
|
|
alpha_index = HUD_COLOR_ALPHA_USER_MIN;
|
|
}
|
|
}
|
|
|
|
render_info.set_color(HUD_color_defaults[alpha_index]);
|
|
} else {
|
|
render_info.set_color(HUD_color_red, HUD_color_green, HUD_color_blue);
|
|
}
|
|
|
|
model_render_queue(&render_info, scene, m_modelnum, &node_orient, pos);
|
|
}
|
|
|
|
}
|
|
|
|
/**
|
|
* Get jump node by given name
|
|
*
|
|
* @param name Name of jump node
|
|
* @return Jump node object
|
|
*/
|
|
CJumpNode *jumpnode_get_by_name(const char* name)
|
|
{
|
|
Assert(name != NULL);
|
|
SCP_list<CJumpNode>::iterator jnp;
|
|
|
|
for (jnp = Jump_nodes.begin(); jnp != Jump_nodes.end(); ++jnp) {
|
|
if(!stricmp(jnp->GetName(), name))
|
|
return &(*jnp);
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/**
|
|
* Get jump node object by the object number
|
|
*
|
|
* @param objnum to search for
|
|
* @return Jump node object pointer
|
|
*/
|
|
CJumpNode *jumpnode_get_by_objnum(int objnum)
|
|
{
|
|
Assert(objnum > -1);
|
|
|
|
for (CJumpNode &jnp : Jump_nodes) {
|
|
if (jnp.GetSCPObjectNumber() == objnum)
|
|
return &(jnp);
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
/**
|
|
* Get jump node object by the object pointer
|
|
*
|
|
* @param objp to search for
|
|
* @return Jump node object pointer
|
|
*/
|
|
CJumpNode *jumpnode_get_by_objp(const object *objp)
|
|
{
|
|
Assert(objp != nullptr);
|
|
|
|
for (CJumpNode &jnp : Jump_nodes) {
|
|
if (jnp.GetSCPObject() == objp)
|
|
return &(jnp);
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
/**
|
|
* Given an object, returns which jump node it's inside (if any)
|
|
*
|
|
* @param objp Object
|
|
* @return Jump node object or NULL if not in one
|
|
*/
|
|
CJumpNode *jumpnode_get_which_in(const object *objp)
|
|
{
|
|
Assert(objp != NULL);
|
|
SCP_list<CJumpNode>::iterator jnp;
|
|
float radius, dist;
|
|
|
|
for (jnp = Jump_nodes.begin(); jnp != Jump_nodes.end(); ++jnp) {
|
|
if(jnp->GetModelNumber() < 0)
|
|
continue;
|
|
|
|
radius = model_get_radius( jnp->GetModelNumber() );
|
|
dist = vm_vec_dist( &objp->pos, &jnp->GetSCPObject()->pos );
|
|
if ( dist <= radius ) {
|
|
return &(*jnp);
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/**
|
|
* Render all function
|
|
*
|
|
* @note Only called by FRED
|
|
*/
|
|
void jumpnode_render_all()
|
|
{
|
|
SCP_list<CJumpNode>::iterator jnp;
|
|
|
|
for (jnp = Jump_nodes.begin(); jnp != Jump_nodes.end(); ++jnp) {
|
|
jnp->Render(&jnp->GetSCPObject()->pos);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Level cleanup
|
|
*/
|
|
void jumpnode_level_close()
|
|
{
|
|
Jump_nodes.clear();
|
|
}
|