Files
fs2open.github.com/code/camera/camera.cpp
T
portej05 585981e24b post-frame-shaded subtitles! Pass an argument 13 which is either (true) or (false) in order to make use of this.
Fix for multimonitor focus loss issue associated with the mouse at the initialisation of the mainhall
2009-09-09 11:52:42 +00:00

1095 lines
25 KiB
C++

#include "camera/camera.h"
#include "math/vecmat.h"
#include "graphics/2d.h"
#include "globalincs/alphacolors.h"
#include "parse/parselo.h"
#include "physics/physics.h" //apply_physics
#include "globalincs/systemvars.h" //VM_FREECAMERA etc
#include "hud/hud.h" //hud_get_draw
#include "model/model.h" //polymodel, model_get
#include "playerman/player.h" //player_get_padlock_orient
#include "ship/ship.h" //compute_slew_matrix
//*************************IMPORTANT GLOBALS*************************
float VIEWER_ZOOM_DEFAULT = 0.75f; // Default viewer zoom, 0.625 as per multi-lateral agreement on 3/24/97
float Sexp_fov = 0.0f;
warp_camera Warp_camera;
//*************************OTHER STUFF*************************
//Some global vars
SCP_vector<subtitle> Subtitles;
SCP_vector<camera*> Cameras;
//Preset cameras
camid Current_camera;
camid Main_camera;
//*************************INTERNAL FUNCS*************************
//static avd_camera *cam_upgrade_to_avd(camera *cam);
//*************************CLASS: camera*************************
//This is where the camera class beings! :D
camera::camera(char *in_name, int in_signature)
{
set_name(in_name);
sig = in_signature;
// flags = CAM_DEFAULT_FLAGS;
reset();
}
camera::~camera()
{
//Check if this is in use
if(Current_camera.getSignature() == this->sig)
{
Current_camera = camid();
}
}
void camera::clear()
{
strcpy_s(name, "");
sig = -1;
reset();
}
void camera::reset()
{
flags = CAM_DEFAULT_FLAGS;
object_host = object_target = object_h();
object_host_submodel = object_target_submodel = -1;
c_fov = VIEWER_ZOOM_DEFAULT;
c_pos = vmd_zero_vector;
c_ori = vmd_identity_matrix;
func_custom_position = NULL;
func_custom_orientation = NULL;
fov.clear();
fov.set(VIEWER_ZOOM_DEFAULT);
pos_x.clear();
pos_y.clear();
pos_z.clear();
/*
ori_p.clear();
ori_b.clear();
ori_h.clear();
*/
/*
ori_progress.clear();
ori_initial = ori_final = vmd_identity_matrix;
*/
for(int i = 0; i < 9; i++)
{
ori[i].clear();
ori[i].set(vmd_identity_matrix.a1d[i]);
}
/*
flags = CAM_DEFAULT_FLAGS;
desired_position = position = vmd_zero_vector;
translation_velocity = translation_vel_limit = translation_acc_limit = vmd_zero_vector;
vm_set_identity(&orientation);
vm_set_identity(&desired_orientation);
rotation_rate = rotation_vel_limit = rotation_acc_limit = vmd_zero_vector;
*/
}
void camera::set_name(char *in_name)
{
if(name != NULL)
strncpy(name, in_name, NAME_LENGTH-1);
}
void camera::set_fov(float in_fov, float in_fov_time, float in_fov_acceleration_time, float in_fov_deceleration_time)
{
if(in_fov_time == 0.0f && in_fov_acceleration_time == 0.0f && in_fov_deceleration_time == 0.0f)
{
flags |= CAM_STATIONARY_FOV;
c_fov = in_fov;
return;
}
flags &= ~CAM_STATIONARY_FOV;
if(in_fov <= 0.0f)
{
fov.setVD(in_fov_time, in_fov_acceleration_time, 0.0f);
}
fov.setAVD(in_fov, in_fov_time, in_fov_acceleration_time, in_fov_deceleration_time, 0.0f);
}
void camera::set_object_host(object *objp, int n_object_host_submodel)
{
if(objp == NULL)
object_host = object_h();
object_host = object_h(objp);
object_host_submodel = n_object_host_submodel;
}
void camera::set_object_target(object *objp, int n_object_target_submodel)
{
if(objp == NULL)
object_target = object_h();
object_target = object_h(objp);
object_target_submodel = n_object_target_submodel;
}
//Custom function receives the already-modified current position value.
//It should be replaced or added to as the custom function modifier sees fit.
void camera::set_custom_position_function(void (*n_func_custom_position)(camera *cam, vec3d *camera_pos))
{
func_custom_position = n_func_custom_position;
}
//Custom function receives the already-modified current orientation value.
//It should be replaced or added to as the custom function modifier sees fit.
void camera::set_custom_orientation_function(void (*n_func_custom_orientation)(camera *cam, matrix *camera_ori))
{
func_custom_orientation = n_func_custom_orientation;
}
void camera::set_position(vec3d *in_position, float in_translation_time, float in_translation_acceleration_time, float in_translation_deceleration_time, float in_end_velocity)
{
if(in_translation_time == 0.0f && in_translation_acceleration_time == 0.0f && in_translation_deceleration_time == 0.0f)
{
c_pos = *in_position;
pos_x.set(c_pos.xyz.x);
pos_y.set(c_pos.xyz.y);
pos_z.set(c_pos.xyz.z);
flags |= CAM_STATIONARY_POS;
return;
}
flags &= ~CAM_STATIONARY_POS;
if(in_position == NULL)
{
pos_x.setVD(in_translation_time, in_translation_acceleration_time, in_end_velocity);
pos_y.setVD(in_translation_time, in_translation_acceleration_time, in_end_velocity);
pos_z.setVD(in_translation_time, in_translation_acceleration_time, in_end_velocity);
return;
}
pos_x.setAVD(in_position->xyz.x, in_translation_time, in_translation_acceleration_time, in_translation_deceleration_time, in_end_velocity);
pos_y.setAVD(in_position->xyz.y, in_translation_time, in_translation_acceleration_time, in_translation_deceleration_time, in_end_velocity);
pos_z.setAVD(in_position->xyz.z, in_translation_time, in_translation_acceleration_time, in_translation_deceleration_time, in_end_velocity);
}
void camera::set_translation_velocity(vec3d *in_velocity, float in_acceleration_time)
{
pos_x.setVD(in_acceleration_time, in_acceleration_time, in_velocity->xyz.x);
pos_y.setVD(in_acceleration_time, in_acceleration_time, in_velocity->xyz.y);
pos_z.setVD(in_acceleration_time, in_acceleration_time, in_velocity->xyz.z);
}
void camera::set_rotation(matrix *in_orientation, float in_rotation_time, float in_rotation_acceleration_time, float in_rotation_deceleration_time)
{
if(in_rotation_time == 0.0f && in_rotation_acceleration_time == 0.0f && in_rotation_deceleration_time == 0.0f)
{
c_ori = *in_orientation;
for(int i = 0; i < 9; i++)
ori[i].set(in_orientation->a1d[i]);
flags |= CAM_STATIONARY_ORI;
return;
}
flags &= ~CAM_STATIONARY_ORI;
if(in_orientation == NULL)
{
for(int i = 0; i < 9; i++)
ori[i].setVD(in_rotation_time, in_rotation_acceleration_time, 0.0f);
return;
}
for(int i = 0; i < 9; i++)
ori[i].setAVD(in_orientation->a1d[i], in_rotation_time, in_rotation_acceleration_time, in_rotation_deceleration_time, 0.0f);
//WMC - This stationary check is here because it's a lot more
//accurate to directly save the matrix, if we've been provided one.
//IMPORTANT: Without this chunk, the HUD and view waves around with
// the main camera.
/*
angles a;
vm_extract_angles_matrix(&a, in_orientation);
if(in_rotation_time == 0.0f && in_rotation_acceleration_time == 0.0f)
{
c_ori = *in_orientation;
ori_p.set(a.p);
ori_b.set(a.b);
ori_h.set(a.h);
flags |= CAM_STATIONARY_ORI;
return;
}
//Continue on
this->set_rotation(&a, in_rotation_time, in_rotation_acceleration_time);
*/
}
void camera::set_rotation(angles *in_angles, float in_rotation_time, float in_rotation_acceleration_time, float in_rotation_deceleration_time)
{
matrix mtx = IDENTITY_MATRIX;
vm_rotate_matrix_by_angles(&mtx, in_angles);
this->set_rotation(&mtx, in_rotation_time, in_rotation_acceleration_time, in_rotation_deceleration_time);
/*
if(in_rotation_time == 0.0f && in_rotation_acceleration_time == 0.0f)
{
ori_p.set(in_angles->p);
ori_b.set(in_angles->b);
ori_h.set(in_angles->h);
c_ori = vmd_identity_matrix;
vm_rotate_matrix_by_angles(&c_ori, in_angles);
flags |= CAM_STATIONARY_ORI;
return;
}
flags &= ~CAM_STATIONARY_ORI;
if(in_angles == NULL)
{
ori_p.setVD(in_rotation_time, in_rotation_acceleration_time, 0.0f);
ori_b.setVD(in_rotation_time, in_rotation_acceleration_time, 0.0f);
ori_h.setVD(in_rotation_time, in_rotation_acceleration_time, 0.0f);
return;
}
ori_p.setAVD(in_angles->p, in_rotation_time, in_rotation_acceleration_time, in_rotation_acceleration_time, 0.0f);
ori_b.setAVD(in_angles->b, in_rotation_time, in_rotation_acceleration_time, in_rotation_acceleration_time, 0.0f);
ori_h.setAVD(in_angles->h, in_rotation_time, in_rotation_acceleration_time, in_rotation_acceleration_time, 0.0f);
*/
}
void camera::set_rotation_facing(vec3d *in_target, float in_rotation_time, float in_rotation_acceleration_time, float in_rotation_deceleration_time)
{
matrix temp_matrix = IDENTITY_MATRIX;
if(in_target != NULL)
{
vec3d position = vmd_zero_vector;
this->get_info(&position, NULL);
if(in_target->xyz.x == position.xyz.x && in_target->xyz.y == position.xyz.y && in_target->xyz.z == position.xyz.z)
{
Warning(LOCATION, "Camera tried to point to self");
return;
}
vec3d targetvec;
vm_vec_normalized_dir(&targetvec, in_target, &position);
vm_vector_2_matrix(&temp_matrix, &targetvec, NULL, NULL);
}
set_rotation(&temp_matrix, in_rotation_time, in_rotation_acceleration_time, in_rotation_deceleration_time);
}
void camera::set_rotation_velocity(angles *in_rotation_rate, float in_acceleration_time)
{
Error(LOCATION, "This function is disabled until further notice.");
/*
ori_p.setVD(in_acceleration_time, in_acceleration_time, in_rotation_rate->p);
ori_b.setVD(in_acceleration_time, in_acceleration_time, in_rotation_rate->b);
ori_h.setVD(in_acceleration_time, in_acceleration_time, in_rotation_rate->h);
*/
/*if(in_rotation_rate == NULL)
{
rotation_rate.p = rotation_rate.b = rotation_rate.h = 0.0f;
rotation_rate_delta_time = rotation_rate_delta_time_left = in_rotation_acceleration_time = 0.0f;
rotation_rate_decel_time_til = -1.0f;
return;
}
rotation_rate_delta_time = rotation_rate_delta_time_left = in_rotation_acceleration_time;
rotation_rate_decel_time_til = -1.0f;
rotation_rate_delta.p = in_rotation_rate->p / in_rotation_acceleration_time;
rotation_rate_delta.b = in_rotation_rate->b / in_rotation_acceleration_time;
rotation_rate_delta.h = in_rotation_rate->h / in_rotation_acceleration_time;*/
}
void camera::do_frame(float in_frametime)
{
}
object *camera::get_object_host()
{
if(object_host.IsValid())
return object_host.objp;
else
return NULL;
}
int camera::get_object_host_submodel()
{
return object_host_submodel;
}
object *camera::get_object_target()
{
if(object_target.IsValid())
return object_target.objp;
else
return NULL;
}
int camera::get_object_target_submodel()
{
return object_target_submodel;
}
float camera::get_fov()
{
if(!(flags & CAM_STATIONARY_FOV))
{
fov.get(&c_fov, NULL);
}
return c_fov;
}
void camera::get_info(vec3d *position, matrix *orientation)
{
//WTF?
if(position == NULL && orientation == NULL)
return;
//POSITION
if(!(flags & CAM_STATIONARY_POS) || object_host.IsValid())
{
c_pos = vmd_zero_vector;
vec3d pt;
pos_x.get(&pt.xyz.x, NULL);
pos_y.get(&pt.xyz.y, NULL);
pos_z.get(&pt.xyz.z, NULL);
if(object_host.IsValid())
{
object *objp = object_host.objp;
int model_num = object_get_model(objp);
polymodel *pm = NULL;
if(model_num > -1)
{
pm = model_get(model_num);
}
if(object_host_submodel < 0 || pm == NULL)
{
vm_vec_unrotate(&c_pos, &pt, &object_host.objp->orient);
vm_vec_add2(&c_pos, &object_host.objp->pos);
}
else
{
model_find_world_point( &c_pos, &pt, pm->id, object_host_submodel, &objp->orient, &objp->pos );
}
}
else
{
c_pos = pt;
}
//Do custom position stuff, if needed
if(func_custom_position != NULL)
{
func_custom_position(this, &c_pos);
}
}
if(position != NULL)
*position = c_pos;
//ORIENTATION
if(orientation != NULL)
{
if(!(flags & CAM_STATIONARY_ORI) || object_target.IsValid() || object_host.IsValid())
{
if(object_target.IsValid())
{
object *objp = object_target.objp;
int model_num = object_get_model(objp);
polymodel *pm = NULL;
vec3d target_pos = vmd_zero_vector;
//See if we can get the model
if(model_num > -1)
{
pm = model_get(model_num);
}
//If we don't have a submodel or don't have the model use object pos
//Otherwise, find the submodel pos as it is rotated
if(object_target_submodel < 0 || pm == NULL)
{
target_pos = objp->pos;
}
else
{
model_find_world_point( &target_pos, &vmd_zero_vector, pm->id, object_target_submodel, &objp->orient, &objp->pos );
}
vec3d targetvec;
vm_vec_normalized_dir(&targetvec, &target_pos, &c_pos);
vm_vector_2_matrix(&c_ori, &targetvec, NULL, NULL);
}
else if(object_host.IsValid())
{
c_ori = object_host.objp->orient;
}
else
{
c_ori = vmd_identity_matrix;
}
//Do human interaction
//WMC - Nevermind for now, maybe toggleable later.
/*
if ( Viewer_obj == object_host.objp || Viewer_mode & VM_CHASE ) {
if ( Viewer_mode & VM_PADLOCK_ANY ) {
player_get_padlock_orient(&c_ori);
} else {
compute_slew_matrix(&c_ori, &Viewer_slew_angles);
}
}*/
matrix mtxA = c_ori;
matrix mtxB = IDENTITY_MATRIX;
float pos = 0.0f;
for(int i = 0; i < 9; i++)
{
ori[i].get(&pos, NULL);
mtxB.a1d[i] = pos;
}
vm_matrix_x_matrix(&c_ori, &mtxA, &mtxB);
/*
angles a;
ori_p.get(&a.p, NULL);
ori_b.get(&a.b, NULL);
ori_h.get(&a.h, NULL);
vm_rotate_matrix_by_angles(&c_ori, &a);
*/
//vm_angles_2_matrix(&c_ori, &a);
}
//Do custom orientation stuff, if needed
if(func_custom_orientation != NULL)
{
func_custom_orientation(this, &c_ori);
}
*orientation = c_ori;
}
}
//*************************warp_camera*************************
warp_camera::warp_camera()
{
this->reset();
}
warp_camera::warp_camera(object *objp)
{
this->reset();
vec3d object_pos = objp->pos;
matrix tmp;
ship_get_eye(&object_pos, &tmp, objp);
/*
//matrix tmp_m = vmd_identity_matrix;
camid cid = ship_get_eye( objp );
if(cid.isValid())
{
camera *cam = cid.getCamera();
cam->get_info(&player_pos, NULL);
//tmp_m = *cam->get_orientation();
}
*/
vm_vec_scale_add2( &object_pos, &Player_obj->orient.vec.rvec, 0.0f );
vm_vec_scale_add2( &object_pos, &Player_obj->orient.vec.uvec, 0.952f );
vm_vec_scale_add2( &object_pos, &Player_obj->orient.vec.fvec, -1.782f );
vec3d tmp_vel = { { { 0.0f, 5.1919f, 14.7f } } };
this->set_position( &object_pos );
this->set_rotation( &objp->orient );
this->set_velocity( &tmp_vel, true);
}
void warp_camera::reset()
{
c_pos = c_vel = c_desired_vel = vmd_zero_vector;
c_ori = vmd_identity_matrix;
c_damping = 1.0f;
c_time = 0.0f;
}
void warp_camera::set_position( vec3d *in_pos )
{
c_pos = *in_pos;
}
void warp_camera::set_rotation( matrix *in_ori )
{
c_ori = *in_ori;
}
void warp_camera::set_velocity( vec3d *in_vel, bool instantaneous )
{
c_desired_vel.xyz.x = 0.0f;
c_desired_vel.xyz.y = 0.0f;
c_desired_vel.xyz.z = 0.0f;
vm_vec_scale_add2( &c_desired_vel, &c_ori.vec.rvec, in_vel->xyz.x );
vm_vec_scale_add2( &c_desired_vel, &c_ori.vec.uvec, in_vel->xyz.y );
vm_vec_scale_add2( &c_desired_vel, &c_ori.vec.fvec, in_vel->xyz.z );
if ( instantaneous ) {
c_vel = c_desired_vel;
}
}
//
void warp_camera::do_frame(float in_frametime)
{
vec3d new_vel, delta_pos;
apply_physics( c_damping, c_desired_vel.xyz.x, c_vel.xyz.x, in_frametime, &new_vel.xyz.x, &delta_pos.xyz.x );
apply_physics( c_damping, c_desired_vel.xyz.y, c_vel.xyz.y, in_frametime, &new_vel.xyz.y, &delta_pos.xyz.y );
apply_physics( c_damping, c_desired_vel.xyz.z, c_vel.xyz.z, in_frametime, &new_vel.xyz.z, &delta_pos.xyz.z );
c_vel = new_vel;
// mprintf(( "Camera velocity = %.1f,%.1f, %.1f\n", Camera_velocity.xyz.x, Camera_velocity.xyz.y, Camera_velocity.xyz.z ));
vm_vec_add2( &c_pos, &delta_pos );
float ot = c_time+0.0f;
c_time += in_frametime;
if ( (ot < 0.667f) && ( c_time >= 0.667f ) ) {
vec3d tmp;
tmp.xyz.z = 4.739f; // always go this fast forward.
// pick x and y velocities so they are always on a
// circle with a 25 m radius.
float tmp_angle = frand()*PI2;
tmp.xyz.x = 22.0f * (float)sin(tmp_angle);
tmp.xyz.y = -22.0f * (float)cos(tmp_angle);
//mprintf(( "Angle = %.1f, vx=%.1f, vy=%.1f\n", tmp_angle, tmp.xyz.x, tmp.xyz.y ));
//mprintf(( "Changing velocity!\n" ));
this->set_velocity( &tmp, 0 );
}
if ( (ot < 3.0f ) && ( c_time >= 3.0f ) ) {
vec3d tmp = ZERO_VECTOR;
this->set_velocity( &tmp, 0 );
}
}
void warp_camera::get_info(vec3d *position, matrix *orientation)
{
if(position != NULL)
*position = c_pos;
if(orientation != NULL)
*orientation = c_ori;
}
//*************************subtitle*************************
#define MAX_SUBTITLE_LINES 64
subtitle::subtitle(int in_x_pos, int in_y_pos, char* in_text, float in_display_time, char* in_imageanim, float in_fade_time, color *in_text_color, bool center_x, bool center_y, int in_width, bool in_post_shaded)
{
// basic init, this always has to be done
memset( imageanim, 0, sizeof(imageanim) );
image_id = -1;
if ( ((in_text != NULL) && (strlen(in_text) <= 0)) && ((in_imageanim != NULL) && (strlen(in_imageanim) <= 0)) )
return;
int num_text_lines = 0;
char *text_line_ptrs[MAX_SUBTITLE_LINES];
int text_line_lens[MAX_SUBTITLE_LINES];
//Setup text
if ( (in_text != NULL) && (strlen(in_text) > 0) ) {
num_text_lines = split_str(in_text, in_width, text_line_lens, text_line_ptrs, MAX_SUBTITLE_LINES);
std::string temp_str;
for(int i = 0; i < num_text_lines; i++)
{
temp_str.assign(text_line_ptrs[i], text_line_lens[i]);
text_lines.push_back(temp_str);
}
}
//Setup text color
if(in_text_color)
text_color = *in_text_color;
else
gr_init_alphacolor(&text_color, 255, 255, 255, 255);
//Setup display and fade time
display_time = fl_abs(in_display_time);
fade_time = fl_abs(in_fade_time);
//Setup image
if ( (in_imageanim != NULL) && (strlen(in_imageanim) > 0) )
{
image_id = bm_load(in_imageanim);
if (image_id >= 0)
strncpy(imageanim, in_imageanim, sizeof(imageanim) - 1);
}
//Setup pos
int w=0, h=0, tw=0, th=0;
float deltax, deltay;
image_pos[0] = 0;
image_pos[1] = 0;
if(center_x || center_y)
{
//Get text size
for(int i = 0; i < num_text_lines; i++)
{
gr_get_string_size(&w, &h, text_line_ptrs[i], text_line_lens[i]);
if(w > tw)
tw = w;
th += h;
}
//Get image size
if(image_id != -1)
{
bm_get_info(image_id, &w, &h);
tw += w;
if(h > th)
th = h;
}
//Center it?
if(center_x)
image_pos[0] = (gr_screen.max_w - tw)/2;
if(center_y)
image_pos[1] = (gr_screen.max_h - th)/2;
}
if(in_x_pos < 0 && !center_x)
image_pos[0] += gr_screen.max_w + in_x_pos;
else if(!center_x)
image_pos[0] += in_x_pos;
if(in_y_pos < 0 && !center_y)
image_pos[1] += gr_screen.max_h + in_y_pos;
else if(!center_y)
image_pos[1] += in_y_pos;
if(image_id != -1)
{
text_pos[0] = (float) (image_pos[0] + w); //Still set from bm_get_info call
if (!center_x)
{
deltax = text_pos[0] / 1024.0f; //MikeStar;
text_pos[0] = gr_screen.max_w * deltax; //MikeStar;
}
}
else
{
text_pos[0] = (float) image_pos[0];
if (!center_x)
{
deltax = text_pos[0] / 1024.0f; //MikeStar;
text_pos[0] = gr_screen.max_w * deltax; //MikeStar;
}
}
text_pos[1] = (float) image_pos[1];
if (!center_y)
{
deltay = text_pos[1] / 768.0f; //MikeStar;
text_pos[1] = gr_screen.max_h * deltay; //MikeStar;
}
time_displayed = 0.0f;
time_displayed_end = 2.0f*fade_time + display_time;
post_shaded = in_post_shaded;
}
void subtitle::do_frame(float frametime)
{
//Figure out how much alpha
if(time_displayed < fade_time)
{
text_color.alpha = (ubyte)fl2i(255.0f*(time_displayed/fade_time));
}
else if(time_displayed > time_displayed_end)
{
//We're finished
return;
}
else if((time_displayed - fade_time) > display_time)
{
text_color.alpha = (ubyte)fl2i(255.0f*(1-(time_displayed - fade_time - display_time)/fade_time));
}
else
{
text_color.alpha = 255;
}
gr_set_color_fast(&text_color);
int font_height = gr_get_font_height();
int x = fl2i(text_pos[0]);
int y = fl2i(text_pos[1]);
for(unsigned int i = 0; i < text_lines.size(); i++)
{
gr_string(x, y, (char*)text_lines[i].c_str(), false);
y += font_height;
}
if(image_id != -1)
{
gr_set_bitmap(image_id, GR_ALPHABLEND_FILTER, GR_BITBLT_MODE_NORMAL, text_color.alpha/255.0f);
gr_bitmap(image_pos[0], image_pos[1], false);
}
time_displayed += frametime;
}
subtitle::~subtitle()
{
if (image_id != -1) {
if ( bm_release(image_id) ) {
image_id = -1;
}
}
}
void subtitle::clone(const subtitle &sub)
{
uint i = 0;
for (i = 0; i < sub.text_lines.size(); i++) {
text_lines.push_back(sub.text_lines[i]);
}
text_pos[0] = sub.text_pos[0];
text_pos[1] = sub.text_pos[1];
display_time = sub.display_time;
fade_time = sub.fade_time;
memcpy( &text_color, &sub.text_color, sizeof(color) );
if ( strlen(sub.imageanim) ) {
memcpy( imageanim, sub.imageanim, MAX_FILENAME_LEN );
// we bm_load() again here to kick the refcount up
image_id = bm_load(imageanim);
} else {
memset( imageanim, 0, MAX_FILENAME_LEN );
image_id = -1;
}
image_pos[0] = sub.image_pos[0];
image_pos[1] = sub.image_pos[1];
time_displayed = sub.time_displayed;
time_displayed_end = sub.time_displayed_end;
post_shaded = sub.post_shaded;
}
const subtitle &subtitle::operator=(const subtitle &sub)
{
if (this != &sub) {
if (image_id != -1) {
if ( bm_release(image_id) ) {
image_id = -1;
}
}
clone(sub);
}
return *this;
}
//*************************camid*************************
camid::camid()
{
idx = 0;
sig = -1;
}
camid::camid(int n_idx, int n_sig)
{
idx = n_idx;
sig = n_sig;
}
camera* camid::getCamera()
{
if(!isValid())
return NULL;
return Cameras[idx];
}
uint camid::getIndex()
{
return idx;
}
int camid::getSignature()
{
return sig;
}
bool camid::isValid()
{
if(idx < 0 || idx >= Cameras.size())
return false;
if(Cameras[idx] == NULL)
return false;
if(Cameras[idx]->get_signature() != this->sig)
return false;
return true;
}
//*************************camera functions*************************
void cam_init()
{
//Rest FOV override
Sexp_fov = 0.0;
}
void cam_close()
{
//Set Current_camera to nothing
Current_camera = camid();
for(unsigned int i = 0; i < Cameras.size(); i++)
{
if(Cameras[i] != NULL)
{
delete Cameras[i];
Cameras[i] = NULL;
}
}
Cameras.clear();
}
int cam_get_next_sig()
{
static int next_sig = 0;
return next_sig++;
}
camid cam_create(char *n_name, vec3d *n_pos, vec3d *n_norm, object *n_object, int n_object_host_submodel)
{
matrix ori;
vm_vector_2_matrix_norm(&ori, n_norm);
return cam_create(n_name, n_pos, &ori, n_object, n_object_host_submodel);
}
camid cam_create(char *n_name, vec3d *n_pos, matrix *n_ori, object *n_object, int n_object_host_submodel)
{
camera *cam = NULL;
camid cid;
//Get signature
int sig = cam_get_next_sig();
//Get name
char buf[NAME_LENGTH] = {'\0'};
if(n_name == NULL)
sprintf(buf, "Camera %d", cid.getSignature());
else
strncpy(buf, n_name, NAME_LENGTH-1);
//Find a free slot
for(uint i = 0; i < Cameras.size(); i++)
{
if(Cameras[i] == NULL)
{
cam = new camera(buf, sig);
cid = camid(i, sig);
Cameras[i] = cam;
break;
}
else if(Cameras[i]->is_empty())
{
delete Cameras[i];
cam = new camera(buf, sig);
cid = camid(i, sig);
Cameras[i] = cam;
}
}
if(cam == NULL)
{
cam = new camera(buf, sig);
cid = camid(Cameras.size(), sig);
Cameras.push_back(cam);
}
//Set attributes
if(n_pos != NULL)
cam->set_position(n_pos);
if(n_ori != NULL)
cam->set_rotation(n_ori);
if(n_object != NULL)
cam->set_object_host(n_object, n_object_host_submodel);
return cid;
}
void cam_delete(camid cid)
{
if(cid.isValid())
{
cid.getCamera()->clear();
}
}
void cam_do_frame(float frametime)
{
unsigned int i,size=Cameras.size();
for(i = 0; i < size; i++)
{
if(Cameras[i] != NULL)
Cameras[i]->do_frame(frametime);
}
}
camid cam_get_camera(uint idx)
{
if(idx < 0 || idx >= Cameras.size())
return camid();
return camid(idx, Cameras[idx]->get_signature());
}
camid cam_get_current()
{
return Current_camera;
}
uint cam_get_num()
{
return Cameras.size();
}
//Looks up camera by name, returns -1 on failure
camid cam_lookup(char *name)
{
unsigned int i,size=Cameras.size();
for(i = 0; i < size; i++)
{
if(Cameras[i] != NULL && !stricmp(Cameras[i]->get_name(), name))
return camid(i, Cameras[i]->get_signature());
}
return camid();
}
static bool Camera_hud_draw_saved = false;
static int Camera_hud_draw_value = 0;
bool cam_set_camera(camid cid)
{
if(!cid.isValid())
{
return false;
}
Viewer_mode |= VM_FREECAMERA;
Current_camera = cid;
if(!Camera_hud_draw_saved)
{
Camera_hud_draw_value = hud_get_draw();
Camera_hud_draw_saved = true;
}
hud_set_draw(0);
return true;
}
void cam_reset_camera()
{
Viewer_mode &= ~VM_FREECAMERA;
hud_set_draw(Camera_hud_draw_value);
Camera_hud_draw_saved = false;
}
//Functions must delete the original camera after calling this function.
//Note that due to the esoteric nature of this function, it should not
//be used outside camera.cpp
/*
static avd_camera *cam_upgrade_to_avd(camera *cam)
{
for(uint i = 0; i < Cameras.size(); i++)
{
if(Cameras[i] == cam)
break;
}
if(i == Cameras.size())
return NULL;
avd_camera *avdcam = new avd_camera(cam);
//Make the switch
Cameras[i] = avdcam;
return avdcam;
}
*/
void subtitles_init()
{
//Do nothing!!
}
void subtitles_close()
{
Subtitles.clear();
}
void subtitles_do_frame(float frametime)
{
unsigned int i,size=Subtitles.size();
for(i = 0; i < size; i++)
{
if ( !Subtitles[i].is_post_shaded( ) )
Subtitles[i].do_frame(frametime);
}
}
void subtitles_do_frame_post_shaded(float frametime)
{
unsigned int i,size=Subtitles.size();
for(i = 0; i < size; i++)
{
if ( Subtitles[i].is_post_shaded( ) )
Subtitles[i].do_frame(frametime);
}
}