Files
fs2open.github.com/code/fred2/fred.h
T
portej05 719825f80d The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00

126 lines
3.6 KiB
C++

/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "globalincs/systemvars.h" // Low level variables, common to FreeSpace and Fred
#include "resource.h" // main symbols
#include "mission/missionparse.h"
#include "ShipEditorDlg.h"
#include "wing_editor.h"
#include "WaypointPathDlg.h"
#include "BgBitmapDlg.h"
#include "BriefingEditorDlg.h"
#include "globalincs/systemvars.h"
#define MODIFY(a, b) do { \
if (a != (b)) { \
a = (b); \
set_modified(); \
} \
} while(0)
#define F_RENDER_SHIP_MODELS 0x01
#define F_RENDER_SHIP_ICONS 0x02
// user interface types
#define HOFFOSS_INTERFACE 1
#define ALLENDER_INTERFACE 2
typedef struct window_data {
WINDOWPLACEMENT p;
int visible;
int valid;
int processed;
} window_data;
/////////////////////////////////////////////////////////////////////////////
// CFREDApp:
// See FRED.cpp for the implementation of this class
//
class CFREDApp : public CWinApp
{
int app_init;
public:
void record_window_data(window_data *wndd, CWnd *wnd);
int init_window(window_data *wndd, CWnd *wnd, int adjust = 0, int pre = 0);
void read_window(char *name, window_data *wndd);
void write_window(char *name, window_data *wndd);
void write_ini_file(int degree = 0);
CFREDApp();
~CFREDApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CFREDApp)
public:
virtual BOOL InitInstance();
virtual BOOL OnIdle(LONG lCount);
virtual int ExitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CFREDApp)
afx_msg void OnAppAbout();
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
// Add a message to be processed at the end of this frame.
// This is useful if you need the display to update before it's useful
// to process the message. For example, right click brings up a popup menu.
// But the menu it brings up depends on where you right clicked. If you
// right click on a ship, you get a message that pertains to the chosen
// ship. It is useful to have a visual indication that you have changed the
// current ship.
void add_pending_message(HWND hwnd, int id, int wparam, int lparam, int skip_count);
void init_pending_messages(void);
void update_map_window();
extern int User_interface;
extern int Fred_active;
extern int Update_window;
extern HCURSOR h_cursor_move, h_cursor_rotate;
extern CWnd *Prev_window;
extern CShipEditorDlg Ship_editor_dialog;
extern wing_editor Wing_editor_dialog;
extern waypoint_path_dlg Waypoint_editor_dialog;
extern bg_bitmap_dlg *Bg_bitmap_dialog;
extern briefing_editor_dlg *Briefing_dialog;
extern CFREDApp theApp;
extern window_data Main_wnd_data;
extern window_data Ship_wnd_data;
extern window_data Wing_wnd_data;
extern window_data Object_wnd_data;
extern window_data Mission_goals_wnd_data;
extern window_data Messages_wnd_data;
extern window_data Player_wnd_data;
extern window_data Events_wnd_data;
extern window_data Bg_wnd_data;
extern window_data Briefing_wnd_data;
extern window_data Reinforcement_wnd_data;
extern window_data Waypoint_wnd_data;
extern window_data Starfield_wnd_data;
extern window_data Asteroid_wnd_data;
extern window_data Mission_notes_wnd_data;