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I've tested this through compiling and through hand checking. Normalises line endings in ALL files to \n.
126 lines
3.6 KiB
C++
126 lines
3.6 KiB
C++
/*
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* Copyright (C) Volition, Inc. 1999. All rights reserved.
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*
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* All source code herein is the property of Volition, Inc. You may not sell
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* or otherwise commercially exploit the source or things you created based on the
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* source.
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*
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*/
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#ifndef __AFXWIN_H__
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#error include 'stdafx.h' before including this file for PCH
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#endif
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#include "globalincs/systemvars.h" // Low level variables, common to FreeSpace and Fred
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#include "resource.h" // main symbols
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#include "mission/missionparse.h"
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#include "ShipEditorDlg.h"
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#include "wing_editor.h"
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#include "WaypointPathDlg.h"
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#include "BgBitmapDlg.h"
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#include "BriefingEditorDlg.h"
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#include "globalincs/systemvars.h"
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#define MODIFY(a, b) do { \
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if (a != (b)) { \
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a = (b); \
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set_modified(); \
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} \
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} while(0)
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#define F_RENDER_SHIP_MODELS 0x01
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#define F_RENDER_SHIP_ICONS 0x02
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// user interface types
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#define HOFFOSS_INTERFACE 1
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#define ALLENDER_INTERFACE 2
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typedef struct window_data {
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WINDOWPLACEMENT p;
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int visible;
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int valid;
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int processed;
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} window_data;
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/////////////////////////////////////////////////////////////////////////////
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// CFREDApp:
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// See FRED.cpp for the implementation of this class
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//
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class CFREDApp : public CWinApp
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{
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int app_init;
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public:
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void record_window_data(window_data *wndd, CWnd *wnd);
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int init_window(window_data *wndd, CWnd *wnd, int adjust = 0, int pre = 0);
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void read_window(char *name, window_data *wndd);
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void write_window(char *name, window_data *wndd);
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void write_ini_file(int degree = 0);
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CFREDApp();
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~CFREDApp();
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CFREDApp)
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public:
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virtual BOOL InitInstance();
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virtual BOOL OnIdle(LONG lCount);
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virtual int ExitInstance();
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//}}AFX_VIRTUAL
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// Implementation
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//{{AFX_MSG(CFREDApp)
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afx_msg void OnAppAbout();
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// NOTE - the ClassWizard will add and remove member functions here.
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// DO NOT EDIT what you see in these blocks of generated code !
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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// Add a message to be processed at the end of this frame.
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// This is useful if you need the display to update before it's useful
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// to process the message. For example, right click brings up a popup menu.
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// But the menu it brings up depends on where you right clicked. If you
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// right click on a ship, you get a message that pertains to the chosen
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// ship. It is useful to have a visual indication that you have changed the
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// current ship.
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void add_pending_message(HWND hwnd, int id, int wparam, int lparam, int skip_count);
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void init_pending_messages(void);
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void update_map_window();
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extern int User_interface;
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extern int Fred_active;
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extern int Update_window;
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extern HCURSOR h_cursor_move, h_cursor_rotate;
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extern CWnd *Prev_window;
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extern CShipEditorDlg Ship_editor_dialog;
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extern wing_editor Wing_editor_dialog;
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extern waypoint_path_dlg Waypoint_editor_dialog;
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extern bg_bitmap_dlg *Bg_bitmap_dialog;
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extern briefing_editor_dlg *Briefing_dialog;
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extern CFREDApp theApp;
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extern window_data Main_wnd_data;
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extern window_data Ship_wnd_data;
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extern window_data Wing_wnd_data;
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extern window_data Object_wnd_data;
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extern window_data Mission_goals_wnd_data;
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extern window_data Messages_wnd_data;
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extern window_data Player_wnd_data;
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extern window_data Events_wnd_data;
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extern window_data Bg_wnd_data;
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extern window_data Briefing_wnd_data;
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extern window_data Reinforcement_wnd_data;
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extern window_data Waypoint_wnd_data;
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extern window_data Starfield_wnd_data;
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extern window_data Asteroid_wnd_data;
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extern window_data Mission_notes_wnd_data;
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