mirror of
https://github.com/scp-fs2open/fs2open.github.com.git
synced 2026-11-10 04:31:34 -10:00
2026 lines
51 KiB
C++
2026 lines
51 KiB
C++
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#include "globalincs/pstypes.h"
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#include "cmdline/cmdline.h"
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#include "osapi/osapi.h"
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#include "graphics/2d.h"
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#include "render/3d.h"
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#include "bmpman/bmpman.h"
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#include "math/floating.h"
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#include "palman/palman.h"
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#include "globalincs/systemvars.h"
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#include "graphics/grinternal.h"
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#include "graphics/gropengl.h"
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#include "graphics/line.h"
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#include "nebula/neb.h"
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#include "io/mouse.h"
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#include "osapi/osregistry.h"
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#include "cfile/cfile.h"
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#include "io/timer.h"
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#include "ddsutils/ddsutils.h"
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#include "model/model.h"
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#include "debugconsole/timerbar.h"
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#include "debugconsole/dbugfile.h"
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#include "graphics/gropenglbmpman.h"
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#include "graphics/gropengllight.h"
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#include "graphics/gropengltexture.h"
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#include "graphics/gropenglextension.h"
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#include "graphics/gropengltnl.h"
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#include "graphics/gropenglbmpman.h"
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#include "graphics/gropengldraw.h"
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#include "graphics/gropenglshader.h"
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#include "graphics/gropenglstate.h"
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#if defined(_WIN32)
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#include <windows.h>
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#include <windowsx.h>
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#include <direct.h>
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#elif defined(__APPLE__)
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#include "OpenGL.h"
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#else
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//#include <GL/glx.h>
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typedef int ( * PFNGLXSWAPINTERVALSGIPROC) (int interval);
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#endif
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#if defined(_WIN32) && !defined(__GNUC__)
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#pragma comment (lib, "opengl32")
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#pragma comment (lib, "glu32")
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#endif
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#define REQUIRED_GL_MAJOR_VERSION 1
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#ifdef __APPLE__ // the Apple GL version is more advanced than the version number lets on
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#define REQUIRED_GL_MINOR_VERSION 1
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#else
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#define REQUIRED_GL_MINOR_VERSION 2
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#endif
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bool GL_initted = 0;
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//0==no fog
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//1==linear
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//2==fog coord EXT
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//3==NV Radial
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int OGL_fogmode = 0;
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#ifdef _WIN32
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static HDC GL_device_context = NULL;
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static HGLRC GL_render_context = NULL;
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static PIXELFORMATDESCRIPTOR GL_pfd;
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#endif
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static ushort *GL_original_gamma_ramp = NULL;
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int Use_VBOs = 0;
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int Use_PBOs = 0;
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int Use_GLSL = 0;
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static int GL_dump_frames = 0;
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static ubyte *GL_dump_buffer = NULL;
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static int GL_dump_frame_number = 0;
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static int GL_dump_frame_count = 0;
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static int GL_dump_frame_count_max = 0;
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static int GL_dump_frame_size = 0;
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static ubyte *GL_saved_screen = NULL;
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static ubyte *GL_saved_mouse_data = NULL;
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static int GL_saved_screen_id = -1;
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static GLuint GL_cursor_pbo = 0;
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static GLuint GL_screen_pbo = 0;
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static int GL_mouse_saved = 0;
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static int GL_mouse_saved_x1 = 0;
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static int GL_mouse_saved_y1 = 0;
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static int GL_mouse_saved_x2 = 0;
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static int GL_mouse_saved_y2 = 0;
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void opengl_save_mouse_area(int x, int y, int w, int h);
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extern char *Osreg_title;
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extern GLfloat GL_anisotropy;
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extern float FreeSpace_gamma;
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void gr_opengl_set_gamma(float gamma);
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extern float FreeSpace_gamma;
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void gr_opengl_set_gamma(float gamma);
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static int GL_fullscreen = 0;
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static int GL_windowed = 0;
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static int GL_minimized = 0;
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static GLenum GL_read_format = GL_BGRA;
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void opengl_go_fullscreen()
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{
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if (Cmdline_fullscreen_window || Cmdline_window || GL_fullscreen || Fred_running)
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return;
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#ifdef _WIN32
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DEVMODE dm;
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RECT cursor_clip;
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HWND wnd = (HWND)os_get_window();
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Assert( wnd );
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os_suspend();
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memset((void*)&dm, 0, sizeof(DEVMODE));
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dm.dmSize = sizeof(DEVMODE);
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dm.dmPelsHeight = gr_screen.max_h;
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dm.dmPelsWidth = gr_screen.max_w;
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dm.dmBitsPerPel = gr_screen.bits_per_pixel;
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dm.dmDisplayFrequency = os_config_read_uint( NULL, NOX("OGL_RefreshRate"), 0 );
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dm.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
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if (dm.dmDisplayFrequency)
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dm.dmFields |= DM_DISPLAYFREQUENCY;
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if ( (ChangeDisplaySettings(&dm, CDS_FULLSCREEN)) != DISP_CHANGE_SUCCESSFUL ) {
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if (dm.dmDisplayFrequency) {
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// failed to switch with freq change so try without it just in case
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dm.dmDisplayFrequency = 0;
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dm.dmFields &= ~DM_DISPLAYFREQUENCY;
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if ( (ChangeDisplaySettings(&dm, CDS_FULLSCREEN)) != DISP_CHANGE_SUCCESSFUL ) {
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Warning( LOCATION, "Unable to go fullscreen on second attempt!" );
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}
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} else {
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Warning( LOCATION, "Unable to go fullscreen!" );
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}
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}
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ShowWindow( wnd, SW_SHOWNORMAL );
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UpdateWindow( wnd );
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SetForegroundWindow( wnd );
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SetActiveWindow( wnd );
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SetFocus( wnd );
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GetWindowRect((HWND)os_get_window(), &cursor_clip);
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ClipCursor(&cursor_clip);
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ShowCursor(FALSE);
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os_resume();
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#else
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if ( (os_config_read_uint(NULL, NOX("Fullscreen"), 1) == 1) && !(SDL_GetVideoSurface()->flags & SDL_FULLSCREEN) ) {
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os_suspend();
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// SDL_WM_ToggleFullScreen( SDL_GetVideoSurface() );
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if ( (SDL_SetVideoMode(gr_screen.max_w, gr_screen.max_h, 0, SDL_OPENGL | SDL_FULLSCREEN)) == NULL ) {
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mprintf(("Couldn't go fullscreen!\n"));
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if ( (SDL_SetVideoMode(gr_screen.max_w, gr_screen.max_h, 0, SDL_OPENGL)) == NULL ) {
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mprintf(("Couldn't drop back to windowed mode either!\n"));
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exit(1);
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}
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}
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os_resume();
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}
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#endif
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gr_opengl_set_gamma(FreeSpace_gamma);
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GL_fullscreen = 1;
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GL_minimized = 0;
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GL_windowed = 0;
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}
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void opengl_go_windowed()
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{
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if ( ( !Cmdline_fullscreen_window && !Cmdline_window ) /*|| GL_windowed*/ || Fred_running )
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return;
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#ifdef _WIN32
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HWND wnd = (HWND)os_get_window();
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Assert( wnd );
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// if we are already in a windowed state, then just make sure that we are sane and bail
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if (GL_windowed) {
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SetForegroundWindow( wnd );
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SetActiveWindow( wnd );
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SetFocus( wnd );
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ClipCursor(NULL);
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ShowCursor(FALSE);
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return;
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}
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os_suspend();
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ShowWindow( wnd, SW_SHOWNORMAL );
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UpdateWindow( wnd );
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SetForegroundWindow( wnd );
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SetActiveWindow( wnd );
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SetFocus( wnd );
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ClipCursor(NULL);
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ShowCursor(FALSE);
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os_resume();
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#else
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if (SDL_GetVideoSurface()->flags & SDL_FULLSCREEN) {
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os_suspend();
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// SDL_WM_ToggleFullScreen( SDL_GetVideoSurface() );
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if ( (SDL_SetVideoMode(gr_screen.max_w, gr_screen.max_h, 0, SDL_OPENGL)) == NULL ) {
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Warning( LOCATION, "Unable to enter windowed mode!" );
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}
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os_resume();
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}
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#endif
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GL_windowed = 1;
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GL_minimized = 0;
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GL_fullscreen = 0;
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}
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void opengl_minimize()
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{
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// don't attempt to minimize if we are already in a window, or already minimized, or when playing a movie
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if (GL_minimized /*|| GL_windowed || Cmdline_window*/ || Fred_running)
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return;
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#ifdef _WIN32
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HWND wnd = (HWND)os_get_window();
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Assert( wnd );
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// if we are a window then just show the cursor and bail
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if ( Cmdline_fullscreen_window || Cmdline_window || GL_windowed) {
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ClipCursor(NULL);
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ShowCursor(TRUE);
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return;
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}
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os_suspend();
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// restore original gamma settings
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if (GL_original_gamma_ramp != NULL) {
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SetDeviceGammaRamp( GL_device_context, GL_original_gamma_ramp );
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}
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ShowWindow(wnd, SW_MINIMIZE);
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ChangeDisplaySettings(NULL, 0);
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ClipCursor(NULL);
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ShowCursor(TRUE);
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os_resume();
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#else
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// lets not minimize if we are in windowed mode
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if ( !(SDL_GetVideoSurface()->flags & SDL_FULLSCREEN) )
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return;
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os_suspend();
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if (GL_original_gamma_ramp != NULL) {
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SDL_SetGammaRamp( GL_original_gamma_ramp, (GL_original_gamma_ramp+256), (GL_original_gamma_ramp+512) );
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}
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SDL_WM_IconifyWindow();
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os_resume();
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#endif
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GL_minimized = 1;
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GL_windowed = 0;
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GL_fullscreen = 0;
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}
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void gr_opengl_activate(int active)
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{
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if (active) {
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if (Cmdline_fullscreen_window||Cmdline_window)
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opengl_go_windowed();
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else
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opengl_go_fullscreen();
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#ifdef SCP_UNIX
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// Check again and if we didn't go fullscreen turn on grabbing if possible
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if(!Cmdline_no_grab && !(SDL_GetVideoSurface()->flags & SDL_FULLSCREEN)) {
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SDL_WM_GrabInput(SDL_GRAB_ON);
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}
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#endif
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} else {
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opengl_minimize();
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#ifdef SCP_UNIX
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// let go of mouse/keyboard
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if (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON)
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SDL_WM_GrabInput(SDL_GRAB_OFF);
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#endif
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}
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}
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void gr_opengl_clear()
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{
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glClearColor(gr_screen.current_clear_color.red / 255.0f,
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gr_screen.current_clear_color.green / 255.0f,
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gr_screen.current_clear_color.blue / 255.0f, 1.0f);
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glClear ( GL_COLOR_BUFFER_BIT );
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}
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void gr_opengl_flip()
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{
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if ( !GL_initted )
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return;
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gr_reset_clip();
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mouse_eval_deltas();
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GL_mouse_saved = 0;
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if ( mouse_is_visible() ) {
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int mx, my;
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gr_reset_clip();
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mouse_get_pos( &mx, &my );
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// opengl_save_mouse_area(mx, my, Gr_cursor_size, Gr_cursor_size);
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if (Gr_cursor != -1) {
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gr_set_bitmap(Gr_cursor);
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gr_bitmap( mx, my, false);
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}
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}
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TIMERBAR_END_FRAME();
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TIMERBAR_START_FRAME();
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#ifdef _WIN32
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SwapBuffers(GL_device_context);
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#else
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SDL_GL_SwapBuffers();
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#endif
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opengl_tcache_frame();
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#ifndef NDEBUG
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int ic = opengl_check_for_errors();
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if (ic) {
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mprintf(("!!DEBUG!! OpenGL Errors this frame: %i\n", ic));
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}
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#endif
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}
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void gr_opengl_set_clip(int x, int y, int w, int h, bool resize)
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{
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// check for sanity of parameters
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if (x < 0) {
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x = 0;
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}
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if (y < 0) {
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y = 0;
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}
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int to_resize = (resize && (gr_screen.custom_size || (gr_screen.rendering_to_texture != -1)));
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int max_w = ((to_resize) ? gr_screen.max_w_unscaled : gr_screen.max_w);
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int max_h = ((to_resize) ? gr_screen.max_h_unscaled : gr_screen.max_h);
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if (x >= max_w) {
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x = max_w - 1;
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}
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if (y >= max_h) {
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y = max_h - 1;
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}
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if (x + w > max_w) {
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w = max_w - x;
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}
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if (y + h > max_h) {
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h = max_h - y;
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}
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if (w > max_w) {
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w = max_w;
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}
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if (h > max_h) {
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h = max_h;
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}
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gr_screen.offset_x_unscaled = x;
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gr_screen.offset_y_unscaled = y;
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gr_screen.clip_left_unscaled = 0;
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gr_screen.clip_right_unscaled = w-1;
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gr_screen.clip_top_unscaled = 0;
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gr_screen.clip_bottom_unscaled = h-1;
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gr_screen.clip_width_unscaled = w;
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gr_screen.clip_height_unscaled = h;
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if (to_resize) {
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gr_resize_screen_pos(&x, &y);
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gr_resize_screen_pos(&w, &h);
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} else {
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gr_unsize_screen_pos( &gr_screen.offset_x_unscaled, &gr_screen.offset_y_unscaled );
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gr_unsize_screen_pos( &gr_screen.clip_right_unscaled, &gr_screen.clip_bottom_unscaled );
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gr_unsize_screen_pos( &gr_screen.clip_width_unscaled, &gr_screen.clip_height_unscaled );
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}
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gr_screen.offset_x = x;
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gr_screen.offset_y = y;
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gr_screen.clip_left = 0;
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gr_screen.clip_right = w-1;
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gr_screen.clip_top = 0;
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gr_screen.clip_bottom = h-1;
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gr_screen.clip_width = w;
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gr_screen.clip_height = h;
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gr_screen.clip_aspect = i2fl(w) / i2fl(h);
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gr_screen.clip_center_x = (gr_screen.clip_left + gr_screen.clip_right) * 0.5f;
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gr_screen.clip_center_y = (gr_screen.clip_top + gr_screen.clip_bottom) * 0.5f;
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// just return early if we aren't actually going to need the scissor test
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if ( (x == 0) && (y == 0) && (w == max_w) && (h == max_h) ) {
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GL_state.ScissorTest(GL_FALSE);
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return;
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}
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GL_state.ScissorTest(GL_TRUE);
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glScissor(x, gr_screen.max_h-y-h, w, h);
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}
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void gr_opengl_reset_clip()
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{
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gr_screen.offset_x = gr_screen.offset_x_unscaled = 0;
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gr_screen.offset_y = gr_screen.offset_y_unscaled = 0;
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gr_screen.clip_left = gr_screen.clip_left_unscaled = 0;
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gr_screen.clip_top = gr_screen.clip_top_unscaled = 0;
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gr_screen.clip_right = gr_screen.clip_right_unscaled = gr_screen.max_w - 1;
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gr_screen.clip_bottom = gr_screen.clip_bottom_unscaled = gr_screen.max_h - 1;
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gr_screen.clip_width = gr_screen.clip_width_unscaled = gr_screen.max_w;
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gr_screen.clip_height = gr_screen.clip_height_unscaled = gr_screen.max_h;
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if (gr_screen.custom_size) {
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gr_unsize_screen_pos( &gr_screen.clip_right_unscaled, &gr_screen.clip_bottom_unscaled );
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gr_unsize_screen_pos( &gr_screen.clip_width_unscaled, &gr_screen.clip_height_unscaled );
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}
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gr_screen.clip_aspect = i2fl(gr_screen.clip_width) / i2fl(gr_screen.clip_height);
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gr_screen.clip_center_x = (gr_screen.clip_left + gr_screen.clip_right) * 0.5f;
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gr_screen.clip_center_y = (gr_screen.clip_top + gr_screen.clip_bottom) * 0.5f;
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GL_state.ScissorTest(GL_FALSE);
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}
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void gr_opengl_set_palette(ubyte *new_palette, int is_alphacolor)
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{
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}
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void gr_opengl_print_screen(char *filename)
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{
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char tmp[MAX_PATH_LEN];
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ubyte tga_hdr[18];
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int i;
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ushort width, height;
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GLubyte *pixels = NULL;
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GLuint pbo = 0;
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// save to a "screenshots" directory and tack on the filename
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#ifdef SCP_UNIX
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snprintf( tmp, MAX_PATH_LEN-1, "%s/%s/screenshots/%s.tga", detect_home(), Osreg_user_dir, filename);
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_mkdir( tmp );
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#else
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_getcwd( tmp, MAX_PATH_LEN-1 );
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strcat_s( tmp, "\\screenshots\\" );
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_mkdir( tmp );
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strcat_s( tmp, filename );
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strcat_s( tmp, ".tga" );
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#endif
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FILE *fout = fopen(tmp, "wb");
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|
|
if (fout == NULL) {
|
|
return;
|
|
}
|
|
|
|
// glReadBuffer(GL_FRONT);
|
|
|
|
// now for the data
|
|
if (Use_PBOs) {
|
|
Assert( !pbo );
|
|
vglGenBuffersARB(1, &pbo);
|
|
|
|
if ( !pbo ) {
|
|
if (fout != NULL)
|
|
fclose(fout);
|
|
|
|
return;
|
|
}
|
|
|
|
vglBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, pbo);
|
|
vglBufferDataARB(GL_PIXEL_PACK_BUFFER_ARB, (gr_screen.max_w * gr_screen.max_h * 4), NULL, GL_STATIC_READ);
|
|
|
|
glReadBuffer(GL_FRONT);
|
|
glReadPixels(0, 0, gr_screen.max_w, gr_screen.max_h, GL_read_format, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
|
|
|
|
// map the image data so that we can save it to file
|
|
pixels = (GLubyte*) vglMapBufferARB(GL_PIXEL_PACK_BUFFER_ARB, GL_READ_ONLY);
|
|
} else {
|
|
pixels = (GLubyte*) vm_malloc_q(gr_screen.max_w * gr_screen.max_h * 4);
|
|
|
|
if (pixels == NULL) {
|
|
if (fout != NULL) {
|
|
fclose(fout);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
glReadPixels(0, 0, gr_screen.max_w, gr_screen.max_h, GL_read_format, GL_UNSIGNED_INT_8_8_8_8_REV, pixels);
|
|
glFlush();
|
|
}
|
|
|
|
// Write the TGA header
|
|
width = INTEL_SHORT((ushort)gr_screen.max_w);
|
|
height = INTEL_SHORT((ushort)gr_screen.max_h);
|
|
|
|
memset( tga_hdr, 0, sizeof(tga_hdr) );
|
|
|
|
tga_hdr[2] = 2; // ImageType 2 = 24bpp, uncompressed
|
|
memcpy( tga_hdr + 12, &width, sizeof(ushort) ); // Width
|
|
memcpy( tga_hdr + 14, &height, sizeof(ushort) ); // Height
|
|
tga_hdr[16] = 24; // PixelDepth
|
|
|
|
fwrite( tga_hdr, sizeof(tga_hdr), 1, fout );
|
|
|
|
// now for the data, we convert it from 32-bit to 24-bit
|
|
for (i = 0; i < (gr_screen.max_w * gr_screen.max_h * 4); i += 4) {
|
|
#if BYTE_ORDER == BIG_ENDIAN
|
|
int pix, *pix_tmp;
|
|
|
|
pix_tmp = (int*)(pixels + i);
|
|
pix = INTEL_INT(*pix_tmp);
|
|
|
|
fwrite( &pix, 1, 3, fout );
|
|
#else
|
|
fwrite( pixels + i, 1, 3, fout );
|
|
#endif
|
|
}
|
|
|
|
if (pbo) {
|
|
vglUnmapBufferARB(GL_PIXEL_PACK_BUFFER_ARB);
|
|
pixels = NULL;
|
|
vglBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0);
|
|
vglDeleteBuffersARB(1, &pbo);
|
|
}
|
|
|
|
// done!
|
|
fclose(fout);
|
|
|
|
if (pixels != NULL) {
|
|
vm_free(pixels);
|
|
}
|
|
}
|
|
|
|
void gr_opengl_cleanup(int minimize)
|
|
{
|
|
if ( !GL_initted ) {
|
|
return;
|
|
}
|
|
|
|
if ( !Fred_running ) {
|
|
gr_reset_clip();
|
|
gr_clear();
|
|
gr_flip();
|
|
gr_clear();
|
|
gr_flip();
|
|
gr_clear();
|
|
}
|
|
|
|
GL_initted = false;
|
|
|
|
opengl_tcache_flush();
|
|
|
|
#ifdef _WIN32
|
|
HWND wnd = (HWND)os_get_window();
|
|
|
|
DBUGFILE_OUTPUT_0("");
|
|
|
|
if (GL_render_context) {
|
|
if ( !wglMakeCurrent(NULL, NULL) ) {
|
|
DBUGFILE_OUTPUT_0("");
|
|
MessageBox(wnd, "SHUTDOWN ERROR", "error", MB_OK);
|
|
}
|
|
|
|
if ( !wglDeleteContext(GL_render_context) ) {
|
|
DBUGFILE_OUTPUT_0("");
|
|
MessageBox(wnd, "Unable to delete rendering context", "error", MB_OK);
|
|
}
|
|
|
|
GL_render_context = NULL;
|
|
}
|
|
#endif
|
|
|
|
DBUGFILE_OUTPUT_0("opengl_minimize");
|
|
opengl_minimize();
|
|
|
|
if (minimize) {
|
|
#ifdef _WIN32
|
|
if ( !Cmdline_fullscreen_window && !Cmdline_window ) {
|
|
ChangeDisplaySettings(NULL, 0);
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
|
|
void gr_opengl_fog_set(int fog_mode, int r, int g, int b, float fog_near, float fog_far)
|
|
{
|
|
// mprintf(("gr_opengl_fog_set(%d,%d,%d,%d,%f,%f)\n",fog_mode,r,g,b,fog_near,fog_far));
|
|
|
|
Assert((r >= 0) && (r < 256));
|
|
Assert((g >= 0) && (g < 256));
|
|
Assert((b >= 0) && (b < 256));
|
|
|
|
if (fog_mode == GR_FOGMODE_NONE) {
|
|
if ( GL_state.Fog() ) {
|
|
GL_state.Fog(GL_FALSE);
|
|
}
|
|
|
|
gr_screen.current_fog_mode = fog_mode;
|
|
|
|
return;
|
|
}
|
|
|
|
if (gr_screen.current_fog_mode != fog_mode) {
|
|
if (OGL_fogmode == 3) {
|
|
glFogf(GL_FOG_DISTANCE_MODE_NV, GL_EYE_RADIAL_NV);
|
|
glFogf(GL_FOG_COORDINATE_SOURCE, GL_FRAGMENT_DEPTH);
|
|
}
|
|
// Um.. this is not the correct way to fog in software, probably doesn't matter though
|
|
else if ( (OGL_fogmode == 2) && Cmdline_nohtl ) {
|
|
glFogf(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT);
|
|
fog_near *= fog_near; // it's faster this way
|
|
fog_far *= fog_far;
|
|
} else {
|
|
glFogf(GL_FOG_COORDINATE_SOURCE, GL_FRAGMENT_DEPTH);
|
|
}
|
|
|
|
GL_state.Fog(GL_TRUE);
|
|
glFogf(GL_FOG_MODE, GL_LINEAR);
|
|
glFogf(GL_FOG_START, fog_near);
|
|
glFogf(GL_FOG_END, fog_far);
|
|
|
|
gr_screen.current_fog_mode = fog_mode;
|
|
}
|
|
|
|
if ( (gr_screen.current_fog_color.red != r) ||
|
|
(gr_screen.current_fog_color.green != g) ||
|
|
(gr_screen.current_fog_color.blue != b) )
|
|
{
|
|
GLfloat fc[4];
|
|
|
|
gr_init_color( &gr_screen.current_fog_color, r, g, b );
|
|
|
|
fc[0] = (float)r/255.0f;
|
|
fc[1] = (float)g/255.0f;
|
|
fc[2] = (float)b/255.0f;
|
|
fc[3] = 1.0f;
|
|
|
|
glFogfv(GL_FOG_COLOR, fc);
|
|
}
|
|
|
|
}
|
|
|
|
int gr_opengl_set_cull(int cull)
|
|
{
|
|
GLboolean enabled = GL_FALSE;
|
|
|
|
if (cull) {
|
|
enabled = GL_state.CullFace(GL_TRUE);
|
|
GL_state.FrontFaceValue(GL_CCW);
|
|
GL_state.CullFaceValue(GL_BACK);
|
|
} else {
|
|
enabled = GL_state.CullFace(GL_FALSE);
|
|
}
|
|
|
|
return (enabled) ? 1 : 0;
|
|
}
|
|
|
|
void gr_opengl_set_clear_color(int r, int g, int b)
|
|
{
|
|
gr_init_color(&gr_screen.current_clear_color, r, g, b);
|
|
}
|
|
|
|
int gr_opengl_zbuffer_get()
|
|
{
|
|
if ( !gr_global_zbuffering ) {
|
|
return GR_ZBUFF_NONE;
|
|
}
|
|
|
|
return gr_zbuffering_mode;
|
|
}
|
|
|
|
int gr_opengl_zbuffer_set(int mode)
|
|
{
|
|
int tmp = gr_zbuffering_mode;
|
|
|
|
gr_zbuffering_mode = mode;
|
|
|
|
if (gr_zbuffering_mode == GR_ZBUFF_NONE) {
|
|
gr_zbuffering = 0;
|
|
GL_state.DepthTest(GL_FALSE);
|
|
} else {
|
|
gr_zbuffering = 1;
|
|
GL_state.DepthTest(GL_TRUE);
|
|
}
|
|
|
|
return tmp;
|
|
}
|
|
|
|
void gr_opengl_zbuffer_clear(int mode)
|
|
{
|
|
if (mode) {
|
|
gr_zbuffering = 1;
|
|
gr_zbuffering_mode = GR_ZBUFF_FULL;
|
|
gr_global_zbuffering = 1;
|
|
|
|
GL_state.SetTextureSource(TEXTURE_SOURCE_NONE);
|
|
GL_state.SetAlphaBlendMode(ALPHA_BLEND_NONE);
|
|
GL_state.SetZbufferType(ZBUFFER_TYPE_FULL);
|
|
|
|
glClear(GL_DEPTH_BUFFER_BIT);
|
|
} else {
|
|
gr_zbuffering = 0;
|
|
gr_zbuffering_mode = GR_ZBUFF_NONE;
|
|
gr_global_zbuffering = 0;
|
|
|
|
GL_state.DepthTest(GL_FALSE);
|
|
}
|
|
}
|
|
|
|
// I feel dirty...
|
|
static void opengl_make_gamma_ramp(float gamma, ushort *ramp)
|
|
{
|
|
int x, y;
|
|
ushort base_ramp[256];
|
|
|
|
Assert( ramp != NULL );
|
|
|
|
// generate the base ramp values first off
|
|
|
|
// if no gamma set then just do this quickly
|
|
if (gamma <= 0.0f) {
|
|
memset( ramp, 0, 3 * 256 * sizeof(ushort) );
|
|
return;
|
|
}
|
|
// identity gamma, avoid all of the math
|
|
else if ( (gamma == 1.0f) || (GL_original_gamma_ramp == NULL) ) {
|
|
if (GL_original_gamma_ramp != NULL) {
|
|
memcpy( ramp, GL_original_gamma_ramp, 3 * 256 * sizeof(ushort) );
|
|
}
|
|
// set identity if no original ramp
|
|
else {
|
|
for (x = 0; x < 256; x++) {
|
|
ramp[x] = (x << 8) | x;
|
|
ramp[x + 256] = (x << 8) | x;
|
|
ramp[x + 512] = (x << 8) | x;
|
|
}
|
|
}
|
|
|
|
return;
|
|
}
|
|
// for everything else we need to actually figure it up
|
|
else {
|
|
double g = 1.0 / (double)gamma;
|
|
int val;
|
|
|
|
Assert( GL_original_gamma_ramp != NULL );
|
|
|
|
for (x = 0; x < 256; x++) {
|
|
val = (int) (pow(x/255.0, g) * 65535.0 + 0.5);
|
|
CLAMP( val, 0, 65535 );
|
|
|
|
base_ramp[x] = (ushort)val;
|
|
}
|
|
|
|
for (y = 0; y < 3; y++) {
|
|
for (x = 0; x < 256; x++) {
|
|
val = (base_ramp[x] * 2) - GL_original_gamma_ramp[x + y * 256];
|
|
CLAMP( val, 0, 65535 );
|
|
|
|
ramp[x + y * 256] = (ushort)val;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void gr_opengl_set_gamma(float gamma)
|
|
{
|
|
ushort *gamma_ramp = NULL;
|
|
|
|
Gr_gamma = gamma;
|
|
Gr_gamma_int = int (Gr_gamma*10);
|
|
|
|
// new way - but not while running FRED
|
|
if (!Fred_running && !Cmdline_no_set_gamma) {
|
|
gamma_ramp = (ushort*) vm_malloc_q( 3 * 256 * sizeof(ushort) );
|
|
|
|
if (gamma_ramp == NULL) {
|
|
Int3();
|
|
return;
|
|
}
|
|
|
|
memset( gamma_ramp, 0, 3 * 256 * sizeof(ushort) );
|
|
|
|
// Create the Gamma lookup table
|
|
opengl_make_gamma_ramp(gamma, gamma_ramp);
|
|
|
|
#ifdef _WIN32
|
|
SetDeviceGammaRamp( GL_device_context, gamma_ramp );
|
|
#else
|
|
SDL_SetGammaRamp( gamma_ramp, (gamma_ramp+256), (gamma_ramp+512) );
|
|
#endif
|
|
|
|
vm_free(gamma_ramp);
|
|
}
|
|
}
|
|
|
|
void gr_opengl_get_region(int front, int w, int h, ubyte *data)
|
|
{
|
|
|
|
// if (front) {
|
|
// glReadBuffer(GL_FRONT);
|
|
// } else {
|
|
glReadBuffer(GL_BACK);
|
|
// }
|
|
|
|
GL_state.SetTextureSource(TEXTURE_SOURCE_NO_FILTERING);
|
|
GL_state.SetAlphaBlendMode(ALPHA_BLEND_NONE);
|
|
GL_state.SetZbufferType(ZBUFFER_TYPE_NONE);
|
|
|
|
if (gr_screen.bits_per_pixel == 16) {
|
|
glReadPixels(0, gr_screen.max_h-h, w, h, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, data);
|
|
} else if (gr_screen.bits_per_pixel == 32) {
|
|
glReadPixels(0, gr_screen.max_h-h, w, h, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
|
|
}
|
|
|
|
|
|
}
|
|
|
|
void opengl_save_mouse_area(int x, int y, int w, int h)
|
|
{
|
|
int cursor_size;
|
|
|
|
GL_CHECK_FOR_ERRORS("start of save_mouse_area()");
|
|
|
|
// lazy - taylor
|
|
cursor_size = (Gr_cursor_size * Gr_cursor_size);
|
|
|
|
// no reason to be bigger than the cursor, should never be smaller
|
|
if (w != Gr_cursor_size)
|
|
w = Gr_cursor_size;
|
|
if (h != Gr_cursor_size)
|
|
h = Gr_cursor_size;
|
|
|
|
GL_mouse_saved_x1 = x;
|
|
GL_mouse_saved_y1 = y;
|
|
GL_mouse_saved_x2 = x+w-1;
|
|
GL_mouse_saved_y2 = y+h-1;
|
|
|
|
CLAMP(GL_mouse_saved_x1, gr_screen.clip_left, gr_screen.clip_right );
|
|
CLAMP(GL_mouse_saved_x2, gr_screen.clip_left, gr_screen.clip_right );
|
|
CLAMP(GL_mouse_saved_y1, gr_screen.clip_top, gr_screen.clip_bottom );
|
|
CLAMP(GL_mouse_saved_y2, gr_screen.clip_top, gr_screen.clip_bottom );
|
|
|
|
GL_state.SetTextureSource(TEXTURE_SOURCE_NO_FILTERING);
|
|
GL_state.SetAlphaBlendMode(ALPHA_BLEND_NONE);
|
|
GL_state.SetZbufferType(ZBUFFER_TYPE_NONE);
|
|
|
|
if ( Use_PBOs ) {
|
|
// since this is used a lot, and is pretty small in size, we just create it once and leave it until exit
|
|
if (!GL_cursor_pbo) {
|
|
vglGenBuffersARB(1, &GL_cursor_pbo);
|
|
vglBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, GL_cursor_pbo);
|
|
vglBufferDataARB(GL_PIXEL_PACK_BUFFER_ARB, cursor_size * 4, NULL, GL_STATIC_READ);
|
|
}
|
|
|
|
vglBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, GL_cursor_pbo);
|
|
glReadBuffer(GL_BACK);
|
|
glReadPixels(x, gr_screen.max_h-y-1-h, w, h, GL_read_format, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
|
|
vglBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0);
|
|
} else {
|
|
// this should really only have to be malloc'd once
|
|
if (GL_saved_mouse_data == NULL)
|
|
GL_saved_mouse_data = (ubyte*)vm_malloc_q(cursor_size * 4);
|
|
|
|
if (GL_saved_mouse_data == NULL)
|
|
return;
|
|
|
|
glReadBuffer(GL_BACK);
|
|
glReadPixels(x, gr_screen.max_h-y-1-h, w, h, GL_read_format, GL_UNSIGNED_INT_8_8_8_8_REV, GL_saved_mouse_data);
|
|
}
|
|
|
|
GL_CHECK_FOR_ERRORS("end of save_mouse_area()");
|
|
|
|
GL_mouse_saved = 1;
|
|
}
|
|
|
|
int gr_opengl_save_screen()
|
|
{
|
|
int i;
|
|
ubyte *sptr = NULL, *dptr = NULL;
|
|
ubyte *opengl_screen_tmp = NULL;
|
|
int width_times_pixel, mouse_times_pixel;
|
|
|
|
gr_opengl_reset_clip();
|
|
|
|
if (GL_saved_screen || GL_screen_pbo) {
|
|
// already have a screen saved so just bail...
|
|
return -1;
|
|
}
|
|
|
|
GL_saved_screen = (ubyte*)vm_malloc_q( gr_screen.max_w * gr_screen.max_h * 4 );
|
|
|
|
if (!GL_saved_screen) {
|
|
mprintf(( "Couldn't get memory for saved screen!\n" ));
|
|
return -1;
|
|
}
|
|
|
|
GLboolean save_state = GL_state.DepthTest(GL_FALSE);
|
|
glReadBuffer(GL_FRONT_LEFT);
|
|
|
|
if ( Use_PBOs ) {
|
|
GLubyte *pixels = NULL;
|
|
|
|
vglGenBuffersARB(1, &GL_screen_pbo);
|
|
|
|
if (!GL_screen_pbo) {
|
|
if (GL_saved_screen) {
|
|
vm_free(GL_saved_screen);
|
|
GL_saved_screen = NULL;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
vglBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, GL_screen_pbo);
|
|
vglBufferDataARB(GL_PIXEL_PACK_BUFFER_ARB, gr_screen.max_w * gr_screen.max_h * 4, NULL, GL_STATIC_READ);
|
|
|
|
glReadPixels(0, 0, gr_screen.max_w, gr_screen.max_h, GL_read_format, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
|
|
|
|
pixels = (GLubyte*)vglMapBufferARB(GL_PIXEL_PACK_BUFFER_ARB, GL_READ_ONLY);
|
|
|
|
width_times_pixel = (gr_screen.max_w * 4);
|
|
mouse_times_pixel = (Gr_cursor_size * 4);
|
|
|
|
sptr = (ubyte *)pixels;
|
|
dptr = (ubyte *)&GL_saved_screen[gr_screen.max_w * gr_screen.max_h * 4];
|
|
|
|
for (i = 0; i < gr_screen.max_h; i++) {
|
|
dptr -= width_times_pixel;
|
|
memcpy(dptr, sptr, width_times_pixel);
|
|
sptr += width_times_pixel;
|
|
}
|
|
|
|
vglUnmapBufferARB(GL_PIXEL_PACK_BUFFER_ARB);
|
|
vglBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0);
|
|
|
|
if (GL_mouse_saved && GL_cursor_pbo) {
|
|
vglBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, GL_cursor_pbo);
|
|
|
|
pixels = (GLubyte*)vglMapBufferARB(GL_PIXEL_PACK_BUFFER_ARB, GL_READ_ONLY);
|
|
|
|
sptr = (ubyte *)pixels;
|
|
dptr = (ubyte *)&GL_saved_screen[(GL_mouse_saved_x1 + GL_mouse_saved_y2 * gr_screen.max_w) * 4];
|
|
|
|
for (i = 0; i < Gr_cursor_size; i++) {
|
|
memcpy(dptr, sptr, mouse_times_pixel);
|
|
sptr += mouse_times_pixel;
|
|
dptr -= width_times_pixel;
|
|
}
|
|
|
|
vglUnmapBufferARB(GL_PIXEL_PACK_BUFFER_ARB);
|
|
vglBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0);
|
|
}
|
|
|
|
vglDeleteBuffersARB(1, &GL_screen_pbo);
|
|
GL_screen_pbo = 0;
|
|
|
|
GL_saved_screen_id = bm_create(32, gr_screen.max_w, gr_screen.max_h, GL_saved_screen, 0);
|
|
} else {
|
|
opengl_screen_tmp = (ubyte*)vm_malloc_q( gr_screen.max_w * gr_screen.max_h * 4 );
|
|
|
|
if (!opengl_screen_tmp) {
|
|
if (GL_saved_screen) {
|
|
vm_free(GL_saved_screen);
|
|
GL_saved_screen = NULL;
|
|
}
|
|
|
|
mprintf(( "Couldn't get memory for temporary saved screen!\n" ));
|
|
GL_state.DepthTest(save_state);
|
|
return -1;
|
|
}
|
|
|
|
glReadPixels(0, 0, gr_screen.max_w, gr_screen.max_h, GL_read_format, GL_UNSIGNED_INT_8_8_8_8_REV, opengl_screen_tmp);
|
|
|
|
sptr = (ubyte *)&opengl_screen_tmp[gr_screen.max_w * gr_screen.max_h * 4];
|
|
dptr = (ubyte *)GL_saved_screen;
|
|
|
|
width_times_pixel = (gr_screen.max_w * 4);
|
|
mouse_times_pixel = (Gr_cursor_size * 4);
|
|
|
|
for (i = 0; i < gr_screen.max_h; i++) {
|
|
sptr -= width_times_pixel;
|
|
memcpy(dptr, sptr, width_times_pixel);
|
|
dptr += width_times_pixel;
|
|
}
|
|
|
|
vm_free(opengl_screen_tmp);
|
|
|
|
if (GL_mouse_saved && GL_saved_mouse_data) {
|
|
sptr = (ubyte *)GL_saved_mouse_data;
|
|
dptr = (ubyte *)&GL_saved_screen[(GL_mouse_saved_x1 + GL_mouse_saved_y2 * gr_screen.max_w) * 4];
|
|
|
|
for (i = 0; i < Gr_cursor_size; i++) {
|
|
memcpy(dptr, sptr, mouse_times_pixel);
|
|
sptr += mouse_times_pixel;
|
|
dptr -= width_times_pixel;
|
|
}
|
|
}
|
|
|
|
GL_saved_screen_id = bm_create(32, gr_screen.max_w, gr_screen.max_h, GL_saved_screen, 0);
|
|
}
|
|
|
|
GL_state.DepthTest(save_state);
|
|
|
|
return GL_saved_screen_id;
|
|
}
|
|
|
|
void gr_opengl_restore_screen(int bmp_id)
|
|
{
|
|
gr_reset_clip();
|
|
|
|
if ( !GL_saved_screen ) {
|
|
gr_clear();
|
|
return;
|
|
}
|
|
|
|
Assert( (bmp_id < 0) || (bmp_id == GL_saved_screen_id) );
|
|
|
|
if (GL_saved_screen_id < 0)
|
|
return;
|
|
|
|
gr_set_bitmap(GL_saved_screen_id);
|
|
gr_bitmap(0, 0, false); // don't scale here since we already have real screen size
|
|
}
|
|
|
|
void gr_opengl_free_screen(int bmp_id)
|
|
{
|
|
if (!GL_saved_screen)
|
|
return;
|
|
|
|
vm_free(GL_saved_screen);
|
|
GL_saved_screen = NULL;
|
|
|
|
Assert( (bmp_id < 0) || (bmp_id == GL_saved_screen_id) );
|
|
|
|
if (GL_saved_screen_id < 0)
|
|
return;
|
|
|
|
bm_release(GL_saved_screen_id);
|
|
GL_saved_screen_id = -1;
|
|
}
|
|
|
|
static void opengl_flush_frame_dump()
|
|
{
|
|
char filename[MAX_FILENAME_LEN];
|
|
|
|
Assert( GL_dump_buffer != NULL);
|
|
|
|
for (int i = 0; i < GL_dump_frame_count; i++) {
|
|
sprintf(filename, NOX("frm%04d.tga"), GL_dump_frame_number );
|
|
GL_dump_frame_number++;
|
|
|
|
CFILE *f = cfopen(filename, "wb", CFILE_NORMAL, CF_TYPE_DATA);
|
|
|
|
// Write the TGA header
|
|
cfwrite_ubyte( 0, f ); // IDLength;
|
|
cfwrite_ubyte( 0, f ); // ColorMapType;
|
|
cfwrite_ubyte( 2, f ); // ImageType; // 2 = 24bpp, uncompressed, 10=24bpp rle compressed
|
|
cfwrite_ushort( 0, f ); // CMapStart;
|
|
cfwrite_ushort( 0, f ); // CMapLength;
|
|
cfwrite_ubyte( 0, f ); // CMapDepth;
|
|
cfwrite_ushort( 0, f ); // XOffset;
|
|
cfwrite_ushort( 0, f ); // YOffset;
|
|
cfwrite_ushort( (ushort)gr_screen.max_w, f ); // Width;
|
|
cfwrite_ushort( (ushort)gr_screen.max_h, f ); // Height;
|
|
cfwrite_ubyte( 24, f ); //PixelDepth;
|
|
cfwrite_ubyte( 0, f ); //ImageDesc;
|
|
|
|
glReadBuffer(GL_FRONT);
|
|
glReadPixels(0, 0, gr_screen.max_w, gr_screen.max_h, GL_BGR_EXT, GL_UNSIGNED_BYTE, GL_dump_buffer);
|
|
|
|
// save the data out
|
|
cfwrite( GL_dump_buffer, GL_dump_frame_size, 1, f );
|
|
|
|
cfclose(f);
|
|
|
|
}
|
|
|
|
GL_dump_frame_count = 0;
|
|
}
|
|
|
|
void gr_opengl_dump_frame_start(int first_frame, int frames_between_dumps)
|
|
{
|
|
if ( GL_dump_frames ) {
|
|
Int3(); // We're already dumping frames. See John.
|
|
return;
|
|
}
|
|
|
|
GL_dump_frames = 1;
|
|
GL_dump_frame_number = first_frame;
|
|
GL_dump_frame_count = 0;
|
|
GL_dump_frame_count_max = frames_between_dumps; // only works if it's 1
|
|
GL_dump_frame_size = gr_screen.max_w * gr_screen.max_h * 3;
|
|
|
|
if ( !GL_dump_buffer ) {
|
|
int size = GL_dump_frame_count_max * GL_dump_frame_size;
|
|
|
|
GL_dump_buffer = (ubyte *)vm_malloc(size);
|
|
|
|
if ( !GL_dump_buffer ) {
|
|
Error(LOCATION, "Unable to malloc %d bytes for dump buffer", size );
|
|
}
|
|
}
|
|
}
|
|
|
|
void gr_opengl_dump_frame_stop()
|
|
{
|
|
if ( !GL_dump_frames ) {
|
|
Int3(); // We're not dumping frames. See John.
|
|
return;
|
|
}
|
|
|
|
// dump any remaining frames
|
|
opengl_flush_frame_dump();
|
|
|
|
GL_dump_frames = 0;
|
|
|
|
if ( GL_dump_buffer ) {
|
|
vm_free(GL_dump_buffer);
|
|
GL_dump_buffer = NULL;
|
|
}
|
|
}
|
|
|
|
void gr_opengl_dump_frame()
|
|
{
|
|
GL_dump_frame_count++;
|
|
|
|
if ( GL_dump_frame_count == GL_dump_frame_count_max ) {
|
|
opengl_flush_frame_dump();
|
|
}
|
|
}
|
|
|
|
//fill mode, solid/wire frame
|
|
void gr_opengl_set_fill_mode(int mode)
|
|
{
|
|
if (mode == GR_FILL_MODE_SOLID) {
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
|
return;
|
|
}
|
|
|
|
if (mode == GR_FILL_MODE_WIRE) {
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
|
return;
|
|
}
|
|
|
|
// default setting
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
|
}
|
|
|
|
void gr_opengl_zbias(int bias)
|
|
{
|
|
if (bias) {
|
|
GL_state.PolygonOffsetFill(GL_TRUE);
|
|
glPolygonOffset(0.0, -i2fl(bias));
|
|
} else {
|
|
GL_state.PolygonOffsetFill(GL_FALSE);
|
|
}
|
|
}
|
|
|
|
void gr_opengl_push_texture_matrix(int unit)
|
|
{
|
|
GLint current_matrix;
|
|
|
|
if (unit > GL_supported_texture_units)
|
|
return;
|
|
|
|
glGetIntegerv(GL_MATRIX_MODE, ¤t_matrix);
|
|
vglActiveTextureARB(GL_TEXTURE0_ARB+unit);
|
|
|
|
glMatrixMode(GL_TEXTURE);
|
|
glPushMatrix();
|
|
|
|
glMatrixMode(current_matrix);
|
|
}
|
|
|
|
void gr_opengl_pop_texture_matrix(int unit)
|
|
{
|
|
GLint current_matrix;
|
|
|
|
if (unit > GL_supported_texture_units)
|
|
return;
|
|
|
|
glGetIntegerv(GL_MATRIX_MODE, ¤t_matrix);
|
|
vglActiveTextureARB(GL_TEXTURE0_ARB+unit);
|
|
|
|
glMatrixMode(GL_TEXTURE);
|
|
glPopMatrix();
|
|
|
|
glMatrixMode(current_matrix);
|
|
}
|
|
|
|
void gr_opengl_translate_texture_matrix(int unit, vec3d *shift)
|
|
{
|
|
GLint current_matrix;
|
|
|
|
if (unit > GL_supported_texture_units) {
|
|
/*tex_shift=*shift;*/
|
|
return;
|
|
}
|
|
|
|
glGetIntegerv(GL_MATRIX_MODE, ¤t_matrix);
|
|
vglActiveTextureARB(GL_TEXTURE0_ARB+unit);
|
|
|
|
glMatrixMode(GL_TEXTURE);
|
|
glTranslated(shift->xyz.x, shift->xyz.y, shift->xyz.z);
|
|
|
|
glMatrixMode(current_matrix);
|
|
|
|
// tex_shift=vmd_zero_vector;
|
|
}
|
|
|
|
void gr_opengl_setup_background_fog(bool set)
|
|
{
|
|
if (Cmdline_nohtl) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
void gr_opengl_set_line_width(float width)
|
|
{
|
|
glLineWidth(width);
|
|
}
|
|
|
|
// Returns the human readable error string if there is an error or NULL if not
|
|
const char *opengl_error_string()
|
|
{
|
|
GLenum error = GL_NO_ERROR;
|
|
|
|
error = glGetError();
|
|
|
|
if ( error != GL_NO_ERROR ) {
|
|
return (const char *)gluErrorString(error);
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
int opengl_check_for_errors(char *err_at)
|
|
{
|
|
const char *error_str = NULL;
|
|
int num_errors = 0;
|
|
|
|
error_str = opengl_error_string();
|
|
|
|
if (error_str) {
|
|
if (err_at != NULL) {
|
|
nprintf(("OpenGL", "OpenGL Error from %s: %s\n", err_at, error_str));
|
|
} else {
|
|
nprintf(("OpenGL", "OpenGL Error: %s\n", error_str));
|
|
}
|
|
|
|
num_errors++;
|
|
}
|
|
|
|
return num_errors;
|
|
}
|
|
|
|
void opengl_set_vsync(int status)
|
|
{
|
|
if ( (status < 0) || (status > 1) ) {
|
|
Int3();
|
|
return;
|
|
}
|
|
|
|
#if defined(__APPLE__)
|
|
// GLInt on 10.6 is an actual int now, instead of a long
|
|
// This will need further testing once Snow Leopard 10.6 goes RTM
|
|
CGLSetParameter(CGLGetCurrentContext(), kCGLCPSwapInterval, (GLint*)&status);
|
|
#elif defined(_WIN32)
|
|
vwglSwapIntervalEXT(status);
|
|
#else
|
|
// NOTE: this may not work well with the closed NVIDIA drivers since those use the
|
|
// special "__GL_SYNC_TO_VBLANK" environment variable to manage sync
|
|
vglXSwapIntervalSGI(status);
|
|
#endif
|
|
|
|
GL_CHECK_FOR_ERRORS("end of set_vsync()");
|
|
}
|
|
|
|
void opengl_setup_viewport()
|
|
{
|
|
glViewport(0, 0, gr_screen.max_w, gr_screen.max_h);
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity();
|
|
|
|
// the top and bottom positions are reversed on purpose, but RTT needs them the other way
|
|
if (GL_rendering_to_framebuffer) {
|
|
glOrtho(0, gr_screen.max_w, 0, gr_screen.max_h, -1.0, 1.0);
|
|
} else {
|
|
glOrtho(0, gr_screen.max_w, gr_screen.max_h, 0, -1.0, 1.0);
|
|
}
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glLoadIdentity();
|
|
}
|
|
|
|
// NOTE: This should only ever be called through os_cleanup(), or when switching video APIs
|
|
void gr_opengl_shutdown()
|
|
{
|
|
if (GL_cursor_pbo) {
|
|
vglDeleteBuffersARB(1, &GL_cursor_pbo);
|
|
GL_cursor_pbo = 0;
|
|
}
|
|
|
|
if (GL_saved_mouse_data != NULL) {
|
|
vm_free(GL_saved_mouse_data);
|
|
GL_saved_mouse_data = NULL;
|
|
}
|
|
|
|
opengl_tcache_shutdown();
|
|
opengl_light_shutdown();
|
|
opengl_tnl_shutdown();
|
|
opengl_shader_shutdown();
|
|
|
|
GL_initted = false;
|
|
|
|
#ifdef _WIN32
|
|
// restore original gamma settings
|
|
if (GL_original_gamma_ramp != NULL) {
|
|
SetDeviceGammaRamp( GL_device_context, GL_original_gamma_ramp );
|
|
}
|
|
|
|
// swap out our window mode and un-jail the cursor
|
|
ShowWindow((HWND)os_get_window(), SW_HIDE);
|
|
ClipCursor(NULL);
|
|
ChangeDisplaySettings( NULL, 0 );
|
|
#else
|
|
if (GL_original_gamma_ramp != NULL) {
|
|
SDL_SetGammaRamp( GL_original_gamma_ramp, (GL_original_gamma_ramp+256), (GL_original_gamma_ramp+512) );
|
|
}
|
|
#endif
|
|
|
|
if (GL_original_gamma_ramp != NULL) {
|
|
vm_free(GL_original_gamma_ramp);
|
|
GL_original_gamma_ramp = NULL;
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
wglMakeCurrent(NULL, NULL);
|
|
|
|
if (GL_render_context) {
|
|
wglDeleteContext(GL_render_context);
|
|
GL_render_context = NULL;
|
|
}
|
|
|
|
GL_device_context = NULL;
|
|
#endif
|
|
}
|
|
|
|
// NOTE: This should only ever be called through atexit()!!!
|
|
void opengl_close()
|
|
{
|
|
// if ( !GL_initted )
|
|
// return;
|
|
}
|
|
|
|
int opengl_init_display_device()
|
|
{
|
|
int bpp = gr_screen.bits_per_pixel;
|
|
|
|
if ( (bpp != 16) && (bpp != 32) ) {
|
|
Int3();
|
|
return 1;
|
|
}
|
|
|
|
|
|
// screen format
|
|
switch (bpp) {
|
|
case 16: {
|
|
Gr_red.bits = 5;
|
|
Gr_red.shift = 11;
|
|
Gr_red.scale = 8;
|
|
Gr_red.mask = 0xF800;
|
|
|
|
Gr_green.bits = 6;
|
|
Gr_green.shift = 5;
|
|
Gr_green.scale = 4;
|
|
Gr_green.mask = 0x7E0;
|
|
|
|
Gr_blue.bits = 5;
|
|
Gr_blue.shift = 0;
|
|
Gr_blue.scale = 8;
|
|
Gr_blue.mask = 0x1F;
|
|
|
|
break;
|
|
}
|
|
|
|
case 32: {
|
|
Gr_red.bits = 8;
|
|
Gr_red.shift = 16;
|
|
Gr_red.scale = 1;
|
|
Gr_red.mask = 0xff0000;
|
|
|
|
Gr_green.bits = 8;
|
|
Gr_green.shift = 8;
|
|
Gr_green.scale = 1;
|
|
Gr_green.mask = 0x00ff00;
|
|
|
|
Gr_blue.bits = 8;
|
|
Gr_blue.shift = 0;
|
|
Gr_blue.scale = 1;
|
|
Gr_blue.mask = 0x0000ff;
|
|
|
|
Gr_alpha.bits = 8;
|
|
Gr_alpha.shift = 24;
|
|
Gr_alpha.mask = 0xff000000;
|
|
Gr_alpha.scale = 1;
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
// texture format
|
|
Gr_t_red.bits = 5;
|
|
Gr_t_red.mask = 0x7c00;
|
|
Gr_t_red.shift = 10;
|
|
Gr_t_red.scale = 8;
|
|
|
|
Gr_t_green.bits = 5;
|
|
Gr_t_green.mask = 0x03e0;
|
|
Gr_t_green.shift = 5;
|
|
Gr_t_green.scale = 8;
|
|
|
|
Gr_t_blue.bits = 5;
|
|
Gr_t_blue.mask = 0x001f;
|
|
Gr_t_blue.shift = 0;
|
|
Gr_t_blue.scale = 8;
|
|
|
|
Gr_t_alpha.bits = 1;
|
|
Gr_t_alpha.mask = 0x8000;
|
|
Gr_t_alpha.scale = 255;
|
|
Gr_t_alpha.shift = 15;
|
|
|
|
// alpha-texture format
|
|
Gr_ta_red.bits = 4;
|
|
Gr_ta_red.mask = 0x0f00;
|
|
Gr_ta_red.shift = 8;
|
|
Gr_ta_red.scale = 17;
|
|
|
|
Gr_ta_green.bits = 4;
|
|
Gr_ta_green.mask = 0x00f0;
|
|
Gr_ta_green.shift = 4;
|
|
Gr_ta_green.scale = 17;
|
|
|
|
Gr_ta_blue.bits = 4;
|
|
Gr_ta_blue.mask = 0x000f;
|
|
Gr_ta_blue.shift = 0;
|
|
Gr_ta_blue.scale = 17;
|
|
|
|
Gr_ta_alpha.bits = 4;
|
|
Gr_ta_alpha.mask = 0xf000;
|
|
Gr_ta_alpha.shift = 12;
|
|
Gr_ta_alpha.scale = 17;
|
|
|
|
// allocate storage for original gamma settings
|
|
if ( !Cmdline_no_set_gamma && (GL_original_gamma_ramp == NULL) ) {
|
|
GL_original_gamma_ramp = (ushort*) vm_malloc_q( 3 * 256 * sizeof(ushort) );
|
|
|
|
if (GL_original_gamma_ramp == NULL) {
|
|
mprintf((" Unable to allocate memory for gamma ramp! Disabling...\n"));
|
|
Cmdline_no_set_gamma = 1;
|
|
} else {
|
|
// assume identity ramp by default, to be overwritten by true ramp later
|
|
for (int x = 0; x < 256; x++) {
|
|
GL_original_gamma_ramp[x] = GL_original_gamma_ramp[x + 256] = GL_original_gamma_ramp[x + 512] = (x << 8) | x;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// now init the display device
|
|
#ifdef _WIN32
|
|
int PixelFormat;
|
|
HWND wnd = 0;
|
|
PIXELFORMATDESCRIPTOR pfd_test;
|
|
|
|
mprintf((" Initializing WGL...\n"));
|
|
|
|
memset(&GL_pfd, 0, sizeof(PIXELFORMATDESCRIPTOR));
|
|
memset(&pfd_test, 0, sizeof(PIXELFORMATDESCRIPTOR));
|
|
|
|
GL_pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
|
|
GL_pfd.nVersion = 1;
|
|
GL_pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
|
|
GL_pfd.iPixelType = PFD_TYPE_RGBA;
|
|
GL_pfd.cColorBits = (ubyte)bpp;
|
|
GL_pfd.cRedBits = (ubyte)Gr_red.bits;
|
|
GL_pfd.cGreenBits = (ubyte)Gr_green.bits;
|
|
GL_pfd.cBlueBits = (ubyte)Gr_blue.bits;
|
|
GL_pfd.cAlphaBits = (bpp == 32) ? (ubyte)Gr_alpha.bits : 0;
|
|
GL_pfd.cDepthBits = (bpp == 32) ? 24 : 16;
|
|
|
|
|
|
wnd = (HWND)os_get_window();
|
|
|
|
Assert( wnd != NULL );
|
|
|
|
extern uint os_get_dc();
|
|
GL_device_context = (HDC)os_get_dc();
|
|
|
|
if ( !GL_device_context ) {
|
|
MessageBox(wnd, "Unable to get device context for OpenGL W32!", "error", MB_ICONERROR | MB_OK);
|
|
return 1;
|
|
}
|
|
|
|
PixelFormat = ChoosePixelFormat(GL_device_context, &GL_pfd);
|
|
|
|
if ( !PixelFormat ) {
|
|
MessageBox(wnd, "Unable to choose pixel format for OpenGL W32!","error", MB_ICONERROR | MB_OK);
|
|
return 1;
|
|
} else {
|
|
DescribePixelFormat(GL_device_context, PixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd_test);
|
|
|
|
// make sure that we are hardware accelerated and not using the generic implementation
|
|
if ( !Fred_running && (pfd_test.dwFlags & PFD_GENERIC_FORMAT) && !(pfd_test.dwFlags & PFD_GENERIC_ACCELERATED) ) {
|
|
Assert( bpp == 32 );
|
|
|
|
// if we failed at 32-bit then we are probably a 16-bit desktop, so try and init a 16-bit visual instead
|
|
GL_pfd.cAlphaBits = 0;
|
|
GL_pfd.cDepthBits = 16;
|
|
// NOTE: the bit values for colors should get updated automatically by ChoosePixelFormat()
|
|
|
|
PixelFormat = ChoosePixelFormat(GL_device_context, &GL_pfd);
|
|
|
|
if (!PixelFormat) {
|
|
MessageBox(wnd, "Unable to choose pixel format for OpenGL W32!","error", MB_ICONERROR | MB_OK);
|
|
return 1;
|
|
}
|
|
|
|
// double-check that we are correct now
|
|
DescribePixelFormat(GL_device_context, PixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd_test);
|
|
|
|
if ( (pfd_test.dwFlags & PFD_GENERIC_FORMAT) && !(pfd_test.dwFlags & PFD_GENERIC_ACCELERATED) ) {
|
|
MessageBox(wnd, "Unable to get proper pixel format for OpenGL W32!", "Error", MB_ICONERROR | MB_OK);
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( !SetPixelFormat(GL_device_context, PixelFormat, &GL_pfd) ) {
|
|
MessageBox(wnd, "Unable to set pixel format for OpenGL W32!", "error", MB_ICONERROR | MB_OK);
|
|
return 1;
|
|
}
|
|
|
|
GL_render_context = wglCreateContext(GL_device_context);
|
|
if ( !GL_render_context ) {
|
|
MessageBox(wnd, "Unable to create rendering context for OpenGL W32!", "error", MB_ICONERROR | MB_OK);
|
|
return 1;
|
|
}
|
|
|
|
if ( !wglMakeCurrent(GL_device_context, GL_render_context) ) {
|
|
MessageBox(wnd, "Unable to make current thread for OpenGL W32!", "error", MB_ICONERROR | MB_OK);
|
|
return 1;
|
|
}
|
|
|
|
mprintf((" Requested WGL Video values = R: %d, G: %d, B: %d, depth: %d, double-buffer: %d\n", Gr_red.bits, Gr_green.bits, Gr_blue.bits, GL_pfd.cColorBits, (GL_pfd.dwFlags & PFD_DOUBLEBUFFER) > 0));
|
|
|
|
// now report back as to what we ended up getting
|
|
int r = 0, g = 0, b = 0, depth = 0, db = 1;
|
|
|
|
DescribePixelFormat(GL_device_context, PixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &GL_pfd);
|
|
|
|
r = GL_pfd.cRedBits;
|
|
g = GL_pfd.cGreenBits;
|
|
b = GL_pfd.cBlueBits;
|
|
depth = GL_pfd.cColorBits;
|
|
db = ((GL_pfd.dwFlags & PFD_DOUBLEBUFFER) > 0);
|
|
|
|
mprintf((" Actual WGL Video values = R: %d, G: %d, B: %d, depth: %d, double-buffer: %d\n", r, g, b, depth, db));
|
|
|
|
// get the default gamma ramp so that we can restore it on close
|
|
if (GL_original_gamma_ramp != NULL) {
|
|
GetDeviceGammaRamp( GL_device_context, GL_original_gamma_ramp );
|
|
}
|
|
|
|
#else
|
|
|
|
int flags = SDL_OPENGL;
|
|
int r = 0, g = 0, b = 0, depth = 0, db = 1;
|
|
|
|
mprintf((" Initializing SDL...\n"));
|
|
|
|
if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) {
|
|
fprintf (stderr, "Couldn't init SDL: %s", SDL_GetError());
|
|
return 1;
|
|
}
|
|
|
|
// grab mouse/key unless told otherwise, ignore when we are going fullscreen
|
|
if ( (Cmdline_fullscreen_window|| Cmdline_window || os_config_read_uint(NULL, "Fullscreen", 1) == 0) && !Cmdline_no_grab ) {
|
|
SDL_WM_GrabInput(SDL_GRAB_ON);
|
|
}
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, Gr_red.bits);
|
|
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, Gr_green.bits);
|
|
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, Gr_blue.bits);
|
|
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, (bpp == 32) ? 24 : 16);
|
|
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, db);
|
|
|
|
int fsaa_samples = os_config_read_uint(NULL, "OGL_AntiAliasSamples", 0);
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, (fsaa_samples == 0) ? 0 : 1);
|
|
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, fsaa_samples);
|
|
|
|
mprintf((" Requested SDL Video values = R: %d, G: %d, B: %d, depth: %d, double-buffer: %d, FSAA: %d\n", Gr_red.bits, Gr_green.bits, Gr_blue.bits, (bpp == 32) ? 24 : 16, db, fsaa_samples));
|
|
|
|
if (SDL_SetVideoMode(gr_screen.max_w, gr_screen.max_h, bpp, flags) == NULL) {
|
|
fprintf (stderr, "Couldn't set video mode: %s", SDL_GetError());
|
|
return 1;
|
|
}
|
|
|
|
SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &r);
|
|
SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &g);
|
|
SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &b);
|
|
SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &depth);
|
|
SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &db);
|
|
SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &fsaa_samples);
|
|
|
|
mprintf((" Actual SDL Video values = R: %d, G: %d, B: %d, depth: %d, double-buffer: %d, FSAA: %d\n", r, g, b, depth, db, fsaa_samples));
|
|
|
|
SDL_ShowCursor(0);
|
|
|
|
/* might as well put this here */
|
|
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
|
|
|
|
if (GL_original_gamma_ramp != NULL) {
|
|
SDL_GetGammaRamp( GL_original_gamma_ramp, (GL_original_gamma_ramp+256), (GL_original_gamma_ramp+512) );
|
|
}
|
|
#endif
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
void opengl_setup_function_pointers()
|
|
{
|
|
// *****************************************************************************
|
|
// NOTE: All function pointers here should have a Cmdline_nohtl check at the top
|
|
// if they shouldn't be run in non-HTL mode, Don't keep separate entries.
|
|
|
|
gr_screen.gf_flip = gr_opengl_flip;
|
|
gr_screen.gf_set_clip = gr_opengl_set_clip;
|
|
gr_screen.gf_reset_clip = gr_opengl_reset_clip;
|
|
|
|
gr_screen.gf_clear = gr_opengl_clear;
|
|
// gr_screen.gf_bitmap = gr_opengl_bitmap;
|
|
gr_screen.gf_bitmap_ex = gr_opengl_bitmap_ex;
|
|
gr_screen.gf_aabitmap = gr_opengl_aabitmap;
|
|
gr_screen.gf_aabitmap_ex = gr_opengl_aabitmap_ex;
|
|
|
|
// gr_screen.gf_rect = gr_opengl_rect;
|
|
// gr_screen.gf_shade = gr_opengl_shade;
|
|
gr_screen.gf_string = gr_opengl_string;
|
|
gr_screen.gf_circle = gr_opengl_circle;
|
|
gr_screen.gf_curve = gr_opengl_curve;
|
|
|
|
gr_screen.gf_line = gr_opengl_line;
|
|
gr_screen.gf_aaline = gr_opengl_aaline;
|
|
gr_screen.gf_pixel = gr_opengl_pixel;
|
|
gr_screen.gf_scaler = gr_opengl_scaler;
|
|
gr_screen.gf_tmapper = gr_opengl_tmapper;
|
|
|
|
gr_screen.gf_gradient = gr_opengl_gradient;
|
|
|
|
gr_screen.gf_set_palette = gr_opengl_set_palette;
|
|
gr_screen.gf_print_screen = gr_opengl_print_screen;
|
|
|
|
gr_screen.gf_fade_in = gr_opengl_fade_in;
|
|
gr_screen.gf_fade_out = gr_opengl_fade_out;
|
|
gr_screen.gf_flash = gr_opengl_flash;
|
|
gr_screen.gf_flash_alpha = gr_opengl_flash_alpha;
|
|
|
|
gr_screen.gf_zbuffer_get = gr_opengl_zbuffer_get;
|
|
gr_screen.gf_zbuffer_set = gr_opengl_zbuffer_set;
|
|
gr_screen.gf_zbuffer_clear = gr_opengl_zbuffer_clear;
|
|
|
|
gr_screen.gf_save_screen = gr_opengl_save_screen;
|
|
gr_screen.gf_restore_screen = gr_opengl_restore_screen;
|
|
gr_screen.gf_free_screen = gr_opengl_free_screen;
|
|
|
|
gr_screen.gf_dump_frame_start = gr_opengl_dump_frame_start;
|
|
gr_screen.gf_dump_frame_stop = gr_opengl_dump_frame_stop;
|
|
gr_screen.gf_dump_frame = gr_opengl_dump_frame;
|
|
|
|
gr_screen.gf_set_gamma = gr_opengl_set_gamma;
|
|
|
|
gr_screen.gf_fog_set = gr_opengl_fog_set;
|
|
|
|
// UnknownPlayer : Don't recognize this - MAY NEED DEBUGGING
|
|
gr_screen.gf_get_region = gr_opengl_get_region;
|
|
|
|
// now for the bitmap functions
|
|
gr_screen.gf_bm_free_data = gr_opengl_bm_free_data;
|
|
gr_screen.gf_bm_create = gr_opengl_bm_create;
|
|
gr_screen.gf_bm_init = gr_opengl_bm_init;
|
|
gr_screen.gf_bm_load = gr_opengl_bm_load;
|
|
gr_screen.gf_bm_page_in_start = gr_opengl_bm_page_in_start;
|
|
gr_screen.gf_bm_lock = gr_opengl_bm_lock;
|
|
gr_screen.gf_bm_make_render_target = gr_opengl_bm_make_render_target;
|
|
gr_screen.gf_bm_set_render_target = gr_opengl_bm_set_render_target;
|
|
|
|
gr_screen.gf_set_cull = gr_opengl_set_cull;
|
|
|
|
gr_screen.gf_cross_fade = gr_opengl_cross_fade;
|
|
|
|
gr_screen.gf_tcache_set = gr_opengl_tcache_set;
|
|
|
|
gr_screen.gf_set_clear_color = gr_opengl_set_clear_color;
|
|
|
|
gr_screen.gf_preload = gr_opengl_preload;
|
|
|
|
gr_screen.gf_push_texture_matrix = gr_opengl_push_texture_matrix;
|
|
gr_screen.gf_pop_texture_matrix = gr_opengl_pop_texture_matrix;
|
|
gr_screen.gf_translate_texture_matrix = gr_opengl_translate_texture_matrix;
|
|
|
|
gr_screen.gf_set_texture_addressing = gr_opengl_set_texture_addressing;
|
|
gr_screen.gf_zbias = gr_opengl_zbias;
|
|
gr_screen.gf_set_fill_mode = gr_opengl_set_fill_mode;
|
|
gr_screen.gf_set_texture_panning = gr_opengl_set_texture_panning;
|
|
|
|
gr_screen.gf_make_buffer = gr_opengl_make_buffer;
|
|
gr_screen.gf_destroy_buffer = gr_opengl_destroy_buffer;
|
|
gr_screen.gf_render_buffer = gr_opengl_render_buffer;
|
|
gr_screen.gf_set_buffer = gr_opengl_set_buffer;
|
|
|
|
gr_screen.gf_start_instance_matrix = gr_opengl_start_instance_matrix;
|
|
gr_screen.gf_end_instance_matrix = gr_opengl_end_instance_matrix;
|
|
gr_screen.gf_start_angles_instance_matrix = gr_opengl_start_instance_angles;
|
|
|
|
gr_screen.gf_make_light = gr_opengl_make_light;
|
|
gr_screen.gf_modify_light = gr_opengl_modify_light;
|
|
gr_screen.gf_destroy_light = gr_opengl_destroy_light;
|
|
gr_screen.gf_set_light = gr_opengl_set_light;
|
|
gr_screen.gf_reset_lighting = gr_opengl_reset_lighting;
|
|
gr_screen.gf_set_ambient_light = gr_opengl_set_ambient_light;
|
|
|
|
gr_screen.gf_start_clip_plane = gr_opengl_start_clip_plane;
|
|
gr_screen.gf_end_clip_plane = gr_opengl_end_clip_plane;
|
|
|
|
gr_screen.gf_lighting = gr_opengl_set_lighting;
|
|
|
|
gr_screen.gf_set_proj_matrix = gr_opengl_set_projection_matrix;
|
|
gr_screen.gf_end_proj_matrix = gr_opengl_end_projection_matrix;
|
|
|
|
gr_screen.gf_set_view_matrix = gr_opengl_set_view_matrix;
|
|
gr_screen.gf_end_view_matrix = gr_opengl_end_view_matrix;
|
|
|
|
gr_screen.gf_push_scale_matrix = gr_opengl_push_scale_matrix;
|
|
gr_screen.gf_pop_scale_matrix = gr_opengl_pop_scale_matrix;
|
|
gr_screen.gf_center_alpha = gr_opengl_center_alpha;
|
|
|
|
gr_screen.gf_setup_background_fog = gr_opengl_setup_background_fog;
|
|
|
|
gr_screen.gf_start_state_block = gr_opengl_start_state_block;
|
|
gr_screen.gf_end_state_block = gr_opengl_end_state_block;
|
|
gr_screen.gf_set_state_block = gr_opengl_set_state_block;
|
|
|
|
gr_screen.gf_draw_line_list = gr_opengl_draw_line_list;
|
|
|
|
gr_screen.gf_set_line_width = gr_opengl_set_line_width;
|
|
|
|
gr_screen.gf_line_htl = gr_opengl_line_htl;
|
|
gr_screen.gf_sphere_htl = gr_opengl_sphere_htl;
|
|
|
|
// NOTE: All function pointers here should have a Cmdline_nohtl check at the top
|
|
// if they shouldn't be run in non-HTL mode, Don't keep separate entries.
|
|
// *****************************************************************************
|
|
}
|
|
|
|
|
|
bool gr_opengl_init()
|
|
{
|
|
char *ver;
|
|
int major = 0, minor = 0;
|
|
|
|
if ( !GL_initted )
|
|
atexit(opengl_close);
|
|
|
|
if (GL_initted) {
|
|
gr_opengl_cleanup();
|
|
GL_initted = false;
|
|
}
|
|
|
|
mprintf(( "Initializing OpenGL graphics device at %ix%i with %i-bit color...\n", gr_screen.max_w, gr_screen.max_h, gr_screen.bits_per_pixel ));
|
|
|
|
if ( opengl_init_display_device() ) {
|
|
Error(LOCATION, "Unable to initialize display device!\n");
|
|
}
|
|
|
|
// version check
|
|
ver = (char *)glGetString(GL_VERSION);
|
|
sscanf(ver, "%d.%d", &major, &minor);
|
|
|
|
if ( (major < REQUIRED_GL_MAJOR_VERSION) || ((major <= REQUIRED_GL_MAJOR_VERSION) && (minor < REQUIRED_GL_MINOR_VERSION)) ) {
|
|
Error(LOCATION, "Current GL Version of %i.%i is less than the required version of %i.%i.\nSwitch video modes or update your drivers.", major, minor, REQUIRED_GL_MAJOR_VERSION, REQUIRED_GL_MINOR_VERSION);
|
|
}
|
|
|
|
GL_initted = true;
|
|
|
|
// this MUST be done before any other gr_opengl_* or opengl_* funcion calls!!
|
|
opengl_setup_function_pointers();
|
|
|
|
mprintf(( " OpenGL Vendor : %s\n", glGetString(GL_VENDOR) ));
|
|
mprintf(( " OpenGL Renderer : %s\n", glGetString(GL_RENDERER) ));
|
|
mprintf(( " OpenGL Version : %s\n", ver ));
|
|
mprintf(( "\n" ));
|
|
|
|
if (Cmdline_fullscreen_window || Cmdline_window) {
|
|
opengl_go_windowed();
|
|
} else {
|
|
opengl_go_fullscreen();
|
|
}
|
|
|
|
// initialize the extensions and make sure we aren't missing something that we need
|
|
opengl_extensions_init();
|
|
|
|
// setup the lighting stuff that will get used later
|
|
opengl_light_init();
|
|
|
|
// init state system (must come AFTER light is set up)
|
|
GL_state.init();
|
|
|
|
// ready the texture system
|
|
opengl_tcache_init();
|
|
|
|
extern void opengl_tnl_init();
|
|
opengl_tnl_init();
|
|
|
|
// setup default shaders, and shader related items
|
|
opengl_shader_init();
|
|
|
|
// must be called after extensions are setup
|
|
opengl_set_vsync( !Cmdline_no_vsync );
|
|
|
|
GLint max_texture_units = GL_supported_texture_units;
|
|
|
|
if (Use_GLSL) {
|
|
glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &max_texture_units);
|
|
}
|
|
|
|
GL_state.Texture.init(max_texture_units);
|
|
|
|
opengl_set_texture_target();
|
|
GL_state.Texture.SetActiveUnit(0);
|
|
GL_state.Texture.SetTarget(GL_TEXTURE_2D);
|
|
GL_state.Texture.Enable();
|
|
GL_state.Texture.SetWrapS(GL_CLAMP_TO_EDGE);
|
|
GL_state.Texture.SetWrapT(GL_CLAMP_TO_EDGE);
|
|
GL_state.Texture.SetWrapR(GL_CLAMP_TO_EDGE);
|
|
|
|
opengl_setup_viewport();
|
|
|
|
glClear(GL_DEPTH_BUFFER_BIT);
|
|
glClear(GL_STENCIL_BUFFER_BIT);
|
|
|
|
glShadeModel(GL_SMOOTH);
|
|
|
|
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
|
|
glHint(GL_FOG_HINT, GL_NICEST);
|
|
|
|
glDepthRange(0.0, 1.0);
|
|
|
|
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
|
|
glFlush();
|
|
|
|
Gr_current_red = &Gr_red;
|
|
Gr_current_blue = &Gr_blue;
|
|
Gr_current_green = &Gr_green;
|
|
Gr_current_alpha = &Gr_alpha;
|
|
|
|
Mouse_hidden++;
|
|
gr_opengl_reset_clip();
|
|
gr_opengl_clear();
|
|
gr_opengl_flip();
|
|
gr_opengl_clear();
|
|
gr_opengl_flip();
|
|
gr_opengl_clear();
|
|
Mouse_hidden--;
|
|
|
|
|
|
glGetIntegerv(GL_MAX_ELEMENTS_VERTICES, &GL_max_elements_vertices);
|
|
glGetIntegerv(GL_MAX_ELEMENTS_INDICES, &GL_max_elements_indices);
|
|
|
|
mprintf(( " Max texture units: %i (%i)\n", GL_supported_texture_units, max_texture_units ));
|
|
mprintf(( " Max elements vertices: %i\n", GL_max_elements_vertices ));
|
|
mprintf(( " Max elements indices: %i\n", GL_max_elements_indices ));
|
|
mprintf(( " Max texture size: %ix%i\n", GL_max_texture_width, GL_max_texture_height ));
|
|
mprintf(( " Can use compressed textures: %s\n", Use_compressed_textures ? NOX("YES") : NOX("NO") ));
|
|
mprintf(( " Texture compression available: %s\n", Texture_compression_available ? NOX("YES") : NOX("NO") ));
|
|
mprintf(( " Using %s texture filter.\n", (GL_mipmap_filter) ? NOX("trilinear") : NOX("bilinear") ));
|
|
|
|
if (Use_GLSL) {
|
|
mprintf(( " Using GLSL for model rendering.\n" ));
|
|
mprintf(( " Shader Version: %s\n", glGetString(GL_SHADING_LANGUAGE_VERSION_ARB) ));
|
|
}
|
|
|
|
// This stops fred crashing if no textures are set
|
|
gr_screen.current_bitmap = -1;
|
|
|
|
TIMERBAR_SET_DRAW_FUNC(opengl_render_timer_bar);
|
|
|
|
mprintf(("... OpenGL init is complete!\n"));
|
|
|
|
if (Cmdline_ati_color_swap)
|
|
GL_read_format = GL_RGBA;
|
|
|
|
return true;
|
|
}
|
|
|
|
DCF(ogl_minimize, "Minimizes opengl")
|
|
{
|
|
if ( gr_screen.mode != GR_OPENGL ) {
|
|
dc_printf("Command only available in OpenGL mode.\n");
|
|
return;
|
|
}
|
|
|
|
if (Dc_command) {
|
|
dc_get_arg(ARG_TRUE);
|
|
|
|
if ( Dc_arg_type & ARG_TRUE ) {
|
|
opengl_minimize();
|
|
}
|
|
}
|
|
|
|
if (Dc_help)
|
|
dc_printf("If set to true then the OpenGL window will minimize.\n");
|
|
}
|
|
|
|
DCF(ogl_anisotropy, "toggles anisotropic filtering")
|
|
{
|
|
if ( gr_screen.mode != GR_OPENGL ) {
|
|
dc_printf("Can only set anisotropic filter in OpenGL mode.\n");
|
|
return;
|
|
}
|
|
|
|
if ( Dc_command && !Is_Extension_Enabled(OGL_EXT_TEXTURE_FILTER_ANISOTROPIC) ) {
|
|
dc_printf("Error: Anisotropic filter is not settable!\n");
|
|
return;
|
|
}
|
|
|
|
if ( Dc_command ) {
|
|
dc_get_arg(ARG_INT | ARG_NONE);
|
|
|
|
if ( Dc_arg_type & ARG_NONE ) {
|
|
GL_anisotropy = 1.0f;
|
|
// opengl_set_anisotropy();
|
|
dc_printf("Anisotropic filter value reset to default level.\n");
|
|
}
|
|
|
|
if ( Dc_arg_type & ARG_INT ) {
|
|
GL_anisotropy = (GLfloat)Dc_arg_float;
|
|
// opengl_set_anisotropy( (float)Dc_arg_float );
|
|
}
|
|
}
|
|
|
|
if ( Dc_status ) {
|
|
dc_printf("Current anisotropic filter value is %i\n", (int)GL_anisotropy);
|
|
}
|
|
|
|
if (Dc_help) {
|
|
dc_printf("Sets OpenGL anisotropic filtering level.\n");
|
|
dc_printf("Valid values are 1 to %i, or 0 to turn off.\n", (int)opengl_get_max_anisotropy());
|
|
}
|
|
}
|