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I've tested this through compiling and through hand checking. Normalises line endings in ALL files to \n.
130 lines
4.0 KiB
C
130 lines
4.0 KiB
C
/*
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* Copyright (C) Volition, Inc. 1999. All rights reserved.
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*
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* All source code herein is the property of Volition, Inc. You may not sell
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* or otherwise commercially exploit the source or things you created based on the
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* source.
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*
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*/
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#ifndef __FREESPACE2_LOCALIZATION_UTILITIES_HEADER_FILE
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#define __FREESPACE2_LOCALIZATION_UTILITIES_HEADER_FILE
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#include "globalincs/pstypes.h"
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// ------------------------------------------------------------------------------------------------------------
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// LOCALIZE DEFINES/VARS
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//
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// language defines
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#define LCL_NUM_LANGUAGES 4 // keep this up to date
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#define LCL_ENGLISH 0
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#define LCL_GERMAN 1
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#define LCL_FRENCH 2
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#define LCL_POLISH 3
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#define LCL_DEFAULT_LANGUAGE LCL_ENGLISH
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// following is the offset where special characters start in our font
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extern int Lcl_special_chars;
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// for language name strings
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#define LCL_LANG_NAME_LEN 32
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// use these to replace *_BUILD values
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// only 1 will be active at a time
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extern int Lcl_fr;
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extern int Lcl_gr;
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extern int Lcl_pl;
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extern int Lcl_english;
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// ------------------------------------------------------------------------------------------------------------
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// LOCALIZE FUNCTIONS
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//
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// initialize localization, if no language is passed - use the language specified in the registry
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void lcl_init(int lang = -1);
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// shutdown localization
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void lcl_close();
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// initialize the xstr table
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void lcl_xstr_init();
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// free the xstr table
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void lcl_xstr_close();
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// determine what language we're running in, see LCL_* defines above
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int lcl_get_language();
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// returns the current language character string
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void lcl_get_language_name(char *lang_name);
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// set our current language
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void lcl_set_language(int lang);
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// NOTE : generally you should only care about the above functions. Below are very low level functions
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// which should already be well entrenched in FreeSpace. If you think you need to use one of the below
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// functions - ask first :)
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// externalization of table/mission files (only parse routines ever need to deal with these functions) -----------------------
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// maybe add on an appropriate subdirectory when opening a localized file
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void lcl_add_dir(char *current_path);
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// maybe add localized directory to full path with file name when opening a localized file
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int lcl_add_dir_to_path_with_filename(char *current_path, uint path_max);
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// open the externalization file for use during parsing (call before parsing a given file)
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void lcl_ext_open();
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// close the externalization file (call after parsing a given file)
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void lcl_ext_close();
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// Goober5000
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void lcl_replace_stuff(char *text, unsigned int max_len);
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// Karajorma
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void lcl_fred_replace_stuff(char *text, unsigned int max_len);
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// get the localized version of the string. if none exists, return the original string
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// valid input to this function includes :
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// "this is some text"
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// XSTR("wheeee", -1)
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// XSTR("whee", 20)
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// and these should cover all the externalized string cases
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// fills in id if non-NULL. a value of -2 indicates it is not an external string
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void lcl_ext_localize(char *in, char *out, int max_len, int *id = NULL);
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// translate the specified string based upon the current language
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char *XSTR(char *str, int index);
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int lcl_get_xstr_offset(int index, int res);
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// translate umlauted chars from ascii to ansi codes
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// used in launcher
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#define LCL_TO_ANSI 0
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#define LCL_TO_ASCII 1
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char* lcl_fix_umlauts(char *str, int which_way);
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// covert some polish characters
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void lcl_fix_polish(char *str);
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// macro for launcher xstrs
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#if defined(GERMAN_BUILD)
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#define LXSTR(str, i) (lcl_fix_umlauts(XSTR(str, i), LCL_TO_ANSI))
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#else
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#define LXSTR(str, i) (XSTR(str, i))
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#endif // defined(GERMAN_BUILD)
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void lcl_translate_wep_name(char *name);
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void lcl_translate_ship_name(char *name);
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void lcl_translate_brief_icon_name(char *name);
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void lcl_translate_brief_icon_name_pl(char *name);
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void lcl_translate_targetbox_name(char *name);
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void lcl_translate_targetbox_name_pl(char *name);
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#endif // defined __FREESPACE2_LOCALIZATION_UTILITIES_HEADER_FILE
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