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fs2open.github.com/code/weapon/flak.h
T
portej05 719825f80d The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00

62 lines
1.8 KiB
C

/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#ifndef _FLAK_WEAPONS_HEADER_FILE
#define _FLAK_WEAPONS_HEADER_FILE
#include "physics/physics.h"
// --------------------------------------------------------------------------------------------------------------------------------------
// FLAK DEFINES/VARS
//
struct weapon;
struct object;
struct vec3d;
// --------------------------------------------------------------------------------------------------------------------------------------
// FLAK FUNCTIONS
//
// initialize flak stuff for the level
void flak_level_init();
// close down flak stuff
void flak_level_close();
// given a newly created weapon, turn it into a flak weapon
//void flak_create(weapon *wp);
// free up a flak object
//void flak_delete(int flak_index);
// given a just fired flak shell, pick a detonating distance for it
void flak_pick_range(object *objp, vec3d *firing_pos, vec3d *predicted_target_pos, float weapon_subsys_strength);
// add some jitter to a flak gun's aiming direction, take into account range to target so that we're never _too_ far off
// assumes dir is normalized
void flak_jitter_aim(vec3d *dir, float dist_to_target, float weapon_subsys_strength);
// create a muzzle flash from a flak gun based upon firing position and weapon type
void flak_muzzle_flash(vec3d *pos, vec3d *dir, physics_info *pip, int turret_weapon_class);
// maybe detonate a flak shell early/late (call from weapon_process_pre(...))
//void flak_maybe_detonate(object *obj);
// set the range on a flak object
void flak_set_range(object *objp, float range);
// get the current range for the flak object
float flak_get_range(object *objp);
#endif