Files
fs2open.github.com/code/exceptionhandler/exceptionhandler.h
T
2002-07-07 19:56:00 +00:00

99 lines
1.8 KiB
C

/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
/*
* $Logfile: /Freespace2/code/ExceptionHandler/ExceptionHandler.h $
* $Revision: 2.1 $
* $Date: 2002-07-07 19:55:58 $
* $Author: penguin $
*
* Header file for program exception handling
*
* $Log: not supported by cvs2svn $
* Revision 2.0 2002/06/03 04:02:22 penguin
* Warpcore CVS sync
*
* Revision 1.2 2002/05/07 02:58:10 mharris
* ifdef around pragma
*
* Revision 1.1 2002/05/02 18:03:05 mharris
* Initial checkin - converted filenames and includes to lower case
*
*
* 1 6/29/99 7:42p Dave
*
* 2 1/18/99 4:34p Allender
* added the exception handler routines from Game Developer for structured
* exception handling in vsdk code
*
* $NoKeywords: $
*/
#ifdef _MSC_VER
#pragma once // Include this file only once
#endif
#ifndef __EXCEPTION_HANDLER_H
#define __EXCEPTION_HANDLER_H
// --------------------
//
// Defines
//
// --------------------
// --------------------
//
// Enumerated types
//
// --------------------
// --------------------
//
// Structures
//
// --------------------
// this is a forward declaration so we don't need to include windows.h
typedef struct _EXCEPTION_POINTERS EXCEPTION_POINTERS, *PEXCEPTION_POINTERS;
// --------------------
//
// Classes
//
// --------------------
// --------------------
//
// Variables
//
// --------------------
// --------------------
//
// Prototypes
//
// --------------------
int __cdecl RecordExceptionInfo(PEXCEPTION_POINTERS data, const char *Message);
// --------------------
//
// Helper Macros
//
// --------------------
#endif // __EXCEPTION_HANDLER_H