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https://github.com/scp-fs2open/fs2open.github.com.git
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204 lines
4.4 KiB
C++
204 lines
4.4 KiB
C++
/*
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* Copyright (C) Volition, Inc. 1999. All rights reserved.
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*
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* All source code herein is the property of Volition, Inc. You may not sell
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* or otherwise commercially exploit the source or things you created based on the
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* source.
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*
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*/
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/*
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* $Logfile: /Freespace2/code/Graphics/Line.cpp $
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* $Revision: 2.2 $
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* $Date: 2002-08-01 01:41:05 $
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* $Author: penguin $
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*
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* Routines for drawing lines.
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*
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* $Log: not supported by cvs2svn $
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* Revision 2.1 2002/07/29 20:12:31 penguin
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* added #ifdef _WIN32 around windows-specific system headers
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*
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* Revision 2.0 2002/06/03 04:02:23 penguin
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* Warpcore CVS sync
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*
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* Revision 1.1 2002/05/02 18:03:07 mharris
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* Initial checkin - converted filenames and includes to lower case
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*
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*
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* 3 12/02/98 5:47p Dave
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* Put in interface xstr code. Converted barracks screen to new format.
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*
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* 2 10/07/98 10:53a Dave
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* Initial checkin.
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*
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* 1 10/07/98 10:49a Dave
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*
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* 21 5/06/98 5:30p John
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* Removed unused cfilearchiver. Removed/replaced some unused/little used
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* graphics functions, namely gradient_h and _v and pixel_sp. Put in new
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* DirectX header files and libs that fixed the Direct3D alpha blending
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* problems.
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*
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* 20 3/10/98 4:18p John
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* Cleaned up graphics lib. Took out most unused gr functions. Made D3D
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* & Glide have popups and print screen. Took out all >8bpp software
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* support. Made Fred zbuffer. Made zbuffer allocate dynamically to
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* support Fred. Made zbuffering key off of functions rather than one
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* global variable.
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*
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* 19 1/13/98 10:20a John
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* Added code to support "glass" in alphacolors
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*
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* 18 11/30/97 12:18p John
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* added more 24 & 32-bpp primitives
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*
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* 17 11/29/97 2:06p John
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* added mode 16-bpp support
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*
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* 16 10/19/97 12:55p John
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* new code to lock / unlock surfaces for smooth directx integration.
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*
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* 15 10/14/97 8:08a John
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* added a bunch more 16 bit support
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*
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* 14 10/03/97 9:10a John
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* added better antialiased line drawer
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*
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* 13 9/09/97 10:39a Sandeep
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* Fixed compiler warnings level 4 (sorta, john is fixing most of it)
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*
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* 12 6/13/97 5:35p John
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* added some antialiased bitmaps and lines
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*
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* 11 6/06/97 2:40p John
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* Made all the radar dim in/out
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*
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* 10 5/12/97 12:27p John
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* Restructured Graphics Library to add support for multiple renderers.
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*
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* 9 11/26/96 6:50p John
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* Added some more hicolor primitives. Made windowed mode run as current
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* bpp, if bpp is 8,16,or 32.
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*
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* 8 10/26/96 2:56p John
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* Got gradient code working.
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*
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* 7 10/26/96 1:40p John
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* Added some now primitives to the 2d library and
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* cleaned up some old ones.
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*
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* $NoKeywords: $
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*/
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#ifdef _WIN32
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#include <windows.h>
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#include <windowsx.h>
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#endif
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#include "graphics/2d.h"
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#include "graphics/grinternal.h"
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#include "math/floating.h"
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#include "graphics/line.h"
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#include "io/key.h"
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void gr8_uline(int x1,int y1,int x2,int y2)
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{
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int i;
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int xstep,ystep;
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int dy=y2-y1;
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int dx=x2-x1;
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int error_term=0;
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gr_lock();
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ubyte *dptr = GR_SCREEN_PTR(ubyte,x1,y1);
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ubyte color = gr_screen.current_color.raw8;
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if(dy<0) {
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dy=-dy;
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ystep=-gr_screen.rowsize / gr_screen.bytes_per_pixel;
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} else {
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ystep=gr_screen.rowsize / gr_screen.bytes_per_pixel;
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}
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if(dx<0) {
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dx=-dx;
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xstep=-1;
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} else {
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xstep=1;
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}
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/* HARDWARE_ONLY - removed alpha color table stuff
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if ( Current_alphacolor ) {
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if(dx>dy) {
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for(i=dx+1;i>0;i--) {
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*dptr = Current_alphacolor->table.lookup[14][*dptr];
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dptr += xstep;
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error_term+=dy;
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if(error_term>dx) {
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error_term-=dx;
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dptr+=ystep;
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}
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}
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} else {
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for(i=dy+1;i>0;i--) {
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*dptr = Current_alphacolor->table.lookup[14][*dptr];
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dptr += ystep;
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error_term+=dx;
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if(error_term>0) {
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error_term-=dy;
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dptr+=xstep;
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}
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}
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}
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} else {
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*/
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if(dx>dy) {
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for(i=dx+1;i>0;i--) {
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*dptr = color;
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dptr += xstep;
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error_term+=dy;
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if(error_term>dx) {
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error_term-=dx;
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dptr+=ystep;
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}
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}
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} else {
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for(i=dy+1;i>0;i--) {
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*dptr = color;
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dptr += ystep;
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error_term+=dx;
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if(error_term>0) {
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error_term-=dy;
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dptr+=xstep;
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}
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}
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}
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gr_unlock();
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}
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void gr8_line(int x1,int y1,int x2,int y2)
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{
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int clipped = 0, swapped=0;
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INT_CLIPLINE(x1,y1,x2,y2,gr_screen.clip_left,gr_screen.clip_top,gr_screen.clip_right,gr_screen.clip_bottom,return,clipped=1,swapped=1);
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gr8_uline(x1,y1,x2,y2);
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}
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