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fs2open.github.com/code/sound/ds3d.cpp
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470 lines
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/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
/*
* $Logfile: /Freespace2/code/Sound/ds3d.cpp $
* $Revision: 2.11 $
* $Date: 2006-03-15 17:30:47 $
* $Author: taylor $
*
* C file for interface to DirectSound3D
*
* $Log: not supported by cvs2svn $
* Revision 2.10 2006/02/25 21:47:19 Goober5000
* spelling
*
* Revision 2.9 2005/04/05 11:48:23 taylor
* remove acm-unix.cpp, replaced by acm-openal.cpp since it's properly cross-platform now
* better error handling for OpenAL functions
* Windows can now build properly with OpenAL
* extra check to make sure we don't try and use too many hardware bases sources
* fix memory error from OpenAL extension list in certain instances
*
* Revision 2.8 2005/04/05 05:53:25 taylor
* s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
*
* Revision 2.7 2005/04/01 07:33:08 taylor
* fix hanging on exit with OpenAL
* some better error handling on OpenAL init and make it more Windows friendly too
* basic 3d sound stuff for OpenAL, not working right yet
*
* Revision 2.6 2005/03/27 06:14:30 taylor
* update for streaming support and platform independance
*
* Revision 2.5 2004/07/26 20:47:52 Kazan
* remove MCD complete
*
* Revision 2.4 2004/07/12 16:33:06 Kazan
* MCD - define _MCD_CHECK to use memory tracking
*
* Revision 2.3 2003/03/02 06:37:24 penguin
* Use multimedia headers in local dir, not system's (headers are not present in MinGW distribution)
* - penguin
*
* Revision 2.2 2002/08/01 01:41:10 penguin
* The big include file move
*
* Revision 2.1 2002/07/07 19:56:00 penguin
* Back-port to MSVC
*
* Revision 2.0 2002/06/03 04:02:29 penguin
* Warpcore CVS sync
*
* Revision 1.1 2002/05/02 18:03:13 mharris
* Initial checkin - converted filenames and includes to lower case
*
*
* 12 8/05/99 4:45p Alanl
* the FINAL tweak to rolloffs!
*
* 11 8/05/99 4:34p Alanl
* change rolloff factors again
*
* 10 8/05/99 4:27p Danw
* would you believe we're still tweaking the EAX?? :)
*
* 9 8/05/99 4:04p Danw
* tweak rolloffs for EAX
* 8 8/05/99 2:54p Danw
* tweak rolloffs for A3D and EAX
* 7 8/05/99 10:54a Alanl
* change EAX rolloff to 3.0
*
* 6 8/04/99 11:51a Danw
* tweak rolloffs for A3D and EAX
* 5 8/04/99 11:42a Danw
* tweak rolloffs for A3D and EAX
*
* 4 8/01/99 2:06p Alanl
* increase the rolloff for A3D
*
* 3 5/23/99 8:11p Alanl
* Added support for EAX
*
* 2 10/07/98 10:54a Dave
* Initial checkin.
*
* 1 10/07/98 10:51a Dave
*
* 15 5/06/98 2:16p Dan
*
* 14 5/05/98 4:49p Lawrance
* Put in code to authenticate A3D, improve A3D support
*
* 13 4/19/98 9:30p Lawrance
* Use Aureal_enabled flag
*
* 12 9/09/97 3:39p Sandeep
* warning level 4 bugs
*
* 11 8/01/97 10:40a Lawrance
* decrease rolloff for DirectSound3D sounds
*
* 10 7/29/97 2:54p Lawrance
*
* 9 7/28/97 11:39a Lawrance
* allow individual volume scaling on 3D buffers
*
* 8 7/17/97 9:32a John
* made all directX header files name start with a v
*
* 7 6/09/97 11:50p Lawrance
* integrating DirectSound3D
*
* 6 6/09/97 8:53a Lawrance
* remove warning
*
* 5 6/08/97 5:59p Lawrance
* integrate DirectSound3D into sound system
*
* 4 6/02/97 1:45p Lawrance
* implementing hardware mixing
*
* 3 5/29/97 4:02p Lawrance
* listener interface in place
*
* 2 5/29/97 12:03p Lawrance
* creation of file to hold DirectSound3D specific code
*
* $NoKeywords: $
*/
#include "globalincs/pstypes.h"
#ifndef USE_OPENAL
#include <windows.h>
#include "directx/vdsound.h"
#include "sound/channel.h"
#else
#if !(defined(__APPLE__) || defined(_WIN32))
#include <AL/al.h>
#include <AL/alc.h>
#else
#include "al.h"
#include "alc.h"
#endif // !__APPLE__ && !_WIN32
#endif // USE_OPENAL
#include "sound/ds3d.h"
#include "sound/ds.h"
#include "sound/sound.h"
#include "object/object.h"
#ifndef USE_OPENAL
typedef enum
{
DSPROPERTY_VMANAGER_MODE = 0,
DSPROPERTY_VMANAGER_PRIORITY,
DSPROPERTY_VMANAGER_STATE
} DSPROPERTY_VMANAGER;
typedef enum
{
DSPROPERTY_VMANAGER_MODE_DEFAULT = 0,
DSPROPERTY_VMANAGER_MODE_AUTO,
DSPROPERTY_VMANAGER_MODE_REPORT,
DSPROPERTY_VMANAGER_MODE_USER
} VmMode;
typedef enum
{
DSPROPERTY_VMANAGER_STATE_PLAYING3DHW = 0,
DSPROPERTY_VMANAGER_STATE_SILENT,
DSPROPERTY_VMANAGER_STATE_BUMPED,
DSPROPERTY_VMANAGER_STATE_PLAYFAILED
} VmState;
extern LPDIRECTSOUND pDirectSound;
LPDIRECTSOUND3DLISTENER pDS3D_listener = NULL;
GUID DSPROPSETID_VoiceManager_Def = {0x62a69bae, 0xdf9d, 0x11d1, {0x99, 0xa6, 0x0, 0xc0, 0x4f, 0xc9, 0x9d, 0x46}};
#endif // !USE_OPENAL
int DS3D_inited = FALSE;
// ---------------------------------------------------------------------------------------
// ds3d_update_buffer()
//
// parameters: channel => identifies the 3D sound to update
// min => the distance at which sound doesn't get any louder
// max => the distance at which sound doesn't attenuate any further
// pos => world position of sound
// vel => velocity of the objects producing the sound
//
// returns: 0 => success
// -1 => failure
//
//
int ds3d_update_buffer(int channel, float min, float max, vec3d *pos, vec3d *vel)
{
if (DS3D_inited == FALSE)
return 0;
if ( channel == -1 )
return 0;
#ifdef USE_OPENAL
// as used by DS3D
// OpenAL_ErrorPrint( alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED) );
// set the min distance
OpenAL_ErrorPrint( alSourcef(Channels[channel].source_id, AL_REFERENCE_DISTANCE, min) );
// set the max distance
// OpenAL_ErrorPrint( alSourcef(Channels[channel].source_id, AL_MAX_DISTANCE, max) );
OpenAL_ErrorPrint( alSourcef(Channels[channel].source_id, AL_MAX_DISTANCE, 40000.0f) );
// set rolloff factor
OpenAL_ErrorPrint( alSourcef(Channels[channel].source_id, AL_ROLLOFF_FACTOR, 1.0f) );
// set doppler
OpenAL_ErrorPrint( alDopplerVelocity(10000.0f) );
OpenAL_ErrorPrint( alDopplerFactor(0.0f) ); // TODO: figure out why using a value of 1 sounds bad
// set the buffer position
if ( pos != NULL ) {
ALfloat alpos[] = { pos->xyz.x, pos->xyz.y, pos->xyz.z };
OpenAL_ErrorPrint( alSourcefv(Channels[channel].source_id, AL_POSITION, alpos) );
}
// set the buffer velocity
if ( vel != NULL ) {
ALfloat alvel[] = { vel->xyz.x, vel->xyz.y, vel->xyz.z };
OpenAL_ErrorPrint( alSourcefv(Channels[channel].source_id, AL_VELOCITY, alvel) );
} else {
ALfloat alvel[] = { 0.0f, 0.0f, 0.0f };
OpenAL_ErrorPrint( alSourcefv(Channels[channel].source_id, AL_VELOCITY, alvel) );
}
#else
HRESULT hr;
LPDIRECTSOUND3DBUFFER pds3db;
float max_dist, min_dist;
pds3db = Channels[channel].pds3db;
Assert( pds3db != NULL);
// set the buffer position
if ( pos != NULL ) {
hr = pds3db->SetPosition(pos->xyz.x, pos->xyz.y, pos->xyz.z, DS3D_DEFERRED);
}
// set the buffer veclocity
if ( vel != NULL ) {
hr = pds3db->SetVelocity(vel->xyz.x, vel->xyz.y, vel->xyz.z, DS3D_DEFERRED);
}
else {
hr = pds3db->SetVelocity(0.0f, 0.0f, 0.0f, DS3D_DEFERRED);
}
// set the min distance
hr = pds3db->GetMinDistance(&min_dist);
hr = pds3db->SetMinDistance( min, DS3D_DEFERRED );
// set the max distance
hr = pds3db->GetMaxDistance(&max_dist);
// hr = pds3db->SetMaxDistance( max, DS3D_DEFERRED );
hr = pds3db->SetMaxDistance( 100000.0f, DS3D_DEFERRED );
#endif
return 0;
}
// ---------------------------------------------------------------------------------------
// ds3d_update_listener()
//
// returns: 0 => success
// -1 => failure
//
int ds3d_update_listener(vec3d *pos, vec3d *vel, matrix *orient)
{
if (DS3D_inited == FALSE)
return 0;
#ifdef USE_OPENAL
// set the listener position
if ( pos != NULL ) {
OpenAL_ErrorPrint( alListener3f(AL_POSITION, pos->xyz.x, pos->xyz.y, pos->xyz.z) );
}
// set the listener velocity
if ( vel != NULL ) {
OpenAL_ErrorPrint( alListener3f(AL_VELOCITY, vel->xyz.x, vel->xyz.y, vel->xyz.z) );
}
// set the listener orientation
if ( orient != NULL ) {
// uvec is up/top vector, fvec is at/front vector
ALfloat list_orien[] = { orient->vec.fvec.xyz.x, orient->vec.fvec.xyz.y, orient->vec.fvec.xyz.z,
orient->vec.uvec.xyz.x, orient->vec.uvec.xyz.y, orient->vec.uvec.xyz.z };
OpenAL_ErrorPrint( alListenerfv(AL_ORIENTATION, list_orien) );
}
#else
HRESULT hr;
if ( pDS3D_listener == NULL )
return -1;
// set the listener position
if ( pos != NULL ) {
hr = pDS3D_listener->SetPosition(pos->xyz.x, pos->xyz.y, pos->xyz.z, DS3D_DEFERRED);
}
// set the listener veclocity
if ( vel != NULL ) {
hr = pDS3D_listener->SetVelocity(vel->xyz.x, vel->xyz.y, vel->xyz.z, DS3D_DEFERRED);
}
if ( orient != NULL ) {
hr = pDS3D_listener->SetOrientation( orient->vec.fvec.xyz.x, orient->vec.fvec.xyz.y, orient->vec.fvec.xyz.z,
orient->vec.uvec.xyz.x, orient->vec.uvec.xyz.y, orient->vec.uvec.xyz.z,
DS3D_DEFERRED );
}
float rolloff_factor = 1.0f;
if (ds_using_a3d() == true) {
rolloff_factor = 3.0f; // A3D rolloff
} else {
rolloff_factor = 3.0f; // EAX rolloff
}
hr = pDS3D_listener->SetRolloffFactor( rolloff_factor, DS3D_DEFERRED );
hr = pDS3D_listener->SetDopplerFactor( 1.0f, DS3D_DEFERRED );
hr = pDS3D_listener->CommitDeferredSettings();
if ( hr != DS_OK ) {
nprintf(("SOUND","Error in pDS3D_listener->CommitDeferredSettings(): %s\n", get_DSERR_text(hr) ));
return -1;
}
#endif
return 0;
}
// ---------------------------------------------------------------------------------------
// ds3d_init_listener()
//
//
// returns: 0 => success
// -1 => failure
//
int ds3d_init_listener()
{
#ifdef USE_OPENAL
// this is already setup in ds_init()
#else
HRESULT hr;
if ( pDS3D_listener != NULL )
return 0;
hr = pPrimaryBuffer->QueryInterface(IID_IDirectSound3DListener, (void**)&pDS3D_listener);
if (hr != DS_OK) {
nprintf(("Sound","SOUND => Fatal error calling pPrimaryBuffer->QueryInterface(): %s\n", get_DSERR_text(hr) ));
return -1;
}
#endif
return 0;
}
// ---------------------------------------------------------------------------------------
// ds3d_close_listener()
//
//
void ds3d_close_listener()
{
#ifndef USE_OPENAL
if ( pDS3D_listener != NULL ) {
pDS3D_listener->Release();
pDS3D_listener = NULL;
}
#endif
}
// ---------------------------------------------------------------------------------------
// ds3d_init()
//
// Initialize the DirectSound3D system. Call the initialization for the pDS3D_listener
//
// returns: -1 => init failed
// 0 => success
int ds3d_init(int voice_manager_required)
{
if ( DS3D_inited == TRUE )
return 0;
#ifndef USE_OPENAL
if (voice_manager_required == 1) {
LPKSPROPERTYSET pset;
pset = (LPKSPROPERTYSET)ds_get_property_set_interface();
if (pset == NULL) {
nprintf(("Sound", "Disabling DirectSound3D since unable to get property set interface\n"));
return -1;
}
HRESULT hr;
unsigned long driver_support = 0;
hr = pset->QuerySupport(DSPROPSETID_VoiceManager_Def, DSPROPERTY_VMANAGER_MODE, &driver_support);
if (FAILED(hr)) {
nprintf(("Sound", "Driver does not support Voice Manager extension, so abort DirectSound3D initialization\n"));
return -1;
}
if ((driver_support & KSPROPERTY_SUPPORT_SET|KSPROPERTY_SUPPORT_GET) != (KSPROPERTY_SUPPORT_SET|KSPROPERTY_SUPPORT_GET)) {
nprintf(("Sound", "Driver does not support Voice Manager extension, so abort DirectSound3D initialization\n"));
return -1;
}
VmMode vmode = DSPROPERTY_VMANAGER_MODE_AUTO;
hr = pset->Set(DSPROPSETID_VoiceManager_Def, DSPROPERTY_VMANAGER_MODE, NULL, 0, &vmode, sizeof(float));
if (FAILED(hr)) {
nprintf(("Sound", "Driver does not support Voice Manager extension, so abort DirectSound3D initialization\n"));
return -1;
}
}
#endif
if (ds3d_init_listener() != 0) {
return -1;
}
DS3D_inited = TRUE;
return 0;
}
// ---------------------------------------------------------------------------------------
// ds3d_close()
//
// De-initialize the DirectSound3D system
//
void ds3d_close()
{
if ( DS3D_inited == FALSE )
return;
ds3d_close_listener();
DS3D_inited = FALSE;
}