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fs2open.github.com/code/scripting/api
Goober5000 089c870ad8 add scripting support for weapon class "turret names"
A recent-ish FSO feature, `$Turret Name:`, allows turrets to be displayed differently on the HUD depending on the weapon they carry.  It is useful for scripts to be aware of this, so this PR adds a `TurretName` virtvar for weapon classes, as well as a `NameOnHUD` virtvar for subsystems.  The `NameOnHUD` virtvar shares exactly the same code as the HUD uses, so any future HUD modifications will be reflected in scripting as well.  This required a small amount of refactoring: changing `get_turret_subsys_name()` to return a value rather than stuffing a string, renaming it to `ship_subsys_get_name_on_hud()`, and moving it to ship.cpp.
2024-11-25 16:35:00 -05:00
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2022-06-28 12:02:13 -04:00