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https://github.com/scp-fs2open/fs2open.github.com.git
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228 lines
4.8 KiB
C++
228 lines
4.8 KiB
C++
/*
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* Copyright (C) Volition, Inc. 1999. All rights reserved.
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*
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* All source code herein is the property of Volition, Inc. You may not sell
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* or otherwise commercially exploit the source or things you created based on the
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* source.
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*
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*/
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#include "globalincs/pstypes.h"
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#include "io/timer.h"
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#include "graphics/2d.h"
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#include "globalincs/alphacolors.h"
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#include "osapi/osapi.h" // for multi-thread macros
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#include <SDL_timer.h>
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#include <limits.h>
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static Uint64 Timer_perf_counter_freq = 0; // perf counter frequency - number of ticks per second
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static Uint64 Timer_base_value;
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static int Timer_inited = 0;
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#define MICROSECONDS_PER_SECOND 1000000
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#define NANOSECONDS_PER_SECOND 1000000000
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static long double Timer_to_nanoseconds;
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static uint64_t get_performance_counter()
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{
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Assertion(Timer_inited, "This function can only be used when the timer system is initialized!");
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auto counter = SDL_GetPerformanceCounter();
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return counter - Timer_base_value;
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}
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void timer_close()
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{
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if ( Timer_inited ) {
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Timer_inited = 0;
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}
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}
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void timer_init()
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{
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if ( !Timer_inited ) {
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Timer_perf_counter_freq = SDL_GetPerformanceFrequency();
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Timer_base_value = SDL_GetPerformanceCounter();
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Timer_to_nanoseconds = (long double) NANOSECONDS_PER_SECOND / (long double) Timer_perf_counter_freq;
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Timer_inited = 1;
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atexit(timer_close);
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}
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}
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fix timer_get_fixed_seconds()
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{
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if (!Timer_inited) {
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Int3(); // Make sure you call timer_init before anything that uses timer functions!
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return 0;
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}
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auto time = timer_get_microseconds();
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time *= 65536;
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return (fix)(time / MICROSECONDS_PER_SECOND);
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}
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fix timer_get_approx_seconds()
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{
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return timer_get_fixed_seconds();
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}
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int timer_get_seconds()
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{
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if (!Timer_inited) {
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Int3();
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return 0;
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}
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return (int) (timer_get_microseconds() / MICROSECONDS_PER_SECOND);
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}
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int timer_get_milliseconds()
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{
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if (!Timer_inited) {
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Int3(); // Make sure you call timer_init before anything that uses timer functions!
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return 0;
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}
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return (int) (timer_get_microseconds() / 1000);
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}
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std::uint64_t timer_get_microseconds()
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{
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auto time = get_performance_counter();
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return (time * MICROSECONDS_PER_SECOND) / Timer_perf_counter_freq;
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}
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std::uint64_t timer_get_nanoseconds()
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{
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auto time = get_performance_counter();
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return (uint64_t) (time * Timer_to_nanoseconds);
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}
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// 0 means invalid,
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// 1 means always return true
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// 2 and above actually check the time
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std::uint64_t timestamp_ticker = 2;
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void timestamp_reset()
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{
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timestamp_ticker = 2;
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}
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// Restrict all time values between 0 and MAX_TIME
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// so we don't have to use UINTs to calculate rollover.
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// For debugging & testing, you could set this to
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// something like 1 minute (6000).
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const std::uint32_t MAX_TIME = INT_MAX / 2;
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static int timestamp_ms() {
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if (timestamp_ticker <= 2) {
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// These are special values, don't adjust them
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return (int)timestamp_ticker;
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}
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return (int)(timestamp_ticker / 1000);
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}
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void timestamp_inc(fix frametime)
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{
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// Compute the microseconds, assumes that a fix uses the lower 16 bit for storing the fractional part
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auto delta = (std::uint64_t)frametime;
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delta = delta * (MICROSECONDS_PER_SECOND / 65536);
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timestamp_ticker += delta;
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if ( timestamp_ms() > (int)MAX_TIME ) {
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timestamp_ticker = 2; // Roll!
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}
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if (timestamp_ticker < 2 ) {
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mprintf(("Whoa!!! timestamp_ticker < 2 -- resetting to 2!!!\n"));
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timestamp_ticker = 2;
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}
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}
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int timestamp(int delta_ms ) {
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int t2;
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if (delta_ms < 0 ) return 0;
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if (delta_ms == 0 ) return 1;
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t2 = timestamp_ms() + delta_ms;
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if ( t2 > (int)MAX_TIME ) {
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// wrap!!!
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t2 = delta_ms - (MAX_TIME-timestamp_ms());
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}
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if (t2 < 2 ) t2 = 2; // hack??
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return t2;
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}
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// Returns milliseconds until timestamp will elapse.
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// Negative value gives milliseconds ago that timestamp elapsed.
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int timestamp_until(int stamp) {
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// JAS: FIX
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// HACK!! This doesn't handle rollover!
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// (Will it ever happen?)
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return stamp - timestamp_ms();
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/*
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uint delta;
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delta = stamp - timestamp_ticker;
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if (delta > UINT_MAX/2)
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delta = UINT_MAX - delta + 1;
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else if (delta < - ( (int) (UINT_MAX/2)))
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delta = UINT_MAX + delta + 1;
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return delta;
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*/
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}
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// alternate timestamp functions. The way these work is you call xtimestamp() to get the
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// current counter value, and then call
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int timestamp() {
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return timestamp_ms();
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}
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int timestamp_has_time_elapsed(int stamp, int time) {
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int t;
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if (time <= 0)
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return 1;
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t = stamp + time;
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if (t <= timestamp_ms())
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return 1; // if we are unlucky enough to have it wrap on us, this will assume time has elapsed.
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return 0;
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}
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bool timestamp_elapsed(int stamp) {
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if (stamp == 0) {
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return false;
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}
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return timestamp_ms() >= stamp;
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}
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bool timestamp_elapsed_safe(int a, int b) {
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if (a == 0) {
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return true;
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}
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return timestamp_ms() >= a || timestamp_ms() < (a - b + 100);
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}
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void timestamp_set_value(int value) {
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timestamp_ticker = (std::uint64_t) value * 1000;
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}
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