Files
fs2open.github.com/code/io/timer.cpp
T
2016-12-14 11:12:25 +01:00

228 lines
4.8 KiB
C++

/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#include "globalincs/pstypes.h"
#include "io/timer.h"
#include "graphics/2d.h"
#include "globalincs/alphacolors.h"
#include "osapi/osapi.h" // for multi-thread macros
#include <SDL_timer.h>
#include <limits.h>
static Uint64 Timer_perf_counter_freq = 0; // perf counter frequency - number of ticks per second
static Uint64 Timer_base_value;
static int Timer_inited = 0;
#define MICROSECONDS_PER_SECOND 1000000
#define NANOSECONDS_PER_SECOND 1000000000
static long double Timer_to_nanoseconds;
static uint64_t get_performance_counter()
{
Assertion(Timer_inited, "This function can only be used when the timer system is initialized!");
auto counter = SDL_GetPerformanceCounter();
return counter - Timer_base_value;
}
void timer_close()
{
if ( Timer_inited ) {
Timer_inited = 0;
}
}
void timer_init()
{
if ( !Timer_inited ) {
Timer_perf_counter_freq = SDL_GetPerformanceFrequency();
Timer_base_value = SDL_GetPerformanceCounter();
Timer_to_nanoseconds = (long double) NANOSECONDS_PER_SECOND / (long double) Timer_perf_counter_freq;
Timer_inited = 1;
atexit(timer_close);
}
}
fix timer_get_fixed_seconds()
{
if (!Timer_inited) {
Int3(); // Make sure you call timer_init before anything that uses timer functions!
return 0;
}
auto time = timer_get_microseconds();
time *= 65536;
return (fix)(time / MICROSECONDS_PER_SECOND);
}
fix timer_get_approx_seconds()
{
return timer_get_fixed_seconds();
}
int timer_get_seconds()
{
if (!Timer_inited) {
Int3();
return 0;
}
return (int) (timer_get_microseconds() / MICROSECONDS_PER_SECOND);
}
int timer_get_milliseconds()
{
if (!Timer_inited) {
Int3(); // Make sure you call timer_init before anything that uses timer functions!
return 0;
}
return (int) (timer_get_microseconds() / 1000);
}
std::uint64_t timer_get_microseconds()
{
auto time = get_performance_counter();
return (time * MICROSECONDS_PER_SECOND) / Timer_perf_counter_freq;
}
std::uint64_t timer_get_nanoseconds()
{
auto time = get_performance_counter();
return (uint64_t) (time * Timer_to_nanoseconds);
}
// 0 means invalid,
// 1 means always return true
// 2 and above actually check the time
std::uint64_t timestamp_ticker = 2;
void timestamp_reset()
{
timestamp_ticker = 2;
}
// Restrict all time values between 0 and MAX_TIME
// so we don't have to use UINTs to calculate rollover.
// For debugging & testing, you could set this to
// something like 1 minute (6000).
const std::uint32_t MAX_TIME = INT_MAX / 2;
static int timestamp_ms() {
if (timestamp_ticker <= 2) {
// These are special values, don't adjust them
return (int)timestamp_ticker;
}
return (int)(timestamp_ticker / 1000);
}
void timestamp_inc(fix frametime)
{
// Compute the microseconds, assumes that a fix uses the lower 16 bit for storing the fractional part
auto delta = (std::uint64_t)frametime;
delta = delta * (MICROSECONDS_PER_SECOND / 65536);
timestamp_ticker += delta;
if ( timestamp_ms() > (int)MAX_TIME ) {
timestamp_ticker = 2; // Roll!
}
if (timestamp_ticker < 2 ) {
mprintf(("Whoa!!! timestamp_ticker < 2 -- resetting to 2!!!\n"));
timestamp_ticker = 2;
}
}
int timestamp(int delta_ms ) {
int t2;
if (delta_ms < 0 ) return 0;
if (delta_ms == 0 ) return 1;
t2 = timestamp_ms() + delta_ms;
if ( t2 > (int)MAX_TIME ) {
// wrap!!!
t2 = delta_ms - (MAX_TIME-timestamp_ms());
}
if (t2 < 2 ) t2 = 2; // hack??
return t2;
}
// Returns milliseconds until timestamp will elapse.
// Negative value gives milliseconds ago that timestamp elapsed.
int timestamp_until(int stamp) {
// JAS: FIX
// HACK!! This doesn't handle rollover!
// (Will it ever happen?)
return stamp - timestamp_ms();
/*
uint delta;
delta = stamp - timestamp_ticker;
if (delta > UINT_MAX/2)
delta = UINT_MAX - delta + 1;
else if (delta < - ( (int) (UINT_MAX/2)))
delta = UINT_MAX + delta + 1;
return delta;
*/
}
// alternate timestamp functions. The way these work is you call xtimestamp() to get the
// current counter value, and then call
int timestamp() {
return timestamp_ms();
}
int timestamp_has_time_elapsed(int stamp, int time) {
int t;
if (time <= 0)
return 1;
t = stamp + time;
if (t <= timestamp_ms())
return 1; // if we are unlucky enough to have it wrap on us, this will assume time has elapsed.
return 0;
}
bool timestamp_elapsed(int stamp) {
if (stamp == 0) {
return false;
}
return timestamp_ms() >= stamp;
}
bool timestamp_elapsed_safe(int a, int b) {
if (a == 0) {
return true;
}
return timestamp_ms() >= a || timestamp_ms() < (a - b + 100);
}
void timestamp_set_value(int value) {
timestamp_ticker = (std::uint64_t) value * 1000;
}