Files
fs2open.github.com/code/jumpnode/jumpnode.h
T
Goober5000 3ae178e125 refinements of jump node features
1. Deprecate the old set-jumpnode-name sexp now that there is a set-jumpnode-display-name
2. Make the display name design consistent with ships and weapons; in particular add a `HasDisplayName()` function and automatically generate the display name for hash-truncated names
3. Keep the display name in sync when the name is changed in the FRED dialog
4. Fix the overriding of hash-truncated names with display names on the HUD
5. Fix the incorrect setting of the alphacolor flag when using FRED
6. Fix array out-of-bounds access when no object is selected

Follow-up to #5401.
2023-06-05 00:41:38 -04:00

102 lines
2.5 KiB
C++

/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#ifndef __JUMPNODE_H__
#define __JUMPNODE_H__
#include <cstdlib>
#include "globalincs/globals.h"
#include "graphics/2d.h"
struct vec3d;
class object;
class model_draw_list;
//Jump node flags
#define JN_USE_DISPLAY_COLOR (1<<0) //Use display_color instead of HUD color
#define JN_SHOW_POLYS (1<<1) //Display model normally, rather than as wireframe
#define JN_HIDE (1<<2) //Hides a jump node
#define JN_SPECIAL_MODEL (1<<3) //If non-default model
#define JN_HAS_DISPLAY_NAME (1<<4) //If it has a display name
#define JN_DEFAULT_MODEL "subspacenode.pof"
class CJumpNode
{
private:
char m_name[NAME_LENGTH];
char m_display[NAME_LENGTH];
float m_radius {0.0f};
int m_modelnum {-1};
int m_objnum {-1}; // objnum of this jump node
int m_polymodel_instance_num {-1}; // polymodel instance number, used for rotations
int m_flags {0};
color m_display_color; // Color node will be shown in (Default:0/255/0/255)
vec3d m_pos;
CJumpNode(const CJumpNode&);
CJumpNode& operator=(const CJumpNode&);
public:
//Constructors
CJumpNode();
CJumpNode(const vec3d *position);
CJumpNode(CJumpNode&& other) noexcept;
CJumpNode& operator=(CJumpNode&&) noexcept;
//Destructor
~CJumpNode();
//Getting
const char *GetName();
const char* GetDisplayName();
int GetModelNumber();
int GetSCPObjectNumber();
int GetPolymodelInstanceNum();
object *GetSCPObject();
color GetColor();
vec3d *GetPosition();
//Setting
void SetAlphaColor(int r, int g, int b, int alpha);
void SetModel(const char *model_name, bool show_polys=false);
void SetName(const char *new_name);
void SetDisplayName(const char* new_name);
void SetVisibility(bool enabled);
//Query
bool IsHidden() const;
bool IsColored() const;
bool IsSpecialModel() const;
bool HasDisplayName() const;
//Rendering
void Render(vec3d *pos, vec3d *view_pos = NULL);
void Render(model_draw_list *scene, vec3d *pos, vec3d *view_pos = NULL);
};
//-----Globals------
extern SCP_list<CJumpNode> Jump_nodes;
//-----Functions-----
CJumpNode *jumpnode_get_by_name(const char *name);
CJumpNode *jumpnode_get_by_objnum(int objnum);
CJumpNode *jumpnode_get_which_in(const object *objp);
void jumpnode_render_all();
void jumpnode_level_close();
#endif