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fs2open.github.com/code/playerman
Goober5000 b6c0e8b562 fix ShipStatus states to correctly account for exploding ships
Adds a `DEATH_ROLL` status to specifically cover the state after ships have been destroyed but before they exit.  I've also audited all code that interacts with the ship registry to use the correct state with this new state taken into consideration.

This fixes access to exploding ships that was broken when the ship registry framework was introduced.  In particular, the `when destroyed X beam-lock-all X` QoL feature now works again.
2023-10-01 18:10:55 -04:00
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2023-02-14 17:25:52 +09:00