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19 lines
359 B
C++
19 lines
359 B
C++
#pragma once
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#include "gamehelp/gameplayhelp.h"
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#include "scripting/ade_api.h"
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namespace scripting {
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namespace api {
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struct help_section_h {
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int section;
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help_section_h();
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explicit help_section_h(int l_section);
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gameplay_help_section* getSection() const;
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};
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DECLARE_ADE_OBJ(l_Help_Section, help_section_h);
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} // namespace api
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} // namespace scripting
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