Files
fs2open.github.com/code/scripting/api/objs/gamehelp.h
T

19 lines
359 B
C++

#pragma once
#include "gamehelp/gameplayhelp.h"
#include "scripting/ade_api.h"
namespace scripting {
namespace api {
struct help_section_h {
int section;
help_section_h();
explicit help_section_h(int l_section);
gameplay_help_section* getSection() const;
};
DECLARE_ADE_OBJ(l_Help_Section, help_section_h);
} // namespace api
} // namespace scripting