Files
fs2open.github.com/code/scripting/api/objs/medals.cpp
T

81 lines
1.8 KiB
C++

#include "medals.h"
#include "stats/medals.h"
namespace scripting {
namespace api {
medal_h::medal_h() : medal(-1) {}
medal_h::medal_h(int l_medal) : medal(l_medal) {}
medal_stuff* medal_h::getMedal() const
{
return &Medals[medal];
}
//**********HANDLE: medal
ADE_OBJ(l_Medal, medal_h, "medal", "Medal handle");
ADE_VIRTVAR(Name, l_Medal, nullptr, "The name of the medal", "string", "The name")
{
medal_h current;
if (!ade_get_args(L, "o", l_Medal.Get(&current))) {
return ADE_RETURN_NIL;
}
if (ADE_SETTING_VAR) {
LuaError(L, "This property is read only.");
}
return ade_set_args(L, "s", current.getMedal()->get_display_name());
}
ADE_VIRTVAR(Bitmap, l_Medal, nullptr, "The bitmap of the medal", "string", "The bitmap")
{
medal_h current;
if (!ade_get_args(L, "o", l_Medal.Get(&current))) {
return ADE_RETURN_NIL;
}
if (ADE_SETTING_VAR) {
LuaError(L, "This property is read only.");
}
return ade_set_args(L, "s", current.getMedal()->bitmap);
}
ADE_VIRTVAR(NumMods, l_Medal, nullptr, "The number of mods of the medal", "string", "The number of mods")
{
medal_h current;
if (!ade_get_args(L, "o", l_Medal.Get(&current))) {
return ADE_RETURN_NIL;
}
if (ADE_SETTING_VAR) {
LuaError(L, "This property is read only.");
}
return ade_set_args(L, "i", current.getMedal()->num_versions);
}
ADE_VIRTVAR(FirstMod, l_Medal, nullptr, "The first mod of the medal. Some start at 1, some start at 0", "string", "The first mod")
{
medal_h current;
if (!ade_get_args(L, "o", l_Medal.Get(&current))) {
return ADE_RETURN_NIL;
}
if (ADE_SETTING_VAR) {
LuaError(L, "This property is read only.");
}
int start = 0;
if (current.getMedal()->version_starts_at_1)
start = 1;
return ade_set_args(L, "i", start);
}
} // namespace api
} // namespace scripting