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https://github.com/scp-fs2open/fs2open.github.com.git
synced 2026-11-11 04:31:35 -10:00
This adds a new class which allows to create type safe resource handle types. At the moment, the engine uses ints pretty much everywhere for providing handles to resources created by the specific subsystems. Since all ints are the same to the C/C++ typesystem it is perfectly legal to pass a sound handle to the graphics API as a buffer handle which will obviously cause issues. This adds a new type called "ID" which is a wrapper class for a generic handle but with added type safety. An instance of this class cannot be passed to a function expecting another type of handle which provided compile-time type safety for these APIs. As an initial test I converted the game sound handles to this new type. I already found a bug in the mainhall system thanks to this new type. The mainhall used the game sound handles as sound instance handles which probably meant that that specific code never really worked right. I removed the code since there was no better alternative for fixing it.
596 lines
16 KiB
C++
596 lines
16 KiB
C++
/*
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* Created by Ian "Goober5000" Warfield for the FreeSpace2 Source Code Project.
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* You may not sell or otherwise commercially exploit the source or things you
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* create based on the source.
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*/
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#include "freespace.h"
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#include "gamesequence/gamesequence.h"
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#include "gamesnd/eventmusic.h"
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#include "gamesnd/gamesnd.h"
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#include "globalincs/alphacolors.h"
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#include "io/key.h"
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#include "mission/missionbriefcommon.h"
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#include "missionui/fictionviewer.h"
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#include "missionui/missioncmdbrief.h"
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#include "missionui/missionscreencommon.h"
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#include "missionui/redalert.h"
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#include "mod_table/mod_table.h"
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#include "parse/parselo.h"
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#include "sound/audiostr.h"
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#include "utils/encoding.h"
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// ---------------------------------------------------------------------------------------------------------------------------------------
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// MISSION FICTION VIEWER DEFINES/VARS
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//
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#define NUM_FVW_SETTINGS 2
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const char *Fiction_viewer_ui_names[NUM_FVW_SETTINGS] =
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{
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"FS2", // FreeSpace 2
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"WCS" // Wing Commander Saga
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};
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const char *Fiction_viewer_screen_filename[NUM_FVW_SETTINGS][GR_NUM_RESOLUTIONS] =
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{
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{
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"FictionViewer", // GR_640
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"2_FictionViewer" // GR_1024
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},
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{
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"FictionViewerb", // GR_640
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"2_FictionViewerb" // GR_1024
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}
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};
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const char *Fiction_viewer_screen_mask[NUM_FVW_SETTINGS][GR_NUM_RESOLUTIONS] =
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{
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{
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"FictionViewer-m", // GR_640
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"2_FictionViewer-m" // GR_1024
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},
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{
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"FictionViewer-mb", // GR_640
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"2_FictionViewer-mb" // GR_1024
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}
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};
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int Fiction_viewer_text_coordinates[NUM_FVW_SETTINGS][GR_NUM_RESOLUTIONS][4] =
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{
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// standard FS2-style interface
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{
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{ // GR_640
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17, 37, 588, 344
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},
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{ // GR_1024
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25, 48, 944, 576
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}
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},
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// WCS-style interface
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{
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{ // GR_640
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44, 50, 522, 348
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},
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{ // GR_1024
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71, 80, 835, 556
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}
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}
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};
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#define NUM_FVW_BUTTONS 3
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#define FVW_BUTTON_ACCEPT 0
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#define FVW_BUTTON_SCROLL_UP 1
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#define FVW_BUTTON_SCROLL_DOWN 2
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// the xt and yt fields aren't normally used for width and height,
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// but the fields would go unused here and this is more
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// convenient for initialization
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ui_button_info Fiction_viewer_buttons[NUM_FVW_SETTINGS][GR_NUM_RESOLUTIONS][NUM_FVW_BUTTONS] =
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{
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// standard FS2-style interface
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{
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{ // GR_640
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ui_button_info("fvw_accept_", 571, 425, 69, 55, FVW_BUTTON_ACCEPT),
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ui_button_info("fvw_up_", 614, 14, 25, 31, FVW_BUTTON_SCROLL_UP),
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ui_button_info("fvw_down_", 614, 370, 25, 31, FVW_BUTTON_SCROLL_DOWN),
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// Filename x y width height
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},
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{ // GR_1024
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ui_button_info("2_fvw_accept_", 918, 688, 99, 77, FVW_BUTTON_ACCEPT),
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ui_button_info("2_fvw_up_", 981, 16, 40, 50, FVW_BUTTON_SCROLL_UP),
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ui_button_info("2_fvw_down_", 981, 606, 40, 50, FVW_BUTTON_SCROLL_DOWN),
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}
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},
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// WCS-style interface
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{
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{ // GR_640
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ui_button_info("fvw_accept_", 105, 444, 37, 26, FVW_BUTTON_ACCEPT),
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ui_button_info("fvw_up_", 576, 51, 37, 33, FVW_BUTTON_SCROLL_UP),
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ui_button_info("fvw_down_", 576, 364, 37, 33, FVW_BUTTON_SCROLL_DOWN),
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},
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{ // GR_1024
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ui_button_info("2_fvw_accept_", 168, 710, 59, 41, FVW_BUTTON_ACCEPT),
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ui_button_info("2_fvw_up_", 922, 81, 59, 53, FVW_BUTTON_SCROLL_UP),
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ui_button_info("2_fvw_down_", 922, 582, 59, 53, FVW_BUTTON_SCROLL_DOWN),
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}
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}
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};
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const char *Fiction_viewer_slider_filename[NUM_FVW_SETTINGS][GR_NUM_RESOLUTIONS] =
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{
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// standard FS2-style interface
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{
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"slider",
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"2_slider"
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},
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// WCS-style interface
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{
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"fvw_slider_",
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"2_fvw_slider_"
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}
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};
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int Fiction_viewer_slider_coordinates[NUM_FVW_SETTINGS][GR_NUM_RESOLUTIONS][4] =
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{
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// standard FS2-style interface
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{
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{ // GR_640
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618, 48, 18, 320 //Initial position x, initial position y, width, height of the slider column
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},
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{ // GR_1024
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988, 70, 28, 532
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}
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},
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// WCS-style interface
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{
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{ // GR_640
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589, 83, 16, 280
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},
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{ // GR_1024
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944, 132, 25, 451
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}
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}
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};
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SCP_vector<fiction_viewer_stage> Fiction_viewer_stages;
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int Fiction_viewer_active_stage = -1;
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static int Top_fiction_viewer_text_line = 0;
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static int Fiction_viewer_text_max_lines = 0;
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static UI_WINDOW Fiction_viewer_window;
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static UI_SLIDER2 Fiction_viewer_slider;
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static int Fiction_viewer_bitmap = -1;
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static int Fiction_viewer_inited = 0;
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static int Fiction_viewer_old_fontnum = -1;
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static int Fiction_viewer_fontnum = -1;
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static char *Fiction_viewer_text = nullptr;
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static int Fiction_viewer_voice = -1;
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static int Fiction_viewer_ui = -1;
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static void use_fv_font()
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{
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// save old font and set new one
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if (Fiction_viewer_fontnum >= 0)
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{
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Fiction_viewer_old_fontnum = font::get_current_fontnum();
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font::set_font(Fiction_viewer_fontnum);
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}
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else
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{
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Fiction_viewer_old_fontnum = -1;
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}
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}
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static void use_std_font()
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{
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// restore the old font
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if (Fiction_viewer_old_fontnum >= 0)
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font::set_font(Fiction_viewer_old_fontnum);
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}
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// ---------------------------------------------------------------------------------------------------------------------------------------
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// FICTION VIEWER FUNCTIONS
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//
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void fiction_viewer_exit()
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{
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if (mission_has_cmd_brief())
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gameseq_post_event(GS_EVENT_CMD_BRIEF);
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else if (red_alert_mission())
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gameseq_post_event(GS_EVENT_RED_ALERT);
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else
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gameseq_post_event(GS_EVENT_START_BRIEFING);
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}
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void fiction_viewer_scroll_up()
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{
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Top_fiction_viewer_text_line--;
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if (Top_fiction_viewer_text_line < 0)
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{
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Top_fiction_viewer_text_line = 0;
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gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
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}
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else
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{
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gamesnd_play_iface(InterfaceSounds::SCROLL);
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}
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}
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void fiction_viewer_scroll_down()
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{
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Top_fiction_viewer_text_line++;
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if ((Num_brief_text_lines[0] - Top_fiction_viewer_text_line) < Fiction_viewer_text_max_lines)
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{
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Top_fiction_viewer_text_line--;
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gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
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}
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else
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{
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gamesnd_play_iface(InterfaceSounds::SCROLL);
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}
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}
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void fiction_viewer_scroll_capture()
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{
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// nothing to do
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}
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// button press
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void fiction_viewer_button_pressed(int button)
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{
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switch (button)
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{
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case FVW_BUTTON_ACCEPT:
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fiction_viewer_exit();
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gamesnd_play_iface(InterfaceSounds::COMMIT_PRESSED);
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break;
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case FVW_BUTTON_SCROLL_UP:
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fiction_viewer_scroll_up();
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Fiction_viewer_slider.forceUp();
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break;
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case FVW_BUTTON_SCROLL_DOWN:
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fiction_viewer_scroll_down();
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Fiction_viewer_slider.forceDown();
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break;
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default:
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Int3(); // unrecognized button
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break;
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}
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}
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// init
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void fiction_viewer_init()
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{
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if (Fiction_viewer_inited)
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return;
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// no stage loaded?
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if (Fiction_viewer_active_stage < 0)
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return;
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// no fiction document?
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if (!mission_has_fiction())
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return;
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// music
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common_music_init(SCORE_FICTION_VIEWER);
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Fiction_viewer_bitmap = -1;
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if (*Fiction_viewer_stages[Fiction_viewer_active_stage].background[gr_screen.res] != '\0')
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{
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Fiction_viewer_bitmap = bm_load(Fiction_viewer_stages[Fiction_viewer_active_stage].background[gr_screen.res]);
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if (Fiction_viewer_bitmap < 0)
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mprintf(("Failed to load custom background bitmap %s!\n", Fiction_viewer_stages[Fiction_viewer_active_stage].background[gr_screen.res]));
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else if (Fiction_viewer_ui < 0)
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Fiction_viewer_ui = 0;
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}
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// if special background failed to load, or if no special background was supplied, load the standard bitmap
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if (Fiction_viewer_bitmap < 0)
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{
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if (Fiction_viewer_ui < 0)
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{
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// no UI specified; use the last UI in the array that has an available background bitmap
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for (Fiction_viewer_ui = NUM_FVW_SETTINGS - 1; Fiction_viewer_ui >= 0; Fiction_viewer_ui--)
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{
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Fiction_viewer_bitmap = bm_load(Fiction_viewer_screen_filename[Fiction_viewer_ui][gr_screen.res]);
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if (Fiction_viewer_bitmap >= 0)
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break;
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}
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}
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else
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{
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// use the specified UI's background bitmap
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Fiction_viewer_bitmap = bm_load(Fiction_viewer_screen_filename[Fiction_viewer_ui][gr_screen.res]);
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}
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}
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// no ui is valid?
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if (Fiction_viewer_ui < 0)
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{
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Warning(LOCATION, "No fiction viewer graphics -- cannot display fiction viewer!");
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return;
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}
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// set up fiction viewer font
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use_fv_font();
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// calculate text area lines from font
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Fiction_viewer_text_max_lines = Fiction_viewer_text_coordinates[Fiction_viewer_ui][gr_screen.res][3] / gr_get_font_height();
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// window
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Fiction_viewer_window.create(0, 0, gr_screen.max_w_unscaled, gr_screen.max_h_unscaled, 0, Fiction_viewer_fontnum);
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Fiction_viewer_window.set_mask_bmap(Fiction_viewer_screen_mask[Fiction_viewer_ui][gr_screen.res]);
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// add the buttons
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for (int i = 0; i < NUM_FVW_BUTTONS; i++)
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{
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int repeat = (i == FVW_BUTTON_SCROLL_UP || i == FVW_BUTTON_SCROLL_DOWN);
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ui_button_info *b = &Fiction_viewer_buttons[Fiction_viewer_ui][gr_screen.res][i];
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b->button.create(&Fiction_viewer_window, "", b->x, b->y, b->xt, b->yt, repeat, 1);
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b->button.set_highlight_action(common_play_highlight_sound);
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b->button.set_bmaps(b->filename);
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b->button.link_hotspot(b->hotspot);
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}
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// set up hotkeys for buttons
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Fiction_viewer_buttons[Fiction_viewer_ui][gr_screen.res][FVW_BUTTON_ACCEPT].button.set_hotkey(KEY_CTRLED | KEY_ENTER);
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Fiction_viewer_buttons[Fiction_viewer_ui][gr_screen.res][FVW_BUTTON_SCROLL_UP].button.set_hotkey(KEY_UP);
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Fiction_viewer_buttons[Fiction_viewer_ui][gr_screen.res][FVW_BUTTON_SCROLL_DOWN].button.set_hotkey(KEY_DOWN);
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// init brief text
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brief_color_text_init(Fiction_viewer_text, Fiction_viewer_text_coordinates[Fiction_viewer_ui][gr_screen.res][2], default_fiction_viewer_color, 0, 0);
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// if the story is going to overflow the screen, add a slider
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if (Num_brief_text_lines[0] > Fiction_viewer_text_max_lines)
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{
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Fiction_viewer_slider.create(&Fiction_viewer_window,
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Fiction_viewer_slider_coordinates[Fiction_viewer_ui][gr_screen.res][0],
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Fiction_viewer_slider_coordinates[Fiction_viewer_ui][gr_screen.res][1],
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Fiction_viewer_slider_coordinates[Fiction_viewer_ui][gr_screen.res][2],
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Fiction_viewer_slider_coordinates[Fiction_viewer_ui][gr_screen.res][3],
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Num_brief_text_lines[0] - Fiction_viewer_text_max_lines,
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Fiction_viewer_slider_filename[Fiction_viewer_ui][gr_screen.res],
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&fiction_viewer_scroll_up,
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&fiction_viewer_scroll_down,
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&fiction_viewer_scroll_capture);
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}
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if (Fiction_viewer_voice >= 0)
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{
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audiostream_play(Fiction_viewer_voice, Master_voice_volume, 0);
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}
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Fiction_viewer_inited = 1;
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}
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// close
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void fiction_viewer_close()
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{
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if (!Fiction_viewer_inited)
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return;
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// free the fiction
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fiction_viewer_reset();
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// destroy the window
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Fiction_viewer_window.destroy();
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// restore the old font
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use_std_font();
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// free the bitmap
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if (Fiction_viewer_bitmap >= 0)
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bm_release(Fiction_viewer_bitmap);
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Fiction_viewer_bitmap = -1;
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// maybe stop music
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if (Mission_music[SCORE_FICTION_VIEWER] != Mission_music[SCORE_BRIEFING])
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common_music_close();
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game_flush();
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Fiction_viewer_inited = 0;
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}
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// do
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void fiction_viewer_do_frame(float frametime)
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{
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int i, k, w, h;
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// make sure we exist
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if (!Fiction_viewer_inited)
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{
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fiction_viewer_exit();
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return;
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}
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// process keys
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k = Fiction_viewer_window.process() & ~KEY_DEBUGGED;
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switch (k)
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{
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case KEY_ESC:
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common_music_close();
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gameseq_post_event(GS_EVENT_MAIN_MENU);
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return;
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}
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// process button presses
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for (i = 0; i < NUM_FVW_BUTTONS; i++)
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if (Fiction_viewer_buttons[Fiction_viewer_ui][gr_screen.res][i].button.pressed())
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fiction_viewer_button_pressed(i);
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common_music_do();
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// clear
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GR_MAYBE_CLEAR_RES(Fiction_viewer_bitmap);
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if (Fiction_viewer_bitmap >= 0)
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{
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gr_set_bitmap(Fiction_viewer_bitmap);
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gr_bitmap(0, 0, GR_RESIZE_MENU);
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}
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// draw the window
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Fiction_viewer_window.draw();
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// render the briefing text
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brief_render_text(Top_fiction_viewer_text_line, Fiction_viewer_text_coordinates[Fiction_viewer_ui][gr_screen.res][0], Fiction_viewer_text_coordinates[Fiction_viewer_ui][gr_screen.res][1], Fiction_viewer_text_coordinates[Fiction_viewer_ui][gr_screen.res][3], frametime);
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// maybe output the "more" indicator
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if ((Fiction_viewer_text_max_lines + Top_fiction_viewer_text_line) < Num_brief_text_lines[0])
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{
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use_std_font();
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// can be scrolled down
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int more_txt_x = Fiction_viewer_text_coordinates[Fiction_viewer_ui][gr_screen.res][0] + (Fiction_viewer_text_coordinates[Fiction_viewer_ui][gr_screen.res][2]/2) - 10;
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int more_txt_y = Fiction_viewer_text_coordinates[Fiction_viewer_ui][gr_screen.res][1] + Fiction_viewer_text_coordinates[Fiction_viewer_ui][gr_screen.res][3]; // located below text, centered
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gr_get_string_size(&w, &h, XSTR("more", 1469), (int)strlen(XSTR("more", 1469)));
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gr_set_color_fast(&Color_black);
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gr_rect(more_txt_x-2, more_txt_y, w+3, h, GR_RESIZE_MENU);
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gr_set_color_fast(&Color_more_indicator);
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gr_string(more_txt_x, more_txt_y, XSTR("more", 1469), GR_RESIZE_MENU); // base location on the input x and y?
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use_fv_font();
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}
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gr_flip();
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}
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void fiction_viewer_pause()
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{
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|
if (Fiction_viewer_voice >= 0)
|
|
{
|
|
audiostream_pause(Fiction_viewer_voice);
|
|
}
|
|
}
|
|
|
|
void fiction_viewer_unpause()
|
|
{
|
|
if (Fiction_viewer_voice >= 0)
|
|
{
|
|
audiostream_unpause(Fiction_viewer_voice);
|
|
}
|
|
}
|
|
|
|
bool mission_has_fiction()
|
|
{
|
|
if (Fred_running)
|
|
return !Fiction_viewer_stages.empty();
|
|
else
|
|
return (Fiction_viewer_text != nullptr);
|
|
}
|
|
|
|
int fiction_viewer_ui_name_to_index(const char *ui_name)
|
|
{
|
|
int i;
|
|
for (i = 0; i < NUM_FVW_SETTINGS; i++)
|
|
{
|
|
if (!stricmp(ui_name, Fiction_viewer_ui_names[i]))
|
|
{
|
|
return i;
|
|
}
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
void fiction_viewer_reset()
|
|
{
|
|
if (Fiction_viewer_text != nullptr)
|
|
vm_free(Fiction_viewer_text);
|
|
Fiction_viewer_text = nullptr;
|
|
|
|
Fiction_viewer_stages.clear();
|
|
Fiction_viewer_active_stage = -1;
|
|
|
|
Fiction_viewer_ui = -1;
|
|
|
|
Top_fiction_viewer_text_line = 0;
|
|
|
|
if (Fiction_viewer_voice >= 0)
|
|
{
|
|
audiostream_close_file(Fiction_viewer_voice);
|
|
Fiction_viewer_voice = -1;
|
|
}
|
|
}
|
|
|
|
void fiction_viewer_load(int stage)
|
|
{
|
|
Assertion(stage >= 0 && static_cast<size_t>(stage) < Fiction_viewer_stages.size(), "stage parameter must be in range of Fiction_viewer_stages!");
|
|
|
|
// just to be sure
|
|
if (Fiction_viewer_text != nullptr)
|
|
{
|
|
Assertion(Fiction_viewer_text == nullptr, "Fiction viewer text should be a null pointer, but instead is '%s'. Trace out and fix!\n", Fiction_viewer_text);
|
|
return;
|
|
}
|
|
|
|
Fiction_viewer_active_stage = stage;
|
|
fiction_viewer_stage *stagep = &Fiction_viewer_stages[stage];
|
|
|
|
// load the ui index
|
|
Fiction_viewer_ui = Default_fiction_viewer_ui;
|
|
if (*stagep->ui_name)
|
|
{
|
|
int ui_index = fiction_viewer_ui_name_to_index(stagep->ui_name);
|
|
if (ui_index >= 0)
|
|
Fiction_viewer_ui = ui_index;
|
|
else
|
|
Warning(LOCATION, "Unrecognized fiction viewer UI: %s", stagep->ui_name);
|
|
}
|
|
|
|
// see if we have a matching font
|
|
Fiction_viewer_fontnum = font::FontManager::getFontIndex(stagep->font_filename);
|
|
|
|
Fiction_viewer_voice = audiostream_open(stagep->voice_filename, ASF_VOICE);
|
|
|
|
// load up the text
|
|
CFILE *fp = cfopen(stagep->story_filename, "rb", CFILE_NORMAL, CF_TYPE_FICTION);
|
|
if (fp == NULL)
|
|
{
|
|
Warning(LOCATION, "Unable to load story file '%s'.", stagep->story_filename);
|
|
}
|
|
else
|
|
{
|
|
// allocate space for raw text
|
|
int file_length = util::check_encoding_and_skip_bom(fp, stagep->story_filename);
|
|
|
|
char *Fiction_viewer_text_raw = (char *) vm_malloc(file_length + 1);
|
|
Fiction_viewer_text_raw[file_length] = '\0';
|
|
|
|
// copy all the text
|
|
cfread(Fiction_viewer_text_raw, file_length, 1, fp);
|
|
|
|
// we're done with the file, close it out
|
|
cfclose(fp);
|
|
|
|
if (Unicode_text_mode) {
|
|
// Copy the pointer since we assume that we don't need to adjust the text anymore
|
|
Fiction_viewer_text = Fiction_viewer_text_raw;
|
|
Fiction_viewer_text_raw = nullptr; // Zero out the pointer so there are no accidental accesses anymore
|
|
} else {
|
|
// allocate space for converted text, then perform the character conversion
|
|
auto length = get_converted_string_length(Fiction_viewer_text_raw) + 1;
|
|
Fiction_viewer_text = (char *) vm_malloc(length);
|
|
|
|
maybe_convert_foreign_characters(Fiction_viewer_text_raw, Fiction_viewer_text);
|
|
|
|
// deallocate space for raw text
|
|
vm_free(Fiction_viewer_text_raw);
|
|
}
|
|
}
|
|
}
|