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fs2open.github.com/code/missionui/fictionviewer.cpp
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asarium 8f06e338a4 Add typesafe handle types and use it in game sound system
This adds a new class which allows to create type safe resource handle
types. At the moment, the engine uses ints pretty much everywhere for
providing handles to resources created by the specific subsystems. Since
all ints are the same to the C/C++ typesystem it is perfectly legal to
pass a sound handle to the graphics API as a buffer handle which will
obviously cause issues.

This adds a new type called "ID" which is a wrapper class for a generic
handle but with added type safety. An instance of this class cannot be
passed to a function expecting another type of handle which provided
compile-time type safety for these APIs.

As an initial test I converted the game sound handles to this new type.
I already found a bug in the mainhall system thanks to this new type.
The mainhall used the game sound handles as sound instance handles which
probably meant that that specific code never really worked right. I
removed the code since there was no better alternative for fixing it.
2018-04-22 16:22:45 +02:00

596 lines
16 KiB
C++

/*
* Created by Ian "Goober5000" Warfield for the FreeSpace2 Source Code Project.
* You may not sell or otherwise commercially exploit the source or things you
* create based on the source.
*/
#include "freespace.h"
#include "gamesequence/gamesequence.h"
#include "gamesnd/eventmusic.h"
#include "gamesnd/gamesnd.h"
#include "globalincs/alphacolors.h"
#include "io/key.h"
#include "mission/missionbriefcommon.h"
#include "missionui/fictionviewer.h"
#include "missionui/missioncmdbrief.h"
#include "missionui/missionscreencommon.h"
#include "missionui/redalert.h"
#include "mod_table/mod_table.h"
#include "parse/parselo.h"
#include "sound/audiostr.h"
#include "utils/encoding.h"
// ---------------------------------------------------------------------------------------------------------------------------------------
// MISSION FICTION VIEWER DEFINES/VARS
//
#define NUM_FVW_SETTINGS 2
const char *Fiction_viewer_ui_names[NUM_FVW_SETTINGS] =
{
"FS2", // FreeSpace 2
"WCS" // Wing Commander Saga
};
const char *Fiction_viewer_screen_filename[NUM_FVW_SETTINGS][GR_NUM_RESOLUTIONS] =
{
{
"FictionViewer", // GR_640
"2_FictionViewer" // GR_1024
},
{
"FictionViewerb", // GR_640
"2_FictionViewerb" // GR_1024
}
};
const char *Fiction_viewer_screen_mask[NUM_FVW_SETTINGS][GR_NUM_RESOLUTIONS] =
{
{
"FictionViewer-m", // GR_640
"2_FictionViewer-m" // GR_1024
},
{
"FictionViewer-mb", // GR_640
"2_FictionViewer-mb" // GR_1024
}
};
int Fiction_viewer_text_coordinates[NUM_FVW_SETTINGS][GR_NUM_RESOLUTIONS][4] =
{
// standard FS2-style interface
{
{ // GR_640
17, 37, 588, 344
},
{ // GR_1024
25, 48, 944, 576
}
},
// WCS-style interface
{
{ // GR_640
44, 50, 522, 348
},
{ // GR_1024
71, 80, 835, 556
}
}
};
#define NUM_FVW_BUTTONS 3
#define FVW_BUTTON_ACCEPT 0
#define FVW_BUTTON_SCROLL_UP 1
#define FVW_BUTTON_SCROLL_DOWN 2
// the xt and yt fields aren't normally used for width and height,
// but the fields would go unused here and this is more
// convenient for initialization
ui_button_info Fiction_viewer_buttons[NUM_FVW_SETTINGS][GR_NUM_RESOLUTIONS][NUM_FVW_BUTTONS] =
{
// standard FS2-style interface
{
{ // GR_640
ui_button_info("fvw_accept_", 571, 425, 69, 55, FVW_BUTTON_ACCEPT),
ui_button_info("fvw_up_", 614, 14, 25, 31, FVW_BUTTON_SCROLL_UP),
ui_button_info("fvw_down_", 614, 370, 25, 31, FVW_BUTTON_SCROLL_DOWN),
// Filename x y width height
},
{ // GR_1024
ui_button_info("2_fvw_accept_", 918, 688, 99, 77, FVW_BUTTON_ACCEPT),
ui_button_info("2_fvw_up_", 981, 16, 40, 50, FVW_BUTTON_SCROLL_UP),
ui_button_info("2_fvw_down_", 981, 606, 40, 50, FVW_BUTTON_SCROLL_DOWN),
}
},
// WCS-style interface
{
{ // GR_640
ui_button_info("fvw_accept_", 105, 444, 37, 26, FVW_BUTTON_ACCEPT),
ui_button_info("fvw_up_", 576, 51, 37, 33, FVW_BUTTON_SCROLL_UP),
ui_button_info("fvw_down_", 576, 364, 37, 33, FVW_BUTTON_SCROLL_DOWN),
},
{ // GR_1024
ui_button_info("2_fvw_accept_", 168, 710, 59, 41, FVW_BUTTON_ACCEPT),
ui_button_info("2_fvw_up_", 922, 81, 59, 53, FVW_BUTTON_SCROLL_UP),
ui_button_info("2_fvw_down_", 922, 582, 59, 53, FVW_BUTTON_SCROLL_DOWN),
}
}
};
const char *Fiction_viewer_slider_filename[NUM_FVW_SETTINGS][GR_NUM_RESOLUTIONS] =
{
// standard FS2-style interface
{
"slider",
"2_slider"
},
// WCS-style interface
{
"fvw_slider_",
"2_fvw_slider_"
}
};
int Fiction_viewer_slider_coordinates[NUM_FVW_SETTINGS][GR_NUM_RESOLUTIONS][4] =
{
// standard FS2-style interface
{
{ // GR_640
618, 48, 18, 320 //Initial position x, initial position y, width, height of the slider column
},
{ // GR_1024
988, 70, 28, 532
}
},
// WCS-style interface
{
{ // GR_640
589, 83, 16, 280
},
{ // GR_1024
944, 132, 25, 451
}
}
};
SCP_vector<fiction_viewer_stage> Fiction_viewer_stages;
int Fiction_viewer_active_stage = -1;
static int Top_fiction_viewer_text_line = 0;
static int Fiction_viewer_text_max_lines = 0;
static UI_WINDOW Fiction_viewer_window;
static UI_SLIDER2 Fiction_viewer_slider;
static int Fiction_viewer_bitmap = -1;
static int Fiction_viewer_inited = 0;
static int Fiction_viewer_old_fontnum = -1;
static int Fiction_viewer_fontnum = -1;
static char *Fiction_viewer_text = nullptr;
static int Fiction_viewer_voice = -1;
static int Fiction_viewer_ui = -1;
static void use_fv_font()
{
// save old font and set new one
if (Fiction_viewer_fontnum >= 0)
{
Fiction_viewer_old_fontnum = font::get_current_fontnum();
font::set_font(Fiction_viewer_fontnum);
}
else
{
Fiction_viewer_old_fontnum = -1;
}
}
static void use_std_font()
{
// restore the old font
if (Fiction_viewer_old_fontnum >= 0)
font::set_font(Fiction_viewer_old_fontnum);
}
// ---------------------------------------------------------------------------------------------------------------------------------------
// FICTION VIEWER FUNCTIONS
//
void fiction_viewer_exit()
{
if (mission_has_cmd_brief())
gameseq_post_event(GS_EVENT_CMD_BRIEF);
else if (red_alert_mission())
gameseq_post_event(GS_EVENT_RED_ALERT);
else
gameseq_post_event(GS_EVENT_START_BRIEFING);
}
void fiction_viewer_scroll_up()
{
Top_fiction_viewer_text_line--;
if (Top_fiction_viewer_text_line < 0)
{
Top_fiction_viewer_text_line = 0;
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
}
else
{
gamesnd_play_iface(InterfaceSounds::SCROLL);
}
}
void fiction_viewer_scroll_down()
{
Top_fiction_viewer_text_line++;
if ((Num_brief_text_lines[0] - Top_fiction_viewer_text_line) < Fiction_viewer_text_max_lines)
{
Top_fiction_viewer_text_line--;
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
}
else
{
gamesnd_play_iface(InterfaceSounds::SCROLL);
}
}
void fiction_viewer_scroll_capture()
{
// nothing to do
}
// button press
void fiction_viewer_button_pressed(int button)
{
switch (button)
{
case FVW_BUTTON_ACCEPT:
fiction_viewer_exit();
gamesnd_play_iface(InterfaceSounds::COMMIT_PRESSED);
break;
case FVW_BUTTON_SCROLL_UP:
fiction_viewer_scroll_up();
Fiction_viewer_slider.forceUp();
break;
case FVW_BUTTON_SCROLL_DOWN:
fiction_viewer_scroll_down();
Fiction_viewer_slider.forceDown();
break;
default:
Int3(); // unrecognized button
break;
}
}
// init
void fiction_viewer_init()
{
if (Fiction_viewer_inited)
return;
// no stage loaded?
if (Fiction_viewer_active_stage < 0)
return;
// no fiction document?
if (!mission_has_fiction())
return;
// music
common_music_init(SCORE_FICTION_VIEWER);
Fiction_viewer_bitmap = -1;
if (*Fiction_viewer_stages[Fiction_viewer_active_stage].background[gr_screen.res] != '\0')
{
Fiction_viewer_bitmap = bm_load(Fiction_viewer_stages[Fiction_viewer_active_stage].background[gr_screen.res]);
if (Fiction_viewer_bitmap < 0)
mprintf(("Failed to load custom background bitmap %s!\n", Fiction_viewer_stages[Fiction_viewer_active_stage].background[gr_screen.res]));
else if (Fiction_viewer_ui < 0)
Fiction_viewer_ui = 0;
}
// if special background failed to load, or if no special background was supplied, load the standard bitmap
if (Fiction_viewer_bitmap < 0)
{
if (Fiction_viewer_ui < 0)
{
// no UI specified; use the last UI in the array that has an available background bitmap
for (Fiction_viewer_ui = NUM_FVW_SETTINGS - 1; Fiction_viewer_ui >= 0; Fiction_viewer_ui--)
{
Fiction_viewer_bitmap = bm_load(Fiction_viewer_screen_filename[Fiction_viewer_ui][gr_screen.res]);
if (Fiction_viewer_bitmap >= 0)
break;
}
}
else
{
// use the specified UI's background bitmap
Fiction_viewer_bitmap = bm_load(Fiction_viewer_screen_filename[Fiction_viewer_ui][gr_screen.res]);
}
}
// no ui is valid?
if (Fiction_viewer_ui < 0)
{
Warning(LOCATION, "No fiction viewer graphics -- cannot display fiction viewer!");
return;
}
// set up fiction viewer font
use_fv_font();
// calculate text area lines from font
Fiction_viewer_text_max_lines = Fiction_viewer_text_coordinates[Fiction_viewer_ui][gr_screen.res][3] / gr_get_font_height();
// window
Fiction_viewer_window.create(0, 0, gr_screen.max_w_unscaled, gr_screen.max_h_unscaled, 0, Fiction_viewer_fontnum);
Fiction_viewer_window.set_mask_bmap(Fiction_viewer_screen_mask[Fiction_viewer_ui][gr_screen.res]);
// add the buttons
for (int i = 0; i < NUM_FVW_BUTTONS; i++)
{
int repeat = (i == FVW_BUTTON_SCROLL_UP || i == FVW_BUTTON_SCROLL_DOWN);
ui_button_info *b = &Fiction_viewer_buttons[Fiction_viewer_ui][gr_screen.res][i];
b->button.create(&Fiction_viewer_window, "", b->x, b->y, b->xt, b->yt, repeat, 1);
b->button.set_highlight_action(common_play_highlight_sound);
b->button.set_bmaps(b->filename);
b->button.link_hotspot(b->hotspot);
}
// set up hotkeys for buttons
Fiction_viewer_buttons[Fiction_viewer_ui][gr_screen.res][FVW_BUTTON_ACCEPT].button.set_hotkey(KEY_CTRLED | KEY_ENTER);
Fiction_viewer_buttons[Fiction_viewer_ui][gr_screen.res][FVW_BUTTON_SCROLL_UP].button.set_hotkey(KEY_UP);
Fiction_viewer_buttons[Fiction_viewer_ui][gr_screen.res][FVW_BUTTON_SCROLL_DOWN].button.set_hotkey(KEY_DOWN);
// init brief text
brief_color_text_init(Fiction_viewer_text, Fiction_viewer_text_coordinates[Fiction_viewer_ui][gr_screen.res][2], default_fiction_viewer_color, 0, 0);
// if the story is going to overflow the screen, add a slider
if (Num_brief_text_lines[0] > Fiction_viewer_text_max_lines)
{
Fiction_viewer_slider.create(&Fiction_viewer_window,
Fiction_viewer_slider_coordinates[Fiction_viewer_ui][gr_screen.res][0],
Fiction_viewer_slider_coordinates[Fiction_viewer_ui][gr_screen.res][1],
Fiction_viewer_slider_coordinates[Fiction_viewer_ui][gr_screen.res][2],
Fiction_viewer_slider_coordinates[Fiction_viewer_ui][gr_screen.res][3],
Num_brief_text_lines[0] - Fiction_viewer_text_max_lines,
Fiction_viewer_slider_filename[Fiction_viewer_ui][gr_screen.res],
&fiction_viewer_scroll_up,
&fiction_viewer_scroll_down,
&fiction_viewer_scroll_capture);
}
if (Fiction_viewer_voice >= 0)
{
audiostream_play(Fiction_viewer_voice, Master_voice_volume, 0);
}
Fiction_viewer_inited = 1;
}
// close
void fiction_viewer_close()
{
if (!Fiction_viewer_inited)
return;
// free the fiction
fiction_viewer_reset();
// destroy the window
Fiction_viewer_window.destroy();
// restore the old font
use_std_font();
// free the bitmap
if (Fiction_viewer_bitmap >= 0)
bm_release(Fiction_viewer_bitmap);
Fiction_viewer_bitmap = -1;
// maybe stop music
if (Mission_music[SCORE_FICTION_VIEWER] != Mission_music[SCORE_BRIEFING])
common_music_close();
game_flush();
Fiction_viewer_inited = 0;
}
// do
void fiction_viewer_do_frame(float frametime)
{
int i, k, w, h;
// make sure we exist
if (!Fiction_viewer_inited)
{
fiction_viewer_exit();
return;
}
// process keys
k = Fiction_viewer_window.process() & ~KEY_DEBUGGED;
switch (k)
{
case KEY_ESC:
common_music_close();
gameseq_post_event(GS_EVENT_MAIN_MENU);
return;
}
// process button presses
for (i = 0; i < NUM_FVW_BUTTONS; i++)
if (Fiction_viewer_buttons[Fiction_viewer_ui][gr_screen.res][i].button.pressed())
fiction_viewer_button_pressed(i);
common_music_do();
// clear
GR_MAYBE_CLEAR_RES(Fiction_viewer_bitmap);
if (Fiction_viewer_bitmap >= 0)
{
gr_set_bitmap(Fiction_viewer_bitmap);
gr_bitmap(0, 0, GR_RESIZE_MENU);
}
// draw the window
Fiction_viewer_window.draw();
// render the briefing text
brief_render_text(Top_fiction_viewer_text_line, Fiction_viewer_text_coordinates[Fiction_viewer_ui][gr_screen.res][0], Fiction_viewer_text_coordinates[Fiction_viewer_ui][gr_screen.res][1], Fiction_viewer_text_coordinates[Fiction_viewer_ui][gr_screen.res][3], frametime);
// maybe output the "more" indicator
if ((Fiction_viewer_text_max_lines + Top_fiction_viewer_text_line) < Num_brief_text_lines[0])
{
use_std_font();
// can be scrolled down
int more_txt_x = Fiction_viewer_text_coordinates[Fiction_viewer_ui][gr_screen.res][0] + (Fiction_viewer_text_coordinates[Fiction_viewer_ui][gr_screen.res][2]/2) - 10;
int more_txt_y = Fiction_viewer_text_coordinates[Fiction_viewer_ui][gr_screen.res][1] + Fiction_viewer_text_coordinates[Fiction_viewer_ui][gr_screen.res][3]; // located below text, centered
gr_get_string_size(&w, &h, XSTR("more", 1469), (int)strlen(XSTR("more", 1469)));
gr_set_color_fast(&Color_black);
gr_rect(more_txt_x-2, more_txt_y, w+3, h, GR_RESIZE_MENU);
gr_set_color_fast(&Color_more_indicator);
gr_string(more_txt_x, more_txt_y, XSTR("more", 1469), GR_RESIZE_MENU); // base location on the input x and y?
use_fv_font();
}
gr_flip();
}
void fiction_viewer_pause()
{
if (Fiction_viewer_voice >= 0)
{
audiostream_pause(Fiction_viewer_voice);
}
}
void fiction_viewer_unpause()
{
if (Fiction_viewer_voice >= 0)
{
audiostream_unpause(Fiction_viewer_voice);
}
}
bool mission_has_fiction()
{
if (Fred_running)
return !Fiction_viewer_stages.empty();
else
return (Fiction_viewer_text != nullptr);
}
int fiction_viewer_ui_name_to_index(const char *ui_name)
{
int i;
for (i = 0; i < NUM_FVW_SETTINGS; i++)
{
if (!stricmp(ui_name, Fiction_viewer_ui_names[i]))
{
return i;
}
}
return -1;
}
void fiction_viewer_reset()
{
if (Fiction_viewer_text != nullptr)
vm_free(Fiction_viewer_text);
Fiction_viewer_text = nullptr;
Fiction_viewer_stages.clear();
Fiction_viewer_active_stage = -1;
Fiction_viewer_ui = -1;
Top_fiction_viewer_text_line = 0;
if (Fiction_viewer_voice >= 0)
{
audiostream_close_file(Fiction_viewer_voice);
Fiction_viewer_voice = -1;
}
}
void fiction_viewer_load(int stage)
{
Assertion(stage >= 0 && static_cast<size_t>(stage) < Fiction_viewer_stages.size(), "stage parameter must be in range of Fiction_viewer_stages!");
// just to be sure
if (Fiction_viewer_text != nullptr)
{
Assertion(Fiction_viewer_text == nullptr, "Fiction viewer text should be a null pointer, but instead is '%s'. Trace out and fix!\n", Fiction_viewer_text);
return;
}
Fiction_viewer_active_stage = stage;
fiction_viewer_stage *stagep = &Fiction_viewer_stages[stage];
// load the ui index
Fiction_viewer_ui = Default_fiction_viewer_ui;
if (*stagep->ui_name)
{
int ui_index = fiction_viewer_ui_name_to_index(stagep->ui_name);
if (ui_index >= 0)
Fiction_viewer_ui = ui_index;
else
Warning(LOCATION, "Unrecognized fiction viewer UI: %s", stagep->ui_name);
}
// see if we have a matching font
Fiction_viewer_fontnum = font::FontManager::getFontIndex(stagep->font_filename);
Fiction_viewer_voice = audiostream_open(stagep->voice_filename, ASF_VOICE);
// load up the text
CFILE *fp = cfopen(stagep->story_filename, "rb", CFILE_NORMAL, CF_TYPE_FICTION);
if (fp == NULL)
{
Warning(LOCATION, "Unable to load story file '%s'.", stagep->story_filename);
}
else
{
// allocate space for raw text
int file_length = util::check_encoding_and_skip_bom(fp, stagep->story_filename);
char *Fiction_viewer_text_raw = (char *) vm_malloc(file_length + 1);
Fiction_viewer_text_raw[file_length] = '\0';
// copy all the text
cfread(Fiction_viewer_text_raw, file_length, 1, fp);
// we're done with the file, close it out
cfclose(fp);
if (Unicode_text_mode) {
// Copy the pointer since we assume that we don't need to adjust the text anymore
Fiction_viewer_text = Fiction_viewer_text_raw;
Fiction_viewer_text_raw = nullptr; // Zero out the pointer so there are no accidental accesses anymore
} else {
// allocate space for converted text, then perform the character conversion
auto length = get_converted_string_length(Fiction_viewer_text_raw) + 1;
Fiction_viewer_text = (char *) vm_malloc(length);
maybe_convert_foreign_characters(Fiction_viewer_text_raw, Fiction_viewer_text);
// deallocate space for raw text
vm_free(Fiction_viewer_text_raw);
}
}
}