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SDL 1.2 had an issue using SDL_Delay() on Mac where it caused bad stuttering and freezes. A hack was added to avoid this, but it causes 100% CPU usage when it should be a sleep state, so it wasn't ideal. With SDL 2 this issue was resolved with the underlying code being unified for all *NIX variants and that problematic Mac-specific code was removed. So now we can remove the hack to offer a little better performance on Macs.