Files
fs2open.github.com/code/scripting/api/libs/options.cpp
T
asarium ad1ede7b74 Add new options system
This is a system for storing arbitrary data in the config file and then
easily retrieving it later on. This has full Lua support for exposing
the available options in a custom UI and changing the values of the
options. This ported some of the existing command line options over to
the new system which is opt-in for the moment by using a mod_table flag.
2019-03-02 14:02:21 +01:00

61 lines
1.5 KiB
C++

//
//
#include "options.h"
#include "options/OptionsManager.h"
#include "scripting/api/objs/option.h"
#include "scripting/lua/LuaTable.h"
namespace scripting {
namespace api {
//**********LIBRARY: Mission
ADE_LIB(l_Options, "Options", "opt", "Options library");
ADE_VIRTVAR(Options, l_Options, nullptr, "The available options.", "{option...}", "A table of all the options.")
{
using namespace luacpp;
auto& options = options::OptionsManager::instance()->getOptions();
auto table = LuaTable::create(L);
int i = 1;
for (auto& opt : options) {
table.addValue(i, l_Option.Set(option_h(opt.get())));
++i;
}
return ade_set_args(L, "t", &table);
}
ADE_FUNC(persistChanges, l_Options, nullptr,
"Persist any changes made to the options system. Options can be incapable of applying changes immediately in "
"which case they are returned here.",
"{option...}", "The options that did not support changing their value")
{
using namespace luacpp;
auto unchanged = options::OptionsManager::instance()->persistChanges();
auto table = LuaTable::create(L);
int i = 1;
for (auto& opt : unchanged) {
table.addValue(i, l_Option.Set(option_h(opt)));
++i;
}
return ade_set_args(L, "t", &table);
}
ADE_FUNC(discardChanges, l_Options, nullptr, "Discard any changes made to the options system.", "boolean",
"True on success, false otherwise")
{
options::OptionsManager::instance()->discardChanges();
return ADE_RETURN_TRUE;
}
} // namespace api
} // namespace scripting