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The Star Fox barrel roll effect is achieved using a script which spawns a new ship. The script sets no-collide on this spawned ship, but it also tries to set the ship flag for all future ships -- and future ships require a parse object, which doesn't exist for a created ship. This patches the FALLTHROUGH in the sexp code to account for that possibility. Separately, there are other ways a parse object pointer could become null through unusual code states, so this adds an INVALID status and several additional checks to defend against this crash in other circumstances.
288 lines
8.5 KiB
C++
288 lines
8.5 KiB
C++
//
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//
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#include "oswpt.h"
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#include "parse_object.h"
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#include "ship.h"
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#include "team.h"
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#include "waypoint.h"
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#include "wing.h"
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#include "ship/ship.h"
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#include "mission/missionparse.h"
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#include "network/multi.h"
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#include "network/multimsgs.h"
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#include "network/multiutil.h"
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void object_ship_wing_point_team::serialize(lua_State* /*L*/, const scripting::ade_table_entry& /*tableEntry*/, const luacpp::LuaValue& value, ubyte* data, int& packet_size) {
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object_ship_wing_point_team oswpt;
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value.getValue(scripting::api::l_OSWPT.Get(&oswpt));
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uint8_t oswpttype = static_cast<uint8_t>(oswpt.type);
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ADD_DATA(oswpttype);
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switch (oswpt.type) {
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case oswpt_type::SHIP:
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case oswpt_type::WAYPOINT:
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ADD_USHORT(oswpt.objp->net_signature);
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break;
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case oswpt_type::PARSE_OBJECT:
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ADD_USHORT(oswpt.ship_entry->p_objp->net_signature);
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break;
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case oswpt_type::WING:
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case oswpt_type::WING_NOT_PRESENT: {
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int wingidx = WING_INDEX(oswpt.wingp);
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ADD_INT(wingidx);
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break;
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}
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case oswpt_type::SHIP_ON_TEAM:
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case oswpt_type::WHOLE_TEAM:
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ADD_INT(oswpt.team);
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break;
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case oswpt_type::NONE:
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case oswpt_type::EXITED:
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default:
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break;
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}
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}
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void object_ship_wing_point_team::deserialize(lua_State* /*L*/, const scripting::ade_table_entry& /*tableEntry*/, char* data_ptr, ubyte* data, int& offset) {
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uint8_t oswpttype;
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GET_DATA(oswpttype);
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switch (static_cast<oswpt_type>(oswpttype)) {
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case oswpt_type::SHIP:
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case oswpt_type::WAYPOINT: {
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ushort net_signature;
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GET_USHORT(net_signature);
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object_ship_wing_point_team oswpt;
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oswpt.type = static_cast<oswpt_type>(oswpttype);
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//This doesn't constitute a valid waypoint oswpt, but it will work for everything that lua has access to, so it's fine
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oswpt.objp = multi_get_network_object(net_signature);
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new(data_ptr) object_ship_wing_point_team(std::move(oswpt));
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break;
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}
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case oswpt_type::PARSE_OBJECT: {
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ushort net_signature;
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GET_USHORT(net_signature);
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auto p_objp = mission_parse_get_arrival_ship(net_signature);
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if (p_objp == nullptr)
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new(data_ptr) object_ship_wing_point_team;
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else
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new(data_ptr) object_ship_wing_point_team(p_objp);
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break;
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}
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case oswpt_type::WING:
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case oswpt_type::WING_NOT_PRESENT: {
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int wingidx;
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GET_INT(wingidx);
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if((wingidx < 0) || (wingidx >= Num_wings) || (Wings[wingidx].num_waves == -1))
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new(data_ptr) object_ship_wing_point_team;
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else
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new(data_ptr) object_ship_wing_point_team(&Wings[wingidx]);
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break;
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}
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case oswpt_type::SHIP_ON_TEAM:
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case oswpt_type::WHOLE_TEAM: {
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int oswpt_team;
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GET_INT(oswpt_team);
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object_ship_wing_point_team oswpt;
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oswpt.team = oswpt_team;
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oswpt.type = static_cast<oswpt_type>(oswpttype);
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new(data_ptr) object_ship_wing_point_team(std::move(oswpt));
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break;
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}
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case oswpt_type::NONE:
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case oswpt_type::EXITED:
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default:
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new(data_ptr) object_ship_wing_point_team;
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break;
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}
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}
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#define OSWPT_TYPE_NONE oswpt_type::NONE
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#define OSWPT_TYPE_SHIP oswpt_type::SHIP
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#define OSWPT_TYPE_WING oswpt_type::WING
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#define OSWPT_TYPE_WAYPOINT oswpt_type::WAYPOINT
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#define OSWPT_TYPE_SHIP_ON_TEAM oswpt_type::SHIP_ON_TEAM
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#define OSWPT_TYPE_WHOLE_TEAM oswpt_type::WHOLE_TEAM
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#define OSWPT_TYPE_PARSE_OBJECT oswpt_type::PARSE_OBJECT
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#define OSWPT_TYPE_EXITED oswpt_type::EXITED
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#define OSWPT_TYPE_WING_NOT_PRESENT oswpt_type::WING_NOT_PRESENT
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namespace scripting {
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namespace api {
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//**********HANDLE: Wing
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ADE_OBJ(l_OSWPT, object_ship_wing_point_team, "oswpt", "Handle for LuaSEXP arguments that can hold different types (Object/Ship/Wing/Waypoint/Team)");
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ADE_FUNC(getType, l_OSWPT, nullptr, "The data-type this OSWPT yields on the get method.", "string", "The name of the data type. Either 'ship', 'parseobject' (a yet-to-spawn ship), 'wing' (can include yet-to-arrive wings with 0 current ships), 'team' (both explicit and ship-on-team), 'waypoint', or 'none' (either explicitly specified, a ship that doesn't exist anymore, or invalid OSWPT object).")
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{
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object_ship_wing_point_team oswpt;
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if (!ade_get_args(L, "o", l_OSWPT.Get(&oswpt)))
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return ade_set_error(L, "s", "none");
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switch (oswpt.type) {
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case OSWPT_TYPE_SHIP:
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return ade_set_args(L, "s", "ship");
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case OSWPT_TYPE_PARSE_OBJECT:
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return ade_set_args(L, "s", "parseobject");
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case OSWPT_TYPE_WING:
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case OSWPT_TYPE_WING_NOT_PRESENT:
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return ade_set_args(L, "s", "wing");
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case OSWPT_TYPE_SHIP_ON_TEAM:
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case OSWPT_TYPE_WHOLE_TEAM:
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return ade_set_args(L, "s", "team");
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case OSWPT_TYPE_WAYPOINT:
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return ade_set_args(L, "s", "waypoint");
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case OSWPT_TYPE_NONE:
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case OSWPT_TYPE_EXITED:
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default:
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return ade_set_args(L, "s", "none");
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}
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}
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ADE_FUNC(get, l_OSWPT, nullptr, "Returns the data held by this OSWPT.", "ship | parse_object | wing | team | waypoint | nil", "Returns the data held by this OSWPT, nil if type is 'none'.")
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{
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object_ship_wing_point_team oswpt;
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if (!ade_get_args(L, "o", l_OSWPT.Get(&oswpt)))
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return ADE_RETURN_NIL;
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switch (oswpt.type) {
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case OSWPT_TYPE_SHIP:
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return ade_set_args(L, "o", l_Ship.Set(object_h(oswpt.objp)));
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case OSWPT_TYPE_PARSE_OBJECT:
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return ade_set_args(L, "o", l_ParseObject.Set(parse_object_h(oswpt.ship_entry->p_objp)));
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case OSWPT_TYPE_WING:
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case OSWPT_TYPE_WING_NOT_PRESENT:
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return ade_set_args(L, "o", l_Wing.Set(WING_INDEX(oswpt.wingp)));
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case OSWPT_TYPE_SHIP_ON_TEAM:
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case OSWPT_TYPE_WHOLE_TEAM:
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return ade_set_args(L, "o", l_Team.Set(oswpt.team));
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case OSWPT_TYPE_WAYPOINT:
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return ade_set_args(L, "o", l_Waypoint.Set(object_h(oswpt.objp)));
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case OSWPT_TYPE_NONE:
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case OSWPT_TYPE_EXITED:
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default:
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return ADE_RETURN_NIL;
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}
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}
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ADE_FUNC(forAllShips, l_OSWPT, "function(ship ship) => void body", "Applies this function to each (present) ship this OSWPT applies to.", nullptr, nullptr)
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{
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object_ship_wing_point_team oswpt;
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luacpp::LuaFunction body;
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if (!ade_get_args(L, "ou", l_OSWPT.Get(&oswpt), &body))
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return ADE_RETURN_NIL;
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switch (oswpt.type) {
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case OSWPT_TYPE_SHIP:
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{
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luacpp::LuaValueList args;
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args.push_back(luacpp::LuaValue::createValue(L, l_Ship.Set(object_h(oswpt.objp))));
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body.call(L, args);
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break;
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}
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case OSWPT_TYPE_WING:
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{
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auto wp = oswpt.wingp;
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for (int i = 0; i < wp->current_count; ++i)
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{
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luacpp::LuaValueList args;
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args.push_back(luacpp::LuaValue::createValue(L, l_Ship.Set(object_h(&Objects[Ships[wp->ship_index[i]].objnum]))));
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body.call(L, args);
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}
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break;
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}
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case OSWPT_TYPE_SHIP_ON_TEAM:
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case OSWPT_TYPE_WHOLE_TEAM:
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for (auto so = GET_FIRST(&Ship_obj_list); so != END_OF_LIST(&Ship_obj_list); so = GET_NEXT(so))
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{
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if (Objects[so->objnum].flags[Object::Object_Flags::Should_be_dead])
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continue;
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if (Ships[Objects[so->objnum].instance].team == oswpt.team)
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{
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luacpp::LuaValueList args;
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args.push_back(luacpp::LuaValue::createValue(L, l_Ship.Set(object_h(&Objects[so->objnum]))));
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body.call(L, args);
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}
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}
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break;
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case OSWPT_TYPE_PARSE_OBJECT:
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case OSWPT_TYPE_WING_NOT_PRESENT:
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case OSWPT_TYPE_WAYPOINT:
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case OSWPT_TYPE_NONE:
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case OSWPT_TYPE_EXITED:
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default:
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break;
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}
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return ADE_RETURN_NIL;
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}
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ADE_FUNC(forAllParseObjects, l_OSWPT, "function(parse_object po) => void body", "Applies this function to each not-yet-present ship (includes not-yet-present wings and not-yet-present ships of a specified team!) this OSWPT applies to.", nullptr, nullptr)
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{
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object_ship_wing_point_team oswpt;
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luacpp::LuaFunction body;
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if (!ade_get_args(L, "ou", l_OSWPT.Get(&oswpt), &body))
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return ADE_RETURN_NIL;
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switch (oswpt.type) {
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case OSWPT_TYPE_PARSE_OBJECT:
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{
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luacpp::LuaValueList args;
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args.push_back(luacpp::LuaValue::createValue(L, l_ParseObject.Set(parse_object_h(oswpt.ship_entry->p_objp))));
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body.call(L, args);
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break;
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}
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case OSWPT_TYPE_WING_NOT_PRESENT:
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{
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for (p_object* p_objp = GET_FIRST(&Ship_arrival_list); p_objp != END_OF_LIST(&Ship_arrival_list); p_objp = GET_NEXT(p_objp))
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{
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if (p_objp->wingnum == WING_INDEX(oswpt.wingp))
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{
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luacpp::LuaValueList args;
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args.push_back(luacpp::LuaValue::createValue(L, l_ParseObject.Set(parse_object_h(p_objp))));
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body.call(L, args);
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}
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}
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break;
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}
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case OSWPT_TYPE_SHIP_ON_TEAM:
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case OSWPT_TYPE_WHOLE_TEAM:
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{
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for (p_object* p_objp = GET_FIRST(&Ship_arrival_list); p_objp != END_OF_LIST(&Ship_arrival_list); p_objp = GET_NEXT(p_objp))
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{
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if (p_objp->team == oswpt.team)
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{
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luacpp::LuaValueList args;
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args.push_back(luacpp::LuaValue::createValue(L, l_ParseObject.Set(parse_object_h(p_objp))));
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body.call(L, args);
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}
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}
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break;
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}
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case OSWPT_TYPE_SHIP:
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case OSWPT_TYPE_WING:
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case OSWPT_TYPE_WAYPOINT:
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case OSWPT_TYPE_NONE:
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case OSWPT_TYPE_EXITED:
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default:
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break;
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}
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return ADE_RETURN_NIL;
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}
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}
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}
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