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Code Issues Packages Projects Releases 1 Wiki Activity
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138148c92aca954416def465690cd443bfc4979d
fs2open.github.com/code/parse
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History
Goober5000 abeb98a566 change stuff_vector to stuff_vec3d for clarity, since "vector" now refers to a dynamic list and "vec3d" now refers to the three-float struct
2012-03-02 04:26:44 +00:00
..
encrypt.cpp
A few further changes for Windows support under the new jump_nodes STL refactor
2011-10-03 13:26:03 +00:00
encrypt.h
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
2009-06-20 08:08:20 +00:00
lua.cpp
Eli2's minimal timer fix patch(es) from http://www.hard-light.net/forums/index.php?topic=79070.0
2012-03-01 19:16:31 +00:00
lua.h
Make sure to include the right lua headers on all platforms, as pointed out by rhl.
2011-12-28 19:53:50 +00:00
parselo.cpp
change stuff_vector to stuff_vec3d for clarity, since "vector" now refers to a dynamic list and "vec3d" now refers to the three-float struct
2012-03-02 04:26:44 +00:00
parselo.h
change stuff_vector to stuff_vec3d for clarity, since "vector" now refers to a dynamic list and "vec3d" now refers to the three-float struct
2012-03-02 04:26:44 +00:00
scripting.cpp
Added the $On Turret Fired scripting hook.
2012-01-21 15:16:53 +00:00
scripting.h
Added the $On Turret Fired scripting hook.
2012-01-21 15:16:53 +00:00
sexp.cpp
Commit game_settings.tbl / -mod.tbm
2012-02-29 07:13:49 +00:00
sexp.h
two new sexps, signum and trigger-submodel-animation
2012-01-28 07:56:26 +00:00
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