Files
fs2open.github.com/code/scripting/lua/LuaReference.cpp
T

83 lines
1.9 KiB
C++

#include "LuaReference.h"
#include "LuaException.h"
#include "LuaHeaders.h"
namespace luacpp {
LuaReference UniqueLuaReference::create(lua_State* state, int position) {
if (state == nullptr) {
throw LuaException("Need a valid lua state!");
}
lua_pushvalue(state, position);
LuaReference ref = std::make_shared<UniqueLuaReference>(state, luaL_ref(state, LUA_REGISTRYINDEX));
return ref;
}
LuaReference UniqueLuaReference::copy(const LuaReference& other) {
other->pushValue();
return create(other->_luaState);
}
UniqueLuaReference::UniqueLuaReference(lua_State* state, int reference) : _luaState(state), _reference(reference) {
if (state == nullptr) {
throw LuaException("Need a valid lua state!");
}
if (reference < 0) {
throw LuaException("Reference must be greater than or equal to zero!");
}
}
UniqueLuaReference::UniqueLuaReference() : _luaState(nullptr), _reference(LUA_NOREF) {
}
UniqueLuaReference::UniqueLuaReference(UniqueLuaReference&& other) SCP_NOEXCEPT : _luaState(nullptr), _reference(LUA_NOREF) {
*this = std::move(other);
}
UniqueLuaReference& UniqueLuaReference::operator=(UniqueLuaReference&& other) SCP_NOEXCEPT {
std::swap(_luaState, other._luaState);
std::swap(_reference, other._reference);
return *this;
}
UniqueLuaReference::~UniqueLuaReference() {
this->removeReference();
}
bool UniqueLuaReference::removeReference() {
if (this->isValid()) {
luaL_unref(_luaState, LUA_REGISTRYINDEX, _reference);
_reference = LUA_NOREF;
return true;
} else {
return false;
}
}
int UniqueLuaReference::getReference() const {
return _reference;
}
bool UniqueLuaReference::isValid() const {
if (_luaState == nullptr) {
return false;
}
if (_reference == LUA_NOREF) {
return false;
}
return true;
}
void UniqueLuaReference::pushValue() const {
if (this->isValid()) {
lua_rawgeti(_luaState, LUA_REGISTRYINDEX, this->getReference());
}
}
}