Files
fs2open.github.com/code/scripting/api/objs/comm_order.cpp
T
Kestrellius 1967daffd3 Vectorize MsgItems (#7687)
Convert MsgItems from an array to a vector, and remove the associated limit value and counter.

* vectorize msgitems

* appeasement

* leave me alone clang

* remove optional

* cleanup

* changes requested

* clang

* clang what is WRONG with you

* feedback

* remove flag in .h
2026-08-16 02:04:50 +00:00

87 lines
2.6 KiB
C++

#include "comm_order.h"
#include "hud/hudsquadmsg.h"
namespace scripting::api {
//**********HANDLE: mission goals
ADE_OBJ_NO_MULTI(l_Comm_Item, int, "comm_item", "Comm Item handle");
ADE_VIRTVAR(Name, l_Comm_Item, nullptr, "The name of the comm item", "string", "The comm item name")
{
int current;
if (!ade_get_args(L, "o", l_Comm_Item.Get(&current))) {
return ADE_RETURN_NIL;
}
if (ADE_SETTING_VAR) {
LuaError(L, "This property is read only.");
}
SCP_string message = "Invalid comm item!";
if (MsgItems.in_bounds(current)) {
message = MsgItems[current].text;
}
return ade_set_args(L, "s", message.c_str());
}
ADE_VIRTVAR(Active, l_Comm_Item, nullptr, "Whether or not the item is active", "boolean", "The active status")
{
int current;
if (!ade_get_args(L, "o", l_Comm_Item.Get(&current))) {
return ADE_RETURN_NIL;
}
if (ADE_SETTING_VAR) {
LuaError(L, "This property is read only.");
}
if (MsgItems.in_bounds(current) && MsgItems[current].active > 0) {
return ADE_RETURN_TRUE;
}
return ADE_RETURN_FALSE;
}
// Yes, it's a little silly to get this this way. Adding a getter to the mission library was an option but for that I'd
// have to be sure the title is always set which is fine but mostly it just felt out of place. Having this here keeps all
// comm menu code neat and tidy right here. I also thought about adding it as a parameter of the On HUD Comm Menu Open hook
// but that method wouldn't update as the player moves through the menu since the hook only runs once.
ADE_FUNC(getMenuTitle, l_Comm_Item, nullptr, "Gets the current title of the menu. Will be the same for all currently valid comm items.", "string", "The menu title")
{
int current = -1;
if (!ade_get_args(L, "o", l_Comm_Item.Get(&current)))
return ADE_RETURN_FALSE;
return ade_set_args(L, "s", Squad_msg_title);
}
ADE_FUNC(selectItem, l_Comm_Item, nullptr, "Selects the item and either proceeds to the next menu or issues the order", "boolean", "Returns true if successful, false otherwise")
{
int current = -1;
if (!ade_get_args(L, "o", l_Comm_Item.Get(&current)))
return ADE_RETURN_FALSE;
if (!MsgItems.in_bounds(current)) {
LuaError(L, "Lua tried to select squad message that is not valid!");
return ADE_RETURN_FALSE;
}
Hud_set_lua_key(current);
return ADE_RETURN_TRUE;
}
ADE_FUNC(isValid, l_Comm_Item, nullptr, "Detect if the handle is valid", "boolean", "true if valid, false otherwise")
{
int current = -1;
if (!ade_get_args(L, "o", l_Comm_Item.Get(&current)))
return ADE_RETURN_FALSE;
return ade_set_args(L, "b", MsgItems.in_bounds(current));
}
} // namespace scripting::api