Files
fs2open.github.com/code/scripting/lua/LuaReference.cpp
T
BMagnu 2b2333f692 Ensure sufficient stack size for Lua values (#4482)
* Ensure sufficient stack size

* Fix Warning

* Fix formatting

* Rename variable and add docs
2022-07-19 10:14:41 +00:00

96 lines
2.2 KiB
C++

#include "LuaReference.h"
#include "globalincs/pstypes.h"
#include "LuaException.h"
#include "LuaHeaders.h"
#include "LuaUtil.h"
namespace luacpp {
LuaReference UniqueLuaReference::create(lua_State* state, int position)
{
if (state == nullptr) {
throw LuaException("Need a valid lua state!");
}
lua_pushvalue(state, position);
// Always store the main thread here to ensure that we do not store a possible invalid thread reference
LuaReference ref =
std::make_shared<UniqueLuaReference>(util::getMainThread(state), luaL_ref(state, LUA_REGISTRYINDEX));
return ref;
}
LuaReference UniqueLuaReference::copy(const LuaReference& other) {
other->pushValue(other->_luaState);
return create(other->_luaState);
}
UniqueLuaReference::UniqueLuaReference(lua_State* state, int reference) : _luaState(state), _reference(reference)
{
if (state == nullptr) {
throw LuaException("Need a valid lua state!");
}
if (reference < 0 && reference != LUA_REFNIL) {
throw LuaException("Reference must be greater than or equal to zero!");
}
}
UniqueLuaReference::UniqueLuaReference() : _luaState(nullptr), _reference(LUA_NOREF) {}
UniqueLuaReference::UniqueLuaReference(UniqueLuaReference&& other) noexcept : _luaState(nullptr), _reference(LUA_NOREF) {
*this = std::move(other);
}
UniqueLuaReference& UniqueLuaReference::operator=(UniqueLuaReference&& other) noexcept {
std::swap(_luaState, other._luaState);
std::swap(_reference, other._reference);
return *this;
}
UniqueLuaReference::~UniqueLuaReference() {
this->removeReference();
}
bool UniqueLuaReference::removeReference() {
if (this->isValid()) {
luaL_unref(_luaState, LUA_REGISTRYINDEX, _reference);
_reference = LUA_NOREF;
return true;
} else {
return false;
}
}
int UniqueLuaReference::getReference() const {
return _reference;
}
bool UniqueLuaReference::isValid() const {
if (_luaState == nullptr) {
return false;
}
if (_reference == LUA_NOREF) {
return false;
}
return true;
}
void UniqueLuaReference::pushValue(lua_State* thread, bool manualStackAllocation) const
{
Assertion(thread != nullptr, "Valid thread state must be specified!");
if (!manualStackAllocation) {
lua_checkstack(thread, 1);
}
if (this->isValid()) {
lua_rawgeti(thread, LUA_REGISTRYINDEX, this->getReference());
}
}
}