Files
fs2open.github.com/code/network/psnet2.cpp
T
jg18 1adb64e39d Remove IPX support.
Remove support for the IPX protocol. The IPX selector button in the multi
options menu is now hidden, and the TCP button is disabled since there is no other option.
2016-02-25 10:28:49 -08:00

2184 lines
61 KiB
C++

/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#ifdef _WIN32
#include <windows.h>
#include <windowsx.h>
#include <winsock.h>
#include <process.h>
#include <ras.h>
#include <raserror.h>
#else
#include <sys/time.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <sys/select.h>
#include <errno.h>
#include <arpa/inet.h>
#include <netdb.h>
#define WSAGetLastError() (errno)
#endif
#include <stdio.h>
#include <limits.h>
#include <algorithm>
#include "globalincs/pstypes.h"
#include "network/psnet2.h"
#include "network/multi.h"
#include "network/multiutil.h"
#include "network/multilag.h"
#include "osapi/osregistry.h"
#include "io/timer.h"
#include "network/multi_log.h"
#include "network/multi_rate.h"
#include "cmdline/cmdline.h"
// -------------------------------------------------------------------------------------------------------
// PSNET 2 DEFINES/VARS
//
int Psnet_my_addr_valid;
net_addr Psnet_my_addr;
ubyte Null_address[6];
int Socket_type;
int Can_broadcast; // can we do broadcasting on our socket?
int Tcp_can_broadcast = 0;
int Tcp_active = 0;
int Network_status;
int Tcp_failure_code = 0;
int Ras_connected;
int Psnet_connection;
ushort Psnet_default_port;
// specified their internet connnection type
#define NETWORK_CONNECTION_NONE 1
#define NETWORK_CONNECTION_DIALUP 2
#define NETWORK_CONNECTION_LAN 3
// defines and variables to indicate network connection status
#define NETWORK_STATUS_NOT_INITIALIZED 1
#define NETWORK_STATUS_NO_WINSOCK 2 // winsock failed to initialize
#define NETWORK_STATUS_NO_PROTOCOL 3 // TCP/IP doesn't appear to be loaded
#define NETWORK_STATUS_NO_RELIABLE 4
#define NETWORK_STATUS_RUNNING 5 // everything should be running
// defintion of structures that actually leave this machine. psnet_send give us only
// the data that we want to send. We will add a header onto this data (packet sequence
// number, possibly a checksum). We must include a 2 byte flags variable into both structure
// since the receiving end of this packet must know whether or not to checksum the packet.
#define MAX_TOP_LAYER_PACKET_SIZE 680
// use the pack pragma to pack these structures to 2 byte aligment. Really only needed for
// the naked packet.
#define MAX_PACKET_BUFFERS 75
#pragma pack(push, 2)
/**
* Definition for a non-checksum packet
*/
typedef struct network_packet
{
int sequence_number;
ushort flags;
ubyte data[MAX_TOP_LAYER_PACKET_SIZE];
} network_naked_packet;
/**
* Structure definition for our packet buffers
*/
typedef struct network_packet_buffer
{
int sequence_number;
int len;
net_addr from_addr;
ubyte data[MAX_TOP_LAYER_PACKET_SIZE];
} network_packet_buffer;
/**
* Structure for a bunch of network packet buffers
*/
typedef struct network_packet_buffer_list {
network_packet_buffer psnet_buffers[MAX_PACKET_BUFFERS];
int psnet_seq_number;
int psnet_lowest_id;
int psnet_highest_id;
} network_packet_buffer_list;
#pragma pack(pop)
#define MAXHOSTNAME 128
#define MAX_RECEIVE_BUFSIZE 4096 // 32 K, eh?
#define MAX_SEND_RETRIES 20 // number of retries when sending would block
#define MAX_LINGER_TIME 0 // in seconds -- when lingering to close a socket
//Reliable UDP stuff
//*******************************
#define MAXNETBUFFERS 150 // Maximum network buffers (For between network and upper level functions, which is
// required in case of out of order packets
#define NETRETRYTIME 0.75f // Time after sending before we resend
#define MIN_NET_RETRYTIME 0.2f
#define NETTIMEOUT 30 // Time after receiving the last packet before we drop that user
#define NETHEARTBEATTIME 3 // How often to send a heartbeat
#define MAXRELIABLESOCKETS 40 // Max reliable sockets to open at once...
#define NETBUFFERSIZE 600 // Max size of a network packet
#define RELIABLE_CONNECT_TIME 7 // how long we'll wait for a response when doing a reliable connect
int Nettimeout = NETTIMEOUT;
// Reliable packet stuff
#define RNT_ACK 1 // ACK Packet
#define RNT_DATA 2 // Data Packet
#define RNT_DATA_COMP 3 // Compressed Data Packet
#define RNT_REQ_CONN 4 // Requesting a connection
#define RNT_DISCONNECT 5 // Disconnecting a connection
#define RNT_HEARTBEAT 6 // Heartbeat -- send every NETHEARTBEATTIME
#define RNT_I_AM_HERE 7
#pragma pack(push, 1)
typedef struct {
ubyte type; // packet type
ubyte compressed; //
ushort seq; // sequence packet 0-65535 used for ACKing also
ushort data_len; // length of data
float send_time; // Time the packet was sent, if an ACK the time the packet being ACK'd was sent.
ubyte data[NETBUFFERSIZE]; // Packet data
} reliable_header;
#define RELIABLE_PACKET_HEADER_ONLY_SIZE (sizeof(reliable_header)-NETBUFFERSIZE)
#define MAX_PING_HISTORY 10
typedef struct {
ubyte buffer[NETBUFFERSIZE];
} reliable_net_sendbuffer;
typedef struct {
ubyte buffer[NETBUFFERSIZE];
} reliable_net_rcvbuffer;
typedef struct {
reliable_net_sendbuffer *sbuffers[MAXNETBUFFERS]; // This is an array of pointers for quick sorting
unsigned short ssequence[MAXNETBUFFERS]; // This is the sequence number of the given packet
float timesent[MAXNETBUFFERS];
int send_len[MAXNETBUFFERS];
reliable_net_rcvbuffer *rbuffers[MAXNETBUFFERS];
int recv_len[MAXNETBUFFERS];
unsigned short rsequence[MAXNETBUFFERS]; // This is the sequence number of the given packet
float last_packet_received; // For a given connection, this is the last packet we received
float last_packet_sent;
SOCKADDR addr; // SOCKADDR of our peer
ushort status; // Status of this connection
unsigned short oursequence; // This is the next sequence number the application is expecting
unsigned short theirsequence; // This is the next sequence number the peer is expecting
net_addr m_net_addr; // A FS2 network address structure
ubyte connection_type; // IP, modem, etc.
float pings[MAX_PING_HISTORY];
ubyte ping_pos;
unsigned int num_ping_samples;
float mean_ping;
} reliable_socket;
reliable_socket Reliable_sockets[MAXRELIABLESOCKETS];
// sockets for TCP (unreliable)
SOCKET TCP_socket;
// the sockets that the game will use when selecting network type
SOCKET Unreliable_socket = INVALID_SOCKET;
float First_sent_iamhere = 0;
float Last_sent_iamhere = 0;
#define CONNECTSEQ 0x142 // Magic number for starting a connection, just so it isn't 0
unsigned int Serverconn = 0xffffffff;
#pragma pack(pop)
//*******************************
// top layer buffers
network_packet_buffer_list Psnet_top_buffers[PSNET_NUM_TYPES];
// -------------------------------------------------------------------------------------------------------
// PSNET 2 FORWARD DECLARATIONS
//
// if the string is a legally formatted ip string
int psnet_is_valid_numeric_ip(char *ip);
#ifdef _WIN32
// functions to get the status of a RAS connection
unsigned int psnet_ras_status();
#endif
// set some options on a socket
void psnet_socket_options( SOCKET sock );
// initialize tcp socket
int psnet_init_tcp();
// get time in seconds
float psnet_get_time();
// returns the ip address of this machine. use for calling bind() with to associate with the proper
// IP address and network device.
int psnet_get_ip();
// initialize reliable sockets
int psnet_init_rel_tcp(int port, int should_listen);
// shutdown reliable sockets
void psnet_rel_close();
// initialize the buffering system
void psnet_buffer_init(network_packet_buffer_list *l);
// buffer a packet (maintain order!)
void psnet_buffer_packet(network_packet_buffer_list *l, ubyte *data, int length, net_addr *from);
// get the index of the next packet in order!
int psnet_buffer_get_next(network_packet_buffer_list *l, ubyte *data, int *length, net_addr *from);
// -------------------------------------------------------------------------------------------------------
// PSNET 2 TOP LAYER FUNCTIONS - these functions simply buffer and store packets based upon type (see PSNET_TYPE_* defines)
//
/**
* Wrappers around select() and recvfrom() for lagging/losing data
*/
int RECVFROM(SOCKET s, char *buf, int len, int flags, sockaddr *from, int *fromlen, int psnet_type)
{
network_packet_buffer_list *l;
net_addr addr;
int ret;
int ret_len;
// bad type
Assert((psnet_type >= 0) && (psnet_type < PSNET_NUM_TYPES));
if((psnet_type < 0) || (psnet_type >= PSNET_NUM_TYPES)){
return -1;
}
l = &Psnet_top_buffers[psnet_type];
// if we have no buffer! The user should have made sure this wasn't the case by calling SELECT()
ret = psnet_buffer_get_next(l, (ubyte*)buf, &ret_len, &addr);
if(!ret){
Int3();
return -1;
}
// otherwise, stuff the outgoing data
switch ( Socket_type ) {
case NET_TCP:
((SOCKADDR_IN*)from)->sin_port = htons(addr.port);
#ifdef _WIN32
memcpy(&((SOCKADDR_IN*)from)->sin_addr.S_un.S_addr, addr.addr, 4);
#else
memcpy(&((SOCKADDR_IN*)from)->sin_addr.s_addr, addr.addr, 4);
#endif
((SOCKADDR_IN*)from)->sin_family = AF_INET;
*fromlen = sizeof(SOCKADDR_IN);
break;
default:
Assert(0);
break;
}
// return bytes read
return ret_len;
}
/**
* Wrappers around select() and recvfrom() for lagging/losing data
*/
int SELECT(int nfds, fd_set * readfds, fd_set * writefds, fd_set * exceptfds, struct timeval * timeout, int psnet_type)
{
network_packet_buffer_list *l;
// if this is a check for writability, just return the select
if(writefds != NULL){
return select(nfds, readfds, writefds, exceptfds, timeout);
}
// bad type
Assert((psnet_type >= 0) && (psnet_type < PSNET_NUM_TYPES));
if((psnet_type < 0) || (psnet_type >= PSNET_NUM_TYPES)){
return -1;
}
l = &Psnet_top_buffers[psnet_type];
// do we have any buffers in here?
if((l->psnet_lowest_id == -1) || (l->psnet_lowest_id > l->psnet_highest_id)){
return 0;
}
// yo
return 1;
}
/**
* Wrappers around sendto to sorting through different packet types
*/
int SENDTO(SOCKET s, char * buf, int len, int flags, sockaddr *to, int tolen, int psnet_type)
{
char outbuf[MAX_TOP_LAYER_PACKET_SIZE + 150];
// stuff type
outbuf[0] = (char)psnet_type;
memcpy(&outbuf[1], buf, len);
// send it
return sendto(s, outbuf, len + 1, flags, (SOCKADDR*)to, tolen);
}
/**
* Call this once per frame to read everything off of our socket
*/
void PSNET_TOP_LAYER_PROCESS()
{
// read socket stuff
SOCKADDR_IN ip_addr; // UDP/TCP socket structure
fd_set rfds;
timeval timeout;
int read_len;
socklen_t from_len;
net_addr from_addr;
network_naked_packet packet_read;
// clear the addresses to remove compiler warnings
memset(&ip_addr, 0, sizeof(SOCKADDR_IN));
if ( Network_status != NETWORK_STATUS_RUNNING ) {
ml_string("Network ==> socket not inited in PSNET_TOP_LAYER_PROCESS");
return;
}
while ( 1 ) {
// check if there is any data on the socket to be read. The amount of data that can be
// atomically read is stored in len.
FD_ZERO(&rfds);
FD_SET( Unreliable_socket, &rfds );
timeout.tv_sec = 0;
timeout.tv_usec = 0;
#ifdef _WIN32
if ( select( -1, &rfds, NULL, NULL, &timeout) == SOCKET_ERROR ) {
#else
if ( select( Unreliable_socket + 1, &rfds, NULL, NULL, &timeout) == SOCKET_ERROR ) {
#endif
ml_printf("Error %d doing a socket select on read", WSAGetLastError());
break;
}
// if the read file descriptor is not set, then bail!
if ( !FD_ISSET(Unreliable_socket, &rfds) ){
return;
}
// get data off the socket and process
read_len = SOCKET_ERROR;
switch ( Socket_type ) {
case NET_TCP:
from_len = sizeof(SOCKADDR_IN);
read_len = recvfrom( Unreliable_socket, (char*)packet_read.data, MAX_TOP_LAYER_PACKET_SIZE, 0, (SOCKADDR*)&ip_addr, &from_len);
break;
default:
Assert(0);
return;
}
// set the from_addr for storage into the packet buffer structure
from_addr.type = Socket_type;
switch ( Socket_type ) {
case NET_TCP:
from_addr.port = ntohs( ip_addr.sin_port );
memset(from_addr.addr, 0x00, 6);
#ifdef _WIN32
memcpy(from_addr.addr, &ip_addr.sin_addr.S_un.S_addr, 4); //-V512
#else
memcpy(from_addr.addr, &ip_addr.sin_addr.s_addr, 4); //-V512
#endif
break;
default:
Assert(0);
return;
// break;
}
if ( read_len == SOCKET_ERROR ) {
ml_string("Socket error on socket_get_data()");
break;
}
// determine the packet type
int packet_type = packet_read.data[0];
Assertion(((packet_type >= 0) && (packet_type < PSNET_NUM_TYPES)), "Invalid packet_type found. Packet type %d does not exist", packet_type);
if((packet_type >= 0) && (packet_type < PSNET_NUM_TYPES)){
// buffer the packet
psnet_buffer_packet(&Psnet_top_buffers[packet_type], packet_read.data + 1, read_len - 1, &from_addr);
}
}
}
// -------------------------------------------------------------------------------------------------------
// PSNET 2 FUNCTIONS
//
/**
* Initialize psnet to use the specified port
*/
void psnet_init( int protocol, int port_num )
{
int idx;
Tcp_active = 0;
#ifdef _WIN32
const char *internet_connection;
WSADATA wsa_data;
#endif
// GAME PORT INITIALIZATION STUFF
if ( Network_status == NETWORK_STATUS_RUNNING ){
ml_string("Skipping psnet_init() because network already running");
return;
}
// sort of a hack; assume unix users are always on LAN :)
#ifdef _WIN32
internet_connection = os_config_read_string(NULL, "NetworkConnection", "none");
if ( !stricmp(internet_connection, NOX("dialup")) ) {
ml_string("psnet_init() detected dialup connection");
Psnet_connection = NETWORK_CONNECTION_DIALUP;
} else if ( !stricmp(internet_connection, NOX("lan")) ) {
ml_string("psnet_init() detected lan connection");
Psnet_connection = NETWORK_CONNECTION_LAN;
} else {
ml_string("psnet_init() detected no connection");
Psnet_connection = NETWORK_CONNECTION_NONE;
}
#else
Psnet_connection = NETWORK_CONNECTION_LAN;
#endif
Network_status = NETWORK_STATUS_NO_WINSOCK;
#ifdef _WIN32
if (WSAStartup(0x101, &wsa_data )){
return;
}
#endif
// get the port for running this game on. Be careful that it cannot be out of bounds
Psnet_default_port = DEFAULT_GAME_PORT;
if ( (port_num > 1023) && (port_num < USHRT_MAX) ) {
Psnet_default_port = (ushort)port_num;
}
// initialize TCP now
Tcp_active = 1;
if(!psnet_init_tcp()){
ml_printf("Error on TCP startup %d", Tcp_failure_code);
Tcp_active = 0;
} else {
if(!psnet_init_rel_tcp(Psnet_default_port + 1, 0)){
ml_printf("Error on TCP startup %d", Tcp_failure_code);
Tcp_active = 0;
}
}
// clear reliable sockets
reliable_socket *rsocket;
int j;
for(j=0; j<MAXRELIABLESOCKETS; j++){
rsocket=&Reliable_sockets[j];
memset(rsocket,0,sizeof(reliable_socket));
}
// determine if we've successfully initialized the protocol we want
if(!Tcp_active){
Network_status = NETWORK_STATUS_NO_PROTOCOL;
ml_string("No protocol in psnet_init()!");
}
// specified network timeout
Nettimeout = NETTIMEOUT;
if(Cmdline_timeout > 0){
Nettimeout = Cmdline_timeout;
}
#ifdef _WIN32
// set ras status
psnet_ras_status();
#endif
if(Network_status != NETWORK_STATUS_NO_PROTOCOL){
// set network to be running
Network_status = NETWORK_STATUS_RUNNING;
// determine if our socket can broadcast
Can_broadcast = Tcp_can_broadcast;
// initialize all packet type buffers
for(idx=0; idx<PSNET_NUM_TYPES; idx++){
psnet_buffer_init(&Psnet_top_buffers[idx]);
}
}
}
/**
* Shutdown psnet
*/
void psnet_close()
{
if ( Network_status != NETWORK_STATUS_RUNNING ){
return;
}
#ifdef _WIN32
WSACancelBlockingCall();
if ( TCP_socket != INVALID_SOCKET ) {
shutdown( TCP_socket, 1 );
closesocket( TCP_socket );
}
if (WSACleanup()) {
}
#else
if ( TCP_socket != (int)INVALID_SOCKET ) {
shutdown( TCP_socket, 1 );
close( TCP_socket );
}
#endif
// close down all reliable sockets - this forces them to
// send a disconnect to any remote machines
psnet_rel_close();
Network_status = NETWORK_STATUS_NOT_INITIALIZED;
}
/**
* Set the protocol to use
*/
int psnet_use_protocol( int protocol )
{
socklen_t len;
SOCKADDR_IN ip_addr;
const char *custom_ip = NULL;
// zero out my address
Psnet_my_addr_valid = 0;
memset( &Psnet_my_addr, 0, sizeof(Psnet_my_addr) );
// wait until we choose a protocol to determine if we can broadcast
Can_broadcast = 0;
ml_string("In psnet_use_protocol()");
switch ( protocol ) {
case NET_TCP:
if ( Network_status != NETWORK_STATUS_RUNNING ){
ml_string("Network_status != NETWORK_STATUS_RUNNING in NET_TCP in psnet_use_protocol()");
return 0;
}
// assign the TCP_* sockets to the socket values used elsewhere
Unreliable_socket = TCP_socket;
Can_broadcast = Tcp_can_broadcast;
if(Can_broadcast){
ml_string("Psnet : TCP broadcast");
}
// get the socket name for the TCP_socket, and put it into My_addr
len = sizeof(SOCKADDR_IN);
if ( getsockname(TCP_socket, (SOCKADDR *)&ip_addr, &len) == SOCKET_ERROR ) {
ml_printf("Unable to get sock name for TCP unreliable socket (%d)", WSAGetLastError() );
return 0;
}
// check user-specified IP for getting around NAT
custom_ip = os_config_read_string( NOX("Network"), NOX("CustomIP"), NULL );
if (custom_ip != NULL) {
SOCKADDR_IN custom_address;
#ifndef WIN32
if ( inet_aton(custom_ip, &custom_address.sin_addr) ) {
#else
if ( (custom_address.sin_addr.s_addr = inet_addr(custom_ip)) != INADDR_NONE ) {
#endif
memcpy(&ip_addr.sin_addr, &custom_address.sin_addr, sizeof(custom_address.sin_addr));
} else {
ml_printf("WARNING => psnet_get_ip() custom IP is invalid: %s", custom_ip);
}
}
memcpy(Psnet_my_addr.addr, &ip_addr.sin_addr, sizeof(ip_addr.sin_addr));
Psnet_my_addr.port = Psnet_default_port;
ml_string("Psnet using - NET_TCP");
break;
default:
Int3();
return 0;
}
Psnet_my_addr.type = protocol;
Socket_type = protocol;
return 1;
}
/**
* Get the status of the network
*/
int psnet_get_network_status()
{
// first case is when "none" is selected
if ( Psnet_connection == NETWORK_CONNECTION_NONE ) {
return NETWORK_ERROR_NO_TYPE;
}
// first, check the connection status of the network
if ( Network_status == NETWORK_STATUS_NO_WINSOCK )
return NETWORK_ERROR_NO_WINSOCK;
if ( Network_status == NETWORK_STATUS_NO_PROTOCOL ){
return NETWORK_ERROR_NO_PROTOCOL;
}
// network is running -- be sure that the RAS people know to connect if they currently cannot.
if ( Psnet_connection == NETWORK_CONNECTION_DIALUP ) {
// if on a dialup connection, be sure that RAS is active.
if ( !Ras_connected ) {
return NETWORK_ERROR_CONNECT_TO_ISP;
}
} else if ( Psnet_connection == NETWORK_CONNECTION_LAN ) {
// if on a LAN, and they have a dialup connection active, return error to indicate that they need
// to pick the right connection type
if ( Ras_connected ) {
return NETWORK_ERROR_LAN_AND_RAS;
}
}
return NETWORK_ERROR_NONE;
}
/**
* Convert a ::net_addr to a string
*/
char* psnet_addr_to_string( char * text, net_addr * address )
{
if ( Network_status != NETWORK_STATUS_RUNNING ) {
strcpy( text, XSTR("[no networking]",910) );
return text;
}
in_addr temp_addr;
switch ( address->type ) {
case NET_TCP:
memcpy(&temp_addr.s_addr, address->addr, 4);
strcpy( text, inet_ntoa(temp_addr) );
break;
default:
break;
} // end switch
return text;
}
/**
* Convert a string to a net addr
*/
void psnet_string_to_addr( net_addr * address, char * text )
{
struct hostent *he;
char str[255], *c, *port;
in_addr addr;
if ( Network_status != NETWORK_STATUS_RUNNING ) {
strcpy( text, XSTR("[no networking]",910) );
return;
}
// copy the text string to local storage to look for ports
Assert( strlen(text) < 255 );
strcpy_s(str, text);
c = strrchr(str, ':');
port = NULL;
if ( c ) {
*c = '\0';
port = c+1;
}
switch ( address->type ) {
case NET_TCP:
addr.s_addr = inet_addr(str);
// if we get INADDR_NONE returns, then we need to try and resolve the host
// name
if ( addr.s_addr == INADDR_NONE ) {
he = gethostbyname( str );
// returns a non-null pointer if successful, so get the address
if ( he ) {
addr.s_addr = ((in_addr *)(he->h_addr))->s_addr; // this is the address in network byte order
} else {
addr.s_addr = INADDR_NONE;
}
}
memset(address->addr, 0x00, 6);
memcpy(address->addr, &addr.s_addr, 4); //-V512
if ( port ){
address->port = (ushort)(atoi(port));
}
break;
default:
Assert(0);
break;
} // end switch
}
/**
* Compare 2 addresses
*/
int psnet_same( net_addr * a1, net_addr * a2 )
{
return !memcmp(a1->addr, a2->addr, 6) && a1->port == a2->port;
}
/**
* Send data unreliably
*/
int psnet_send( net_addr * who_to, void * data, int len, int np_index )
{
// send data unreliably
SOCKET send_sock;
SOCKADDR_IN sockaddr; // UDP/TCP socket structure
int ret, send_len;
ubyte iaddr[6], *send_data;
short port;
fd_set wfds;
struct timeval timeout;
// always use the unreliable socket
send_sock = Unreliable_socket;
if ( Network_status != NETWORK_STATUS_RUNNING ) {
ml_string("Network ==> Socket not inited in psnet_send");
return 0;
}
if ( psnet_same( who_to, &Psnet_my_addr) ){
return 0;
}
memset(iaddr, 0x00, 6);
memcpy(iaddr, who_to->addr, 6);
if ( memcmp(iaddr, Null_address, 6) == 0) {
ml_string("Network ==> send to address is 0 in psnet_send");
return 0;
}
port = who_to->port;
if ( port == 0) {
ml_printf("Network ==> destination port %d invalid in psnet_send", port);
return 0;
}
// stuff the data with the type
send_data = (ubyte*)data;
send_len = len;
FD_ZERO(&wfds);
FD_SET( send_sock, &wfds );
timeout.tv_sec = 0;
timeout.tv_usec = 0;
#ifdef _WIN32
if ( SELECT( -1, NULL, &wfds, NULL, &timeout, PSNET_TYPE_UNRELIABLE) == SOCKET_ERROR ) {
#else
if ( SELECT( send_sock+1, NULL, &wfds, NULL, &timeout, PSNET_TYPE_UNRELIABLE) == SOCKET_ERROR ) {
#endif
ml_printf("Error on blocking select for write %d", WSAGetLastError() );
return 0;
}
// if the write file descriptor is not set, then bail!
if ( !FD_ISSET(send_sock, &wfds ) ){
return 0;
}
ret = SOCKET_ERROR;
switch ( who_to->type ) {
case NET_TCP:
sockaddr.sin_family = AF_INET;
memcpy(&sockaddr.sin_addr.s_addr, iaddr, 4);
sockaddr.sin_port = htons(port);
multi_rate_add(np_index, "udp(h)", send_len + UDP_HEADER_SIZE);
multi_rate_add(np_index, "udp", send_len);
ret = SENDTO( send_sock, (char *)send_data, send_len, 0, (SOCKADDR*)&sockaddr, sizeof(sockaddr), PSNET_TYPE_UNRELIABLE );
break;
default:
Assert(0); // unknown protocol
break;
} // end switch
if ( ret != SOCKET_ERROR ) {
return 1;
}
return 0;
}
/**
* Get data from the unreliable socket
*/
int psnet_get( void * data, net_addr * from_addr )
{
int buffer_size;
// try and get a free buffer and return its size
if(psnet_buffer_get_next(&Psnet_top_buffers[PSNET_TYPE_UNRELIABLE], (ubyte*)data, &buffer_size, from_addr)){
return buffer_size;
}
// return nothing
return 0;
}
/**
* Broadcast data on unreliable socket
*/
int psnet_broadcast( net_addr * who_to, void * data, int len )
{
if ( Network_status != NETWORK_STATUS_RUNNING ) {
ml_string("Network ==> Socket not inited in psnet_broadcast");
return 0;
}
if ( !Can_broadcast ) {
ml_string("Cannot broadcast -- returning without doing anything");
return 0;
}
ubyte broadcast[6] = {0xff, 0xff, 0xff, 0xff, 0xff, 0xff};
// broadcasting works on a local subnet which is all we really want to do for now anyway.
// we might keep this in as an option for freespace later.
switch ( who_to->type ) {
case NET_TCP:
memcpy(who_to->addr, broadcast, 6);
psnet_send(who_to, data, len);
break;
} // end switch
return 1;
}
/**
* Flush all sockets
*/
void psnet_flush()
{
ubyte data[MAX_TOP_LAYER_PACKET_SIZE + 250];
net_addr from_addr;
while ( psnet_get( data, &from_addr ) > 0 ) ;
}
/**
* If the passed string is a valid IP string
*/
int psnet_is_valid_ip_string( char *ip_string, int allow_port )
{
in_addr addr;
struct hostent *host_ent;
char str[255], *c;
// our addresses may have ports, so make local copy and remove port number
Assert( strlen(ip_string) < 255 );
strcpy_s(str, ip_string);
c = strrchr(str, ':');
if ( c ){
*c = '\0';
}
addr.s_addr = inet_addr(ip_string);
if ( addr.s_addr != INADDR_NONE ){
// make sure the ip string is a valid format string
if(psnet_is_valid_numeric_ip(ip_string)){
return 1;
}
}
// try name resolution
host_ent = gethostbyname( ip_string );
if ( !host_ent ){
return 0;
}
// valid host entry so return 1;
return 1;
}
// -------------------------------------------------------------------------------------------------------
// PSNET 2 RELIABLE SOCKET FUNCTIONS
//
void psnet_rel_send_ack(SOCKADDR *raddr, unsigned int sig, ubyte link_type, float time_sent)
{
int ret, sig_tmp;
reliable_header ack_header;
ack_header.type = RNT_ACK;
ack_header.data_len = sizeof(unsigned int);
ack_header.send_time = time_sent;
ack_header.send_time = INTEL_FLOAT(&ack_header.send_time);
sig_tmp = INTEL_INT(sig);
memcpy(&ack_header.data,&sig_tmp,sizeof(unsigned int));
switch (link_type) {
case NET_TCP:
if(!Tcp_active){
ml_string("No TCP in rel_send_ack()");
return;
}
ret = SENDTO(Unreliable_socket, (char *)&ack_header, RELIABLE_PACKET_HEADER_ONLY_SIZE+ack_header.data_len, 0, raddr, sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
if (ret == -1) {
ml_string("TCP SENDTO failed in rel_send_ack()");
}
break;
default:
ml_string("Unknown protocol type in nw_SendReliable()");
break;
}
}
/**
* Function to shutdown and close the given socket.
*
* It takes a couple of things into consideration when closing, such as possibly
* reiniting reliable sockets if they are closed here.
*/
void psnet_rel_close_socket( PSNET_SOCKET_RELIABLE *sockp )
{
reliable_header diss_conn_header;
// if the socket is out of range
if (*sockp >= MAXRELIABLESOCKETS) {
if (*sockp != INVALID_SOCKET) {
ml_printf("Invalid socket id passed to nw_NewCloseSocket() -- %d",*sockp);
}
return;
}
ml_printf("Closing socket %d",*sockp);
// go through every buffer and "free it up(tm)"
int i;
for(i=0;i<MAXNETBUFFERS;i++){
if(Reliable_sockets[*sockp].rbuffers[i]){
if(Reliable_sockets[*sockp].rbuffers[i] != NULL){
vm_free(Reliable_sockets[*sockp].rbuffers[i]);
}
Reliable_sockets[*sockp].rbuffers[i] = NULL;
Reliable_sockets[*sockp].rsequence[i] = 0;
}
if(Reliable_sockets[*sockp].sbuffers[i]){
if(Reliable_sockets[*sockp].sbuffers[i] != NULL){
vm_free(Reliable_sockets[*sockp].sbuffers[i]);
}
Reliable_sockets[*sockp].sbuffers[i] = NULL;
Reliable_sockets[*sockp].rsequence[i] = 0;
}
}
// send a disconnect packet to the socket on the other end
diss_conn_header.type = RNT_DISCONNECT;
diss_conn_header.seq = CONNECTSEQ;
diss_conn_header.data_len = 0;
if(*sockp==Serverconn){
Serverconn = 0xffffffff;
}
switch ( Reliable_sockets[*sockp].connection_type ) {
case NET_TCP:
if(!Tcp_active){
return;
}
SENDTO(Unreliable_socket, (char *)&diss_conn_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,&Reliable_sockets[*sockp].addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
break;
default:
ml_string("Unknown protocol type in nw_CloseSocket()!");
break;
}
memset(&Reliable_sockets[*sockp],0,sizeof(reliable_socket));
Reliable_sockets[*sockp].status = RNF_UNUSED;
}
// function to check the status of the reliable socket and try to re-initialize it if necessary.
// win95 seems to have trouble doing a reinit of the socket immediately after close, so this
// function exists to check the status, and reinitialize if we need to
int psnet_rel_check()
{
return 1;
}
/**
* Send data reliably
*/
int psnet_rel_send(PSNET_SOCKET_RELIABLE socketid, ubyte *data, int length, int np_index)
{
int i;
int bytesout = 0;
reliable_socket *rsocket;
if(socketid >= MAXRELIABLESOCKETS){
ml_printf("Invalid socket id passed to psnet_rel_send() -- %d",socketid);
return -1;
}
Assert(length < (int)sizeof(reliable_header));
psnet_rel_work();
rsocket=&Reliable_sockets[socketid];
if(rsocket->status!=RNF_CONNECTED) {
//We can't send because this isn't a connected reliable socket.
ml_printf("Can't send packet because of status %d in nw_SendReliable(). socket = %d",rsocket->status,socketid);
return -1;
}
// Add the new packet to the sending list and send it.
for(i=0;i<MAXNETBUFFERS;i++){
if(NULL==rsocket->sbuffers[i]){
reliable_header send_header;
int send_this_packet=1;
rsocket->send_len[i] = length;
rsocket->sbuffers[i] = (reliable_net_sendbuffer *)vm_malloc(sizeof(reliable_net_sendbuffer));
memcpy(rsocket->sbuffers[i]->buffer,data,length);
send_header.seq = INTEL_SHORT( rsocket->theirsequence );
rsocket->ssequence[i] = rsocket->theirsequence;
memcpy(send_header.data,data,length);
send_header.data_len = INTEL_SHORT( (ushort)length );
send_header.type = RNT_DATA;
send_header.send_time = psnet_get_time();
send_header.send_time = INTEL_FLOAT( &send_header.send_time ) ;
if (send_this_packet){
switch ( rsocket->connection_type ){
case NET_TCP:
if(!Tcp_active){
return 0;
}
multi_rate_add(np_index, "tcp(h)", RELIABLE_PACKET_HEADER_ONLY_SIZE+rsocket->send_len[i]);
bytesout = SENDTO(Unreliable_socket, (char *)&send_header,RELIABLE_PACKET_HEADER_ONLY_SIZE+rsocket->send_len[i],0,&rsocket->addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
break;
default:
ml_string("Unknown protocol type in nw_SendReliable()!");
Int3();
break;
}
}
if((bytesout==SOCKET_ERROR)&&(WSAEWOULDBLOCK==WSAGetLastError())){
//This will cause it to try to send again next frame. (or sooner)
rsocket->timesent[i] = psnet_get_time()-(NETRETRYTIME*4);
} else {
rsocket->timesent[i] = psnet_get_time();
}
rsocket->theirsequence++;
return bytesout;
}
}
ml_printf("PSNET RELIABLE SEND BUFFER OVERRUN. socket = %d",socketid);
return 0;
}
// Return codes:
// -1 socket not connected
// 0 No packet ready to receive
// >0 Buffer filled with the number of bytes recieved
int psnet_rel_get(PSNET_SOCKET socketid, ubyte *buffer, int max_len)
{
int i;
reliable_socket *rsocket = NULL;
psnet_rel_work();
if(socketid >= MAXRELIABLESOCKETS){
ml_printf("Invalid socket id passed to nw_NewReceiveReliable() -- %d",socketid);
return -1;
}
rsocket = &Reliable_sockets[socketid];
if( (RNF_CONNECTED!=rsocket->status) && (RNF_LIMBO!=rsocket->status) ){
ml_printf("Can't receive packet because it isn't connected in nw_ReceiveReliable(). socket = %d",socketid);
return 0;
}
//If the buffer position is the position we are waiting for, fill in
//the buffer we received in the call to this function and return true
for(i=0; i<MAXNETBUFFERS; i++){
if((rsocket->rsequence[i] == rsocket->oursequence) && rsocket->rbuffers[i]){
memcpy(buffer,rsocket->rbuffers[i]->buffer, rsocket->recv_len[i]);
vm_free(rsocket->rbuffers[i]);
rsocket->rbuffers[i] = NULL;
rsocket->rsequence[i] = 0;
rsocket->oursequence++;
return rsocket->recv_len[i];
}
}
return 0;
}
/**
* Process all active reliable sockets
*/
void psnet_rel_work()
{
int i,j;
int rcode = -1;
int max_len = NETBUFFERSIZE;
fd_set read_fds;
TIMEVAL timeout;
static reliable_header rcv_buff;
static SOCKADDR rcv_addr;
int bytesin = 0;
int addrlen = sizeof(SOCKADDR);
timeout.tv_sec=0;
timeout.tv_usec=0;
PSNET_TOP_LAYER_PROCESS();
// negotitate initial connection with the server
reliable_socket *rsocket = NULL;
if(Serverconn != 0xffffffff){
//Check to see if we need to send a packet out.
if((Reliable_sockets[Serverconn].status==RNF_LIMBO) && ((Serverconn != 0xffffffff) && fl_abs((psnet_get_time() - Last_sent_iamhere))>NETRETRYTIME) ){
reliable_header conn_header;
//Now send I_AM_HERE packet
conn_header.type = RNT_I_AM_HERE;
conn_header.seq = (ushort)(~CONNECTSEQ);
conn_header.data_len = 0;
Last_sent_iamhere = psnet_get_time();
int ret = SOCKET_ERROR;
switch ( Reliable_sockets[Serverconn].connection_type ) {
case NET_TCP:
if(!Tcp_active){
ml_string("Unable to use this network connection type in nw_WorkReliable()");
Int3();
return;
}
ret = SENDTO(Unreliable_socket, (char *)&conn_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,&Reliable_sockets[Serverconn].addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
break;
default:
ml_string("Unknown protocol type in nw_WorkReliable()!");
Int3();
break;
}
if((ret == SOCKET_ERROR) && (WSAEWOULDBLOCK == WSAGetLastError())){
Reliable_sockets[Serverconn].last_packet_sent = psnet_get_time()-NETRETRYTIME;
} else {
Reliable_sockets[Serverconn].last_packet_sent = psnet_get_time();
}
}
}
ubyte link_type;
net_addr d3_rcv_addr;
SOCKADDR_IN *rcvaddr;
int udp_has_data = 0;
do {
rsocket = NULL;
//Check UDP
if(Tcp_active && (Socket_type == NET_TCP)){
FD_ZERO(&read_fds);
FD_SET(Unreliable_socket, &read_fds);
#ifdef _WIN32
udp_has_data = SELECT(0,&read_fds,NULL,NULL,&timeout, PSNET_TYPE_RELIABLE);
#else
udp_has_data = SELECT(Unreliable_socket+1, &read_fds,NULL,NULL,&timeout, PSNET_TYPE_RELIABLE);
#endif
}
bytesin = 0;
addrlen = sizeof(SOCKADDR);
if(udp_has_data){
SOCKADDR_IN *tcp_addr = (SOCKADDR_IN *)&rcv_addr;
memset(&d3_rcv_addr,0,sizeof(net_addr));
memset(&rcv_addr,0,sizeof(SOCKADDR));
bytesin = RECVFROM(Unreliable_socket, (char *)&rcv_buff,sizeof(reliable_header), 0, (SOCKADDR *)&rcv_addr,&addrlen, PSNET_TYPE_RELIABLE);
rcv_buff.seq = INTEL_SHORT( rcv_buff.seq ); //-V570
rcv_buff.data_len = INTEL_SHORT( rcv_buff.data_len ); //-V570
rcv_buff.send_time = INTEL_FLOAT( &rcv_buff.send_time );
memcpy(d3_rcv_addr.addr, &tcp_addr->sin_addr.s_addr, 4); //-V512
d3_rcv_addr.port = tcp_addr->sin_port;
d3_rcv_addr.type = NET_TCP;
link_type = NET_TCP;
} else {
//Neither socket had data waiting
break;
}
if(bytesin==-1){
ml_printf("recvfrom returned an error! -- %d",WSAGetLastError());
return;
}
if(bytesin){
//Someone wants to connect, so find a slot
if(rcv_buff.type == RNT_REQ_CONN){
for(i=1; i<MAXRELIABLESOCKETS; i++){
if( (Reliable_sockets[i].status == RNF_CONNECTED) || (Reliable_sockets[i].status == RNF_LIMBO) ){
if(memcmp(&d3_rcv_addr, &Reliable_sockets[i].m_net_addr, sizeof(net_addr)) == 0){
//We already have a reliable link to this user, so we will ignore it...
ml_printf("Received duplicate connection request. %d",i);
psnet_rel_send_ack(&Reliable_sockets[i].addr, rcv_buff.seq, link_type, rcv_buff.send_time);
//We will change this as a hack to prevent later code from hooking us up
rcv_buff.type = 0xff;
continue;
}
}
}
for(i=1; i<MAXRELIABLESOCKETS; i++){
if(Reliable_sockets[i].status == RNF_UNUSED){
//Add the new connection here.
Reliable_sockets[i].connection_type=link_type;
memcpy(&Reliable_sockets[i].m_net_addr, &d3_rcv_addr, sizeof(net_addr));
memcpy(&Reliable_sockets[i].addr ,&rcv_addr, sizeof(SOCKADDR));
Reliable_sockets[i].ping_pos = 0;
Reliable_sockets[i].num_ping_samples = 0;
Reliable_sockets[i].status = RNF_LIMBO;
Reliable_sockets[i].last_packet_received = psnet_get_time();
rsocket = &Reliable_sockets[i];
rcvaddr = (SOCKADDR_IN *)&rcv_addr;
ml_printf("Connect from %s:%d", inet_ntoa(rcvaddr->sin_addr), htons(rcvaddr->sin_port));
break;
}
}
if(i==MAXRELIABLESOCKETS){
//No more connections!
ml_string("Out of incoming reliable connection sockets");
continue;
}
psnet_rel_send_ack(&rsocket->addr, rcv_buff.seq, link_type, rcv_buff.send_time);
}
//Find out if this is a packet from someone we were expecting a packet.
rcvaddr = (SOCKADDR_IN *)&rcv_addr;
for(i=1; i<MAXRELIABLESOCKETS; i++){
if(memcmp(&d3_rcv_addr,&Reliable_sockets[i].m_net_addr,sizeof(net_addr)) == 0){
rsocket=&Reliable_sockets[i];
break;
}
}
if(NULL == rsocket){
ml_string("Received reliable data from unconnected client.");
ml_printf("Received from %s:%d\n",inet_ntoa(rcvaddr->sin_addr),rcvaddr->sin_port);
continue ;
}
rsocket->last_packet_received = psnet_get_time();
if(rsocket->status != RNF_CONNECTED){
//Get out of limbo
if(rsocket->status == RNF_LIMBO){
//this is our connection to the server
if(Serverconn != 0xffffffff){
if(rcv_buff.type == RNT_ACK){
ushort *acknum = (ushort *)&rcv_buff.data;
if(*acknum == (~CONNECTSEQ & 0xffff)){
rsocket->status = RNF_CONNECTED;
ml_string("Got ACK for IAMHERE!");
}
continue;
}
} else if(rcv_buff.type == RNT_I_AM_HERE){
rsocket->status = RNF_CONNECTING;
psnet_rel_send_ack(&rsocket->addr, rcv_buff.seq, link_type, rcv_buff.send_time);
ml_string("Got IAMHERE!");
continue;
}
}
if((rcv_buff.type == RNT_DATA) && (Serverconn != 0xffffffff)){
rsocket->status = RNF_CONNECTED;
} else {
rsocket->last_packet_received = psnet_get_time();
continue;
}
}
//Update the last recv variable so we don't need a heartbeat
rsocket->last_packet_received = psnet_get_time();
if(rcv_buff.type == RNT_HEARTBEAT){
continue;
}
if(rcv_buff.type == RNT_ACK){
//Update ping time
rsocket->num_ping_samples++;
rsocket->pings[rsocket->ping_pos] = rsocket->last_packet_received - rcv_buff.send_time;
if(rsocket->num_ping_samples >= MAX_PING_HISTORY){
float sort_ping[MAX_PING_HISTORY];
for(int a=0;a<MAX_PING_HISTORY;a++){
sort_ping[a] = rsocket->pings[a];
}
std::sort(sort_ping, sort_ping + MAX_PING_HISTORY);
rsocket->mean_ping = ((sort_ping[MAX_PING_HISTORY/2]+sort_ping[(MAX_PING_HISTORY/2)+1]))/2;
}
rsocket->ping_pos++;
if(rsocket->ping_pos >= MAX_PING_HISTORY){
rsocket->ping_pos=0;
}
// if this is an ack for a send buffer on the socket, kill the send buffer. its done
for(i=0; i<MAXNETBUFFERS; i++){
unsigned int *acksig = (unsigned int *)&rcv_buff.data;
if(rsocket){
if(rsocket->sbuffers[i]){
if(rsocket->ssequence[i] == INTEL_INT(*acksig)){
Assert(rsocket->sbuffers[i] != NULL);
vm_free(rsocket->sbuffers[i]);
rsocket->sbuffers[i] = NULL;
rsocket->ssequence[i] = 0;
}
}
}
}
//remove that packet from the send buffer
rsocket->last_packet_received = psnet_get_time();
continue;
}
if(rcv_buff.type == RNT_DATA_COMP){
//More2Come
//Decompress it. Put it back in the buffer. Process it as RNT_DATA
rcv_buff.type = RNT_DATA;
}
if(rcv_buff.type == RNT_DATA){
//If the data is out of order by >= MAXNETBUFFERS-1 ignore that packet for now
int seqdelta;
seqdelta = rcv_buff.seq - rsocket->oursequence;
if(seqdelta<0) seqdelta = seqdelta*-1;
if(seqdelta>=MAXNETBUFFERS - 1){
ml_string("Received reliable packet out of order!");
//It's out of order, so we won't ack it, which will mean we will get it again soon.
continue;
}
//else move data into the proper buffer position
int savepacket=1;
if(rsocket->oursequence < (0xffff - (MAXNETBUFFERS-1))){
if (rsocket->oursequence > rcv_buff.seq){
savepacket = 0;
}
} else {
//Sequence is high, so prepare for wrap around
if( ((unsigned short)(rcv_buff.seq + rsocket->oursequence)) > (MAXNETBUFFERS-1)){
savepacket = 0;
}
}
for(i=0; i<MAXNETBUFFERS; i++){
if( (NULL != rsocket->rbuffers[i]) && (rsocket->rsequence[i] == rcv_buff.seq)){
//Received duplicate packet!
savepacket = 0;
}
}
if(savepacket){
if(rcv_buff.data_len>max_len){
ml_string("Received oversized reliable packet!");
//don't ack it, which will mean we will get it again soon.
continue;
}
for(i=0; i<MAXNETBUFFERS; i++){
if(NULL == rsocket->rbuffers[i]){
rsocket->recv_len[i] = rcv_buff.data_len;
rsocket->rbuffers[i] = (reliable_net_rcvbuffer *)vm_malloc(sizeof(reliable_net_rcvbuffer));
memcpy(rsocket->rbuffers[i]->buffer,rcv_buff.data,rsocket->recv_len[i]);
rsocket->rsequence[i] = rcv_buff.seq;
break;
}
}
}
psnet_rel_send_ack(&rsocket->addr, rcv_buff.seq, link_type, rcv_buff.send_time);
}
}
} while (udp_has_data>0);
// Go through each reliable socket that is connected and do any needed work.
for(j=0; j<MAXRELIABLESOCKETS; j++){
rsocket=&Reliable_sockets[j];
if(Serverconn == 0xffffffff){
if(rsocket->status==RNF_LIMBO){
if(fl_abs((psnet_get_time() - rsocket->last_packet_received))>Nettimeout){
ml_printf("Reliable (but in limbo) socket (%d) timed out in nw_WorkReliable().",j);
memset(rsocket,0,sizeof(reliable_socket));
rsocket->status = RNF_UNUSED;//Won't work if this is an outgoing connection.
}
}
} else {
if((rsocket->status == RNF_LIMBO) && (fl_abs((psnet_get_time() - First_sent_iamhere)) > Nettimeout)){
rsocket->status = RNF_BROKEN;
ml_printf("Reliable socket (%d) timed out in nw_WorkReliable().",j);
}
}
if(rsocket->status == RNF_CONNECTED){
float retry_packet_time;
if((rsocket->mean_ping==0) || (rsocket->mean_ping > (NETRETRYTIME*4))){
retry_packet_time = NETRETRYTIME;
} else {
if(rsocket->mean_ping<MIN_NET_RETRYTIME) {
retry_packet_time = (float)MIN_NET_RETRYTIME;
} else {
retry_packet_time = ((float)(float)rsocket->mean_ping * (float)1.25);
}
}
//Iterate through send buffers.
for(i=0;i<MAXNETBUFFERS;i++){
// send again
if((rsocket->sbuffers[i]) && (fl_abs((psnet_get_time() - rsocket->timesent[i])) >= retry_packet_time)) {
reliable_header send_header;
send_header.send_time = psnet_get_time();
send_header.send_time = INTEL_FLOAT( &send_header.send_time );
send_header.seq = INTEL_SHORT( rsocket->ssequence[i] );
memcpy(send_header.data,rsocket->sbuffers[i]->buffer,rsocket->send_len[i]);
send_header.data_len = INTEL_SHORT( (ushort)rsocket->send_len[i] );
send_header.type = RNT_DATA;
rcode = SENDTO(Unreliable_socket, (char *)&send_header, RELIABLE_PACKET_HEADER_ONLY_SIZE + rsocket->send_len[i], 0, &rsocket->addr, sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
if((rcode == SOCKET_ERROR) && (WSAEWOULDBLOCK == WSAGetLastError())){
//The packet didn't get sent, flag it to try again next frame
rsocket->timesent[i] = psnet_get_time()-(NETRETRYTIME*4);
} else {
rsocket->last_packet_sent = psnet_get_time();
rsocket->timesent[i] = psnet_get_time();
}
}//getcwd
}
if((rsocket->status == RNF_CONNECTED) && (fl_abs((psnet_get_time() - rsocket->last_packet_sent)) > NETHEARTBEATTIME)) {
reliable_header send_header;
send_header.send_time = psnet_get_time();
send_header.send_time = INTEL_FLOAT( &send_header.send_time );
send_header.seq = 0;
send_header.data_len = 0;
send_header.type = RNT_HEARTBEAT;
rcode = SENDTO(Unreliable_socket, (char *)&send_header, RELIABLE_PACKET_HEADER_ONLY_SIZE, 0, &rsocket->addr, sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
if((rcode != SOCKET_ERROR) && (WSAEWOULDBLOCK != WSAGetLastError())){
//It must have been sent
rsocket->last_packet_sent = psnet_get_time();
}
}
if((rsocket->status == RNF_CONNECTED) && (fl_abs((psnet_get_time() - rsocket->last_packet_received))>Nettimeout)){
//This socket is hosed.....inform someone?
ml_printf("Reliable Socket (%d) timed out in nw_WorkReliable().",j);
rsocket->status = RNF_BROKEN;
}
}
}
}
/**
* Get the status of a reliable socket, see RNF_* defines above
*/
int psnet_rel_get_status(PSNET_SOCKET_RELIABLE socketid)
{
if(socketid >= MAXRELIABLESOCKETS){
return -1;
}
return Reliable_sockets[socketid].status;
}
/**
* Checks the Listen_socket for possibly incoming requests to be connected.
* @return 0 on error or nothing waiting. 1 if we should try to accept
*/
int psnet_rel_check_for_listen(net_addr *from_addr)
{
SOCKADDR_IN *ip_addr; // UDP/TCP socket structure
psnet_rel_work();
int i;
for(i=1; i<MAXRELIABLESOCKETS; i++){
if(Reliable_sockets[i].status == RNF_CONNECTING){
Reliable_sockets[i].status = RNF_CONNECTED;
ml_string("New reliable connection in nw_CheckListenSocket().");
switch ( Reliable_sockets[i].connection_type ){
case NET_TCP:
ip_addr = (SOCKADDR_IN *)&Reliable_sockets[i].addr;
memset(from_addr, 0x00, sizeof(net_addr));
from_addr->port = ntohs( ip_addr->sin_port );
from_addr->type = NET_TCP;
#ifdef _WIN32
memcpy(from_addr->addr, &ip_addr->sin_addr.S_un.S_addr, 4); //-V512
#else
memcpy(from_addr->addr, &ip_addr->sin_addr.s_addr, 4); //-V512
#endif
break;
default:
Int3();
break;
}
return i;
}
}
return INVALID_SOCKET;
}
/**
* Attempt to connect() to the server's tcp socket. socket parameter is simply assigned to the
* Reliable_socket socket created in psnet_init
*/
void psnet_rel_connect_to_server(PSNET_SOCKET *socket, net_addr *server_addr)
{
//Send out a RNT_REQ_CONN packet, and wait for it to be acked.
SOCKADDR_IN sockaddr; // UDP/TCP socket structure
SOCKADDR *addr; // pointer to SOCKADDR to make coding easier
SOCKADDR rcv_addr;
int addrlen;
ubyte iaddr[6];
ushort port;
float first_sent_req = 0;
static reliable_header conn_header;
static reliable_header ack_header;
int bytesin;
struct timeval timeout;
fd_set read_fds;
int i;
*socket = INVALID_SOCKET;
memset(iaddr, 0x00, 6);
memcpy(iaddr, &server_addr->addr, 6);
port = (ushort)(server_addr->port); // Talk to the server listen port
conn_header.type = RNT_REQ_CONN;
conn_header.seq = CONNECTSEQ;
conn_header.data_len = 0;
timeout.tv_sec=0;
timeout.tv_usec=0;
if((server_addr->type == NET_TCP) && (!Tcp_active)){
return;
}
//Flush out any left overs
if(Tcp_active && (Socket_type == NET_TCP)){
FD_ZERO(&read_fds);
FD_SET(Unreliable_socket, &read_fds);
#ifdef _WIN32
while(SELECT(0, &read_fds, NULL, NULL, &timeout, PSNET_TYPE_RELIABLE)){
#else
while(SELECT(Unreliable_socket+1, &read_fds, NULL, NULL, &timeout, PSNET_TYPE_RELIABLE)){
#endif
addrlen = sizeof(SOCKADDR);
bytesin = RECVFROM(Unreliable_socket, (char *)&ack_header,sizeof(reliable_header),0,(SOCKADDR *)&rcv_addr,&addrlen, PSNET_TYPE_RELIABLE);
if(bytesin==-1){
ml_printf("UDP recvfrom returned an error! -- %d",WSAGetLastError());
break;
}
FD_ZERO(&read_fds);
FD_SET(Unreliable_socket, &read_fds);
}
}
memset(&ack_header,0,sizeof(reliable_header));
bytesin = 0;
SOCKET typeless_sock;
net_addr d3_rcv_addr;
memset(&d3_rcv_addr,0,sizeof(net_addr));
switch ( server_addr->type ){
case NET_TCP:
sockaddr.sin_family = AF_INET;
memcpy(&sockaddr.sin_addr.s_addr, iaddr, 4);
sockaddr.sin_port = htons(port);
addr = (SOCKADDR *)&sockaddr;
if( SOCKET_ERROR == SENDTO(Unreliable_socket, (char *)&conn_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE) ){
ml_printf("Unable to send UDP packet in nw_ConnectToServer()! -- %d",WSAGetLastError());
return;
}
memcpy(d3_rcv_addr.addr, &sockaddr.sin_addr.s_addr, 4); //-V512
d3_rcv_addr.port = sockaddr.sin_port;
d3_rcv_addr.type = NET_TCP;
typeless_sock = Unreliable_socket;
break;
default:
ml_string("Unknown protocol type in nw_ConnectToServer()!");
Int3();
return;
}
first_sent_req = psnet_get_time();
//Wait until we get a response from the server or we timeout
do {
PSNET_TOP_LAYER_PROCESS();
FD_ZERO(&read_fds);
FD_SET(typeless_sock, &read_fds);
#ifdef _WIN32
if(SELECT(0, &read_fds, NULL,NULL,&timeout, PSNET_TYPE_RELIABLE)){
#else
if(SELECT(typeless_sock+1, &read_fds, NULL,NULL,&timeout, PSNET_TYPE_RELIABLE)){
#endif
ml_string("selected() in psnet_rel_connect_to_server()");
addrlen = sizeof(SOCKADDR);
bytesin = RECVFROM(typeless_sock,(char *)&ack_header,sizeof(reliable_header),0,(SOCKADDR *)&rcv_addr,&addrlen, PSNET_TYPE_RELIABLE);
if(bytesin==-1){
ml_printf("recvfrom returned an error! -- %d",WSAGetLastError());
Int3();
return;
}
ml_string("received data after select in psnet_rel_connect_to_server()");
if(bytesin){
ml_string("about to check ack_header.type");
if(ack_header.type == RNT_ACK){
short *acknum = (short *)&ack_header.data;
if(*acknum == CONNECTSEQ){
for(i=1; i<MAXRELIABLESOCKETS; i++){
if(Reliable_sockets[i].status==RNF_UNUSED){
//Add the new connection here.
memset(&Reliable_sockets[i],0,sizeof(reliable_socket));
Reliable_sockets[i].connection_type = (ubyte)server_addr->type;
memcpy(&Reliable_sockets[i].m_net_addr,&d3_rcv_addr,sizeof(net_addr));
Reliable_sockets[i].last_packet_received = psnet_get_time();
memcpy(&Reliable_sockets[i].addr,&rcv_addr,sizeof(SOCKADDR));
Reliable_sockets[i].status = RNF_LIMBO;
*socket = i;
ml_string("Successfully connected to server in nw_ConnectToServer().");
//Now send I_AM_HERE packet
conn_header.type = RNT_I_AM_HERE;
conn_header.seq = (ushort)(~CONNECTSEQ);
conn_header.data_len = 0;
Serverconn = i;
First_sent_iamhere = psnet_get_time();
Last_sent_iamhere = psnet_get_time();
int rcode = SENDTO(typeless_sock,(char *)&conn_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
if(rcode == SOCKET_ERROR){
*socket = INVALID_SOCKET;
Reliable_sockets[i].status = RNF_UNUSED;
memset(&Reliable_sockets[i],0,sizeof(reliable_socket));
ml_string("Unable to send packet in nw_ConnectToServer()");
return;
}
Reliable_sockets[i].last_packet_sent = psnet_get_time();
float f;
f = psnet_get_time();
while((fl_abs((psnet_get_time() - f))<2) && (Reliable_sockets[i].status != RNF_CONNECTING)){
psnet_rel_work();
}
return;
}
}
ml_string("Out of reliable socket space in nw_ConnectToServer().");
return;
} else ml_string("Received out of sequence ACK in nw_ConnectToServer().");
} else ml_string("Received something that isn't an ACK in nw_ConnectToServer().");
} else ml_string("Received 0 bytes from recvfrom() in nw_ConnectToServer().");
}
} while(fl_abs((psnet_get_time() - first_sent_req)) < RELIABLE_CONNECT_TIME);
}
/**
* Returns the IP address of this computer
*/
int psnet_get_ip()
{
SOCKADDR_IN local_address;
#ifdef _WIN32
if(Psnet_connection == NETWORK_CONNECTION_DIALUP){
local_address.sin_addr.s_addr = psnet_ras_status();
if(local_address.sin_addr.s_addr == INADDR_NONE){
local_address.sin_addr.s_addr = INADDR_ANY;
}
}
else
#endif // FIXME - always returns INADDR_ANY for LAN
{
// Init local address to zero
local_address.sin_addr.s_addr = INADDR_ANY;
}
ml_printf("psnet_get_ip() reports IP : %s", inet_ntoa(local_address.sin_addr));
return local_address.sin_addr.s_addr;
}
/**
* Initialize reliable sockets
*/
int psnet_init_rel_tcp(int port, int should_listen)
{
// success
return 1;
}
void psnet_rel_close()
{
int idx;
PSNET_SOCKET_RELIABLE sock;
// kill all sockets
for(idx=0; idx<MAXRELIABLESOCKETS; idx++){
if(Reliable_sockets[idx].status != RNF_UNUSED){
sock = idx;
psnet_rel_close_socket(&sock);
}
}
}
// ------------------------------------------------------------------------------------------------------
// PACKET BUFFERING FUNCTIONS
//
/**
* Initialize the buffering system
*/
void psnet_buffer_init(network_packet_buffer_list *l)
{
int idx;
// blast the buffer clean
memset(l->psnet_buffers, 0, sizeof(network_packet_buffer) * MAX_PACKET_BUFFERS);
// set all buffer sequence #'s to -1
for(idx=0;idx<MAX_PACKET_BUFFERS;idx++){
l->psnet_buffers[idx].sequence_number = -1;
}
// initialize the sequence #
l->psnet_seq_number = 0;
l->psnet_lowest_id = -1;
l->psnet_highest_id = -1;
}
/**
* Buffer a packet (maintain order!)
*/
void psnet_buffer_packet(network_packet_buffer_list *l, ubyte *data, int length, net_addr *from)
{
int idx;
int found_buf = 0;
// find the first empty packet
for(idx=0;idx<MAX_PACKET_BUFFERS;idx++){
if(l->psnet_buffers[idx].sequence_number == -1){
found_buf = 1;
break;
}
}
// if we didn't find the buffer, report an overrun
if(!found_buf){
ml_string("WARNING - Buffer overrun in psnet");
} else {
// copy in the data
memcpy(l->psnet_buffers[idx].data, data, length);
l->psnet_buffers[idx].len = length;
memcpy(&l->psnet_buffers[idx].from_addr, from, sizeof(net_addr));
l->psnet_buffers[idx].sequence_number = l->psnet_seq_number;
// keep track of the highest id#
l->psnet_highest_id = l->psnet_seq_number++;
// set the lowest id# for the first time
if(l->psnet_lowest_id == -1){
l->psnet_lowest_id = l->psnet_highest_id;
}
}
}
/**
* Get the index of the next packet in order!
*/
int psnet_buffer_get_next(network_packet_buffer_list *l, ubyte *data, int *length, net_addr *from)
{
int idx;
int found_buf = 0;
// if there are no buffers, do nothing
if((l->psnet_lowest_id == -1) || (l->psnet_lowest_id > l->psnet_highest_id)){
return 0;
}
// search until we find the lowest packet index id#
for(idx=0;idx<MAX_PACKET_BUFFERS;idx++){
// if we found the buffer
if(l->psnet_buffers[idx].sequence_number == l->psnet_lowest_id){
found_buf = 1;
break;
}
}
// at this point, we should _always_ have found the buffer
Assert(found_buf);
// copy out the buffer data
memcpy(data, l->psnet_buffers[idx].data, l->psnet_buffers[idx].len);
*length = l->psnet_buffers[idx].len;
memcpy(from, &l->psnet_buffers[idx].from_addr, sizeof(net_addr));
// now we need to cleanup the packet list
// mark the buffer as free
l->psnet_buffers[idx].sequence_number = -1;
l->psnet_lowest_id++;
return 1;
}
// -------------------------------------------------------------------------------------------------------
// PSNET 2 FORWARD DEFINITIONS
//
/**
* If the string is a legally formatted IP string
*/
int psnet_is_valid_numeric_ip(char *ip)
{
char *token;
char copy[100];
int val1,val2,val3,val4;
// get the first ip value
strcpy_s(copy,ip);
token = strtok(copy,".");
if(token == NULL){
return 0;
} else {
// get the value of the token
val1 = atoi(token);
if((val1 < 0) || (val1 > 255)){
return 0;
}
}
// second ip value
token = strtok(NULL,".");
if(token == NULL){
return 0;
} else {
// get the value of the token
val2 = atoi(token);
if((val2 < 0) || (val2 > 255)){
return 0;
}
}
// third ip value
token = strtok(NULL,".");
if(token == NULL){
return 0;
} else {
// get the value of the token
val3 = atoi(token);
if((val3 < 0) || (val3 > 255)){
return 0;
}
}
// third ip value
token = strtok(NULL,"");
if(token == NULL){
return 0;
} else {
// get the value of the token
val4 = atoi(token);
if((val4 < 0) || (val4 > 255)){
return 0;
}
}
// make sure he hasn't entered all 0's
if((val1 == 0) && (val2 == 0) && (val3 == 0) && (val4 == 0)){
return 0;
}
// valid
return 1;
}
#ifdef _WIN32 // Dial-Up Networking
// function called from high level FreeSpace code to determine the status of the networking
// code returns one of a handful of macros
DWORD (__stdcall *pRasEnumConnections)(LPRASCONN lprasconn, LPDWORD lpcb, LPDWORD lpcConnections) = NULL;
DWORD (__stdcall *pRasGetConnectStatus)(HRASCONN hrasconn, LPRASCONNSTATUS lprasconnstatus ) = NULL;
DWORD (__stdcall *pRasGetProjectionInfo)(HRASCONN hrasconn, RASPROJECTION rasprojection, LPVOID lpprojection, LPDWORD lpcb ) = NULL;
/**
* Get the status of a RAS connection
*/
unsigned int psnet_ras_status()
{
int rval;
unsigned long size, num_connections, i, valid_connections = 0;
RASCONN rasbuffer[25];
HINSTANCE ras_handle;
unsigned long rasip=0;
RASPPPIP projection;
Ras_connected = 0;
// first, call a LoadLibrary to load the RAS api
ras_handle = LoadLibrary( "rasapi32.dll" );
if ( ras_handle == NULL ) {
return INADDR_ANY;
}
pRasEnumConnections = (DWORD (__stdcall *)(LPRASCONN, LPDWORD, LPDWORD))GetProcAddress(ras_handle, "RasEnumConnectionsA");
if (!pRasEnumConnections) {
FreeLibrary( ras_handle );
return INADDR_ANY;
}
pRasGetConnectStatus = (DWORD (__stdcall *)(HRASCONN, LPRASCONNSTATUS))GetProcAddress(ras_handle, "RasGetConnectStatusA");
if (!pRasGetConnectStatus) {
FreeLibrary( ras_handle );
return INADDR_ANY;
}
pRasGetProjectionInfo = (DWORD (__stdcall *)(HRASCONN, RASPROJECTION, LPVOID, LPDWORD))GetProcAddress(ras_handle, "RasGetProjectionInfoA");
if (!pRasGetProjectionInfo) {
FreeLibrary( ras_handle );
return INADDR_ANY;
}
size = sizeof(rasbuffer);
rasbuffer[0].dwSize = sizeof(RASCONN);
rval = pRasEnumConnections( rasbuffer, &size, &num_connections );
if ( rval ) {
FreeLibrary( ras_handle );
return INADDR_ANY;
}
// JAS: My computer gets to this point, but I have no RAS connections,
// so just exit
if ( num_connections < 1 ) {
ml_string("Found no RAS connections");
FreeLibrary( ras_handle );
return INADDR_ANY;
}
ml_printf("Found %d connections", num_connections);
for (i = 0; i < num_connections; i++ ) {
RASCONNSTATUS status;
unsigned long dummySize;
// don't count VPNs with the non-LAN connections
if ( !stricmp(rasbuffer[i].szDeviceType, "RASDT_Vpn") ) {
continue;
} else {
valid_connections++;
}
ml_printf("Connection %d:", i);
ml_printf("Entry Name: %s", rasbuffer[i].szEntryName);
ml_printf("Device Type: %s", rasbuffer[i].szDeviceType);
ml_printf("Device Name: %s", rasbuffer[i].szDeviceName);
// get the connection status
status.dwSize = sizeof(RASCONNSTATUS);
rval = pRasGetConnectStatus(rasbuffer[i].hrasconn, &status);
if ( rval != 0 ) {
FreeLibrary( ras_handle );
return INADDR_ANY;
}
// get the projection informatiom
size = sizeof(projection);
projection.dwSize = size;
rval = pRasGetProjectionInfo(rasbuffer[i].hrasconn, RASP_PppIp, &projection, &dummySize );
if ( rval != 0 ) {
FreeLibrary( ras_handle );
return INADDR_ANY;
}
ml_printf("IP Address: %s", projection.szIpAddress);
}
if (!valid_connections) {
FreeLibrary( ras_handle );
return INADDR_ANY;
}
Ras_connected = 1;
FreeLibrary( ras_handle );
rasip = inet_addr(projection.szIpAddress);
if(rasip==INADDR_NONE){
return INADDR_ANY;
}
//The ip of the RAS connection
return rasip;
}
#endif // Dial-Up Networking
/**
* Set some options on a socket
*/
void psnet_socket_options( SOCKET sock )
{
int broadcast;
int cursize, bufsize;
socklen_t cursizesize;
// Set the mode of the socket to allow broadcasting.
// Broadcasting was needed when searching for a game in IPX mode.
// Unclear if still needed.
broadcast = 1;
if(setsockopt(sock, SOL_SOCKET, SO_BROADCAST, (LPSTR)&broadcast, sizeof(broadcast) )){
Can_broadcast = 0;
} else {
Can_broadcast = 1;
}
// try and increase the size of my receive buffer
bufsize = MAX_RECEIVE_BUFSIZE;
// set the current size of the receive buffer
cursizesize = sizeof(int);
getsockopt(sock, SOL_SOCKET, SO_RCVBUF, (LPSTR)&cursize, &cursizesize);
setsockopt(sock, SOL_SOCKET, SO_RCVBUF, (LPSTR)&bufsize, sizeof(bufsize));
getsockopt(sock, SOL_SOCKET, SO_RCVBUF, (LPSTR)&cursize, &cursizesize);
ml_printf("Receive buffer set to %d", cursize);
// set the current size of the send buffer
cursizesize = sizeof(int);
getsockopt(sock, SOL_SOCKET, SO_SNDBUF, (LPSTR)&cursize, &cursizesize);
setsockopt(sock, SOL_SOCKET, SO_SNDBUF, (LPSTR)&bufsize, sizeof(bufsize));
getsockopt(sock, SOL_SOCKET, SO_SNDBUF, (LPSTR)&cursize, &cursizesize);
ml_printf("Send buffer set to %d", cursize);
}
/**
* Initialize tcp socket
*/
int psnet_init_tcp()
{
SOCKADDR_IN sockaddr;
TCP_socket = INVALID_SOCKET;
TCP_socket = socket( AF_INET, SOCK_DGRAM, 0 );
if ( TCP_socket == (int)INVALID_SOCKET ) {
Tcp_failure_code = WSAGetLastError();
ml_printf("Error on TCP startup %d", Tcp_failure_code);
return 0;
}
// bind the socket
memset(&sockaddr,0,sizeof(SOCKADDR_IN));
sockaddr.sin_family = AF_INET;
sockaddr.sin_addr.s_addr = psnet_get_ip();
sockaddr.sin_port = htons( Psnet_default_port );
if ( bind(TCP_socket, (SOCKADDR*)&sockaddr, sizeof (sockaddr)) == SOCKET_ERROR) {
Tcp_failure_code = WSAGetLastError();
if (Tcp_failure_code == WSAEADDRINUSE) {
ml_printf("TCP socket already in use! Another instance running? (Try using the \"-port %i\" cmdline option)", Psnet_default_port + 1);
} else {
ml_printf("Couldn't bind TCP socket (%d)! Invalidating TCP", Tcp_failure_code );
}
return 0;
}
// set socket options
psnet_socket_options( TCP_socket );
Tcp_can_broadcast = Can_broadcast;
// success
return 1;
}
/**
* Get time in seconds
*/
float psnet_get_time()
{
return (float)timer_get_milliseconds() / 1000.0f;
}
/**
* Mark a socket as having received data
*/
void psnet_mark_received(PSNET_SOCKET_RELIABLE socket)
{
// valid socket?
if((socket == 0xffffffff) || (socket >= MAXRELIABLESOCKETS)){
return;
}
// mark it
Reliable_sockets[socket].last_packet_received = psnet_get_time();
}