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Goober5000 29a0736d34 fix missile detonation for computers with high FPS
There is a bit of code that detonates a missile if it misses impacting on a subsystem.  On Nyctaeus's Arachnas model, missiles could reach the center point of the main beam turret submodel without actually hitting any part of the submodel.  The fail-safe code would set the missile to detonate in that case, but on low-FPS systems the weapon would be able to actually hit the turret before it detonated.  On high-FPS systems, there is a clean miss.

This reworks the code to delay the missile detonation until it reaches the other side of the submodel, so it has time to hit some other part of it.  It also reduces the detonation time from 1/100 of a second (which is more than one frame on 120 FPS systems) to 1/1000 of a second (which is always less than one frame).
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