mirror of
https://github.com/scp-fs2open/fs2open.github.com.git
synced 2026-11-07 08:15:59 -10:00
486 lines
20 KiB
C++
486 lines
20 KiB
C++
//
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//
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#ifndef FS2_OPEN_ADE_API_H_H
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#define FS2_OPEN_ADE_API_H_H
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#include "globalincs/version.h"
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#include "scripting/ade.h"
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#include "scripting/ade_args.h"
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#include "scripting/ade_external_serializer.h"
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#include "scripting/ade_doc.h"
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class lua_net_exception : public std::runtime_error {
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public:
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lua_net_exception(const char* msg);
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};
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namespace scripting {
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const size_t INVALID_ID = (size_t) -1; // Use -1 to get highest possible unsigned number
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/**
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* @ingroup ade_api
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*/
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class ade_lib_handle {
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protected:
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size_t LibIdx;
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public:
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ade_lib_handle() = default;
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size_t GetIdx() const { return LibIdx; }
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};
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namespace internal {
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template<typename T> void ade_multi_serialize_fundamental(lua_State* L, const scripting::ade_table_entry& tableEntry, const luacpp::LuaValue& value, ubyte* data, int& packet_size);
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template<typename T> void ade_multi_deserialize_fundamental(lua_State* L, const scripting::ade_table_entry& tableEntry, char* data_ptr, ubyte* data, int& offset);
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inline void ade_multi_serialize_unsupported(lua_State* L, const scripting::ade_table_entry& tableEntry, const luacpp::LuaValue& /*value*/, ubyte* /*data*/, int& /*packet_size*/) {
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LuaError(L, "Cannot serialize data of type %s for sending over network!", tableEntry.GetName());
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throw lua_net_exception("Cannot serialize data of given userdata type to network");
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}
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inline void ade_multi_deserialize_unsupported(lua_State* L, const scripting::ade_table_entry& tableEntry, char* /*data_ptr*/, ubyte* /*data*/, int& /*offset*/) {
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LuaError(L, "Cannot deserialize data of type %s from network! Make sure all players are running the same version!", tableEntry.GetName());
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throw lua_net_exception("Cannot deserialize data of received userdata type from network");
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}
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enum class ade_multi_serialize_mode : size_t { NATIVE, EXTERNAL, FUNDAMENTAL, UNSUPPORTED };
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template <typename T, typename = int>
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struct ade_serializable : std::false_type { };
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template <typename T>
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struct ade_serializable <T, decltype((void)T::serialize, 0)> : std::true_type { };
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template<typename T, ade_multi_serialize_mode mode>
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struct ade_multi_serialize_dispatcher {};
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template<typename T>
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struct ade_multi_serialize_dispatcher<T, ade_multi_serialize_mode::NATIVE> {
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static constexpr ade_serialize_func serialize = &T::serialize;
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static constexpr ade_deserialize_func deserialize = &T::deserialize;
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};
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template<typename T>
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struct ade_multi_serialize_dispatcher<T, ade_multi_serialize_mode::EXTERNAL> {
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static constexpr ade_serialize_func serialize = &ade_serializable_external<T>::serialize;
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static constexpr ade_deserialize_func deserialize = &ade_serializable_external<T>::deserialize;
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};
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template<typename T>
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struct ade_multi_serialize_dispatcher<T, ade_multi_serialize_mode::FUNDAMENTAL> {
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static constexpr ade_serialize_func serialize = &ade_multi_serialize_fundamental<T>;
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static constexpr ade_deserialize_func deserialize = &ade_multi_deserialize_fundamental<T>;
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};
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template<typename T>
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struct ade_multi_serialize_dispatcher<T, ade_multi_serialize_mode::UNSUPPORTED> {
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static constexpr ade_serialize_func serialize = &ade_multi_serialize_unsupported;
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static constexpr ade_deserialize_func deserialize = &ade_multi_deserialize_unsupported;
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};
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}
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template<typename T>
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struct ade_multi_serializer : public internal::ade_multi_serialize_dispatcher<T,
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internal::ade_serializable<T>::value ? internal::ade_multi_serialize_mode::NATIVE :
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(internal::ade_serializable_external<T>::value ? internal::ade_multi_serialize_mode::EXTERNAL : (
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std::is_fundamental<T>::value ? internal::ade_multi_serialize_mode::FUNDAMENTAL : internal::ade_multi_serialize_mode::UNSUPPORTED))> {};
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/**
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* @ingroup ade_api
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*/
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template <class StoreType>
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class ade_obj : public ade_lib_handle {
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static int lua_destructor(lua_State* L)
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{
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auto* obj =
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static_cast<ade_obj<StoreType>*>(lua_touserdata(L, lua_upvalueindex(ADE_DESTRUCTOR_OBJ_UPVALUE_INDEX)));
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StoreType* value = nullptr;
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if (!ade_get_args(L, "o", obj->GetPtr(&value))) {
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return 0;
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}
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if (value == nullptr) {
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return 0;
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}
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value->~StoreType();
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return 0;
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}
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public:
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ade_obj(const char* in_name, const char* in_desc, const ade_lib_handle* in_deriv = nullptr, size_t size = 0, ade_serialize_func serializer = nullptr, ade_deserialize_func deserializer = nullptr)
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{
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ade_table_entry ate;
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// WMC - object metadata are uninstanced library types
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ate.Name = in_name;
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if (in_deriv != nullptr) {
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ate.DerivatorIdx = in_deriv->GetIdx();
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}
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ate.Type = 'o';
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ate.Description = in_desc;
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ate.Size = size;
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ate.Serializer = serializer;
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ate.Deserializer = deserializer;
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if (!std::is_trivially_destructible<StoreType>::value) {
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// If this type is not trivial then we need to have a destructor
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// This is mildly dangerous since "this" will only remain valid if it was constructed statically. Since this
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// value is only used once at program startup it should be relatively safe
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ate.Destructor_upvalue = static_cast<void*>(this);
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ate.Destructor = lua_destructor;
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}
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LibIdx = ade_manager::getInstance()->addTableEntry(ate);
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}
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// WMC - Use this to store object data for return, or for setting as a global
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ade_odata_setter<StoreType> Set(StoreType&& obj) const
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{
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return ade_odata_setter<StoreType>(LibIdx, std::move(obj));
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}
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ade_odata_setter<StoreType> Set(const StoreType& obj) const
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{
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return ade_odata_setter<StoreType>(LibIdx, obj);
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}
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// WMC - Use this to copy object data, for modification or whatever
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ade_odata_getter<StoreType> Get(StoreType* ptr) const { return ade_odata_getter<StoreType>(LibIdx, ptr); }
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// WMC - Use this to get a pointer to Lua object data.
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// Use >ONLY< when:
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// 1 - You are setting the data of an object (ie 'x' component of vector)
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// 2 - To speed up read-only calcs (ie computing dot product of vectors)
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// 3 - To get a reference to a move-only type stored in Lua memory
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ade_odata_ptr_getter<StoreType> GetPtr(StoreType** ptr) const
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{
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return ade_odata_ptr_getter<StoreType>(LibIdx, ptr);
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}
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};
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/**
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* @warning Utility macro. DO NOT USE!
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*/
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#define ADE_OBJ_DERIV_IMPL(field, type, name, desc, deriv, ...) \
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const ::scripting::ade_obj<type>& SCP_TOKEN_CONCAT(get_, field)() \
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{ \
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static ::scripting::ade_obj<type> obj(name, desc, deriv, sizeof(type), __VA_ARGS__::serialize, __VA_ARGS__::deserialize);\
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return obj; \
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} \
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const ::scripting::ade_obj<type>& field = SCP_TOKEN_CONCAT(get_, field)()
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/**
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* @brief Define an API object
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*
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* An object is similar to a C++ class. Use this if you want to return a special type from a function that should be
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* able to do more on its own.
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*
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* @param field The name of the field by which the class should be accessible
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* @param type The type of the data the class contains
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* @param name The name the class should have in the documentation
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* @param desc Documentation about what this class is
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*
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* @ingroup ade_api
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*/
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#define ADE_OBJ(field, type, name, desc) ADE_OBJ_DERIV_IMPL(field, type, name, desc, nullptr, ade_multi_serializer<type>)
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/**
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* @brief Define an API object that cannot be serialized for multi, despite a serialization handler existing
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*
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* An object is similar to a C++ class. Use this if you want to return a special type from a function that should be
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* able to do more on its own.
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*
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* @param field The name of the field by which the class should be accessible
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* @param type The type of the data the class contains
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* @param name The name the class should have in the documentation
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* @param desc Documentation about what this class is
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*
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* @ingroup ade_api
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*/
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#define ADE_OBJ_NO_MULTI(field, type, name, desc) ADE_OBJ_DERIV_IMPL(field, type, name, desc, nullptr, internal::ade_multi_serialize_dispatcher<type, internal::ade_multi_serialize_mode::UNSUPPORTED>)
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/**
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* @brief Define an API object that derives from another
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*
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* This is the same as ADE_OBJ but this allows to derive this class from another
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*
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* @param field The name of the field by which the class should be accessible
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* @param type The type of the data the class contains
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* @param name The name the class should have in the documentation
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* @param desc Documentation about what this class is
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* @param deriv The class to derive from. This should be the name of the class field (e.g. l_Object)
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*
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* @ingroup ade_api
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*/
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#define ADE_OBJ_DERIV(field, type, name, desc, deriv) \
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ADE_OBJ_DERIV_IMPL(field, type, name, desc, &SCP_TOKEN_CONCAT(get_, deriv)(), ade_multi_serializer<type>)
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/**
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* @brief Declare an API object but don't define it
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*
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* You should use this in headers if the class should be able to be used by other files
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*
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* @param field The name of the field
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* @param type The type of the contained value
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*
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* @ingroup ade_api
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*/
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#define DECLARE_ADE_OBJ(field, type) \
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extern const ::scripting::ade_obj<type>& SCP_TOKEN_CONCAT(get_, field)(); \
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extern const ::scripting::ade_obj<type>& field
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/**
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* Library class
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* This is what you define a variable of to make new libraries
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*
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* @ingroup ade_api
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*/
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class ade_lib : public ade_lib_handle {
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public:
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explicit ade_lib(const char* in_name, const ade_lib_handle* parent = nullptr, const char* in_shortname = nullptr,
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const char* in_desc = nullptr);
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const char* GetName() const;
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};
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/**
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* @warning Utility macro. DO NOT USE!
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*/
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#define ADE_LIB_IMPL(field, name, short_name, desc, parent) \
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const ::scripting::ade_lib& SCP_TOKEN_CONCAT(get_, field)() \
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{ \
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static ::scripting::ade_lib lib(name, parent, short_name, desc); \
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return lib; \
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} \
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const ::scripting::ade_lib& field = SCP_TOKEN_CONCAT(get_, field)()
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/**
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* @brief Define an API library
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*
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* A library is similar to a C++ namespace or a class with static functions. It can be used to group multiple functions
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* together that serve a similar pupose
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*
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* @param field The name of the field by which the class should be ac
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* @param name The name the class should have in the documentationcessible
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* @param short_name The short name of the library, makes writing scripts easier
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* @param desc Documentation about what this class is
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*
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* @ingroup ade_api
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*/
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#define ADE_LIB(field, name, short_name, desc) ADE_LIB_IMPL(field, name, short_name, desc, nullptr)
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/**
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* @brief Define an API library which is the child of another library
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*
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* A library is similar to a C++ namespace or a class with static functions. It can be used to group multiple functions
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* together that serve a similar pupose.
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*
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* A sublibrary is basically a nested namespace
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*
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* @param field The name of the field by which the class should be ac
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* @param name The name the class should have in the documentationcessible
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* @param short_name The short name of the library, makes writing scripts easier
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* @param desc Documentation about what this class is
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* @param parent The parent library, this should be the field name, e.g. l_Base
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*
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* @ingroup ade_api
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*/
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#define ADE_LIB_DERIV(field, name, short_name, desc, parent) \
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ADE_LIB_IMPL(field, name, short_name, desc, &SCP_TOKEN_CONCAT(get_, parent)())
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/**
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* @brief Declare an API library but don't define it
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*
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* You should use this in headers if the library should be able to be used by other files
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*
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* @param field The name of the field, must match the name in the source file
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*
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* @ingroup ade_api
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*/
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#define DECLARE_ADE_LIB(field) \
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extern const ::scripting::ade_lib& SCP_TOKEN_CONCAT(get_, field)(); \
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extern const ::scripting::ade_lib& field; \
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static const ::scripting::ade_lib* SCP_TOKEN_CONCAT(field, reference_dummy) USED_VARIABLE = &(field)
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/**
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* @ingroup ade_api
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*/
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class ade_func : public ade_lib_handle {
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public:
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ade_func(const char* name,
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lua_CFunction func,
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const ade_lib_handle& parent,
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ade_overload_list args,
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const char* desc,
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const char* ret_type,
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const char* ret_desc,
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const gameversion::version& deprecation_version,
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const char* deprecation_message);
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};
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/**
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* @brief Declare an API function
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*
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* Immediately after this macro the function body should follow.
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*
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* @param name The name of the function, this may not be a string
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* @param parent The library or object containing this function
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* @param args Documentation for parameters of the function
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* @param desc Description of what the function does
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* @param ret_type The type of the returned value
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* @param ret_desc Documentation for the returned value
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*
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* @ingroup ade_api
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*/
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#define ADE_FUNC(name, parent, args, desc, ret_type, ret_desc) \
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static int parent##_##name##_f(lua_State* L); \
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::scripting::ade_func parent##_##name(#name, parent##_##name##_f, parent, args, desc, ret_type, ret_desc, \
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::gameversion::version(), nullptr); \
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static int parent##_##name##_f(lua_State* L)
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/**
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* @brief Declare a deprecated API function
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*
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* Immediately after this macro the function body should follow. This function is marked as deprecated and will be
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* handled specially if the targeted engine version is higher than the specified version.
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*
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* @param name The name of the function, this may not be a string
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* @param parent The library or object containing this function
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* @param args Documentation for parameters of the function
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* @param desc Description of what the function does
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* @param ret_type The type of the returned value
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* @param ret_desc Documentation for the returned value
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* @param deprecate_version Version starting from which this function is deprecated.
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* @param deprecated_msg Message for the deprecation notice. May be nullptr.
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*
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* @ingroup ade_api
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*/
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#define ADE_FUNC_DEPRECATED(name, parent, args, desc, ret_type, ret_desc, deprecate_version, deprecated_msg) \
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static int parent##_##name##_f(lua_State* L); \
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::scripting::ade_func parent##_##name(#name, parent##_##name##_f, parent, args, desc, ret_type, ret_desc, \
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deprecate_version, deprecated_msg); \
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static int parent##_##name##_f(lua_State* L)
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/**
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* @ingroup ade_api
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*/
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class ade_virtvar : public ade_lib_handle {
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public:
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ade_virtvar(const char* name,
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lua_CFunction func,
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const ade_lib_handle& parent,
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const char* args,
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const char* desc,
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const char* ret_type,
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const char* ret_desc,
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const gameversion::version& deprecation_version,
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const char* deprecation_message);
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};
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/**
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* @brief Declare an API variable
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*
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* Use this to handle forms of type vec.x and vec['x']. Basically an indexer for a specific variable. Format string
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* should be "o*%", where * is indexing value, and % is the value to set to when LUA_SETTTING_VAR is set
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*
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* @param name The name of the variable, this may not be a string
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* @param parent The library or object containing this field
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* @param args Documentation for the type of the value that may be assigned
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* @param desc Description of what the variable does
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* @param ret_type The type of the returned value
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* @param ret_desc Documentation for the returned value
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*
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* @ingroup ade_api
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*/
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#define ADE_VIRTVAR(name, parent, args, desc, ret_type, ret_desc) \
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static int parent##_##name##_f(lua_State* L); \
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::scripting::ade_virtvar parent##_##name(#name, parent##_##name##_f, parent, args, desc, ret_type, ret_desc, \
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::gameversion::version(), nullptr); \
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static int parent##_##name##_f(lua_State* L)
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/**
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* @brief Declare a deprecated API variable
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*
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* Use this to handle forms of type vec.x and vec['x']. Basically an indexer for a specific variable. Format string
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* should be "o*%", where * is indexing value, and % is the value to set to when LUA_SETTTING_VAR is set
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*
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* @param name The name of the variable, this may not be a string
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* @param parent The library or object containing this field
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* @param args Documentation for the type of the value that may be assigned
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* @param desc Description of what the variable does
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* @param ret_type The type of the returned value
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* @param ret_desc Documentation for the returned value
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* @param deprecate_version Version starting from which this function is deprecated.
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* @param deprecated_msg Message for the deprecation notice. May be nullptr.
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*
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* @ingroup ade_api
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*/
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#define ADE_VIRTVAR_DEPRECATED(name, parent, args, desc, ret_type, ret_desc, deprecate_version, deprecated_msg) \
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static int parent##_##name##_f(lua_State* L); \
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::scripting::ade_virtvar parent##_##name(#name, parent##_##name##_f, parent, args, desc, ret_type, ret_desc, \
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deprecate_version, deprecated_msg); \
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static int parent##_##name##_f(lua_State* L)
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/**
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* @ingroup ade_api
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*/
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class ade_indexer : public ade_lib_handle {
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public:
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ade_indexer(lua_CFunction func,
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const ade_lib_handle& parent,
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ade_overload_list overloads,
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const char* desc,
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const char* ret_type,
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const char* ret_desc);
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};
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/**
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* @brief Declare an indexer of an object
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*
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* Use this with objects to deal with forms such as vec.x, vec['x'], vec[0]. Format string should be "o*%", where * is
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* indexing value, and % is the value to set to when LUA_SETTTING_VAR is set
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|
*
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* @param parent The library or object containing the indexer
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|
* @param args Documentation for the type of the value that may be assigned
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* @param desc Description of what the variable does
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|
* @param ret_type The type of the returned value
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* @param ret_desc Documentation for the returned value
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*
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* @ingroup ade_api
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|
*/
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|
#define ADE_INDEXER(parent, args, desc, ret_type, ret_desc) \
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static int parent##___indexer_f(lua_State* L); \
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::scripting::ade_indexer parent##___indexer(parent##___indexer_f, parent, args, desc, ret_type, ret_desc); \
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static int parent##___indexer_f(lua_State* L)
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|
|
|
//*************************Lua return values*************************
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|
/**
|
|
* @brief Return the Lua @c nil value
|
|
*
|
|
* @ingroup ade_api
|
|
*/
|
|
#define ADE_RETURN_NIL 0
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|
|
|
/**
|
|
* @brief Return @c true from an API function
|
|
*
|
|
* @ingroup ade_api
|
|
*/
|
|
#define ADE_RETURN_TRUE ade_set_args(L, "b", true)
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|
|
|
/**
|
|
* @brief Return @c false from an API function
|
|
*
|
|
* @ingroup ade_api
|
|
*/
|
|
#define ADE_RETURN_FALSE ade_set_args(L, "b", false)
|
|
|
|
}
|
|
|
|
#endif //FS2_OPEN_ADE_API_H_H
|