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fs2open.github.com/code/scripting/ade_api.h
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//
//
#ifndef FS2_OPEN_ADE_API_H_H
#define FS2_OPEN_ADE_API_H_H
#include "globalincs/version.h"
#include "scripting/ade.h"
#include "scripting/ade_args.h"
#include "scripting/ade_external_serializer.h"
#include "scripting/ade_doc.h"
class lua_net_exception : public std::runtime_error {
public:
lua_net_exception(const char* msg);
};
namespace scripting {
const size_t INVALID_ID = (size_t) -1; // Use -1 to get highest possible unsigned number
/**
* @ingroup ade_api
*/
class ade_lib_handle {
protected:
size_t LibIdx;
public:
ade_lib_handle() = default;
size_t GetIdx() const { return LibIdx; }
};
namespace internal {
template<typename T> void ade_multi_serialize_fundamental(lua_State* L, const scripting::ade_table_entry& tableEntry, const luacpp::LuaValue& value, ubyte* data, int& packet_size);
template<typename T> void ade_multi_deserialize_fundamental(lua_State* L, const scripting::ade_table_entry& tableEntry, char* data_ptr, ubyte* data, int& offset);
inline void ade_multi_serialize_unsupported(lua_State* L, const scripting::ade_table_entry& tableEntry, const luacpp::LuaValue& /*value*/, ubyte* /*data*/, int& /*packet_size*/) {
LuaError(L, "Cannot serialize data of type %s for sending over network!", tableEntry.GetName());
throw lua_net_exception("Cannot serialize data of given userdata type to network");
}
inline void ade_multi_deserialize_unsupported(lua_State* L, const scripting::ade_table_entry& tableEntry, char* /*data_ptr*/, ubyte* /*data*/, int& /*offset*/) {
LuaError(L, "Cannot deserialize data of type %s from network! Make sure all players are running the same version!", tableEntry.GetName());
throw lua_net_exception("Cannot deserialize data of received userdata type from network");
}
enum class ade_multi_serialize_mode : size_t { NATIVE, EXTERNAL, FUNDAMENTAL, UNSUPPORTED };
template <typename T, typename = int>
struct ade_serializable : std::false_type { };
template <typename T>
struct ade_serializable <T, decltype((void)T::serialize, 0)> : std::true_type { };
template<typename T, ade_multi_serialize_mode mode>
struct ade_multi_serialize_dispatcher {};
template<typename T>
struct ade_multi_serialize_dispatcher<T, ade_multi_serialize_mode::NATIVE> {
static constexpr ade_serialize_func serialize = &T::serialize;
static constexpr ade_deserialize_func deserialize = &T::deserialize;
};
template<typename T>
struct ade_multi_serialize_dispatcher<T, ade_multi_serialize_mode::EXTERNAL> {
static constexpr ade_serialize_func serialize = &ade_serializable_external<T>::serialize;
static constexpr ade_deserialize_func deserialize = &ade_serializable_external<T>::deserialize;
};
template<typename T>
struct ade_multi_serialize_dispatcher<T, ade_multi_serialize_mode::FUNDAMENTAL> {
static constexpr ade_serialize_func serialize = &ade_multi_serialize_fundamental<T>;
static constexpr ade_deserialize_func deserialize = &ade_multi_deserialize_fundamental<T>;
};
template<typename T>
struct ade_multi_serialize_dispatcher<T, ade_multi_serialize_mode::UNSUPPORTED> {
static constexpr ade_serialize_func serialize = &ade_multi_serialize_unsupported;
static constexpr ade_deserialize_func deserialize = &ade_multi_deserialize_unsupported;
};
}
template<typename T>
struct ade_multi_serializer : public internal::ade_multi_serialize_dispatcher<T,
internal::ade_serializable<T>::value ? internal::ade_multi_serialize_mode::NATIVE :
(internal::ade_serializable_external<T>::value ? internal::ade_multi_serialize_mode::EXTERNAL : (
std::is_fundamental<T>::value ? internal::ade_multi_serialize_mode::FUNDAMENTAL : internal::ade_multi_serialize_mode::UNSUPPORTED))> {};
/**
* @ingroup ade_api
*/
template <class StoreType>
class ade_obj : public ade_lib_handle {
static int lua_destructor(lua_State* L)
{
auto* obj =
static_cast<ade_obj<StoreType>*>(lua_touserdata(L, lua_upvalueindex(ADE_DESTRUCTOR_OBJ_UPVALUE_INDEX)));
StoreType* value = nullptr;
if (!ade_get_args(L, "o", obj->GetPtr(&value))) {
return 0;
}
if (value == nullptr) {
return 0;
}
value->~StoreType();
return 0;
}
public:
ade_obj(const char* in_name, const char* in_desc, const ade_lib_handle* in_deriv = nullptr, size_t size = 0, ade_serialize_func serializer = nullptr, ade_deserialize_func deserializer = nullptr)
{
ade_table_entry ate;
// WMC - object metadata are uninstanced library types
ate.Name = in_name;
if (in_deriv != nullptr) {
ate.DerivatorIdx = in_deriv->GetIdx();
}
ate.Type = 'o';
ate.Description = in_desc;
ate.Size = size;
ate.Serializer = serializer;
ate.Deserializer = deserializer;
if (!std::is_trivially_destructible<StoreType>::value) {
// If this type is not trivial then we need to have a destructor
// This is mildly dangerous since "this" will only remain valid if it was constructed statically. Since this
// value is only used once at program startup it should be relatively safe
ate.Destructor_upvalue = static_cast<void*>(this);
ate.Destructor = lua_destructor;
}
LibIdx = ade_manager::getInstance()->addTableEntry(ate);
}
// WMC - Use this to store object data for return, or for setting as a global
ade_odata_setter<StoreType> Set(StoreType&& obj) const
{
return ade_odata_setter<StoreType>(LibIdx, std::move(obj));
}
ade_odata_setter<StoreType> Set(const StoreType& obj) const
{
return ade_odata_setter<StoreType>(LibIdx, obj);
}
// WMC - Use this to copy object data, for modification or whatever
ade_odata_getter<StoreType> Get(StoreType* ptr) const { return ade_odata_getter<StoreType>(LibIdx, ptr); }
// WMC - Use this to get a pointer to Lua object data.
// Use >ONLY< when:
// 1 - You are setting the data of an object (ie 'x' component of vector)
// 2 - To speed up read-only calcs (ie computing dot product of vectors)
// 3 - To get a reference to a move-only type stored in Lua memory
ade_odata_ptr_getter<StoreType> GetPtr(StoreType** ptr) const
{
return ade_odata_ptr_getter<StoreType>(LibIdx, ptr);
}
};
/**
* @warning Utility macro. DO NOT USE!
*/
#define ADE_OBJ_DERIV_IMPL(field, type, name, desc, deriv, ...) \
const ::scripting::ade_obj<type>& SCP_TOKEN_CONCAT(get_, field)() \
{ \
static ::scripting::ade_obj<type> obj(name, desc, deriv, sizeof(type), __VA_ARGS__::serialize, __VA_ARGS__::deserialize);\
return obj; \
} \
const ::scripting::ade_obj<type>& field = SCP_TOKEN_CONCAT(get_, field)()
/**
* @brief Define an API object
*
* An object is similar to a C++ class. Use this if you want to return a special type from a function that should be
* able to do more on its own.
*
* @param field The name of the field by which the class should be accessible
* @param type The type of the data the class contains
* @param name The name the class should have in the documentation
* @param desc Documentation about what this class is
*
* @ingroup ade_api
*/
#define ADE_OBJ(field, type, name, desc) ADE_OBJ_DERIV_IMPL(field, type, name, desc, nullptr, ade_multi_serializer<type>)
/**
* @brief Define an API object that cannot be serialized for multi, despite a serialization handler existing
*
* An object is similar to a C++ class. Use this if you want to return a special type from a function that should be
* able to do more on its own.
*
* @param field The name of the field by which the class should be accessible
* @param type The type of the data the class contains
* @param name The name the class should have in the documentation
* @param desc Documentation about what this class is
*
* @ingroup ade_api
*/
#define ADE_OBJ_NO_MULTI(field, type, name, desc) ADE_OBJ_DERIV_IMPL(field, type, name, desc, nullptr, internal::ade_multi_serialize_dispatcher<type, internal::ade_multi_serialize_mode::UNSUPPORTED>)
/**
* @brief Define an API object that derives from another
*
* This is the same as ADE_OBJ but this allows to derive this class from another
*
* @param field The name of the field by which the class should be accessible
* @param type The type of the data the class contains
* @param name The name the class should have in the documentation
* @param desc Documentation about what this class is
* @param deriv The class to derive from. This should be the name of the class field (e.g. l_Object)
*
* @ingroup ade_api
*/
#define ADE_OBJ_DERIV(field, type, name, desc, deriv) \
ADE_OBJ_DERIV_IMPL(field, type, name, desc, &SCP_TOKEN_CONCAT(get_, deriv)(), ade_multi_serializer<type>)
/**
* @brief Declare an API object but don't define it
*
* You should use this in headers if the class should be able to be used by other files
*
* @param field The name of the field
* @param type The type of the contained value
*
* @ingroup ade_api
*/
#define DECLARE_ADE_OBJ(field, type) \
extern const ::scripting::ade_obj<type>& SCP_TOKEN_CONCAT(get_, field)(); \
extern const ::scripting::ade_obj<type>& field
/**
* Library class
* This is what you define a variable of to make new libraries
*
* @ingroup ade_api
*/
class ade_lib : public ade_lib_handle {
public:
explicit ade_lib(const char* in_name, const ade_lib_handle* parent = nullptr, const char* in_shortname = nullptr,
const char* in_desc = nullptr);
const char* GetName() const;
};
/**
* @warning Utility macro. DO NOT USE!
*/
#define ADE_LIB_IMPL(field, name, short_name, desc, parent) \
const ::scripting::ade_lib& SCP_TOKEN_CONCAT(get_, field)() \
{ \
static ::scripting::ade_lib lib(name, parent, short_name, desc); \
return lib; \
} \
const ::scripting::ade_lib& field = SCP_TOKEN_CONCAT(get_, field)()
/**
* @brief Define an API library
*
* A library is similar to a C++ namespace or a class with static functions. It can be used to group multiple functions
* together that serve a similar pupose
*
* @param field The name of the field by which the class should be ac
* @param name The name the class should have in the documentationcessible
* @param short_name The short name of the library, makes writing scripts easier
* @param desc Documentation about what this class is
*
* @ingroup ade_api
*/
#define ADE_LIB(field, name, short_name, desc) ADE_LIB_IMPL(field, name, short_name, desc, nullptr)
/**
* @brief Define an API library which is the child of another library
*
* A library is similar to a C++ namespace or a class with static functions. It can be used to group multiple functions
* together that serve a similar pupose.
*
* A sublibrary is basically a nested namespace
*
* @param field The name of the field by which the class should be ac
* @param name The name the class should have in the documentationcessible
* @param short_name The short name of the library, makes writing scripts easier
* @param desc Documentation about what this class is
* @param parent The parent library, this should be the field name, e.g. l_Base
*
* @ingroup ade_api
*/
#define ADE_LIB_DERIV(field, name, short_name, desc, parent) \
ADE_LIB_IMPL(field, name, short_name, desc, &SCP_TOKEN_CONCAT(get_, parent)())
/**
* @brief Declare an API library but don't define it
*
* You should use this in headers if the library should be able to be used by other files
*
* @param field The name of the field, must match the name in the source file
*
* @ingroup ade_api
*/
#define DECLARE_ADE_LIB(field) \
extern const ::scripting::ade_lib& SCP_TOKEN_CONCAT(get_, field)(); \
extern const ::scripting::ade_lib& field; \
static const ::scripting::ade_lib* SCP_TOKEN_CONCAT(field, reference_dummy) USED_VARIABLE = &(field)
/**
* @ingroup ade_api
*/
class ade_func : public ade_lib_handle {
public:
ade_func(const char* name,
lua_CFunction func,
const ade_lib_handle& parent,
ade_overload_list args,
const char* desc,
const char* ret_type,
const char* ret_desc,
const gameversion::version& deprecation_version,
const char* deprecation_message);
};
/**
* @brief Declare an API function
*
* Immediately after this macro the function body should follow.
*
* @param name The name of the function, this may not be a string
* @param parent The library or object containing this function
* @param args Documentation for parameters of the function
* @param desc Description of what the function does
* @param ret_type The type of the returned value
* @param ret_desc Documentation for the returned value
*
* @ingroup ade_api
*/
#define ADE_FUNC(name, parent, args, desc, ret_type, ret_desc) \
static int parent##_##name##_f(lua_State* L); \
::scripting::ade_func parent##_##name(#name, parent##_##name##_f, parent, args, desc, ret_type, ret_desc, \
::gameversion::version(), nullptr); \
static int parent##_##name##_f(lua_State* L)
/**
* @brief Declare a deprecated API function
*
* Immediately after this macro the function body should follow. This function is marked as deprecated and will be
* handled specially if the targeted engine version is higher than the specified version.
*
* @param name The name of the function, this may not be a string
* @param parent The library or object containing this function
* @param args Documentation for parameters of the function
* @param desc Description of what the function does
* @param ret_type The type of the returned value
* @param ret_desc Documentation for the returned value
* @param deprecate_version Version starting from which this function is deprecated.
* @param deprecated_msg Message for the deprecation notice. May be nullptr.
*
* @ingroup ade_api
*/
#define ADE_FUNC_DEPRECATED(name, parent, args, desc, ret_type, ret_desc, deprecate_version, deprecated_msg) \
static int parent##_##name##_f(lua_State* L); \
::scripting::ade_func parent##_##name(#name, parent##_##name##_f, parent, args, desc, ret_type, ret_desc, \
deprecate_version, deprecated_msg); \
static int parent##_##name##_f(lua_State* L)
/**
* @ingroup ade_api
*/
class ade_virtvar : public ade_lib_handle {
public:
ade_virtvar(const char* name,
lua_CFunction func,
const ade_lib_handle& parent,
const char* args,
const char* desc,
const char* ret_type,
const char* ret_desc,
const gameversion::version& deprecation_version,
const char* deprecation_message);
};
/**
* @brief Declare an API variable
*
* Use this to handle forms of type vec.x and vec['x']. Basically an indexer for a specific variable. Format string
* should be "o*%", where * is indexing value, and % is the value to set to when LUA_SETTTING_VAR is set
*
* @param name The name of the variable, this may not be a string
* @param parent The library or object containing this field
* @param args Documentation for the type of the value that may be assigned
* @param desc Description of what the variable does
* @param ret_type The type of the returned value
* @param ret_desc Documentation for the returned value
*
* @ingroup ade_api
*/
#define ADE_VIRTVAR(name, parent, args, desc, ret_type, ret_desc) \
static int parent##_##name##_f(lua_State* L); \
::scripting::ade_virtvar parent##_##name(#name, parent##_##name##_f, parent, args, desc, ret_type, ret_desc, \
::gameversion::version(), nullptr); \
static int parent##_##name##_f(lua_State* L)
/**
* @brief Declare a deprecated API variable
*
* Use this to handle forms of type vec.x and vec['x']. Basically an indexer for a specific variable. Format string
* should be "o*%", where * is indexing value, and % is the value to set to when LUA_SETTTING_VAR is set
*
* @param name The name of the variable, this may not be a string
* @param parent The library or object containing this field
* @param args Documentation for the type of the value that may be assigned
* @param desc Description of what the variable does
* @param ret_type The type of the returned value
* @param ret_desc Documentation for the returned value
* @param deprecate_version Version starting from which this function is deprecated.
* @param deprecated_msg Message for the deprecation notice. May be nullptr.
*
* @ingroup ade_api
*/
#define ADE_VIRTVAR_DEPRECATED(name, parent, args, desc, ret_type, ret_desc, deprecate_version, deprecated_msg) \
static int parent##_##name##_f(lua_State* L); \
::scripting::ade_virtvar parent##_##name(#name, parent##_##name##_f, parent, args, desc, ret_type, ret_desc, \
deprecate_version, deprecated_msg); \
static int parent##_##name##_f(lua_State* L)
/**
* @ingroup ade_api
*/
class ade_indexer : public ade_lib_handle {
public:
ade_indexer(lua_CFunction func,
const ade_lib_handle& parent,
ade_overload_list overloads,
const char* desc,
const char* ret_type,
const char* ret_desc);
};
/**
* @brief Declare an indexer of an object
*
* Use this with objects to deal with forms such as vec.x, vec['x'], vec[0]. Format string should be "o*%", where * is
* indexing value, and % is the value to set to when LUA_SETTTING_VAR is set
*
* @param parent The library or object containing the indexer
* @param args Documentation for the type of the value that may be assigned
* @param desc Description of what the variable does
* @param ret_type The type of the returned value
* @param ret_desc Documentation for the returned value
*
* @ingroup ade_api
*/
#define ADE_INDEXER(parent, args, desc, ret_type, ret_desc) \
static int parent##___indexer_f(lua_State* L); \
::scripting::ade_indexer parent##___indexer(parent##___indexer_f, parent, args, desc, ret_type, ret_desc); \
static int parent##___indexer_f(lua_State* L)
//*************************Lua return values*************************
/**
* @brief Return the Lua @c nil value
*
* @ingroup ade_api
*/
#define ADE_RETURN_NIL 0
/**
* @brief Return @c true from an API function
*
* @ingroup ade_api
*/
#define ADE_RETURN_TRUE ade_set_args(L, "b", true)
/**
* @brief Return @c false from an API function
*
* @ingroup ade_api
*/
#define ADE_RETURN_FALSE ade_set_args(L, "b", false)
}
#endif //FS2_OPEN_ADE_API_H_H