mirror of
https://github.com/scp-fs2open/fs2open.github.com.git
synced 2026-11-07 08:15:59 -10:00
* Updates the AxisInverted hooks to use the new CC_bind. Currently assumes only Joy0, so this may need further tweaking or replacement * * Add ability to claim up to 4 joysticks for player use, using the launcher (via registry or fs2_open.ini) or the new menu system * Hack into existing control polling system to get the new primary/secondary binding schema to work. This should be reworked into a reverse-lookup system. * Finally break the mouse loose from overlapping with Joystick binidngs * Fix bug where joy button wouldn't register on search function * Fix bug with mousewheel not always decaying as it should. * Fix rebase conflict with selecting item during search mode * Fix bug where mouse buttons were incorrectly labeled. * Move some enums around * Fix bug with joy axis labels being displayed as buttons. * Fix possible bug where Other conflict axis wouldn't clear * Updated default joystick axis text. A new strings.tbl will need to be supplied for localization support * Deprecate nAxisInverted ADE functions and replace with AxisInverted(int, int, bool) * Merge Axis mappings into Control_config * More utility functions for CC_bind and CCB * Adds another ADE function for inverting the axis action, instead of individual bindings * Hacks to get plr file to compile. Currently slices out many of the new features like secondary axis and the mouse axis, and the additional joystick bindings (joy1, joy2, joy3) * Fix bug with uncontrollable spin (slopily) * Fix some warnings * Add flags for Hats and Balls for future implementation * Fix bug where inverting an axis would trigger an assert * Fix bug where joy wasn't detected as present * Most axis actions should be relative, instead of absolute * Hopefully optimize joy_get_unscaled_reading * Properly break out of double-for search function for search and bind modes in config menu * Refactor control_get_axes_readings to provide more consistent behavior * Use JOY_REL_THROTTLE instead of Action::REL_THROTTLE when indexing into Control_config * Bank axis has a default binding, Throttle does not. * Fix bug where conflicts weren't being detected. Fix bug where default presets weren't being detectd * Elegantly break out of double fors with goto. Fix bug with bind mode not detecting axis * Save new binding scheme to playerfile * Add cid_assign() to standardize cid assignment with shorts * Add write and read handlers for int8_t * Remove saving controls to csg. This will be replaced by presets. * Fix bug with reading pilotfile * Use "Joy-n" instead of "joystick n" to match default identifiers in config menu * Fix bug with CC_TYPE_TRIGGER controls always marked as used, if not bound with a key. Fix bug with Joy-0 btn 1 triggering multiple controls that are not bound to it. * Improve readibility of the joy info output to log * Message when a joystick connects and using legacy system. * Fix bug where system joystick 0 was mapped in pJoystick that should've been nullptr * Fix bug where *not* having a joystick will cause bind mode in the config menu to immediately cancel. * Add reverse lookup functions for actions. mActionToVal[] does string -> int, mValToAction() does int -> string * Add the foundation for writing the presets files. * Adds a bunch of reverse lookup functions to get the stringified version of various enums, etc. * presets.h and presets.cpp are in something of a barebones at this point * Add new subdir for preset files 'player/presets' * add utility for finding the distance of a bitfield/bitmask. Used to translate mouse button masks into mouse button id's * Write PresetFileHandler as standalone, instead of a subclass. Still mostly a copy of JSONFileHandler * Make functions to map and reverse-map the bindings for use with the preset files and ultimately the ControlConfigDefaults.tbl as well * Check presets from file to see if they are duplicate with an existing preset. * Check for uniqueness of presets fron controlconfigdefaults.tbl before adding them, and warn the user if there are duplicates. * Rename the test functions into proper load/save. * save function has some standard checks * load function is called on init * make finding duplicates its own function outside of the preset label rendering function * Initial draft of saving presets in-game * Fix bug where all loaded presets were thought to be duplicate of defaults. * Fix bug where preset cycling would get stuck on the first preset other than default * Fix bug where saving a mouse button saves the wrong textified string. * Prevent preset names from being too long. * Crash still occurs if the name is too long, as if set outside of FSO * Workaround text running off the popups in 640x480. Doesn't look as nice, sadly * CSG's now track preset names instead of containing bindings * remake control_config_reset_defaults() into control_config_use_preset() * provide a function to get the currently selected preset. * Do PLR backward compatibility, hopefully. * PLR now tracks presets instead of saving the bindings. * On Loading pre PLR3 or CSG6 data, create a new preset. * Strip off file extension before saving preset files. Jason.json.json just looks dumb * Add "-joy_info" commandline option. Will output SDL joystick info of all detected joysticks to stdout * Fix non-standard behavior with registry_read_string(). * Returning NULL instead of the default value, or an empty string, will trigger an access violation with SCP_string and other string copy functions. * Modify io::joystick::init() to take an optional param, no_register, to use with -joy_info * Address CI complaints * Address CI issues 2. * Supress preset duplicate warning if in unit tests. * Address scripting unittest failure due to incorrect argument type. (Ints don't technically exist in LUA) * Use Mouse enums instead of Joy enums or magic numbers * More signed/unsigned madness * Address CI issues 3 * Address gcc-5 issues. (No auto in lambdas) * Fix bug with bit_distance() * Address gcc-5 issues 2 * Address clang issues * Address clang-tidy issues * Address clang-tidy issues in undosys. May need to be cherry picked to Controls2. * Address clang-tidy issues * Improve logic of preset name prompt. * Fix bug with selected presets not being saved * No, a cstr is not a std::string. * Can't use i there because its already defined. * Fix bug where CSG's wouldn't save selected preset * Fix bug where presets wouldn't be loaded correctly from player files * Fix bug where loaded preset files would not update the preset cycle position correctly * Some QoL changes for the preset name prompt * Address Appveyor issues. * Add forward compatibility for player file. This is required because currently any "missing" data in the pilotfile will trigger an Error, and crash FSO. * Fix bug where mouse X axis was unusable. Apparently stating that MOUSE_Z_AXIS IS MOUSE_Z_AXIS doesn't get the point across. * Address CI issues. * Address CI issues. * sel default assigned to -1 * static_cast enum to an int * Assimilate -joy_info int -get_flags, replacing the existing method that launchers use to get joystick information. * Add '\n' to PST log messages. * Change logic of checking joystick .ini keys: Should the multi-joy key not be found, try legacy joy key. * Add some more missing '\n' to mprintf messages. * Notify the player when converting to the new multi-joy system. (Using ReleaseWarning for now...) * Warn the player if a preset defined in their .PLR could not be found. * Actually disable control items without a valid tab, instead of relying on the fact that they're disabled by default. * Add CC_preset::is_duplicate_of() method to make checking for preset uniqueness less of a brain teaser. * Doxy the first_override param of control_config_common_read_section * Adds the os::dialogs::Information() method, which displays an information-only dialog in similar format to Warning and Error dialogs. Does not throw Warning nor Error exceptions * load_player now uses os::dialogs::Information() instead of ::ReleaseWarning, thus not halting unit tests. * Breaks retail localization support for Joystick and Mice labels - This is because the new multi-joy axis end up very confusing "Joy-0 Joystick/Mouse X Axis" * Renames Joy_axis_text to Axis_text, intended to be used both by joysticks and the mouse. * Moves mouse axis and button labels into an array to ease future XSTR support * Adds asserts to ensure indices are within the array sizes of label arrays * Adds XSTR indices for Axis labels, mouse buttons, and mouse wheels. * Seperates conflict check comparisons from equality comparisons. * Conflict checks can ignore certain combinations of CC_bind::flag's; i.e. an Axis bound to a different control but is inverted or relative will still cause a conflict with another control that has the same axis * Equality comparisons is exact equality, allowing presets to check if binds have the same binding and flag configurations. * More UI string changes and localization * Tweaks positioning of top button labels in CC menu * Adds the following XSTR's: 1659 "Preset: %s" 1660 "Preset: custom" 1661 "Next Preset" * Fix bug where mouse axis turned into mouse button when inverting control by its control name. * Fix bug with the new conflict checking subroutine not working with non-axis controls * Address CI issues. * Don't trigger modal popups while in unit tests. * Address clang tidy issues * use nullptr * be consistent with conditional style * use booleans to stuff debug states, methods with just Assertions in it will trigger a false positive on clang tidy * use string::empty() instead of checking for "". * Remove dead code of -joy_info. Functionality has been merged with -get_flags * Address clang-tidy [readability-simplify-boolean-expr] --z64 says "I don't like it!" * fix axis check * Implement revised axis action virtvars for scripting. Also protect against a control mismatch in the CSG file due to a script-inverted control * Encapsulate CC_bind properly * Add mouse and joystick cid's to AxisInverted description * Update translate_key() and its user to correctly translate multijoy bindings for training messages. * Prompt user trying to escape from config menu when they have changes. * Remove dead function. * Fix crash during training missions due to key translation that would overflow internal buffer. * Went back with cstring as return value instead of SCP string, because caller would need a significant refactor * Update doxy of the textify functions * Unify textify_scancode() and textify_scancode_universal() to ensure common code path. * Add "Multijoy" entry to json caps. (For Knossos) * Make CI happy. * Remove unused lambda captures. * Instead of overwrite during plr2 => plr3 conversion, try to use the existing preset file. * Fix conditional for checking if file exists within presets::save_preset_file() * Revert Majority of PR#3739 * PLR and CSG versions are incremented past versions set by 3739 * Forward compatibility feature of #3739 (Only save sexp containers into the CSG if they are used) is removed * Remove forward compatibilty of PLR file when going in between pre- and post-Controls5 FSO versions * Add missing startSection() and endSection() for csg_write_controls() * Fix clang-tidy error #1 * Fix clang-tidy error #2 * fix clandy tidy error #1 part 2/2 * Fix clang tidy error 3 Co-authored-by: Goober5000 <[email protected]> Co-authored-by: Tyler Blount <[email protected]> Co-authored-by: wookieejedi <[email protected]> Co-authored-by: BMagnu <[email protected]>
541 lines
13 KiB
C++
541 lines
13 KiB
C++
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#include "osapi/dialogs.h"
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#include "osapi/osapi.h"
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#include "parse/parselo.h"
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#include "cmdline/cmdline.h"
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#include "graphics/2d.h"
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#include "scripting/ade.h"
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#include <SDL_messagebox.h>
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#include <SDL_clipboard.h>
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#include <string>
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#include <algorithm>
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extern "C" {
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#include <lauxlib.h>
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#include <lualib.h>
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}
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namespace
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{
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const char* Separator = "------------------------------------------------------------------\n";
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const int Messagebox_lines = 30;
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template<typename Stream>
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void LuaDebugPrint(Stream& stream, lua_Debug &ar)
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{
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if (ar.name == nullptr)
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{
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// Invalid lua_Debug struct
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return;
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}
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stream << "Name:\t\t" << ar.name << "\n";
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stream << "Name of:\t" << ar.namewhat << "\n";
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stream << "Function type:\t" << ar.what << "\n";
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stream << "Defined on:\t" << ar.linedefined << "\n";
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stream << "Upvalues:\t" << ar.nups << "\n";
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stream << "\n";
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stream << "Source:\t\t" << ar.source << "\n";
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stream << "Short source:\t" << ar.short_src << "\n";
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stream << "Current line:\t" << ar.currentline << "\n";
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stream << "- Function line:\t" << (ar.linedefined ? (1 + ar.currentline - ar.linedefined) : 0) << "\n";
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}
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SCP_string truncateLines(SCP_stringstream& s, int maxLines)
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{
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SCP_stringstream outStream;
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s.seekp(0, std::ios::beg);
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for (SCP_string line; std::getline(s, line);)
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{
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outStream << line << "\n";
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--maxLines;
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if (maxLines <= 0)
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{
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outStream << "[...]";
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break;
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}
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}
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return outStream.str();
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}
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const char* clean_filename(const char* filename)
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{
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auto separator = strrchr(filename, DIR_SEPARATOR_CHAR);
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if (separator != nullptr)
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{
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filename = separator + 1;
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}
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return filename;
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}
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void set_clipboard_text(const char* text)
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{
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// Make sure video is enabled
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if (!SDL_InitSubSystem(SDL_INIT_VIDEO))
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{
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SDL_SetClipboardText(text);
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}
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}
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}
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int Global_warning_count = 0;
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int Global_error_count = 0;
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namespace os
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{
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namespace dialogs
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{
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//This function is a helper function to determine if the dialogs should have a parent window
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//Normally, this should always be FSO's window, but there is an issue with this in fullscreen
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//where occasionally (when knossos is on the same screen as FSO in a multi-monitor setup on
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//windows) this results in the dialog losing focus, unable to regain it, thus rendering the
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//buttons not clickable. So as a hotfix, the dialog has no blocking parent in that case and
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//is instead rendered as it's own window
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SDL_Window* getDialogParent() {
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return !(Cmdline_fullscreen_window || Cmdline_window) ? NULL : os::getSDLMainWindow();
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}
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void AssertMessage(const char * text, const char * filename, int linenum, const char * format, ...)
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{
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// We only want to display the file name
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filename = clean_filename(filename);
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SCP_stringstream msgStream;
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msgStream << "Assert: \"" << text << "\"\n";
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msgStream << "File: " << filename << "\n";
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msgStream << "Line: " << linenum << "\n";
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if (format != nullptr)
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{
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SCP_string buffer;
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va_list args;
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va_start(args, format);
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vsprintf(buffer, format, args);
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va_end(args);
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msgStream << buffer << "\n";
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mprintf(("ASSERTION: \"%s\" at %s:%d\n %s\n", text, filename, linenum, buffer.c_str()));
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}
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else
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{
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// No additional message
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mprintf(("ASSERTION: \"%s\" at %s:%d\n", text, filename, linenum));
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}
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if (running_unittests) {
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throw AssertException(msgStream.str());
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}
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msgStream << "\n";
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msgStream << dump_stacktrace();
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SCP_string messageText = msgStream.str();
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set_clipboard_text(messageText.c_str());
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messageText = truncateLines(msgStream, Messagebox_lines);
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messageText += "\n[ This info is in the clipboard so you can paste it somewhere now ]\n";
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messageText += "\n\nUse Debug to break into Debugger, Exit will close the application.\n";
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Error(messageText.c_str());
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}
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void LuaError(lua_State * L, const char * format, ...)
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{
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SCP_stringstream msgStream;
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//WMC - if format is set to NULL, assume this is acting as an
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//error handler for Lua.
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if (format == NULL)
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{
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msgStream << "LUA ERROR: " << lua_tostring(L, -1);
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lua_pop(L, -1);
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}
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else
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{
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SCP_string formatText;
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va_list args;
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va_start(args, format);
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vsprintf(formatText, format, args);
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va_end(args);
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msgStream << formatText;
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}
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msgStream << "\n";
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msgStream << "\n";
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msgStream << Separator;
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// Get the stack via the debug.traceback() function
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lua_getglobal(L, LUA_DBLIBNAME);
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if (!lua_isnil(L, -1))
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{
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msgStream << "\n";
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lua_getfield(L, -1, "traceback");
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lua_remove(L, -2);
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if (lua_pcall(L, 0, 1, 0) != 0)
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msgStream << "Error while retrieving stack: " << lua_tostring(L, -1);
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else
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msgStream << lua_tostring(L, -1);
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lua_pop(L, 1);
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}
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msgStream << "\n";
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msgStream << Separator;
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char stackText[1024];
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stackText[0] = '\0';
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scripting::ade_stackdump(L, stackText);
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msgStream << stackText;
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msgStream << "\n";
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msgStream << Separator;
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mprintf(("Lua Error: %s\n", msgStream.str().c_str()));
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if (Cmdline_noninteractive) {
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abort();
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return;
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}
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if (running_unittests) {
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throw LuaErrorException(msgStream.str());
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}
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set_clipboard_text(msgStream.str().c_str());
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// truncate text
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auto truncatedText = truncateLines(msgStream, Messagebox_lines);
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SCP_stringstream boxTextStream;
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boxTextStream << truncatedText << "\n";
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boxTextStream << "\n[ This info is in the clipboard so you can paste it somewhere now ]\n";
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auto boxText = boxTextStream.str();
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const SDL_MessageBoxButtonData buttons[] = {
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{ SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT, 2, "Exit" },
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{ SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT, 1, "Continue" },
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{ /* .flags, .buttonid, .text */ 0, 0, "Debug" },
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};
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SDL_MessageBoxData boxData;
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memset(&boxData, 0, sizeof(boxData));
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boxData.buttons = buttons;
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boxData.numbuttons = 3;
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boxData.colorScheme = nullptr;
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boxData.flags = SDL_MESSAGEBOX_ERROR;
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boxData.message = boxText.c_str();
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boxData.title = "Error!";
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boxData.window = getDialogParent();
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gr_activate(0);
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int buttonId;
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if (SDL_ShowMessageBox(&boxData, &buttonId) < 0)
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{
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// Call failed
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buttonId = 1; // No action
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}
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switch (buttonId)
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{
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case 2:
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abort();
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case 0:
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Int3();
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break;
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default:
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break;
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}
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gr_activate(1);
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}
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void Error(const char * filename, int line, const char * format, ...)
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{
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SCP_string formatText;
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filename = clean_filename(filename);
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va_list args;
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va_start(args, format);
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vsprintf(formatText, format, args);
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va_end(args);
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SCP_stringstream messageStream;
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messageStream << "Error: " << formatText << "\n";
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messageStream << "File: " << filename << "\n";
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messageStream << "Line: " << line << "\n";
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Error(messageStream.str().c_str());
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}
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void Error(const char* text)
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{
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mprintf(("\n%s\n", text));
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if (Cmdline_noninteractive) {
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abort();
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return;
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}
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if (running_unittests) {
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throw ErrorException(text);
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}
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SCP_stringstream messageStream;
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messageStream << text << "\n";
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messageStream << dump_stacktrace();
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SCP_string fullText = messageStream.str();
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set_clipboard_text(fullText.c_str());
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fullText = truncateLines(messageStream, Messagebox_lines);
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fullText += "\n[ This info is in the clipboard so you can paste it somewhere now ]\n";
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fullText += "\n\nUse Debug to break into Debugger, Exit will close the application.\n";
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const SDL_MessageBoxButtonData buttons[] = {
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{ SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT, 1, "Exit" },
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{ /* .flags, .buttonid, .text */ 0, 0, "Debug" },
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};
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SDL_MessageBoxData boxData;
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memset(&boxData, 0, sizeof(boxData));
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boxData.buttons = buttons;
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boxData.numbuttons = 2;
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boxData.colorScheme = nullptr;
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boxData.flags = SDL_MESSAGEBOX_ERROR;
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boxData.message = text;
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boxData.title = "Error!";
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boxData.window = getDialogParent();
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gr_activate(0);
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int buttonId;
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if (SDL_ShowMessageBox(&boxData, &buttonId) < 0)
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{
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// Call failed
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abort();
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}
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switch (buttonId)
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{
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case 1:
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abort();
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default:
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Int3();
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break;
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}
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gr_activate(1);
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}
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// Actual implementation of the warning function. Used by the various warning functions
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void WarningImpl(const char* filename, int line, const SCP_string& text)
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{
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filename = clean_filename(filename);
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// output to the debug log before anything else (so that we have a complete record)
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mprintf(("WARNING: \"%s\" at %s:%d\n", text.c_str(), filename, line));
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// now go for the additional popup window, if we want it ...
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if (Cmdline_noninteractive) {
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return;
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}
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if (running_unittests) {
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throw WarningException(text);
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}
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SCP_stringstream boxMsgStream;
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boxMsgStream << "Warning: " << text << "\n";
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boxMsgStream << "File: " << filename << "\n";
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boxMsgStream << "Line: " << line << "\n";
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set_clipboard_text(boxMsgStream.str().c_str());
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boxMsgStream << "\n";
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SCP_string boxMessage = truncateLines(boxMsgStream, Messagebox_lines);
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boxMessage += "\n[ This info is in the clipboard so you can paste it somewhere now ]\n";
|
|
boxMessage += "\n\nUse Debug to break into Debugger\n";
|
|
|
|
const SDL_MessageBoxButtonData buttons[] = {
|
|
{ SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT, 2, "Exit" },
|
|
{ SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT, 1, "Continue" },
|
|
{ /* .flags, .buttonid, .text */ 0, 0, "Debug" },
|
|
};
|
|
|
|
SDL_MessageBoxData boxData;
|
|
memset(&boxData, 0, sizeof(boxData));
|
|
|
|
boxData.buttons = buttons;
|
|
boxData.numbuttons = 3;
|
|
boxData.colorScheme = nullptr;
|
|
boxData.flags = SDL_MESSAGEBOX_WARNING;
|
|
boxData.message = boxMessage.c_str();
|
|
boxData.title = "Warning!";
|
|
boxData.window = getDialogParent();
|
|
|
|
gr_activate(0);
|
|
|
|
int buttonId;
|
|
if (SDL_ShowMessageBox(&boxData, &buttonId) < 0)
|
|
{
|
|
// Call failed
|
|
buttonId = 1; // No action
|
|
}
|
|
|
|
switch (buttonId)
|
|
{
|
|
case 2:
|
|
abort();
|
|
|
|
case 0:
|
|
Int3();
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
gr_activate(1);
|
|
}
|
|
|
|
|
|
void ReleaseWarning(const char* filename, int line, const char* format, ...) {
|
|
Global_warning_count++;
|
|
|
|
SCP_string msg;
|
|
va_list args;
|
|
|
|
va_start(args, format);
|
|
vsprintf(msg, format, args);
|
|
va_end(args);
|
|
|
|
WarningImpl(filename, line, msg);
|
|
}
|
|
|
|
void Warning(const char* filename, int line, const char* format, ...)
|
|
{
|
|
Global_warning_count++;
|
|
|
|
#ifndef NDEBUG
|
|
SCP_string msg;
|
|
va_list args;
|
|
|
|
va_start(args, format);
|
|
vsprintf(msg, format, args);
|
|
va_end(args);
|
|
|
|
WarningImpl(filename, line, msg);
|
|
#endif
|
|
}
|
|
|
|
void WarningEx(const char* filename, int line, const char* format, ...)
|
|
{
|
|
#ifndef NDEBUG
|
|
if (Cmdline_extra_warn) {
|
|
SCP_string msg;
|
|
va_list args;
|
|
|
|
va_start(args, format);
|
|
vsprintf(msg, format, args);
|
|
va_end(args);
|
|
|
|
Warning(filename, line, "%s", msg.c_str());
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void Information(const char* filename, int line, const char* format, ...) {
|
|
SCP_string msg;
|
|
va_list args;
|
|
|
|
va_start(args, format);
|
|
vsprintf(msg, format, args);
|
|
va_end(args);
|
|
|
|
// Below is essentially a stripped down copy pasta of WarningImpl
|
|
filename = clean_filename(filename);
|
|
|
|
// output to the debug log before anything else (so that we have a complete record)
|
|
mprintf(("INFO: \"%s\" at %s:%d\n", msg.c_str(), filename, line));
|
|
|
|
// now go for the additional popup window, if we want it ...
|
|
if (Cmdline_noninteractive || running_unittests) {
|
|
return;
|
|
}
|
|
|
|
SCP_stringstream boxMsgStream;
|
|
boxMsgStream << "Information: " << msg << "\n";
|
|
boxMsgStream << "File: " << filename << "\n";
|
|
boxMsgStream << "Line: " << line << "\n";
|
|
|
|
set_clipboard_text(boxMsgStream.str().c_str());
|
|
|
|
boxMsgStream << "\n";
|
|
|
|
SCP_string boxMessage = truncateLines(boxMsgStream, Messagebox_lines);
|
|
boxMessage += "\n[ This info is in the clipboard so you can paste it somewhere now ]\n";
|
|
|
|
gr_activate(0);
|
|
|
|
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, "Information", boxMessage.c_str(), getDialogParent());
|
|
|
|
gr_activate(1);
|
|
}
|
|
|
|
void Message(MessageType type, const char* message, const char* title)
|
|
{
|
|
if (running_unittests) {
|
|
throw WarningException(message);
|
|
}
|
|
|
|
int flags = 1;
|
|
|
|
switch (type)
|
|
{
|
|
case MESSAGEBOX_ERROR:
|
|
flags = SDL_MESSAGEBOX_ERROR;
|
|
if (title == NULL)
|
|
title = "Error";
|
|
break;
|
|
case MESSAGEBOX_INFORMATION:
|
|
flags = SDL_MESSAGEBOX_INFORMATION;
|
|
if (title == NULL)
|
|
title = "Information";
|
|
break;
|
|
case MESSAGEBOX_WARNING:
|
|
flags = SDL_MESSAGEBOX_WARNING;
|
|
if (title == NULL)
|
|
title = "Warning";
|
|
break;
|
|
default:
|
|
Int3();
|
|
title = ""; // Remove warning about unitialized variable
|
|
break;
|
|
}
|
|
|
|
SDL_ShowSimpleMessageBox(flags, title, message, getDialogParent());
|
|
}
|
|
}
|
|
}
|