Logo
Explore Help
Sign In
scp-fs2open/fs2open.github.com
Watch 1
Star 0 Fork 0
mirror of https://github.com/scp-fs2open/fs2open.github.com.git synced 2026-11-11 04:31:35 -10:00
Code Issues Packages Projects Releases 1 Wiki Activity
Files
1fe4fdeaef1011b3fbd8c671fdcdffb42148cd90
fs2open.github.com/code/parse
T
History
The_E 5ea6138708 A bit of cleanup here. Removed unnecessary "if (true)" and changed the sexp code to use the already written armor_type_get_idx function
2011-09-04 19:33:09 +00:00
..
encrypt.cpp
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
2009-06-20 08:08:20 +00:00
encrypt.h
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
2009-06-20 08:08:20 +00:00
lua.cpp
Enable alpha channel on render to texture targets and provide scripting functions with alpha capabilities
2011-09-01 16:16:03 +00:00
lua.h
Replace most instances of std::vector with SCP_vector. Memory is now all run through vm_malloc and vm_free.
2009-07-11 07:07:57 +00:00
parselo.cpp
Marking a bunch of PVS Studio warnings as false alarms. While the warnings are technically correct, none of these are in places where performance matters.
2011-09-04 12:31:33 +00:00
parselo.h
add dynamic vector stuffing
2011-08-28 03:31:46 +00:00
scripting.cpp
PVS Studio related: Mark false alarms as such.
2011-08-30 17:46:49 +00:00
scripting.h
adding blank scripting state to the game
2010-10-23 19:54:39 +00:00
sexp.cpp
A bit of cleanup here. Removed unnecessary "if (true)" and changed the sexp code to use the already written armor_type_get_idx function
2011-09-04 19:33:09 +00:00
sexp.h
add fire-beam-at-coordinates, which is as awesome as it sounds
2011-08-30 07:29:57 +00:00
Powered by Gitea Version: 28.3.0 Page: 51ms Template: 2ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API