Files
fs2open.github.com/code/scripting/ade.cpp
T
Goober5000andClaude Fable 5.1 37b0b6ea82 Standardize isValid across the Lua API by making the types auto-generate it (#7761)
* Automatically generate the isValid() Lua API function for handle types

If an ADE object's stored type has an isValid() member, ade_obj now registers an isValid function for it automatically.  An explicit ADE_FUNC(isValid, ...) declared after the ADE_OBJ replaces the generated one, so types with special semantics (e.g. sound) keep their own.  The 67 hand-written functions that merely delegated to the member are removed, and 26 types that previously exposed no isValid() gain one.

Co-Authored-By: Claude Fable 5.1 <[email protected]>

* Add ADE_OBJ_VALIDATOR for index-based Lua handles

Int-index handles (shipclass, weaponclass, team, etc.) can now declare their validity predicate with a single ADE_OBJ_VALIDATOR or ADE_OBJ_VALIDATOR_RANGE line after the ADE_OBJ.  The registered validator drives the generated isValid() function and is also honored by ade_set_args when the mod table asks for nil instead of invalid objects, which previously never applied to these handles.  The 19 hand-written range-check functions are replaced, and loadout_ship, default_primary, default_secondary, and support_rearm_pool_team gain isValid().  Add a validator to HudGauge while we're at it.

Also fully qualify the scripting namespace in LuaConvert.h so its templates can be instantiated from the unit tests.

Co-Authored-By: Claude Fable 5.1 <[email protected]>

---------

Co-authored-by: Claude Fable 5.1 <[email protected]>
2026-09-08 10:50:53 -04:00

1118 lines
30 KiB
C++

//
//
#include "scripting/ade.h"
#include "globalincs/version.h"
#include "ade.h"
#include "ade_api.h"
#include "ade_args.h"
#include "doc_parser.h"
#include "scripting.h"
#include "scripting_doc.h"
#include "def_files/def_files.h"
#include "mod_table/mod_table.h"
#include "network/multi.h"
#include "network/multimsgs.h"
#include "scripting/api/objs/asteroid.h"
#include "scripting/api/objs/beam.h"
#include "scripting/api/objs/debris.h"
#include "scripting/api/objs/object.h"
#include "scripting/api/objs/ship.h"
#include "scripting/api/objs/waypoint.h"
#include "scripting/api/objs/weapon.h"
#include "scripting/lua/LuaFunction.h"
#include "ship/ship.h"
namespace {
using namespace scripting;
//1: Userspace variables (ie in object table)
//2: Handle-specific values
//3: Entries in metatable (ie defined by ADE)
//4: Virtual variables
//5: Use the indexer, if possible
//6: Set userspace variable
//7: Set handle-specific variables
//X: Mission failed.
//
//On the stack when this is called:
//Index 1 - Object (Can be anything with Lua 5.1; Number to a library)
//Index 2 - String (ie the key we're trying to access; Object.string, Object:string, Object['string'], etc)
//Index 3 - (Optional) Argument we are trying to set Object.String = Argument
int ade_index_handler(lua_State* L) {
Assert(L != NULL);
const int obj_ldx = 1;
const int key_ldx = 2;
const int arg_ldx = 3;
int last_arg_ldx = lua_gettop(L);
const char* type_name = NULL;
uint ade_id = UINT_MAX;
int mtb_ldx = INT_MAX;
ade_table_entry* entry = 0;
//*****STEP 1: Check for user-defined objects
if (lua_istable(L, obj_ldx) && !ADE_SETTING_VAR) {
lua_pushvalue(L, key_ldx);
lua_rawget(L, obj_ldx);
if (!lua_isnil(L, -1)) {
return 1;
} else
lua_pop(L, 1); //nil value
}
//*****STEP 1.5: Set-up metatable
if (lua_getmetatable(L, obj_ldx)) {
mtb_ldx = lua_gettop(L);
lua_pushcfunction(L, ade_friendly_error);
int err_ldx = lua_gettop(L);
int i;
//*****WMC - go for the type name
lua_pushstring(L, "__adeid");
lua_rawget(L, mtb_ldx);
if (lua_isnumber(L, -1)) {
ade_id = (uint) lua_tonumber(L, -1);
if (ade_id < ade_manager::getInstance()->getNumEntries()) {
entry = &ade_manager::getInstance()->getEntry(ade_id);
type_name = entry->Name;
}
}
lua_pop(L, 1);
//*****STEP 2: Check for __ademember objects (ie defaults)
lua_pushstring(L, "__ademembers");
lua_rawget(L, mtb_ldx);
if (lua_istable(L, -1)) {
int amt_ldx = lua_gettop(L);
lua_pushvalue(L, key_ldx);
lua_rawget(L, amt_ldx);
if (!lua_isnil(L, -1)) {
return 1;
} else
lua_pop(L, 1); //nil value
}
lua_pop(L, 1); //member table
//*****STEP 3: Check for virtual variables
lua_pushstring(L, "__virtvars");
lua_rawget(L, mtb_ldx);
if (lua_istable(L, -1)) {
//Index virtvar function
int vvt_ldx = lua_gettop(L);
lua_pushvalue(L, key_ldx);
lua_rawget(L, vvt_ldx);
if (lua_isfunction(L, -1)) {
//Set upvalue
lua_pushvalue(L, lua_upvalueindex(ADE_SETTING_UPVALUE_INDEX));
if (lua_setupvalue(L, -2, ADE_SETTING_UPVALUE_INDEX) == NULL) {
LuaError(L, "Unable to set upvalue for virtual variable");
}
//Set arguments
//WMC - Skip setting the key
lua_pushvalue(L, obj_ldx);
int numargs = 1;
for (i = arg_ldx; i <= last_arg_ldx; i++) {
lua_pushvalue(L, i);
numargs++;
}
//Execute function
lua_pcall(L, numargs, LUA_MULTRET, err_ldx);
return (lua_gettop(L) - vvt_ldx);
} else {
lua_pop(L, 1); //non-function value
}
}
lua_pop(L, 1); //virtvar table
//*****STEP 4: Use the indexer
//NOTE: Requires metatable from step 1.5
//Get indexer
lua_pushstring(L, "__indexer");
lua_rawget(L, mtb_ldx);
if (lua_isfunction(L, -1)) {
//Function already on stack
//Set upvalue
lua_pushvalue(L, lua_upvalueindex(ADE_SETTING_UPVALUE_INDEX));
if (lua_setupvalue(L, -2, ADE_SETTING_UPVALUE_INDEX) == NULL) {
LuaError(L, "Unable to set upvalue for indexer");
}
//Set arguments
for (i = 1; i <= last_arg_ldx; i++) {
lua_pushvalue(L, i);
}
//Execute function
lua_pcall(L, last_arg_ldx, LUA_MULTRET, err_ldx);
return (lua_gettop(L) - err_ldx);
}
lua_pop(L, 2); //WMC - Don't need __indexer or error handler
}
//*****STEP 6: Set a new variable or die.
if (ADE_SETTING_VAR && lua_istable(L, obj_ldx)) {
lua_pushvalue(L, key_ldx);
lua_pushvalue(L, arg_ldx);
lua_rawset(L, obj_ldx);
lua_pushvalue(L, key_ldx);
lua_rawget(L, obj_ldx);
return 1;
}
lua_pop(L, 1); //WMC - metatable
if (type_name != nullptr) {
LuaError(L, "Could not find index '%s' in type '%s'", lua_tostring_nullsafe(L, key_ldx), type_name);
} else {
LuaError(L, "Could not find index '%s'", lua_tostring_nullsafe(L, key_ldx));
}
return 0;
}
ade_table_entry& getTableEntry(size_t idx) {
return ade_manager::getInstance()->getEntry(idx);
}
//*************************Lua operators*************************
//These are the various types of operators you can
//set in Lua. Use these as function name to activate.
//
//Format string should be "*o" or "o*", where "*" is the type of
//variable you want to deal with.
//The order varies with order of variables
string_conv ade_Operators[] = {
{"__add", "+"}, //var + obj
{"__sub", "-"}, //var - obj
{"__mul", "*"}, //var * obj
{"__div", "/"}, //var / obj
{"__mod", "%"}, //var % obj
{"__pow", "^"}, //var ^ obj
{"__unm", "~"}, //var ~ obj
{"__concat", ".."}, //var .. obj
{"__len", "#"}, //#var
{"__eq", "=="}, //var == obj
{"__lt", "<"}, //var < obj
{"__le", "<="}, //var <= obj
{"__newindex", "="}, //var = obj
{"__call", ""}, //*shrug*
{"__gc", "__gc"}, //Lua's equivelant of a destructor
//WMC - Used with tostring() scripting operator.
{"__tostring", "(string)"}, //tostring(var)
//WMC - This is NOT a Lua type, but for the LUA_INDEXER define
{"__indexer", "[]"}, //obj[var]
};
//WMC - Sometimes this gets out of sync between Lua versions
static const char *Lua_type_names[] = {
"nil",
"boolean",
"light userdata",
"number",
"string",
"table",
"function",
"userdata",
"thread",
"any", // Special type which means any possible type
"void",
};
const ptrdiff_t Lua_type_names_num = std::distance(std::begin(Lua_type_names), std::end(Lua_type_names));
}
namespace scripting {
ade_manager* ade_manager::getInstance() {
static std::unique_ptr<ade_manager> manager(new ade_manager());
return manager.get();
}
ade_manager::ade_manager() {
_type_names.insert(_type_names.end(), std::begin(Lua_type_names), std::end(Lua_type_names));
}
size_t ade_manager::addTableEntry(const ade_table_entry& entry) {
_table_entries.push_back(entry);
_table_entries.back().Idx = _table_entries.size() - 1;
if (entry.Type == 'o' && !entry.Instanced) {
// Collect valid type names
_type_names.push_back(entry.Name);
}
return _table_entries.size() - 1;
}
ade_table_entry& ade_manager::getEntry(size_t idx) {
Assertion(idx < _table_entries.size(), "Invalid index " SIZE_T_ARG " specified!", idx);
return _table_entries[idx];
}
const ade_table_entry& ade_manager::getEntry(size_t idx) const
{
Assertion(idx < _table_entries.size(), "Invalid index " SIZE_T_ARG " specified!", idx);
return _table_entries[idx];
}
const SCP_vector<SCP_string>& ade_manager::getTypeNames() const { return _type_names; }
static int deprecatedFunctionHandler(lua_State* L)
{
const char* functionName = lua_tostring_nullsafe(L, lua_upvalueindex(1));
LuaError(L,
"Deprecated function '%s' has been called that is not available in the targeted engine version. Check "
"the documentation for a possible replacement.",
functionName);
return 0;
}
ade_table_entry::ade_table_entry() { memset(Subentries, 0, sizeof(Subentries)); }
// Think of n_mtb_ldx as the parent metatable
int ade_table_entry::SetTable(lua_State* L, int p_amt_ldx, int p_mtb_ldx)
{
uint i;
int cleanup_items = 0;
int mtb_ldx = INT_MAX;
int data_ldx = INT_MAX;
int desttable_ldx = INT_MAX;
int amt_ldx = INT_MAX;
if (Instanced) {
//Set any actual data
int nset = 0;
switch (Type) {
case 'o': {
// Create an empty userdata value and use it as the value for this library
lua_newuserdata(L, 0);
// Create or get object metatable
luaL_getmetatable(L, Name);
// Set the metatable for the object
lua_setmetatable(L, -2);
nset++;
break;
}
case 'u':
case 'v': {
if (DeprecationVersion.isValid() &&
mod_supports_version(DeprecationVersion.major, DeprecationVersion.minor, DeprecationVersion.build)) {
// The deprecation mechanism. Set a function that always errors instead.
if (Name != nullptr) {
lua_pushstring(L, Name);
} else if (ShortName != nullptr) {
lua_pushstring(L, ShortName);
} else {
lua_pushliteral(L, "<UNNAMED FUNCTION>");
}
lua_pushcclosure(L, deprecatedFunctionHandler, 1);
} else {
// WMC - This hack by taylor is a necessary evil.
// 64-bit function pointers do not get passed properly
// when using va_args for some reason.
lua_pushstring(L, "<UNNAMED FUNCTION>");
lua_pushboolean(L, 0);
lua_pushlightuserdata(L, Obj_upvalue); // upvalue(3) = Reference to ade_obj, if this is a generated function
lua_pushcclosure(L, Function, 3);
}
nset++;
break;
}
default:
Assertion(false, "Unhandled value type '%c'!", Type);
break;
}
if (nset) {
data_ldx = lua_gettop(L);
} else {
LuaError(L, "ade_table_entry::SetTable - Could not set data for '%s' (" SIZE_T_ARG ")", GetName(), Idx);
}
if (data_ldx != INT_MAX) {
// Remove data once we are done
cleanup_items++;
//WMC - Handle virtual variables by getting their table
if (Type == 'v') {
//Get virtvars table
lua_pushstring(L, "__virtvars");
lua_rawget(L, p_mtb_ldx);
if (lua_istable(L, -1)) {
cleanup_items++;
//Virtual variables are stored in virtvar table,
//rather than the parent table
desttable_ldx = lua_gettop(L);
} else {
lua_pop(L, 1);
}
} else {
//WMC - Member objects prefixed with __ are assumed to be metatable objects
if (strnicmp("__", GetName(), 2) != 0 && lua_istable(L, p_amt_ldx)) {
desttable_ldx = p_amt_ldx;
} else if (lua_istable(L, p_mtb_ldx)) {
desttable_ldx = p_mtb_ldx;
}
}
if (desttable_ldx != INT_MAX) {
//If we are setting a function...
if (lua_isfunction(L, data_ldx)) {
//Set the FIRST upvalue to its name,
//so we can always find out what it is for debugging
lua_pushstring(L, GetName());
if (lua_setupvalue(L, data_ldx, 1) == NULL) {
LuaError(L,
"ade_table_entry::SetTable - Could not set upvalue for '%s' (" SIZE_T_ARG ")",
GetName(),
Idx);
}
}
//Register name and shortname
if (Name != NULL) {
lua_pushstring(L, Name);
lua_pushvalue(L, data_ldx);
lua_rawset(L, desttable_ldx);
}
if (ShortName != NULL) {
lua_pushstring(L, ShortName);
lua_pushvalue(L, data_ldx);
lua_rawset(L, desttable_ldx);
}
} else {
LuaError(L, "ade_table_entry::SetTable - Could not instance '%s' (" SIZE_T_ARG ")", GetName(), Idx);
}
}
}
//If subentries, create a metatable pointer and set it
if (Num_subentries
|| (DerivatorIdx != UINT_MAX && ade_manager::getInstance()->getEntry(DerivatorIdx).Num_subentries)) {
//Create the new metatable
if (!luaL_newmetatable(L, Name)) {
LuaError(L,
"ade_table_entry::SetTable - Couldn't create metatable for table entry '%s' - does a Lua object already exist with this name?",
Name);
return 0;
}
mtb_ldx = lua_gettop(L);
cleanup_items++;
//Push a copy of the metatable and set it for this object
//WMC - Make sure it's instanced, too. This helps keep crashes from happening...
if (data_ldx != INT_MAX) {
lua_pushvalue(L, mtb_ldx);
lua_setmetatable(L, data_ldx);
}
//***Create index handler entry
lua_pushstring(L, "__index");
lua_pushstring(L, "ade_index_handler(get)"); //upvalue(1) = function name
lua_pushboolean(L, 0); //upvalue(2) = setting true/false
lua_pushcclosure(L, ade_index_handler, 2);
lua_rawset(L, mtb_ldx);
//***Create newindex handler entry
lua_pushstring(L, "__newindex");
lua_pushstring(L, "ade_index_handler(set)"); //upvalue(1) = function name
lua_pushboolean(L, 1); //upvalue(2) = setting true/false
lua_pushcclosure(L, ade_index_handler, 2);
lua_rawset(L, mtb_ldx);
if (Destructor != nullptr) {
// Set up the destructor of this type if it exists
lua_pushstring(L, "__gc");
lua_pushfstring(L, "%s Destructor", GetName()); // upvalue(1) = function name
lua_pushboolean(L, 0); // upvalue(2) = setting true/false
lua_pushlightuserdata(L, Obj_upvalue); // upvalue(3) = Reference to ade_obj
lua_pushcclosure(L, Destructor, 3);
lua_rawset(L, mtb_ldx);
}
//***Create virtvar storage facility
lua_pushstring(L, "__virtvars");
lua_newtable(L);
lua_rawset(L, mtb_ldx);
//***Create ade members table
lua_createtable(L, 0, (int) Num_subentries);
if (lua_istable(L, -1)) {
//WMC - was lua_gettop(L) - 1 for soem
amt_ldx = lua_gettop(L);
cleanup_items++;
//Set it
lua_pushstring(L, "__ademembers");
lua_pushvalue(L, amt_ldx); //dup
lua_rawset(L, mtb_ldx);
}
//***Create ID entries
lua_pushstring(L, "__adeid");
lua_pushnumber(L, static_cast<lua_Number>(Idx));
lua_rawset(L, mtb_ldx);
if (DerivatorIdx != UINT_MAX) {
lua_pushstring(L, "__adederivid");
lua_pushinteger(L, DerivatorIdx);
lua_rawset(L, mtb_ldx);
}
}
if (amt_ldx != INT_MAX) {
//Fill out ze metatable
if (DerivatorIdx != UINT_MAX) {
for (i = 0; i < ade_manager::getInstance()->getEntry(DerivatorIdx).Num_subentries; i++) {
ade_manager::getInstance()->getEntry(ade_manager::getInstance()->getEntry(DerivatorIdx).Subentries[i]).SetTable(
L,
amt_ldx,
mtb_ldx);
}
}
for (i = 0; i < Num_subentries; i++) {
ade_manager::getInstance()->getEntry(Subentries[i]).SetTable(L, amt_ldx, mtb_ldx);
}
}
//Pop the metatable and data (cleanup)
lua_pop(L, cleanup_items);
return 1;
}
size_t ade_table_entry::AddSubentry(ade_table_entry& n_ate) {
ade_table_entry ate = n_ate;
ate.ParentIdx = Idx;
// If a subentry with this name already exists (e.g. an explicitly declared function overriding one that was
// automatically generated), replace it in place so that both Lua and the documentation see only the latest one
if (ate.Name != nullptr) {
for (size_t i = 0; i < Num_subentries; i++) {
auto& existing = ade_manager::getInstance()->getEntry(Subentries[i]);
if (existing.Name != nullptr && strcmp(existing.Name, ate.Name) == 0) {
ate.Idx = existing.Idx;
existing = ate;
return ate.Idx;
}
}
}
size_t new_idx = ade_manager::getInstance()->addTableEntry(ate);
//WMC - Oi. Moving the Ade_table_entries vector
//invalidates the "this" pointer. Workaround time.
auto new_this = &ade_manager::getInstance()->getEntry(ate.ParentIdx);
size_t idx = new_this->Num_subentries++;
new_this->Subentries[idx] = new_idx;
return new_idx;
}
std::unique_ptr<DocumentationElement> ade_table_entry::ToDocumentationElement(
const scripting::DocumentationErrorReporter& errorReporter)
{
using namespace scripting;
if (Name == nullptr && ShortName == nullptr) {
Warning(LOCATION, "Data entry with no name or shortname");
return std::unique_ptr<DocumentationElement>();
}
std::unique_ptr<DocumentationElement> element;
//***Begin entry
switch (Type) {
case 'o': {
if (!Instanced) {
// Classes
std::unique_ptr<DocumentationElementClass> obj(new DocumentationElementClass());
obj->type = ElementType::Class;
if (DerivatorIdx != UINT_MAX) {
obj->superClass = getTableEntry(DerivatorIdx).GetName();
}
element = std::move(obj);
} else {
// Libraries
std::unique_ptr<DocumentationElement> obj(new DocumentationElement());
obj->type = ElementType::Library;
element = std::move(obj);
}
break;
}
case 'u': {
// Functions
std::unique_ptr<DocumentationElementFunction> obj(new DocumentationElementFunction());
auto ao = ade_get_operator(Name);
if (ao != nullptr) {
obj->type = ElementType::Operator;
} else {
obj->type = ElementType::Function;
}
const auto& typeNames = ade_manager::getInstance()->getTypeNames();
if (ReturnType != nullptr) {
type_parser type_parser(typeNames);
if (type_parser.parse(ReturnType)) {
obj->returnType = type_parser.getType();
} else {
if (errorReporter) {
errorReporter(GetFullPath() + "(Return Type):\n" + type_parser.getErrorMessage());
}
obj->returnType = ade_type_info();
}
} else {
obj->returnType = ade_type_info();
}
for (const auto& overload : Arguments.overloads()) {
DocumentationElementFunction::argument_list overloadArgList;
argument_list_parser arg_parser(typeNames);
if (arg_parser.parse(overload)) {
bool optional = false;
for (const auto& arg : arg_parser.getArgList()) {
if (!optional && (arg.optional || !arg.def_val.empty())) {
optional = true;
}
auto argCopy = arg;
argCopy.optional = optional;
overloadArgList.arguments.push_back(std::move(argCopy));
}
} else {
if (errorReporter) {
errorReporter(GetFullPath() + "(Arguments):\n" + arg_parser.getErrorMessage());
}
overloadArgList.simple.assign(overload);
}
obj->overloads.push_back(std::move(overloadArgList));
}
if (ReturnDescription != nullptr) {
obj->returnDocumentation = ReturnDescription;
}
element = std::move(obj);
break;
}
case 'v': {
std::unique_ptr<DocumentationElementProperty> obj(new DocumentationElementProperty());
obj->type = ElementType::Property;
const auto& typeNames = ade_manager::getInstance()->getTypeNames();
//***Type Name(ShortName)
if (ReturnType != nullptr) {
type_parser type_parser(typeNames);
if (type_parser.parse(ReturnType)) {
obj->getterType = type_parser.getType();
} else {
if (errorReporter) {
errorReporter(GetFullPath() + "(Getter Type):\n" + type_parser.getErrorMessage());
}
obj->getterType = ade_type_info();
}
} else {
obj->getterType = ade_type_info();
}
const SCP_string setterType = Arguments.overloads().front();
if (!setterType.empty()) {
type_parser type_parser(typeNames);
if (type_parser.parse(setterType)) {
obj->setterType = type_parser.getType();
} else {
if (errorReporter) {
errorReporter(GetFullPath() + "(Setter Type):\n" + type_parser.getErrorMessage());
}
obj->setterType = ade_type_info();
}
} else {
obj->setterType = ade_type_info();
}
if (ReturnDescription != nullptr) {
obj->returnDocumentation = ReturnDescription;
}
element = std::move(obj);
break;
}
case 'b':
case 'd':
case 'f':
case 'i':
case 's':
case 'x':
default:
Assertion(false, "Unknown Type %c was used used!", Type);
return {};
}
if (Name != nullptr) {
element->name = Name;
}
if (ShortName != nullptr) {
element->shortName = ShortName;
}
if (Description != nullptr) {
element->description = Description;
}
if (DeprecationVersion.isValid()) {
element->deprecationVersion = DeprecationVersion;
if (DeprecationMessage != nullptr) {
element->deprecationMessage = DeprecationMessage;
}
}
for (uint32_t i = 0; i < Num_subentries; i++) {
element->children.emplace_back(getTableEntry(Subentries[i]).ToDocumentationElement(errorReporter));
}
return element;
}
const char* ade_table_entry::GetName() const
{
if (Name != nullptr) {
return Name;
} else {
return ShortName;
}
}
SCP_string ade_table_entry::GetFullPath() const
{
SCP_string path(GetName());
size_t currentIdx = ParentIdx;
while (currentIdx != UINT_MAX) {
const auto& entry = ade_manager::getInstance()->getEntry(currentIdx);
SCP_string entryName(entry.GetName());
// Not very efficient but should not be used at runtime so this is fine
path.insert(path.begin(), '.');
path.insert(path.begin(), entryName.cbegin(), entryName.cend());
currentIdx = entry.ParentIdx;
}
return path;
}
ade_lib::ade_lib(const char* in_name, const ade_lib_handle* parent, const char* in_shortname, const char* in_desc) {
ade_table_entry ate;
ate.Name = in_name;
ate.ShortName = in_shortname;
ate.Instanced = true;
//WMC - Here's a little hack.
//Lua did not work with __len on standard table objects.
//So instead, all FS2 libraries are now userdata.
//This means that no new functions can be added from
//within the scripting environment, but I don't think
//there will be any catastrophic consequences.
ate.Type = 'o';
ate.Description = in_desc;
if(parent != NULL)
LibIdx = getTableEntry(parent->GetIdx()).AddSubentry(ate);
else
LibIdx = ade_manager::getInstance()->addTableEntry(ate);
}
const char *ade_lib::GetName() const
{
if(GetIdx() == UINT_MAX)
return "<Invalid>";
return getTableEntry(GetIdx()).GetName();
}
ade_func::ade_func(const char* name,
lua_CFunction func,
const ade_lib_handle& parent,
ade_overload_list args,
const char* desc,
const char* ret_type,
const char* ret_desc,
const gameversion::version& deprecation_version,
const char* deprecation_message)
{
Assertion(strcmp(name, "__gc") != 0, "__gc is a reserved function name! An API function may not use it!");
ade_table_entry ate;
ate.Name = name;
ate.Instanced = true;
ate.Type = 'u';
ate.Function = func;
ate.Arguments = std::move(args);
ate.Description = desc;
ate.ReturnType = ret_type;
ate.ReturnDescription = ret_desc;
ate.DeprecationVersion = deprecation_version;
ate.DeprecationMessage = deprecation_message;
LibIdx = ade_manager::getInstance()->getEntry(parent.GetIdx()).AddSubentry(ate);
}
ade_virtvar::ade_virtvar(const char* name,
lua_CFunction func,
const ade_lib_handle& parent,
const char* args,
const char* desc,
const char* ret_type,
const char* ret_desc,
const gameversion::version& deprecation_version,
const char* deprecation_message)
{
Assertion(strcmp(name, "__gc") != 0, "__gc is a reserved function name! An API function may not use it!");
ade_table_entry ate;
ate.Name = name;
ate.Instanced = true;
ate.Type = 'v';
ate.Function = func;
ate.Arguments = args;
ate.Description = desc;
ate.ReturnType = ret_type;
ate.ReturnDescription = ret_desc;
ate.DeprecationVersion = deprecation_version;
ate.DeprecationMessage = deprecation_message;
LibIdx = ade_manager::getInstance()->getEntry(parent.GetIdx()).AddSubentry(ate);
}
ade_indexer::ade_indexer(lua_CFunction func,
const ade_lib_handle& parent,
ade_overload_list overloads,
const char* desc,
const char* ret_type,
const char* ret_desc)
{
// Add function for meta
ade_table_entry ate;
ate.Name = "__indexer";
ate.Instanced = true;
ate.Type = 'u';
ate.Function = func;
ate.Arguments = std::move(overloads);
ate.Description = desc;
ate.ReturnType = ret_type;
ate.ReturnDescription = ret_desc;
LibIdx = ade_manager::getInstance()->getEntry(parent.GetIdx()).AddSubentry(ate);
}
SCP_string ade_tostring(lua_State *L, int argnum, bool add_typeinfo)
{
SCP_string buf;
//Lua temps
double d;
int b;
const char *s;
int type = lua_type(L, argnum);
switch(type)
{
case LUA_TNIL:
buf = "nil";
break;
case LUA_TNUMBER:
d = lua_tonumber(L, argnum);
if (add_typeinfo)
sprintf(buf, "Number [%f]", d);
else
sprintf(buf, "%f", d);
break;
case LUA_TBOOLEAN:
b = lua_toboolean(L, argnum);
if (add_typeinfo)
sprintf(buf, "Boolean [%d]", b);
else
buf = b != 0 ? "true" : "false";
break;
case LUA_TSTRING:
s = lua_tostring_nullsafe(L, argnum);
if (add_typeinfo)
sprintf(buf, "String [%s]", s);
else
buf = s;
break;
case LUA_TTABLE:
{
if (lua_getmetatable(L, argnum))
{
lua_pushstring(L, "__adeid");
lua_rawget(L, -2);
if (lua_isnumber(L, -1))
sprintf(buf, "Table [%s]", getTableEntry((size_t)lua_tonumber(L, -1)).Name);
else
buf = "non-default Table";
lua_pop(L, 2); //metatable and nil/adeid
}
else
buf = "Table w/ no metatable";
if (add_typeinfo)
{
//Maybe get first key?
const char* firstkey = nullptr;
lua_pushnil(L);
if (lua_next(L, argnum))
{
firstkey = lua_tostring_nullsafe(L, -2);
buf += ", First key: [";
buf += firstkey;
buf += "]";
lua_pop(L, 1); //Key
}
lua_pop(L, 1); //Nil
}
break;
}
case LUA_TFUNCTION:
{
buf = "Function";
auto upname = lua_getupvalue(L, argnum, ADE_FUNCNAME_UPVALUE_INDEX);
if (upname != nullptr)
{
buf += " ";
buf += lua_tostring_nullsafe(L, -1);
buf += "()";
lua_pop(L, 1);
}
break;
}
case LUA_TUSERDATA:
if (lua_getmetatable(L, argnum))
{
lua_pushstring(L, "__adeid");
lua_rawget(L, -2);
if (lua_isnumber(L, -1))
sprintf(buf, "Userdata [%s]", getTableEntry((size_t)lua_tonumber(L, -1)).Name);
else
buf = "non-default Userdata";
lua_pop(L, 2); //metatable and nil/adeid
}
else
buf = "Userdata w/ no metatable";
break;
case LUA_TTHREAD:
buf = "Thread";
break;
case LUA_TLIGHTUSERDATA:
buf = "Light userdata";
break;
default:
if (add_typeinfo)
sprintf(buf, "<UNKNOWN>: %s (%f) (%s)", lua_typename(L, type), lua_tonumber(L, argnum), lua_tostring_nullsafe(L, argnum));
else
buf = "Unknown Lua type";
break;
}
return buf;
}
//*************************Lua functions*************************
//WMC - Spits out the current Lua stack to "stackdump"
//This includes variable values, but not names
void ade_stackdump(lua_State *L, char *stackdump)
{
SCP_string buf;
int stacksize = lua_gettop(L);
for(int argnum = 1; argnum <= stacksize; argnum++)
{
sprintf(buf, "\r\n%d: ", argnum);
strcat(stackdump, buf.c_str());
strcat(stackdump, ade_tostring(L, argnum, true).c_str());
}
}
int ade_friendly_error(lua_State *L)
{
LuaError(L);
//WMC - According to documentation, this will always be the error
//if error handler is called
return LUA_ERRRUN;
}
bool ade_is_internal_type(const char* typeName) {
for (int i = 0; i < Lua_type_names_num; i++) {
if (!stricmp(Lua_type_names[i], typeName)) {
return true;
}
}
return false;
}
//WMC - Gets type of object
const char *ade_get_type_string(lua_State *L, int argnum)
{
int type = lua_type(L, argnum);
if(type < 0 || type >= Lua_type_names_num)
return "Unknown";
return Lua_type_names[type];
}
ade_odata_setter<object_h> ade_object_to_odata(int obj_idx)
{
using namespace scripting::api;
if(obj_idx < 0 || obj_idx >= MAX_OBJECTS)
return l_Object.Set(object_h());
object *objp = &Objects[obj_idx];
switch(objp->type)
{
case OBJ_SHIP:
return l_Ship.Set(object_h(objp));
case OBJ_ASTEROID:
return l_Asteroid.Set(object_h(objp));
case OBJ_DEBRIS:
return l_Debris.Set(object_h(objp));
case OBJ_WAYPOINT:
return l_Waypoint.Set(object_h(objp));
case OBJ_WEAPON:
return l_Weapon.Set(object_h(objp));
case OBJ_BEAM:
return l_Beam.Set(object_h(objp));
default:
return l_Object.Set(object_h(objp));
}
}
int ade_set_object_with_breed(lua_State *L, int obj_idx)
{
return ade_set_args(L, "o", ade_object_to_odata(obj_idx));
}
void load_default_script(lua_State* L, const char* name)
{
using namespace luacpp;
SCP_string source;
SCP_string source_name;
if (Enable_external_default_scripts && cf_exists(name, CF_TYPE_SCRIPTS)) {
// Load from disk (or built-in file)
source_name = name;
auto cfp = cfopen(name, "rb", CF_TYPE_SCRIPTS);
Assertion(cfp != nullptr, "Failed to open default file!");
auto length = cfilelength(cfp);
source.resize((size_t)length);
cfread(&source[0], 1, length, cfp);
cfclose(cfp);
} else {
// Load from default files
source_name = SCP_string("default ") + name;
auto def = defaults_get_file(name);
auto c = reinterpret_cast<const char*>(def.data);
source.assign(c, c + def.size);
}
try {
auto func = LuaFunction::createFromCode(L, source, source_name);
func.setErrorFunction(LuaFunction::createFromCFunction(L, ade_friendly_error));
try {
func(L);
} catch (const LuaException&) {
// The execution of the function may also throw an exception but that should have been handled by a LuaError
// before
}
} catch (const LuaException& e) {
LuaError(L, "Error while loading default script: %s", e.what());
}
}
const string_conv* ade_get_operator(const char *funcname)
{
for(auto iter = std::begin(ade_Operators); iter != std::end(ade_Operators); ++iter)
{
if(!strcmp(funcname, iter->src))
return &(*iter);
}
return nullptr;
}
ade_table_entry& internal::getTableEntry(size_t idx) { return ade_manager::getInstance()->getEntry(idx); }
namespace internal {
#define DEFINE_MULTI_SERIALIZERS_FUNDAMENTAL(type, multi_accessor) \
template<> \
void ade_multi_deserialize_fundamental<type>(lua_State* /*L*/, const scripting::ade_table_entry& /*tableEntry*/, char* data_ptr, ubyte* data, int& offset) { \
type temp; \
GET_##multi_accessor(temp); \
new(data_ptr) type(std::move(temp)); \
} \
template<> \
void ade_multi_serialize_fundamental<type>(lua_State* L, const scripting::ade_table_entry& /*tableEntry*/, const luacpp::LuaValue& value, ubyte* data, int& packet_size) { \
value.pushValue(L); \
type temp = *reinterpret_cast<type*>(lua_touserdata(L, -1)); \
lua_remove(L, -1); \
ADD_##multi_accessor(temp); \
}
//These are all fundamental data types supported by our multi code. If you get an unresolved function error
//for ade_multi_(de)serialize_fundamental, you need to add an endinaness-safe multi GET_/ADD_ function and
//the corresponding DEFINE_MULTI_SERIALIZERS_FUNDAMENTAL macro
DEFINE_MULTI_SERIALIZERS_FUNDAMENTAL(int8_t, DATA)
DEFINE_MULTI_SERIALIZERS_FUNDAMENTAL(uint8_t, DATA)
DEFINE_MULTI_SERIALIZERS_FUNDAMENTAL(int16_t, SHORT)
DEFINE_MULTI_SERIALIZERS_FUNDAMENTAL(uint16_t, USHORT)
DEFINE_MULTI_SERIALIZERS_FUNDAMENTAL(int32_t, INT)
DEFINE_MULTI_SERIALIZERS_FUNDAMENTAL(uint32_t, UINT)
DEFINE_MULTI_SERIALIZERS_FUNDAMENTAL(int64_t, LONG)
DEFINE_MULTI_SERIALIZERS_FUNDAMENTAL(uint64_t, ULONG)
DEFINE_MULTI_SERIALIZERS_FUNDAMENTAL(float, FLOAT)
#undef DEFINE_MULTI_SERIALIZERS_FUNDAMENTAL
}
}
lua_net_exception::lua_net_exception(const char* msg) : std::runtime_error(msg) { }