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Adds a SEXP that specifically checks for whether a player has skipped a mission. This can be used to set tech room entries, allowed ships/weapons, and other campaign data that would otherwise break if a player skipped a mission. This only applies to the the failed-five-times popup. For this to work with the `skipmemymissionyo` cheat, it would be necessary to load every intervening mission and check the events. That being said, `skipmemymissionyo` already automatically allows all ships and weapons, so there is much less, if any, need for this SEXP in that case.